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	<title>Ymirheim Wiki - User contributions [en]</title>
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	<updated>2026-10-26T02:18:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Combat_Mechanics&amp;diff=17618</id>
		<title>Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Combat_Mechanics&amp;diff=17618"/>
		<updated>2025-07-23T11:40:18Z</updated>

		<summary type="html">&lt;p&gt;Darkt: small formatting to the hyper link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
This page describes various combat mechanics and their calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Hit Chance Formula == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The hit chance formula is &amp;lt;code&amp;gt;85% + (AttackerAccuracy - TargetEvasion)&amp;lt;/code&amp;gt;&lt;br /&gt;
Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).&lt;br /&gt;
&lt;br /&gt;
== The Cast Time Formula == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The cast time formula is &amp;lt;code&amp;gt;BaseCastTime / (1 + (CastSpeed / 100))&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
&lt;br /&gt;
=== Skill attack value ===&lt;br /&gt;
&lt;br /&gt;
Damage calculation for any combat skill (including normal weapon skill, aka auto attack) starts with calculating the attack value:&lt;br /&gt;
# Depending on the type of the attack (melee/ranged/magic), the maximum attack value is taken from the corresponding attack attribute (for example, for the melee attacks, the MeleeAttack attribute total value is taken).&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;maxAttack = MeleeAttackAttribute.Total&amp;lt;/code&amp;gt;&lt;br /&gt;
# To determine the minimal attack value, balance factor is applied to the maximum attack value (using the result of the [[Combat_Calculation_Functions#line-172|MinAttackModifierPerBalance]] function). For example, if your balance is 60%, your minimal attack value is 60% of your maximum attack.&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;minAttack = (int)(maxAttack * MinAttackModifierPerBalance(MeleeBalanceAttribute.Total))&amp;lt;/code&amp;gt;&lt;br /&gt;
# The same two steps are done to determine the minimal and maximum weapon attack (using the values of the `WeaponMeleeAttack`/`WeaponRangedAttack`/`WeaponMagicalPower` attributes:&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;maxWeaponAttack = WeaponMeleeAttackAttribute.Total&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;minWeaponAttack = (int)(maxWeaponAttack * MinAttackModifierPerBalance(MeleeBalanceAttribute.Total))&amp;lt;/code&amp;gt;&lt;br /&gt;
# If the attack is critical, the resulting attack is always the maximum attack value multiplied by the critical attack value (140% by default). This applies only to the character&#039;s attack, not to the weapon attack values. If the attack is not critical, the resulting attack value is a random value in between the minimal and maximum attack.&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;attack = EffectKind == Critical ? (int)(maxAttack * (1.0 + (MeleeCriticalAttackAttribute.Total / 1000.0))) : Random.Next(minAttack, maxAttack + 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
# Then attack power multiplier is applied to the resulting value. This can come from skills that say, for example, &amp;quot;200% Attack Power&amp;quot;.&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;attack = (int)(attack * (1f + AttackPowerAttribute.Modifier)) + AttackPowerAttribute.Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
# If the resulting value is lower than 1, it gets brought up to 1.&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;attack = Math.Max(attack, 1);&amp;lt;/code&amp;gt;&lt;br /&gt;
# Then the weapon attack (which is random between the minimal and maximum weapon attack) is added to the resulting value.&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;attack = attack + Random.Next(minWeaponAttack, maxWeaponAttack + 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
# Finally, in case of an offensive skill attack, any attack modifiers based on the target type, and then on the target size, are applied if suitable. For example, if the attacker has +20% attack against the Fish type enemies and the target is Fish, the resulting attack will be multiplied by 20%. This is considered final skill attack value, for example: &amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;attackModifier = 1.0f + (FishAttackAttribute.Total / 1000.0f)&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;attack = (int)Math.Max(attack * attackModifier, 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Damage reduction ===&lt;br /&gt;
&lt;br /&gt;
After the final attack value is calculated, it can be reduced by the target&#039;s defenses:&lt;br /&gt;
# The defense value is first taken from the target&#039;s defense attribute that corresponds to the type of the attack: `MeleeDefense`/`RangedDefense`/`MagicResistance`&lt;br /&gt;
# Attacker&#039;s defense penetration then gets subtracted from the defense value, which gets taken from the attacker&#039;s `MeleeDefensePenetration`/`RangedDefensePenetration`/`MagicPenetration` attributes depending on the type of the attack. But the resulting value cannot go below 0.&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;var defense = Math.Max(target.MagicResistanceAttribute.Total - attacker.MagicPenetrationAttribute.Total, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
# The damage is then calculated from the attack value multiplied by the value from the [[Combat_Calculation_Functions#line-127|DamageReductionFactorPerDefense]] and then [[Combat_Calculation_Functions#line-121|DamageReductionPerDefense]] gets subtracted as well: &amp;lt;code&amp;gt;var damage = (int)Math.Max((attack * DamageReductionFactorPerDefense(defense)) - DamageReductionPerDefense(defense), 1);&amp;lt;/code&amp;gt;&lt;br /&gt;
# After that, any additional elemental, size, type defenses are getting applied as well, in the same order. These defenses don&#039;t have any flat damage reduction, they only have the factors, and are calculated using [[Combat_Calculation_Functions#line-133|DamageReductionFactorPerElementalDefense]] like this: &amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;damage = (int)Math.Max(damage * DamageReductionFactorPerElementalDefense(elementalDefense), 1);&amp;lt;/code&amp;gt;&lt;br /&gt;
# The resulting damage cannot be lower than 1.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Combat_Mechanics&amp;diff=17610</id>
		<title>Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Combat_Mechanics&amp;diff=17610"/>
		<updated>2025-07-15T12:27:17Z</updated>

		<summary type="html">&lt;p&gt;Darkt: small formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
This page describes various combat mechanics and their calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Hit Chance Formula == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The hit chance formula is &amp;lt;code&amp;gt;85% + (AttackerAccuracy - TargetEvasion)&amp;lt;/code&amp;gt;&lt;br /&gt;
Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).&lt;br /&gt;
&lt;br /&gt;
== The Cast Time Formula == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The cast time formula is &amp;lt;code&amp;gt;BaseCastTime / (1 + (CastSpeed / 100))&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2699</id>
		<title>Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2699"/>
		<updated>2024-02-12T23:22:19Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Udan -&amp;gt; Udar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cards&#039;&#039;&#039; are pieces of [[Equipment]]. All cards have blue (&#039;&#039;&#039;Rare&#039;&#039;&#039;) [[Equipment|rarity]]. &lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1601000501}}&lt;br /&gt;
&lt;br /&gt;
== Monster Spirit ==&lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1611000501}}&lt;br /&gt;
&lt;br /&gt;
In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits&#039; drop probability is 0.01% which is equal to a 1 to 10000 chance. &lt;br /&gt;
&lt;br /&gt;
The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Item|empty bottle]]. The bottled spirits&#039; expiration date is 10 days which is equal to a 240 hours. &lt;br /&gt;
&lt;br /&gt;
== A Zoologist NPC ==&lt;br /&gt;
The [[NPC|zoologist NPC]] can enchant the spirit into a card. Card enchantment require a soul and [[Crystal|crystals]]. After the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it. &lt;br /&gt;
&lt;br /&gt;
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is &#039;&#039;&#039;not possible&#039;&#039;&#039; to take the card out of the piece of equipment. &lt;br /&gt;
&lt;br /&gt;
== User-made Changelog ==&lt;br /&gt;
The cards were firstly introduced in a  [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post]. 30.06.2022&lt;br /&gt;
&lt;br /&gt;
== List of currently available cards ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hoddmimis|Hoddmimis]]: Conrad Flint ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Aster Card || Head Top || Aster Spirit (bottled)&amp;lt;br/&amp;gt;3x Small Bruni Crystal || Resistance against the Blind type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Blue Shark Card || Weapon || Blue Shark Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Attack against the Fish type enemies +10%&lt;br /&gt;
|-&lt;br /&gt;
| Cave Puffer Card || Waist || Cave Puffer Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Duration of Poison type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Coralictus Card || Left Hand || Coralictus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Defense against the Fish type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Cornutus Card || Left Hand || Cornutus Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Defense against the Large size enemies +10&lt;br /&gt;
|-&lt;br /&gt;
| Exiled Merman Card || Upper Body || Exiled Merman Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Strength +2&lt;br /&gt;
|-&lt;br /&gt;
| Flatro Card || Dagger || Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Melee Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Kui-Kui Card || Arms || Kui-Kui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when dealing melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Card || Head Top || Mermaid Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Maximum Oxygen +30&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Archer Card || Arms || Mermaid Archer Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Concentration +2&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Magician Card || Waist || Mermaid Magician Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Intelligence +3&lt;br /&gt;
|-&lt;br /&gt;
| Pui-Pui Card || Left Hand || Pui-Pui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when receiving melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Puku-Puku Card || Head Top || Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Maximum Health +5%&lt;br /&gt;
|-&lt;br /&gt;
| Pukui Card || Waist || Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Vitality +2&amp;lt;br/&amp;gt;Max Health +100&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Fish Card || Arms || Rainbow Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Ressource collection speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Rodha Frog Card || Head Top || Rodha Frog Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Mana +80&lt;br /&gt;
|-&lt;br /&gt;
| Sea Flatro Card || Sword || Sea Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Ranged Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Small Vadon Card || Foot Wear || Small Vadon Spirit (bottled)&amp;lt;br/&amp;gt;2x Small Bruni Crystal || Duration of Root type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Straggled Merman Card || Left Hand || Straggled Merman Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Physical Block Chance +2&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clan Thief Card || Dagger || Tagata Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clag Thug Card || Dagger || Tagata Clag Thug Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Turtle Card || Left Hand || Turtle Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Physical Defense +5%&amp;lt;br/&amp;gt;Attack Speed -5%&amp;lt;br/&amp;gt;Physical Evasion Rate -5%&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Puku-Puku Card || Legs || Unripe Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Pukui Card || Upper Body || Unripe Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +100&amp;lt;br/&amp;gt;Health Recovery Rate +25%&lt;br /&gt;
|-&lt;br /&gt;
| Vadon Card || Upper Body || Vadon Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Bruni Crystal || Melee Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Vadon-Vadon Card || Legs || Vadon-Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Ranged Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Yellow-Eyed Fish Card || Head Top || Yellow-Eyed Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Resource Discovery Chance +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Prontera|Prontera]]: Monica Raynolds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Bon-Bon Card || Footwear || Bon-Bon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Luck +2&lt;br /&gt;
|-&lt;br /&gt;
| Brown Wolf Card || Weapon || Brown Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Mele Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Rat Card || Footwear || Sewer Rat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Female Card || Legs || Culvert Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Range Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Male Card || Arms || Culvert Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Cooldown Speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Dospore Card || Legs || Dospore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Brute type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Drops Card || Upper Body || Drops Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Wind Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Fungus Card || Weapon || Fungus Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Magic Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Gangster-Cat Card || Swordstick || Gangster-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Cooldown Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Gay Field Mouse Card || Legs || Gay Field Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Discovery Chance +2%&lt;br /&gt;
|-&lt;br /&gt;
| Gray Saw Shark Card || Weapon || Gray Saw Shark Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Attack against the Small size enemies +5%&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf Card || Weapon || Grey Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee Critical Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Card || Legs || Hydra Spirit (bottled)&amp;lt;br/&amp;gt;6x Small Bruni Crystal || Resistance against the Root type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Long-Legged Vadon Card || Waist || Long-Legged Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Magic Resistance +2&lt;br /&gt;
|-&lt;br /&gt;
| Magician-Cat Card || Rod || Magician-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Casting Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Marin Card || Upper body || Marin Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Water Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Baby Card || Waist || Mountain Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Health Recovery Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Grunt Card || Upper body || Mountain Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Stun type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Warrior Card || Waist || Mountain Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Bleeding type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Parronite Card || Arms || Parronite Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Pirate-Cat Card || Sword || Pirate-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore Card || Upper body || Poison Spore Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Resistance against Poison type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Poporing Card || Upper body || Poporing Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Earth Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Poring Card || Upper body || Poring Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Fire Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Rogue-Cat Card || Dagger || Rogue-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Scarabaeus Card || Rifle&amp;lt;br/&amp;gt;Bow|| Scarabaeus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Ranged Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Spore Card || Swordstick || Spore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Magic Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chon-Chon Card || Head Top || Steel Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Stony Spider Card || Legs || Stony Spider Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Insect type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Baby Card || Waist || Swamp Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Mana recovery rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Grunt Card || Head Top || Swamp Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Stun type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Warrior Card || Upper body || Swamp Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Bleeding type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Wolf Card || Weapon || Swamp Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Egg Card || Footwear  || Thief Bug Egg Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Cedri Crystal || Maximum Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Female Card || Legs || Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Melee Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Larva Card || Footwear || Thief Bug Larva Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to increase running speed by 30% for 10 seconds when receiving mele damage&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Male Card || Arms || Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Attack speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Town Mouse Card || Upper body || Town Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Collection Speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Udar Clan Thief Card || Sword || Udan Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Udar Clan Thug Card || Sword || Udan Clan Thug Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Chon-Chon Card || Weapon || Aster Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to apply poison effect on the target when dealing mele damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[pt:Cartas]]&lt;br /&gt;
[[zh:卡片]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Repeatable_Quest&amp;diff=2698</id>
		<title>Repeatable Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Repeatable_Quest&amp;diff=2698"/>
		<updated>2024-02-09T08:34:56Z</updated>

		<summary type="html">&lt;p&gt;Darkt: The Mice Infestation: Lv. 12→ Lv. 10.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Repeatable Quests&#039;&#039;&#039; are a type of quest that can be completed several times instead of just one. A lot of cities, town, villages and smaller players&#039; hubs (crossroads, camps) have [[Active Structure|Quest boards]]. Quest boards are designed as a list of repeatable quests which are classified by their level requirement. After its completion, the quest goes on cooldown for a certain amount of time and later reappears again at the quest board.&lt;br /&gt;
&lt;br /&gt;
== CD And Requirements ==&lt;br /&gt;
Each of the repeatable quests go off [[Cooldown|CD]] every new in-game day. Every in-game day is exactly 120 minutes (2 hours) of the real time. &lt;br /&gt;
&lt;br /&gt;
Repeatable quests also have level requirements, which mean that the quests will not be shown on the quest board if the player is too low or too high on the character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
Every player is allowed to sign up for &#039;&#039;&#039;1 [[Main Story|Main Story Quest]], 1 [[Side Quest]] and 1&#039;&#039;&#039; &#039;&#039;&#039;Repeatable Quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Hoddimis&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Level Req.&lt;br /&gt;
!Base EXP&lt;br /&gt;
!Class EXP&lt;br /&gt;
!Reward&lt;br /&gt;
!Time Availability&lt;br /&gt;
!Region&lt;br /&gt;
|-&lt;br /&gt;
|Lunch Delivery&lt;br /&gt;
|Lv. 1&lt;br /&gt;
|65&lt;br /&gt;
|25&lt;br /&gt;
|260 Rupee&lt;br /&gt;
Averro Reinhold&#039;s Vegetable Sandwich&lt;br /&gt;
|12:00pm to 3:00pm&lt;br /&gt;
|Bulletin Board: Hoddmimis Area&lt;br /&gt;
|-&lt;br /&gt;
|Gathering The Mail &lt;br /&gt;
|Lv. 3&lt;br /&gt;
|125&lt;br /&gt;
|60&lt;br /&gt;
|420 Rupee&lt;br /&gt;
|9:00am to 6:00pm&lt;br /&gt;
|Bulletin Board: Hoddmimis Area&lt;br /&gt;
|-&lt;br /&gt;
|Mail Logistics&lt;br /&gt;
|Lv. 3&lt;br /&gt;
|125&lt;br /&gt;
|60&lt;br /&gt;
|420 Rupee&lt;br /&gt;
|6:00am to 6:00pm&lt;br /&gt;
|Bulletin Board: Hoddmimis Area&lt;br /&gt;
|-&lt;br /&gt;
|Flower Delivery&lt;br /&gt;
|Lv. 5&lt;br /&gt;
|425&lt;br /&gt;
|260&lt;br /&gt;
|775 Rupee&lt;br /&gt;
|5:00am to 10:00am&lt;br /&gt;
|Bulletin Board: Hoddmimis Area&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Prontera&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Level Req.&lt;br /&gt;
!Base EXP&lt;br /&gt;
!Class EXP&lt;br /&gt;
! Reward&lt;br /&gt;
!Time Availability&lt;br /&gt;
!Region&lt;br /&gt;
|-&lt;br /&gt;
|The Wolf Threat&lt;br /&gt;
|Lv. 17&lt;br /&gt;
|2500&lt;br /&gt;
|750 &lt;br /&gt;
| 920 Rupee&lt;br /&gt;
|6:00am to 3:00pm&lt;br /&gt;
|Southwest of Prontera&lt;br /&gt;
|-&lt;br /&gt;
|Supply Delivery&lt;br /&gt;
|Lv. 12&lt;br /&gt;
| 1100 &lt;br /&gt;
|330&lt;br /&gt;
|630 Rupee&lt;br /&gt;
|6:00pm to 6:00am&lt;br /&gt;
|Prontera, Northwest of Prontera&lt;br /&gt;
|-&lt;br /&gt;
|The Mice Infestation&lt;br /&gt;
|Lv. 10&lt;br /&gt;
|750&lt;br /&gt;
|250&lt;br /&gt;
|600 Rupee&lt;br /&gt;
|6:00am to 6:00pm&lt;br /&gt;
|Southeast of Prontera&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[pt:Missões repetíveis]]&lt;br /&gt;
[[zh:可重复任务]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2697</id>
		<title>Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2697"/>
		<updated>2024-02-09T06:04:13Z</updated>

		<summary type="html">&lt;p&gt;Darkt: The &amp;quot;Defense against the Large size enemies&amp;quot; value has been changed(20→10) according to the in-game card&amp;#039;s description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cards&#039;&#039;&#039; are pieces of [[Equipment]]. All cards have blue (&#039;&#039;&#039;Rare&#039;&#039;&#039;) [[Equipment|rarity]]. &lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1601000501}}&lt;br /&gt;
&lt;br /&gt;
== Monster Spirit ==&lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1611000501}}&lt;br /&gt;
&lt;br /&gt;
In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits&#039; drop probability is 0.01% which is equal to a 1 to 10000 chance. &lt;br /&gt;
&lt;br /&gt;
The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Item|empty bottle]]. The bottled spirits&#039; expiration date is 10 days which is equal to a 240 hours. &lt;br /&gt;
&lt;br /&gt;
== A Zoologist NPC ==&lt;br /&gt;
The [[NPC|zoologist NPC]] can enchant the spirit into a card. Card enchantment require a soul and [[Crystal|crystals]]. After the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it. &lt;br /&gt;
&lt;br /&gt;
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is &#039;&#039;&#039;not possible&#039;&#039;&#039; to take the card out of the piece of equipment. &lt;br /&gt;
&lt;br /&gt;
== User-made Changelog ==&lt;br /&gt;
The cards were firstly introduced in a  [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post]. 30.06.2022&lt;br /&gt;
&lt;br /&gt;
== List of currently available cards ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hoddmimis|Hoddmimis]]: Conrad Flint ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Aster Card || Head Top || Aster Spirit (bottled)&amp;lt;br/&amp;gt;3x Small Bruni Crystal || Resistance against the Blind type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Blue Shark Card || Weapon || Blue Shark Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Attack against the Fish type enemies +10%&lt;br /&gt;
|-&lt;br /&gt;
| Cave Puffer Card || Waist || Cave Puffer Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Duration of Poison type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Coralictus Card || Left Hand || Coralictus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Defense against the Fish type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Cornutus Card || Left Hand || Cornutus Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Defense against the Large size enemies +10&lt;br /&gt;
|-&lt;br /&gt;
| Exiled Merman Card || Upper Body || Exiled Merman Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Strength +2&lt;br /&gt;
|-&lt;br /&gt;
| Flatro Card || Dagger || Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Melee Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Kui-Kui Card || Arms || Kui-Kui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when dealing melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Card || Head Top || Mermaid Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Maximum Oxygen +30&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Archer Card || Arms || Mermaid Archer Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Concentration +2&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Magician Card || Waist || Mermaid Magician Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Intelligence +3&lt;br /&gt;
|-&lt;br /&gt;
| Pui-Pui Card || Left Hand || Pui-Pui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when receiving melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Puku-Puku Card || Head Top || Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Maximum Health +5%&lt;br /&gt;
|-&lt;br /&gt;
| Pukui Card || Waist || Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Vitality +2&amp;lt;br/&amp;gt;Max Health +100&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Fish Card || Arms || Rainbow Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Ressource collection speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Rodha Frog Card || Head Top || Rodha Frog Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Mana +80&lt;br /&gt;
|-&lt;br /&gt;
| Sea Flatro Card || Sword || Sea Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Ranged Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Small Vadon Card || Foot Wear || Small Vadon Spirit (bottled)&amp;lt;br/&amp;gt;2x Small Bruni Crystal || Duration of Root type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Straggled Merman Card || Left Hand || Straggled Merman Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Physical Block Chance +2&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clan Thief Card || Dagger || Tagata Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clag Thug Card || Dagger || Tagata Clag Thug Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Turtle Card || Left Hand || Turtle Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Physical Defense +5%&amp;lt;br/&amp;gt;Attack Speed -5%&amp;lt;br/&amp;gt;Physical Evasion Rate -5%&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Puku-Puku Card || Legs || Unripe Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Pukui Card || Upper Body || Unripe Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +100&amp;lt;br/&amp;gt;Health Recovery Rate +25%&lt;br /&gt;
|-&lt;br /&gt;
| Vadon Card || Upper Body || Vadon Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Bruni Crystal || Melee Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Vadon-Vadon Card || Legs || Vadon-Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Ranged Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Yellow-Eyed Fish Card || Head Top || Yellow-Eyed Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Resource Discovery Chance +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Prontera|Prontera]]: Monica Raynolds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Bon-Bon Card || Footwear || Bon-Bon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Luck +2&lt;br /&gt;
|-&lt;br /&gt;
| Brown Wolf Card || Weapon || Brown Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Mele Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Rat Card || Footwear || Sewer Rat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Female Card || Legs || Culvert Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Range Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Male Card || Arms || Culvert Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Cooldown Speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Dospore Card || Legs || Dospore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Brute type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Drops Card || Upper Body || Drops Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Wind Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Fungus Card || Weapon || Fungus Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Magic Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Gangster-Cat Card || Swordstick || Gangster-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Cooldown Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Gay Field Mouse Card || Legs || Gay Field Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Discovery Chance +2%&lt;br /&gt;
|-&lt;br /&gt;
| Gray Saw Shark Card || Weapon || Gray Saw Shark Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Attack against the Small size enemies +5%&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf Card || Weapon || Grey Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee Critical Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Card || Legs || Hydra Spirit (bottled)&amp;lt;br/&amp;gt;6x Small Bruni Crystal || Resistance against the Root type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Long-Legged Vadon Card || Waist || Long-Legged Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Magic Resistance +2&lt;br /&gt;
|-&lt;br /&gt;
| Magician-Cat Card || Rod || Magician-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Casting Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Marin Card || Upper body || Marin Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Water Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Baby Card || Waist || Mountain Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Health Recovery Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Grunt Card || Upper body || Mountain Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Stun type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Warrior Card || Waist || Mountain Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Bleeding type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Parronite Card || Arms || Parronite Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Pirate-Cat Card || Sword || Pirate-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore Card || Upper body || Poison Spore Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Resistance against Poison type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Poporing Card || Upper body || Poporing Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Earth Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Poring Card || Upper body || Poring Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Fire Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Rogue-Cat Card || Dagger || Rogue-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Scarabaeus Card || Rifle&amp;lt;br/&amp;gt;Bow|| Scarabaeus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Ranged Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Spore Card || Swordstick || Spore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Magic Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chon-Chon Card || Head Top || Steel Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Stony Spider Card || Legs || Stony Spider Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Insect type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Baby Card || Waist || Swamp Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Mana recovery rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Grunt Card || Head Top || Swamp Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Stun type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Warrior Card || Upper body || Swamp Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Bleeding type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Wolf Card || Weapon || Swamp Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Egg Card || Footwear  || Thief Bug Egg Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Cedri Crystal || Maximum Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Female Card || Legs || Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Melee Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Larva Card || Footwear || Thief Bug Larva Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to increase running speed by 30% for 10 seconds when receiving mele damage&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Male Card || Arms || Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Attack speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Town Mouse Card || Upper body || Town Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Collection Speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Udan Clan Thief Card || Sword || Udan Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Udan Clan Thug Card || Sword || Udan Clan Thug Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Chon-Chon Card || Weapon || Aster Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to apply poison effect on the target when dealing mele damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[pt:Cartas]]&lt;br /&gt;
[[zh:卡片]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2696</id>
		<title>Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2696"/>
		<updated>2024-02-09T06:02:36Z</updated>

		<summary type="html">&lt;p&gt;Darkt: The &amp;quot;Defense against the Fish type&amp;quot; value has been changed(20→35) according to the in-game card&amp;#039;s description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cards&#039;&#039;&#039; are pieces of [[Equipment]]. All cards have blue (&#039;&#039;&#039;Rare&#039;&#039;&#039;) [[Equipment|rarity]]. &lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1601000501}}&lt;br /&gt;
&lt;br /&gt;
== Monster Spirit ==&lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1611000501}}&lt;br /&gt;
&lt;br /&gt;
In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits&#039; drop probability is 0.01% which is equal to a 1 to 10000 chance. &lt;br /&gt;
&lt;br /&gt;
The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Item|empty bottle]]. The bottled spirits&#039; expiration date is 10 days which is equal to a 240 hours. &lt;br /&gt;
&lt;br /&gt;
== A Zoologist NPC ==&lt;br /&gt;
The [[NPC|zoologist NPC]] can enchant the spirit into a card. Card enchantment require a soul and [[Crystal|crystals]]. After the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it. &lt;br /&gt;
&lt;br /&gt;
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is &#039;&#039;&#039;not possible&#039;&#039;&#039; to take the card out of the piece of equipment. &lt;br /&gt;
&lt;br /&gt;
== User-made Changelog ==&lt;br /&gt;
The cards were firstly introduced in a  [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post]. 30.06.2022&lt;br /&gt;
&lt;br /&gt;
== List of currently available cards ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hoddmimis|Hoddmimis]]: Conrad Flint ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Aster Card || Head Top || Aster Spirit (bottled)&amp;lt;br/&amp;gt;3x Small Bruni Crystal || Resistance against the Blind type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Blue Shark Card || Weapon || Blue Shark Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Attack against the Fish type enemies +10%&lt;br /&gt;
|-&lt;br /&gt;
| Cave Puffer Card || Waist || Cave Puffer Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Duration of Poison type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Coralictus Card || Left Hand || Coralictus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Defense against the Fish type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Cornutus Card || Left Hand || Cornutus Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Defense against the Large size enemies +20&lt;br /&gt;
|-&lt;br /&gt;
| Exiled Merman Card || Upper Body || Exiled Merman Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Strength +2&lt;br /&gt;
|-&lt;br /&gt;
| Flatro Card || Dagger || Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Melee Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Kui-Kui Card || Arms || Kui-Kui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when dealing melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Card || Head Top || Mermaid Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Maximum Oxygen +30&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Archer Card || Arms || Mermaid Archer Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Concentration +2&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Magician Card || Waist || Mermaid Magician Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Intelligence +3&lt;br /&gt;
|-&lt;br /&gt;
| Pui-Pui Card || Left Hand || Pui-Pui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when receiving melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Puku-Puku Card || Head Top || Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Maximum Health +5%&lt;br /&gt;
|-&lt;br /&gt;
| Pukui Card || Waist || Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Vitality +2&amp;lt;br/&amp;gt;Max Health +100&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Fish Card || Arms || Rainbow Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Ressource collection speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Rodha Frog Card || Head Top || Rodha Frog Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Mana +80&lt;br /&gt;
|-&lt;br /&gt;
| Sea Flatro Card || Sword || Sea Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Ranged Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Small Vadon Card || Foot Wear || Small Vadon Spirit (bottled)&amp;lt;br/&amp;gt;2x Small Bruni Crystal || Duration of Root type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Straggled Merman Card || Left Hand || Straggled Merman Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Physical Block Chance +2&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clan Thief Card || Dagger || Tagata Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clag Thug Card || Dagger || Tagata Clag Thug Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Turtle Card || Left Hand || Turtle Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Physical Defense +5%&amp;lt;br/&amp;gt;Attack Speed -5%&amp;lt;br/&amp;gt;Physical Evasion Rate -5%&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Puku-Puku Card || Legs || Unripe Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Pukui Card || Upper Body || Unripe Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +100&amp;lt;br/&amp;gt;Health Recovery Rate +25%&lt;br /&gt;
|-&lt;br /&gt;
| Vadon Card || Upper Body || Vadon Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Bruni Crystal || Melee Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Vadon-Vadon Card || Legs || Vadon-Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Ranged Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Yellow-Eyed Fish Card || Head Top || Yellow-Eyed Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Resource Discovery Chance +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Prontera|Prontera]]: Monica Raynolds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Bon-Bon Card || Footwear || Bon-Bon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Luck +2&lt;br /&gt;
|-&lt;br /&gt;
| Brown Wolf Card || Weapon || Brown Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Mele Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Rat Card || Footwear || Sewer Rat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Female Card || Legs || Culvert Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Range Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Male Card || Arms || Culvert Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Cooldown Speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Dospore Card || Legs || Dospore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Brute type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Drops Card || Upper Body || Drops Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Wind Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Fungus Card || Weapon || Fungus Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Magic Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Gangster-Cat Card || Swordstick || Gangster-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Cooldown Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Gay Field Mouse Card || Legs || Gay Field Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Discovery Chance +2%&lt;br /&gt;
|-&lt;br /&gt;
| Gray Saw Shark Card || Weapon || Gray Saw Shark Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Attack against the Small size enemies +5%&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf Card || Weapon || Grey Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee Critical Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Card || Legs || Hydra Spirit (bottled)&amp;lt;br/&amp;gt;6x Small Bruni Crystal || Resistance against the Root type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Long-Legged Vadon Card || Waist || Long-Legged Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Magic Resistance +2&lt;br /&gt;
|-&lt;br /&gt;
| Magician-Cat Card || Rod || Magician-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Casting Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Marin Card || Upper body || Marin Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Water Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Baby Card || Waist || Mountain Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Health Recovery Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Grunt Card || Upper body || Mountain Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Stun type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Warrior Card || Waist || Mountain Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Bleeding type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Parronite Card || Arms || Parronite Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Pirate-Cat Card || Sword || Pirate-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore Card || Upper body || Poison Spore Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Resistance against Poison type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Poporing Card || Upper body || Poporing Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Earth Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Poring Card || Upper body || Poring Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Fire Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Rogue-Cat Card || Dagger || Rogue-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Scarabaeus Card || Rifle&amp;lt;br/&amp;gt;Bow|| Scarabaeus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Ranged Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Spore Card || Swordstick || Spore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Magic Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chon-Chon Card || Head Top || Steel Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Stony Spider Card || Legs || Stony Spider Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Insect type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Baby Card || Waist || Swamp Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Mana recovery rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Grunt Card || Head Top || Swamp Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Stun type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Warrior Card || Upper body || Swamp Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Bleeding type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Wolf Card || Weapon || Swamp Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Egg Card || Footwear  || Thief Bug Egg Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Cedri Crystal || Maximum Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Female Card || Legs || Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Melee Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Larva Card || Footwear || Thief Bug Larva Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to increase running speed by 30% for 10 seconds when receiving mele damage&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Male Card || Arms || Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Attack speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Town Mouse Card || Upper body || Town Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Collection Speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Udan Clan Thief Card || Sword || Udan Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Udan Clan Thug Card || Sword || Udan Clan Thug Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Chon-Chon Card || Weapon || Aster Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to apply poison effect on the target when dealing mele damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[pt:Cartas]]&lt;br /&gt;
[[zh:卡片]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2695</id>
		<title>Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2695"/>
		<updated>2024-02-09T05:59:26Z</updated>

		<summary type="html">&lt;p&gt;Darkt: The &amp;quot;Defense against the Insect type&amp;quot; value has been changed(20→35) according to the in-game card&amp;#039;s description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cards&#039;&#039;&#039; are pieces of [[Equipment]]. All cards have blue (&#039;&#039;&#039;Rare&#039;&#039;&#039;) [[Equipment|rarity]]. &lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1601000501}}&lt;br /&gt;
&lt;br /&gt;
== Monster Spirit ==&lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1611000501}}&lt;br /&gt;
&lt;br /&gt;
In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits&#039; drop probability is 0.01% which is equal to a 1 to 10000 chance. &lt;br /&gt;
&lt;br /&gt;
The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Item|empty bottle]]. The bottled spirits&#039; expiration date is 10 days which is equal to a 240 hours. &lt;br /&gt;
&lt;br /&gt;
== A Zoologist NPC ==&lt;br /&gt;
The [[NPC|zoologist NPC]] can enchant the spirit into a card. Card enchantment require a soul and [[Crystal|crystals]]. After the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it. &lt;br /&gt;
&lt;br /&gt;
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is &#039;&#039;&#039;not possible&#039;&#039;&#039; to take the card out of the piece of equipment. &lt;br /&gt;
&lt;br /&gt;
== User-made Changelog ==&lt;br /&gt;
The cards were firstly introduced in a  [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post]. 30.06.2022&lt;br /&gt;
&lt;br /&gt;
== List of currently available cards ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hoddmimis|Hoddmimis]]: Conrad Flint ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Aster Card || Head Top || Aster Spirit (bottled)&amp;lt;br/&amp;gt;3x Small Bruni Crystal || Resistance against the Blind type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Blue Shark Card || Weapon || Blue Shark Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Attack against the Fish type enemies +10%&lt;br /&gt;
|-&lt;br /&gt;
| Cave Puffer Card || Waist || Cave Puffer Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Duration of Poison type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Coralictus Card || Left Hand || Coralictus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Defense against the Fish type enemies +20&lt;br /&gt;
|-&lt;br /&gt;
| Cornutus Card || Left Hand || Cornutus Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Defense against the Large size enemies +20&lt;br /&gt;
|-&lt;br /&gt;
| Exiled Merman Card || Upper Body || Exiled Merman Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Strength +2&lt;br /&gt;
|-&lt;br /&gt;
| Flatro Card || Dagger || Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Melee Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Kui-Kui Card || Arms || Kui-Kui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when dealing melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Card || Head Top || Mermaid Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Maximum Oxygen +30&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Archer Card || Arms || Mermaid Archer Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Concentration +2&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Magician Card || Waist || Mermaid Magician Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Intelligence +3&lt;br /&gt;
|-&lt;br /&gt;
| Pui-Pui Card || Left Hand || Pui-Pui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when receiving melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Puku-Puku Card || Head Top || Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Maximum Health +5%&lt;br /&gt;
|-&lt;br /&gt;
| Pukui Card || Waist || Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Vitality +2&amp;lt;br/&amp;gt;Max Health +100&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Fish Card || Arms || Rainbow Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Ressource collection speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Rodha Frog Card || Head Top || Rodha Frog Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Mana +80&lt;br /&gt;
|-&lt;br /&gt;
| Sea Flatro Card || Sword || Sea Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Ranged Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Small Vadon Card || Foot Wear || Small Vadon Spirit (bottled)&amp;lt;br/&amp;gt;2x Small Bruni Crystal || Duration of Root type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Straggled Merman Card || Left Hand || Straggled Merman Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Physical Block Chance +2&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clan Thief Card || Dagger || Tagata Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clag Thug Card || Dagger || Tagata Clag Thug Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Turtle Card || Left Hand || Turtle Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Physical Defense +5%&amp;lt;br/&amp;gt;Attack Speed -5%&amp;lt;br/&amp;gt;Physical Evasion Rate -5%&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Puku-Puku Card || Legs || Unripe Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Pukui Card || Upper Body || Unripe Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +100&amp;lt;br/&amp;gt;Health Recovery Rate +25%&lt;br /&gt;
|-&lt;br /&gt;
| Vadon Card || Upper Body || Vadon Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Bruni Crystal || Melee Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Vadon-Vadon Card || Legs || Vadon-Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Ranged Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Yellow-Eyed Fish Card || Head Top || Yellow-Eyed Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Resource Discovery Chance +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Prontera|Prontera]]: Monica Raynolds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Bon-Bon Card || Footwear || Bon-Bon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Luck +2&lt;br /&gt;
|-&lt;br /&gt;
| Brown Wolf Card || Weapon || Brown Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Mele Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Rat Card || Footwear || Sewer Rat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Female Card || Legs || Culvert Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Range Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Male Card || Arms || Culvert Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Cooldown Speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Dospore Card || Legs || Dospore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Brute type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Drops Card || Upper Body || Drops Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Wind Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Fungus Card || Weapon || Fungus Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Magic Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Gangster-Cat Card || Swordstick || Gangster-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Cooldown Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Gay Field Mouse Card || Legs || Gay Field Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Discovery Chance +2%&lt;br /&gt;
|-&lt;br /&gt;
| Gray Saw Shark Card || Weapon || Gray Saw Shark Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Attack against the Small size enemies +5%&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf Card || Weapon || Grey Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee Critical Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Card || Legs || Hydra Spirit (bottled)&amp;lt;br/&amp;gt;6x Small Bruni Crystal || Resistance against the Root type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Long-Legged Vadon Card || Waist || Long-Legged Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Magic Resistance +2&lt;br /&gt;
|-&lt;br /&gt;
| Magician-Cat Card || Rod || Magician-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Casting Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Marin Card || Upper body || Marin Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Water Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Baby Card || Waist || Mountain Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Health Recovery Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Grunt Card || Upper body || Mountain Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Stun type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Warrior Card || Waist || Mountain Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Bleeding type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Parronite Card || Arms || Parronite Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Pirate-Cat Card || Sword || Pirate-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore Card || Upper body || Poison Spore Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Resistance against Poison type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Poporing Card || Upper body || Poporing Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Earth Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Poring Card || Upper body || Poring Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Fire Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Rogue-Cat Card || Dagger || Rogue-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Scarabaeus Card || Rifle&amp;lt;br/&amp;gt;Bow|| Scarabaeus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Ranged Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Spore Card || Swordstick || Spore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Magic Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chon-Chon Card || Head Top || Steel Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Stony Spider Card || Legs || Stony Spider Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Insect type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Baby Card || Waist || Swamp Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Mana recovery rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Grunt Card || Head Top || Swamp Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Stun type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Warrior Card || Upper body || Swamp Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Bleeding type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Wolf Card || Weapon || Swamp Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Egg Card || Footwear  || Thief Bug Egg Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Cedri Crystal || Maximum Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Female Card || Legs || Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Melee Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Larva Card || Footwear || Thief Bug Larva Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to increase running speed by 30% for 10 seconds when receiving mele damage&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Male Card || Arms || Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Attack speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Town Mouse Card || Upper body || Town Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Collection Speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Udan Clan Thief Card || Sword || Udan Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Udan Clan Thug Card || Sword || Udan Clan Thug Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Chon-Chon Card || Weapon || Aster Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to apply poison effect on the target when dealing mele damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[pt:Cartas]]&lt;br /&gt;
[[zh:卡片]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2694</id>
		<title>Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Card&amp;diff=2694"/>
		<updated>2024-02-09T05:57:00Z</updated>

		<summary type="html">&lt;p&gt;Darkt: The &amp;quot;Defense against the Brute type&amp;quot; value has been changed(20→35) according to the in-game card&amp;#039;s description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cards&#039;&#039;&#039; are pieces of [[Equipment]]. All cards have blue (&#039;&#039;&#039;Rare&#039;&#039;&#039;) [[Equipment|rarity]]. &lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1601000501}}&lt;br /&gt;
&lt;br /&gt;
== Monster Spirit ==&lt;br /&gt;
&lt;br /&gt;
{{ItemInfoBox|1611000501}}&lt;br /&gt;
&lt;br /&gt;
In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits&#039; drop probability is 0.01% which is equal to a 1 to 10000 chance. &lt;br /&gt;
&lt;br /&gt;
The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Item|empty bottle]]. The bottled spirits&#039; expiration date is 10 days which is equal to a 240 hours. &lt;br /&gt;
&lt;br /&gt;
== A Zoologist NPC ==&lt;br /&gt;
The [[NPC|zoologist NPC]] can enchant the spirit into a card. Card enchantment require a soul and [[Crystal|crystals]]. After the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it. &lt;br /&gt;
&lt;br /&gt;
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is &#039;&#039;&#039;not possible&#039;&#039;&#039; to take the card out of the piece of equipment. &lt;br /&gt;
&lt;br /&gt;
== User-made Changelog ==&lt;br /&gt;
The cards were firstly introduced in a  [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post]. 30.06.2022&lt;br /&gt;
&lt;br /&gt;
== List of currently available cards ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hoddmimis|Hoddmimis]]: Conrad Flint ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Aster Card || Head Top || Aster Spirit (bottled)&amp;lt;br/&amp;gt;3x Small Bruni Crystal || Resistance against the Blind type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Blue Shark Card || Weapon || Blue Shark Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Attack against the Fish type enemies +10%&lt;br /&gt;
|-&lt;br /&gt;
| Cave Puffer Card || Waist || Cave Puffer Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Duration of Poison type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Coralictus Card || Left Hand || Coralictus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Defense against the Fish type enemies +20&lt;br /&gt;
|-&lt;br /&gt;
| Cornutus Card || Left Hand || Cornutus Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Defense against the Large size enemies +20&lt;br /&gt;
|-&lt;br /&gt;
| Exiled Merman Card || Upper Body || Exiled Merman Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Strength +2&lt;br /&gt;
|-&lt;br /&gt;
| Flatro Card || Dagger || Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Melee Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Kui-Kui Card || Arms || Kui-Kui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when dealing melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Card || Head Top || Mermaid Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Maximum Oxygen +30&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Archer Card || Arms || Mermaid Archer Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Concentration +2&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid Magician Card || Waist || Mermaid Magician Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Intelligence +3&lt;br /&gt;
|-&lt;br /&gt;
| Pui-Pui Card || Left Hand || Pui-Pui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when receiving melee damage&lt;br /&gt;
|-&lt;br /&gt;
| Puku-Puku Card || Head Top || Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Maximum Health +5%&lt;br /&gt;
|-&lt;br /&gt;
| Pukui Card || Waist || Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Vitality +2&amp;lt;br/&amp;gt;Max Health +100&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Fish Card || Arms || Rainbow Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Ressource collection speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Rodha Frog Card || Head Top || Rodha Frog Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Mana +80&lt;br /&gt;
|-&lt;br /&gt;
| Sea Flatro Card || Sword || Sea Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Ranged Defense Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Small Vadon Card || Foot Wear || Small Vadon Spirit (bottled)&amp;lt;br/&amp;gt;2x Small Bruni Crystal || Duration of Root type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Straggled Merman Card || Left Hand || Straggled Merman Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Physical Block Chance +2&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clan Thief Card || Dagger || Tagata Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Tagata Clag Thug Card || Dagger || Tagata Clag Thug Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Turtle Card || Left Hand || Turtle Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Physical Defense +5%&amp;lt;br/&amp;gt;Attack Speed -5%&amp;lt;br/&amp;gt;Physical Evasion Rate -5%&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Puku-Puku Card || Legs || Unripe Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Unripe Pukui Card || Upper Body || Unripe Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +100&amp;lt;br/&amp;gt;Health Recovery Rate +25%&lt;br /&gt;
|-&lt;br /&gt;
| Vadon Card || Upper Body || Vadon Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Bruni Crystal || Melee Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Vadon-Vadon Card || Legs || Vadon-Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Ranged Defense +3&lt;br /&gt;
|-&lt;br /&gt;
| Yellow-Eyed Fish Card || Head Top || Yellow-Eyed Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Resource Discovery Chance +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Prontera|Prontera]]: Monica Raynolds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Bon-Bon Card || Footwear || Bon-Bon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Luck +2&lt;br /&gt;
|-&lt;br /&gt;
| Brown Wolf Card || Weapon || Brown Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Mele Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Rat Card || Footwear || Sewer Rat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Female Card || Legs || Culvert Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Range Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Culvert Thief Bug Male Card || Arms || Culvert Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Cooldown Speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Dospore Card || Legs || Dospore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Brute type enemies +35&lt;br /&gt;
|-&lt;br /&gt;
| Drops Card || Upper Body || Drops Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Wind Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Fungus Card || Weapon || Fungus Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Magic Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Gangster-Cat Card || Swordstick || Gangster-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Cooldown Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Gay Field Mouse Card || Legs || Gay Field Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Discovery Chance +2%&lt;br /&gt;
|-&lt;br /&gt;
| Gray Saw Shark Card || Weapon || Gray Saw Shark Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Attack against the Small size enemies +5%&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf Card || Weapon || Grey Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee Critical Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Card || Legs || Hydra Spirit (bottled)&amp;lt;br/&amp;gt;6x Small Bruni Crystal || Resistance against the Root type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Long-Legged Vadon Card || Waist || Long-Legged Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Magic Resistance +2&lt;br /&gt;
|-&lt;br /&gt;
| Magician-Cat Card || Rod || Magician-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Casting Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Marin Card || Upper body || Marin Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Water Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Baby Card || Waist || Mountain Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Health Recovery Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Grunt Card || Upper body || Mountain Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Stun type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Zadoras Warrior Card || Waist || Mountain Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Duration of Bleeding type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Parronite Card || Arms || Parronite Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Pirate-Cat Card || Sword || Pirate-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore Card || Upper body || Poison Spore Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Cedri Crystal || Resistance against Poison type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Poporing Card || Upper body || Poporing Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Earth Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Poring Card || Upper body || Poring Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Fire Element Resistance +20&lt;br /&gt;
|-&lt;br /&gt;
| Rogue-Cat Card || Dagger || Rogue-Cat Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Attack Speed +2&lt;br /&gt;
|-&lt;br /&gt;
| Scarabaeus Card || Rifle&amp;lt;br/&amp;gt;Bow|| Scarabaeus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Ranged Balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Spore Card || Swordstick || Spore Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Magic Attack +2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chon-Chon Card || Head Top || Steel Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Physical Defense +2&lt;br /&gt;
|-&lt;br /&gt;
| Stony Spider Card || Legs || Stony Spider Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Defense against the Insect type enemies +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Baby Card || Waist || Swamp Zadoras Baby Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Scori Crystal || Mana recovery rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Grunt Card || Head Top || Swamp Zadoras Grunt Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Stun type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Zadoras Warrior Card || Upper body || Swamp Zadoras Warrior Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Resistance against Bleeding type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Wolf Card || Weapon || Swamp Wolf Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Scori Crystal || Melee balance +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Egg Card || Footwear  || Thief Bug Egg Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Cedri Crystal || Maximum Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Female Card || Legs || Thief Bug Female Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Melee Evasion Rate +10&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Larva Card || Footwear || Thief Bug Larva Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to increase running speed by 30% for 10 seconds when receiving mele damage&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Male Card || Arms || Thief Bug Male Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || Attack speed +5&lt;br /&gt;
|-&lt;br /&gt;
| Town Mouse Card || Upper body || Town Mouse Spirit (bottled)&amp;lt;br/&amp;gt;5x Small Scori Crystal || Resource Collection Speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Udan Clan Thief Card || Sword || Udan Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Udan Clan Thug Card || Sword || Udan Clan Thug Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Scori Crystal || Melee Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Chon-Chon Card || Weapon || Aster Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to apply poison effect on the target when dealing mele damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[pt:Cartas]]&lt;br /&gt;
[[zh:卡片]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Trader&amp;diff=2693</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Trader&amp;diff=2693"/>
		<updated>2024-02-08T06:02:08Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trader.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are [[NPC]]s that provide services of exchanging various [[item]]s to the players. Often you can obtain an item from them by trading the materials required for the item (and optionally some [[Currency|fee]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not confuse this feature with [[crafting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of currently available traders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hoddmimis]]: Janette Tintero ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats!!Drop List&lt;br /&gt;
|-&lt;br /&gt;
|Stars Headband||20x Small Starfish&amp;lt;br&amp;gt;20x Coral Piece&amp;lt;br/&amp;gt;20x Chon-Chon Antennae&amp;lt;br/&amp;gt;10x Mermaid Headband||&#039;&#039;&#039;Head&#039;&#039;&#039;&amp;lt;br&amp;gt;dyeable||&lt;br /&gt;
&#039;&#039;&#039;Small Starfish&#039;&#039;&#039;: Coral&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coral Piece&#039;&#039;&#039;: Coral &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chon-Chon Antennae&#039;&#039;&#039;: Chon-Chon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mermaid Headband:&#039;&#039;&#039; Mermaid Archers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Hoddmimis|Hoddmimis]]: Michelle Berardini ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats!!Drop List&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Wooden Chestpiece||50x Chon-Chon Shell&amp;lt;br&amp;gt;50x Vadon Shell&amp;lt;br&amp;gt;3x Shark Tooth||&#039;&#039;&#039;Upper Body&#039;&#039;&#039;&amp;lt;br&amp;gt;Require 11Lv, 5 STR&amp;lt;br&amp;gt;Physical Defence +5, Max Health + 15||&lt;br /&gt;
&#039;&#039;&#039;Chon-Chon Shell&#039;&#039;&#039;: Chon-Chons &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vadon Shell&#039;&#039;&#039;: Vadon type monsters &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shark Tooth&#039;&#039;&#039;: Shark&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Wooden Shield||2x Broken Wooden Shield&amp;lt;br&amp;gt;10x Shark Skin||&#039;&#039;&#039;Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Require 7Lv&amp;lt;br&amp;gt;Physical Defence +2, Block Chance +2||&lt;br /&gt;
&#039;&#039;&#039;Broken Wooden Shield&#039;&#039;&#039;: Straggled Mermans  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shark Skin&#039;&#039;&#039;: Shark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Hoddmimis|Hoddmimis]]: Natali Klaret ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats!!Drop List&lt;br /&gt;
|-&lt;br /&gt;
|Small Healing Potion|| 1x Pukui Slice&amp;lt;br&amp;gt;1x Empty Bottle||Regenerate 60 Health over 30 seconds||&lt;br /&gt;
&#039;&#039;&#039;Pukui Slice&#039;&#039;&#039;: Pukui type mobs &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Empty Bottle&#039;&#039;&#039;: Exiled Mermans, Bandits, Drink Potions&lt;br /&gt;
|-&lt;br /&gt;
|12x Small Healing Potion||12x Pukui Slice&amp;lt;br&amp;gt;1x Empty Bottle||Regenerate 60 Health over 30 seconds||&lt;br /&gt;
&#039;&#039;&#039;Pukui Slice&#039;&#039;&#039;: Pukui type mobs &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Empty Bottle&#039;&#039;&#039;: Exiled Mermans, Bandits, Drink Potions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Prontera|Prontera]]: Irma Swan ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats&lt;br /&gt;
!Drop List&lt;br /&gt;
|-&lt;br /&gt;
| Bunny Band || 50x Fine Fabric&amp;lt;br/&amp;gt;15x Animal Skin&amp;lt;br/&amp;gt;200x Fluff&amp;lt;br/&amp;gt;3x Mermaid Headband||No Stats||&lt;br /&gt;
&#039;&#039;&#039;Fine Fabric&#039;&#039;&#039;: Udar Clan Thief &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animal Skin&#039;&#039;&#039;: Field Mouse, Bon-Bon, Brown Wolf&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mermaid Headband&#039;&#039;&#039;: Mermaid Archers&lt;br /&gt;
|-&lt;br /&gt;
| Bear Doll Hat ||30x Wolf Skin&amp;lt;br/&amp;gt;20x Coarse Cloth&amp;lt;br/&amp;gt;300x Fluff&amp;lt;br/&amp;gt;3x Coal||No Stats||&lt;br /&gt;
&#039;&#039;&#039;Wolf Skin&#039;&#039;&#039;: Brown Wolf, Grey Wolf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coarse Cloth&#039;&#039;&#039;: Bandits  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coal&#039;&#039;&#039;: Coal Pile &lt;br /&gt;
|-&lt;br /&gt;
| Halo ||1x Boss Pukui Ring&amp;lt;br/&amp;gt;15x Medium Bruni Crystal&amp;lt;br/&amp;gt;15x Medium Cedri Crystal&amp;lt;br/&amp;gt;15x Medium Scori Crystal||No Stats||&lt;br /&gt;
&#039;&#039;&#039;Boss Pukui Ring&#039;&#039;&#039;: Boss Pukui MVP &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Bruni Crystal&#039;&#039;&#039;: [[Crystal|Harvesting crystals]]  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Cedri Crystal&#039;&#039;&#039;: [[Crystal|Harvesting crystals]]  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Scori Crystal&#039;&#039;&#039;: [[Crystal|Harvesting crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Hoddmimis|Hoddmimis]]: Ayanna Thristle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats!!Drop List&lt;br /&gt;
|-&lt;br /&gt;
| Vadon Doll || 20x Vadon Claw&amp;lt;br/&amp;gt;20x Coarse Cloth&amp;lt;br/&amp;gt;250x Fluff||&#039;&#039;&#039;Head Top&#039;&#039;&#039;&amp;lt;br/&amp;gt;Sealed&amp;lt;br/&amp;gt;Dyeable Item||&lt;br /&gt;
&#039;&#039;&#039;Vadon Claw&#039;&#039;&#039;: Vadon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coarse Cloth&#039;&#039;&#039;: Bandits &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon&lt;br /&gt;
|-&lt;br /&gt;
| Rodha Frog Doll || 20x Fish Fin&amp;lt;br/&amp;gt;20x Frog Skin&amp;lt;br/&amp;gt;150x Fluff&amp;lt;br/&amp;gt;2x Small Pearl||&#039;&#039;&#039;Head Top&#039;&#039;&#039;&amp;lt;br/&amp;gt;Sealed&amp;lt;br/&amp;gt;Dyeable Item||&lt;br /&gt;
&#039;&#039;&#039;Fish Fin&#039;&#039;&#039;: Yellow-Eyed Fish&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frog Skin&#039;&#039;&#039;: Rodha&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Pearl&#039;&#039;&#039;: Small Shell (Gathered)&lt;br /&gt;
|-&lt;br /&gt;
| Fly Doll || 20x Chon-Chon Wing&amp;lt;br/&amp;gt;20x Chon-Chon Leg&amp;lt;br/&amp;gt;30x Fluff&amp;lt;br/&amp;gt;2x Small Scori Crystal||&#039;&#039;&#039;Head Top&#039;&#039;&#039;&amp;lt;br/&amp;gt;Sealed||&lt;br /&gt;
&#039;&#039;&#039;Chon-Chon Wing&#039;&#039;&#039;: Any Chon-Chon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chon-Chon Leg&#039;&#039;&#039;: Any Chon-Chon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Scori Crystal&#039;&#039;&#039;: [[Crystal|Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[pt:Negociadores]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Udar_Clan_Thief&amp;diff=1873</id>
		<title>Udar Clan Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Udar_Clan_Thief&amp;diff=1873"/>
		<updated>2022-07-20T08:58:53Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Monsters]]&lt;br /&gt;
[[File:U thief.png|thumb|245x245px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level Range&#039;&#039;&#039;&lt;br /&gt;
|17 ~ 19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP Range&#039;&#039;&#039;&lt;br /&gt;
|390 ~ 420&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;XP Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base&#039;&#039;&#039;: 90 ~ 110  &#039;&#039;&#039;Class&#039;&#039;&#039;:35 - 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|Aggressive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Card Slot&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Card Effect&#039;&#039;&#039;&lt;br /&gt;
|Melee Critical Hit Rate +2%&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Description: ===&lt;br /&gt;
The Famous Udar Clan Bandits that lie hidden between the hills of Prontera, often actually keep to themselves... as long as you do not go near them.&lt;br /&gt;
&lt;br /&gt;
=== Locations: ===&lt;br /&gt;
[[File:BanditU_location.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Drops: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Drop Chance&lt;br /&gt;
!Amount&lt;br /&gt;
!Selling Price&lt;br /&gt;
|-&lt;br /&gt;
|Course Cloth&lt;br /&gt;
|Uncommon&lt;br /&gt;
|1&lt;br /&gt;
|10 Rupee&lt;br /&gt;
|-&lt;br /&gt;
|Small Money Pouch&lt;br /&gt;
|Uncommon&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fake Jewel&lt;br /&gt;
|Very Uncommon&lt;br /&gt;
|1~2&lt;br /&gt;
|31 Rupee&lt;br /&gt;
|-&lt;br /&gt;
|Fine Fabric &lt;br /&gt;
|Rare&lt;br /&gt;
|1&lt;br /&gt;
|10 Rupee&lt;br /&gt;
|-&lt;br /&gt;
|Old Earring&lt;br /&gt;
|Rare&lt;br /&gt;
|1&lt;br /&gt;
|61 Rupee&lt;br /&gt;
|-&lt;br /&gt;
|Lace Fabric&lt;br /&gt;
|Very Rare&lt;br /&gt;
|1 &lt;br /&gt;
|10 Rupee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Used by [[Prontera]]: Irma Swan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Recipe &lt;br /&gt;
!Stats&lt;br /&gt;
!Drop List&lt;br /&gt;
|-&lt;br /&gt;
| [[Trader#Prontera: Irma Swan|Bunny Band]]&lt;br /&gt;
|&#039;&#039;&#039;50x Fine Fabric&#039;&#039;&#039;15x Animal Skin&lt;br /&gt;
200x Fluff&lt;br /&gt;
3x Mermaid Headband &lt;br /&gt;
|No Stats&lt;br /&gt;
|&#039;&#039;&#039;Fine Fabric&#039;&#039;&#039;: Udar Clan Thief&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Skin&#039;&#039;&#039;: Field Mouse, Bon-Bon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mermaid Headband&#039;&#039;&#039;: Mermaid Archers&lt;br /&gt;
|}&lt;br /&gt;
=== Special Information: ===&lt;br /&gt;
These bandits are known for very rarely  dropping a usable Small Money Pouch item that can be opened to obtain a random amount of rupees between 1 and 100. You can also sell this item to an NPC for 60 Rupee.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Udar_Clan_Thief&amp;diff=1872</id>
		<title>Udar Clan Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Udar_Clan_Thief&amp;diff=1872"/>
		<updated>2022-07-20T08:58:34Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Monsters]]&lt;br /&gt;
[[File:U thief.png|thumb|245x245px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level Range&#039;&#039;&#039;&lt;br /&gt;
|17 ~ 19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP Range&#039;&#039;&#039;&lt;br /&gt;
|390 ~ 420&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;XP Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base&#039;&#039;&#039;: 90 ~ 110  &#039;&#039;&#039;Class&#039;&#039;&#039;:35 - 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|Aggressive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Card Slot&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Card Effect&#039;&#039;&#039;&lt;br /&gt;
|Melee Critical Hit Rate +2%&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Description: ===&lt;br /&gt;
The Famous Udar Clan Bandits that lie hidden between the hills of Prontera, often actually keep to themselves... as long as you do not go near them.&lt;br /&gt;
&lt;br /&gt;
=== Locations: ===&lt;br /&gt;
[[File:BanditU_location.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Drops: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Drop Chance&lt;br /&gt;
!Amount&lt;br /&gt;
!Selling Price&lt;br /&gt;
|-&lt;br /&gt;
|Course Cloth&lt;br /&gt;
|Uncommon&lt;br /&gt;
|1&lt;br /&gt;
|10 Rupee&lt;br /&gt;
|-&lt;br /&gt;
|Small Money Pouch&lt;br /&gt;
|Uncommon&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fake Jewel&lt;br /&gt;
|Very Uncommon&lt;br /&gt;
|1~2&lt;br /&gt;
|31 Rupee&lt;br /&gt;
|-&lt;br /&gt;
|Fine Fabric &lt;br /&gt;
|Rare&lt;br /&gt;
|1&lt;br /&gt;
|10 Rupee&lt;br /&gt;
|-&lt;br /&gt;
|Old Earing&lt;br /&gt;
|Rare&lt;br /&gt;
|1&lt;br /&gt;
|61 Rupee&lt;br /&gt;
|-&lt;br /&gt;
|Lace Fabric&lt;br /&gt;
|Very Rare&lt;br /&gt;
|1 &lt;br /&gt;
|10 Rupee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Used by [[Prontera]]: Irma Swan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Recipe &lt;br /&gt;
!Stats&lt;br /&gt;
!Drop List&lt;br /&gt;
|-&lt;br /&gt;
| [[Trader#Prontera: Irma Swan|Bunny Band]]&lt;br /&gt;
|&#039;&#039;&#039;50x Fine Fabric&#039;&#039;&#039;15x Animal Skin&lt;br /&gt;
200x Fluff&lt;br /&gt;
3x Mermaid Headband &lt;br /&gt;
|No Stats&lt;br /&gt;
|&#039;&#039;&#039;Fine Fabric&#039;&#039;&#039;: Udar Clan Thief&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Skin&#039;&#039;&#039;: Field Mouse, Bon-Bon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mermaid Headband&#039;&#039;&#039;: Mermaid Archers&lt;br /&gt;
|}&lt;br /&gt;
=== Special Information: ===&lt;br /&gt;
These bandits are known for very rarely  dropping a usable Small Money Pouch item that can be opened to obtain a random amount of rupees between 1 and 100. You can also sell this item to an NPC for 60 Rupee.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Trader&amp;diff=1830</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Trader&amp;diff=1830"/>
		<updated>2022-07-15T01:26:28Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trader.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are [[NPC]]s that provide services of exchanging various [[item]]s to the players. Often you can obtain an item from them by trading the materials required for the item (and optionally some [[Currency|fee]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not confuse this feature with [[crafting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of currently available traders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hoddmimis]]: Janette Tintero ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats!!Drop List&lt;br /&gt;
|-&lt;br /&gt;
|Stars Headband||20x Small Starfish&amp;lt;br&amp;gt;20x Coral Piece&amp;lt;br/&amp;gt;20x Chon Chon Antennae&amp;lt;br/&amp;gt;10x Mermaid headband||&#039;&#039;&#039;Head&#039;&#039;&#039;&amp;lt;br&amp;gt;dyeable||&lt;br /&gt;
&#039;&#039;&#039;Small Starfish&#039;&#039;&#039;: Coral&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coral Piece&#039;&#039;&#039;: Coral &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chon Chon Antennae&#039;&#039;&#039;: Chon-Chon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mermaid Headband:&#039;&#039;&#039; Mermaid Archers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Hoddmimis|Hoddmimis]]: Michelle Berardini ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats!!Drop List&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Wooden Chestpiece||50x Chon-chon Shell&amp;lt;br&amp;gt;50x Vadon Shell&amp;lt;br&amp;gt;3x Shark Tooth||&#039;&#039;&#039;Upper body&#039;&#039;&#039;&amp;lt;br&amp;gt;Require 11Lv, 5 STR&amp;lt;br&amp;gt;Physical deffence +5, Max Health + 15||&lt;br /&gt;
&#039;&#039;&#039;Chon-Chon Shell&#039;&#039;&#039;: Chon-Chons &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vadon Shell&#039;&#039;&#039;: Vadon type monsters &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shark Tooth&#039;&#039;&#039;: Shark&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Shield||2x Broken Wooden Shield&amp;lt;br&amp;gt;10x Shark Skin||&#039;&#039;&#039;Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Require 7Lv&amp;lt;br&amp;gt;Physical deffence +2, Block chance +2||&lt;br /&gt;
&#039;&#039;&#039;Broken Wooden Shield&#039;&#039;&#039;: Straggled Mermans  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shark Skin&#039;&#039;&#039;: Shark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Hoddmimis|Hoddmimis]]: Natali Klaret ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats!!Drop List&lt;br /&gt;
|-&lt;br /&gt;
|Small Healing Potion|| 1x Pukui Slice&amp;lt;br&amp;gt;1x Empty Bottle||Regenerate 60 Health over 30 seconds||&lt;br /&gt;
&#039;&#039;&#039;Pukui Slice&#039;&#039;&#039;: Pukui type mobs &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Empty Bottle&#039;&#039;&#039;: Mermans, Bandits, Drink Potions&lt;br /&gt;
|-&lt;br /&gt;
|12x Small Healing Potion||12x Pukui Slice&amp;lt;br&amp;gt;1x Empty Bottle||Regenerate 60 Health over 30 seconds||&lt;br /&gt;
&#039;&#039;&#039;Pukui Slice&#039;&#039;&#039;: Pukui type mobs &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Empty Bottle&#039;&#039;&#039;: Mermans, Bandits, Drink Potions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Prontera|Prontera]]: Irma Swan ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats&lt;br /&gt;
!Drop List&lt;br /&gt;
|-&lt;br /&gt;
| Bunny Band || 50x Fine Fabric&amp;lt;br/&amp;gt;15x Animal Skin&amp;lt;br/&amp;gt;200x Fluff&amp;lt;br/&amp;gt;10x Mermaid Headband||No Stats||&lt;br /&gt;
&#039;&#039;&#039;Fine Fabric&#039;&#039;&#039;: Udar Clan Thief &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animal Skin&#039;&#039;&#039;: Field Mouse, Bon-Bon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mermaid Headband&#039;&#039;&#039;: Mermaid Archers&lt;br /&gt;
|-&lt;br /&gt;
| Bear Doll Hat ||30x Wolf Skin&amp;lt;br/&amp;gt;20x Coarse Cloth&amp;lt;br/&amp;gt;300x Fluff&amp;lt;br/&amp;gt;3x Coal||No Stats||&lt;br /&gt;
&#039;&#039;&#039;Wolf Skin&#039;&#039;&#039;: Wolf type monsters &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Course Cloth&#039;&#039;&#039;: Bandits  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coal&#039;&#039;&#039;: Coal Pile (Location unknown ATM)&lt;br /&gt;
|-&lt;br /&gt;
| Halo ||1x Boss Pukui Ring&amp;lt;br/&amp;gt;15x Medium Bruni Crystal&amp;lt;br/&amp;gt;15x Medium Cedri Crystal&amp;lt;br/&amp;gt;15x Medium Scori Crystal||No Stats||&lt;br /&gt;
&#039;&#039;&#039;Boss Pukui Ring&#039;&#039;&#039;: Boss Pukui MVP &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Bruni Crystal&#039;&#039;&#039;: [[Crystal|Harvesting crystals]]  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Cedri Crystal&#039;&#039;&#039;: [[Crystal|Harvesting crystals]]  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Scori Crystal&#039;&#039;&#039;: [[Crystal|Harvesting crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[:Hoddmimis|Hoddmimis]]: Ayanna Thristle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Recipe!!Stats!!Drop List&lt;br /&gt;
|-&lt;br /&gt;
| Vadon Doll || 20x Vadon Claw&amp;lt;br/&amp;gt;20x Coarse Cloth&amp;lt;br/&amp;gt;250x Fluff||&#039;&#039;&#039;Head Top&#039;&#039;&#039;&amp;lt;br/&amp;gt;Sealed&amp;lt;br/&amp;gt;Dyeable Item||&lt;br /&gt;
&#039;&#039;&#039;Vadon Claw&#039;&#039;&#039;: Vadon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coarse Cloth&#039;&#039;&#039;: Bandits &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon&lt;br /&gt;
|-&lt;br /&gt;
| Rodha Frog Doll || 20x Fish Fin&amp;lt;br/&amp;gt;20x Frog Skin&amp;lt;br/&amp;gt;150x Fluff&amp;lt;br/&amp;gt;2x Small Pearl||&#039;&#039;&#039;Head Top&#039;&#039;&#039;&amp;lt;br/&amp;gt;Sealed&amp;lt;br/&amp;gt;Dyeable Item||&lt;br /&gt;
&#039;&#039;&#039;Fish Fin&#039;&#039;&#039;: Yellow-Eyed Fish&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frog Skin&#039;&#039;&#039;: Rodha&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Pearl&#039;&#039;&#039;: Small Shell (Gathered)&lt;br /&gt;
|-&lt;br /&gt;
| Fly Doll || 20x Chon-Chon Wing&amp;lt;br/&amp;gt;20x Chon-Chon Leg&amp;lt;br/&amp;gt;30x Fluff&amp;lt;br/&amp;gt;2x Small Scori Crystal||&#039;&#039;&#039;Head Top&#039;&#039;&#039;&amp;lt;br/&amp;gt;Sealed||&lt;br /&gt;
&#039;&#039;&#039;Chon-Chon Wing&#039;&#039;&#039;: Any Chon-Chon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chon-Chon Leg&#039;&#039;&#039;: Any Chon-Chon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fluff&#039;&#039;&#039;: Bon-Bon &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Scori Crystal&#039;&#039;&#039;: [[Crystal|Crystal]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=976</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=976"/>
		<updated>2022-07-08T10:23:39Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IncompletePage}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stats.png|thumb|Ymirheim Stats]]&lt;br /&gt;
[[File:Original RO2 Stats.png|thumb|Stats in the original game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; are main [[character]] [[attributes]] that can be increased by spending status points obtained by [[Experience|leveling up]].&lt;br /&gt;
&lt;br /&gt;
They are not being used in combat directly but instead they affect many other [[attributes]].&lt;br /&gt;
&lt;br /&gt;
Unlike the original version of the game, there are six stats available on Ymirheim:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Abbreviation !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STR || Strength || Increases physical melee attack and maximum weight capacity.&lt;br /&gt;
|-&lt;br /&gt;
| INT || Intelligence || Increases magical power, magic defence, and mana capacity.&lt;br /&gt;
|-&lt;br /&gt;
| CON || Concentration || Increases physical ranged attack, accuracy, and balance.&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Dexterity || Increases evasion rate, attack speed, and casting speed.&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Vitality  || Increases maximum amount of health, and physical defence.&lt;br /&gt;
|-&lt;br /&gt;
| LUK|| Luck  || Increases critical hit rate, evasion rate, and crafting success rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Points ==&lt;br /&gt;
&lt;br /&gt;
Each time you [[Experience|level up]] your base level, you receive 2 status points. &lt;br /&gt;
&lt;br /&gt;
Additionally, you receive one bonus status point when you reach levels &#039;&#039;&#039;15&#039;&#039;&#039;, &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&#039;25&#039;&#039;&#039;, &#039;&#039;&#039;30&#039;&#039;&#039;, &#039;&#039;&#039;35&#039;&#039;&#039;, &#039;&#039;&#039;40&#039;&#039;&#039;, &#039;&#039;&#039;45&#039;&#039;&#039;, &#039;&#039;&#039;50&#039;&#039;&#039;, &#039;&#039;&#039;55&#039;&#039;&#039;, &#039;&#039;&#039;60&#039;&#039;&#039;, &#039;&#039;&#039;65&#039;&#039;&#039;, &#039;&#039;&#039;70&#039;&#039;&#039;, &#039;&#039;&#039;75&#039;&#039;&#039;, &#039;&#039;&#039;80&#039;&#039;&#039;, &#039;&#039;&#039;85&#039;&#039;&#039;, &#039;&#039;&#039;90&#039;&#039;&#039;, &#039;&#039;&#039;95&#039;&#039;&#039;, and &#039;&#039;&#039;99&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One status point allows you to increase any stat by one (up to &#039;&#039;&#039;99&#039;&#039;&#039;). New characters always start with all stats set to &#039;&#039;&#039;1&#039;&#039;&#039; with no status points available.&lt;br /&gt;
&lt;br /&gt;
== Affect on other attributes ==&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Strength directly affects:&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerStrength = Strength * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerBaseStrength = Strength / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Intelligence directly affects:&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerIntelligence = Intelligence * 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana: &amp;lt;code&amp;gt;ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana Recovery: &amp;lt;code&amp;gt;ManaRecoveryPerIntelligence = Intelligence / 48.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefensePerIntelligence = Intelligence&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concentration ===&lt;br /&gt;
Concentration directly affects:&lt;br /&gt;
* Melee Balance: &amp;lt;code&amp;gt;MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Balance: &amp;lt;code&amp;gt;RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Balance: &amp;lt;code&amp;gt;MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerConcentration = Concentration * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Hit Rate: &amp;lt;code&amp;gt;MeleeHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Hit Rate: &amp;lt;code&amp;gt;RangedHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Hit Rate: &amp;lt;code&amp;gt;MagicHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
Dexterity directly affects:&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefencePerBaseDexterity = Dexterity / 4.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Evasion Rate: &amp;lt;code&amp;gt;MeleeEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Evasion Rate: &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Evasion Rate: &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Attack Speed: &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooldown Speed: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting Speed: &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
* Health: &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Health Recovery: &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Defense: &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
* Melee Critical Hit Rate: &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Critical Hit Rate: &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Critical Hit Rate: &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hit Rate Formula ==&lt;br /&gt;
The hit rate formula is 85% + (AttackerHitRate - TargetEvasionRate) / 2 &lt;br /&gt;
&lt;br /&gt;
The hit rate can go lower than 85%. &lt;br /&gt;
&lt;br /&gt;
== Stats Gain Per Level ==&lt;br /&gt;
&lt;br /&gt;
* Melee Hit Rate per character level: 0.5&lt;br /&gt;
* Ranged Hit Rate per character level: 0.5&lt;br /&gt;
* Magic Hit Rate per character level: 0.5&lt;br /&gt;
* Melee Evasion Rate: per character level: 0.5&lt;br /&gt;
* Ranged Evasion Rate: per character level: 0.5&lt;br /&gt;
* Magic Evasion Rate: per character level: 0.5&lt;br /&gt;
&lt;br /&gt;
== Other use ==&lt;br /&gt;
Also, some skills may use total values of some stats in their calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reverting spent status points ==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[ru:Характеристики]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=975</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=975"/>
		<updated>2022-07-08T09:45:39Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IncompletePage}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stats.png|thumb|Ymirheim Stats]]&lt;br /&gt;
[[File:Original RO2 Stats.png|thumb|Stats in the original game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; are main [[character]] [[attributes]] that can be increased by spending status points obtained by [[Experience|leveling up]].&lt;br /&gt;
&lt;br /&gt;
They are not being used in combat directly but instead they affect many other [[attributes]].&lt;br /&gt;
&lt;br /&gt;
Unlike the original version of the game, there are six stats available on Ymirheim:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Abbreviation !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STR || Strength || Increases physical melee attack and maximum weight capacity.&lt;br /&gt;
|-&lt;br /&gt;
| INT || Intelligence || Increases magical power, magic defence, and mana capacity.&lt;br /&gt;
|-&lt;br /&gt;
| CON || Concentration || Increases physical ranged attack, accuracy, and balance.&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Dexterity || Increases evasion rate, attack speed, and casting speed.&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Vitality  || Increases maximum amount of health, and physical defence.&lt;br /&gt;
|-&lt;br /&gt;
| LUK|| Luck  || Increases critical hit rate, evasion rate, and crafting success rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Points ==&lt;br /&gt;
&lt;br /&gt;
Each time you [[Experience|level up]] your base level, you receive 2 status points. &lt;br /&gt;
&lt;br /&gt;
Additionally, you receive one bonus status point when you reach levels &#039;&#039;&#039;15&#039;&#039;&#039;, &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&#039;25&#039;&#039;&#039;, &#039;&#039;&#039;30&#039;&#039;&#039;, &#039;&#039;&#039;35&#039;&#039;&#039;, &#039;&#039;&#039;40&#039;&#039;&#039;, &#039;&#039;&#039;45&#039;&#039;&#039;, &#039;&#039;&#039;50&#039;&#039;&#039;, &#039;&#039;&#039;55&#039;&#039;&#039;, &#039;&#039;&#039;60&#039;&#039;&#039;, &#039;&#039;&#039;65&#039;&#039;&#039;, &#039;&#039;&#039;70&#039;&#039;&#039;, &#039;&#039;&#039;75&#039;&#039;&#039;, &#039;&#039;&#039;80&#039;&#039;&#039;, &#039;&#039;&#039;85&#039;&#039;&#039;, &#039;&#039;&#039;90&#039;&#039;&#039;, &#039;&#039;&#039;95&#039;&#039;&#039;, and &#039;&#039;&#039;99&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One status point allows you to increase any stat by one (up to &#039;&#039;&#039;99&#039;&#039;&#039;). New characters always start with all stats set to &#039;&#039;&#039;1&#039;&#039;&#039; with no status points available.&lt;br /&gt;
&lt;br /&gt;
== Affect on other attributes ==&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Strength directly affects:&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerStrength = Strength * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerBaseStrength = Strength / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Intelligence directly affects:&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerIntelligence = Intelligence * 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana: &amp;lt;code&amp;gt;ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana Recovery: &amp;lt;code&amp;gt;ManaRecoveryPerIntelligence = Intelligence / 48.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefensePerIntelligence = Intelligence&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concentration ===&lt;br /&gt;
Concentration directly affects:&lt;br /&gt;
* Melee Balance: &amp;lt;code&amp;gt;MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Balance: &amp;lt;code&amp;gt;RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Balance: &amp;lt;code&amp;gt;MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerConcentration = Concentration * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Hit Rate: &amp;lt;code&amp;gt;MeleeHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Hit Rate: &amp;lt;code&amp;gt;RangedHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Hit Rate: &amp;lt;code&amp;gt;MagicHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
Dexterity directly affects:&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefencePerBaseDexterity = Dexterity / 4.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Evasion Rate: &amp;lt;code&amp;gt;MeleeEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Evasion Rate: &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Evasion Rate: &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Attack Speed: &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooldown Speed: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting Speed: &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
* Health: &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Health Recovery: &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Defense: &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
* Melee Critical Hit Rate: &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Critical Hit Rate: &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Critical Hit Rate: &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hit Rate Formula ==&lt;br /&gt;
The hit rate formula is 85% + (AttackerHitRate - TargetEvasionRate) / 2 &lt;br /&gt;
&lt;br /&gt;
The hit rate can go lower than 85%. &lt;br /&gt;
&lt;br /&gt;
== Other use ==&lt;br /&gt;
Also, some skills may use total values of some stats in their calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reverting spent status points ==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[ru:Характеристики]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=974</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=974"/>
		<updated>2022-07-08T09:39:18Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IncompletePage}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stats.png|thumb|Ymirheim Stats]]&lt;br /&gt;
[[File:Original RO2 Stats.png|thumb|Stats in the original game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; are main [[character]] [[attributes]] that can be increased by spending status points obtained by [[Experience|leveling up]].&lt;br /&gt;
&lt;br /&gt;
They are not being used in combat directly but instead they affect many other [[attributes]].&lt;br /&gt;
&lt;br /&gt;
Unlike the original version of the game, there are six stats available on Ymirheim:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Abbreviation !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STR || Strength || Increases physical melee attack and maximum weight capacity.&lt;br /&gt;
|-&lt;br /&gt;
| INT || Intelligence || Increases magical power, magic defence, and mana capacity.&lt;br /&gt;
|-&lt;br /&gt;
| CON || Concentration || Increases physical ranged attack, accuracy, and balance.&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Dexterity || Increases evasion rate, attack speed, and casting speed.&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Vitality  || Increases maximum amount of health, and physical defence.&lt;br /&gt;
|-&lt;br /&gt;
| LUK|| Luck  || Increases critical hit rate, evasion rate, and crafting success rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Points ==&lt;br /&gt;
&lt;br /&gt;
Each time you [[Experience|level up]] your base level, you receive 2 status points. &lt;br /&gt;
&lt;br /&gt;
Additionally, you receive one bonus status point when you reach levels &#039;&#039;&#039;15&#039;&#039;&#039;, &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&#039;25&#039;&#039;&#039;, &#039;&#039;&#039;30&#039;&#039;&#039;, &#039;&#039;&#039;35&#039;&#039;&#039;, &#039;&#039;&#039;40&#039;&#039;&#039;, &#039;&#039;&#039;45&#039;&#039;&#039;, &#039;&#039;&#039;50&#039;&#039;&#039;, &#039;&#039;&#039;55&#039;&#039;&#039;, &#039;&#039;&#039;60&#039;&#039;&#039;, &#039;&#039;&#039;65&#039;&#039;&#039;, &#039;&#039;&#039;70&#039;&#039;&#039;, &#039;&#039;&#039;75&#039;&#039;&#039;, &#039;&#039;&#039;80&#039;&#039;&#039;, &#039;&#039;&#039;85&#039;&#039;&#039;, &#039;&#039;&#039;90&#039;&#039;&#039;, &#039;&#039;&#039;95&#039;&#039;&#039;, and &#039;&#039;&#039;99&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One status point allows you to increase any stat by one (up to &#039;&#039;&#039;99&#039;&#039;&#039;). New characters always start with all stats set to &#039;&#039;&#039;1&#039;&#039;&#039; with no status points available.&lt;br /&gt;
&lt;br /&gt;
== Affect on other attributes ==&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Strength directly affects:&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerStrength = Strength * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerBaseStrength = Strength / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Intelligence directly affects:&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerIntelligence = Intelligence * 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana: &amp;lt;code&amp;gt;ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana Recovery: &amp;lt;code&amp;gt;ManaRecoveryPerIntelligence = Intelligence / 48.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefensePerIntelligence = Intelligence&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concentration ===&lt;br /&gt;
Concentration directly affects:&lt;br /&gt;
* Melee Balance: &amp;lt;code&amp;gt;MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Balance: &amp;lt;code&amp;gt;RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Balance: &amp;lt;code&amp;gt;MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerConcentration = Concentration * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Hit Rate: &amp;lt;code&amp;gt;MeleeHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Hit Rate: &amp;lt;code&amp;gt;RangedHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Hit Rate: &amp;lt;code&amp;gt;MagicHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
Dexterity directly affects:&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefencePerBaseDexterity = Dexterity / 4.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Evasion Rate: &amp;lt;code&amp;gt;MeleeEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Evasion Rate: &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Evasion Rate: &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Attack Speed: &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooldown Speed: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting Speed: &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
* Health: &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Health Recovery: &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Defense: &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
* Melee Critical Hit Rate: &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Critical Hit Rate: &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Critical Hit Rate: &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hit Rate Formula ==&lt;br /&gt;
The hit rate formula is 85% + (AttackerHitRate - TargetEvasionRate) / 2 &lt;br /&gt;
&lt;br /&gt;
== Other use ==&lt;br /&gt;
Also, some skills may use total values of some stats in their calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reverting spent status points ==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[ru:Характеристики]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Card&amp;diff=880</id>
		<title>Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Card&amp;diff=880"/>
		<updated>2022-07-02T16:28:07Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cards&#039;&#039;&#039; are pieces of [[Equipment]]. All cards have blue (&#039;&#039;&#039;Rare&#039;&#039;&#039;) [[Equipment|rarity]]. &lt;br /&gt;
&lt;br /&gt;
== Monster Spirit ==&lt;br /&gt;
In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits&#039; drop probability is 0.01% which is equal to a 1 to 10000 chance. &lt;br /&gt;
&lt;br /&gt;
The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Items|empty bottle]]. The bottled spirits&#039; expiration date is 10 days which is equal to a 240 hours. &lt;br /&gt;
&lt;br /&gt;
== A Zoologist NCP ==&lt;br /&gt;
The [[NPC|zoologist NPC]] can enchant the spirit into a card, after the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it. &lt;br /&gt;
&lt;br /&gt;
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is &#039;&#039;&#039;not possible&#039;&#039;&#039; to take the card out of the piece of equipment. &lt;br /&gt;
&lt;br /&gt;
== User-made Changelog ==&lt;br /&gt;
The cards were firstly introduced in a  [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post]. 30.06.2022&lt;br /&gt;
&lt;br /&gt;
== List of currently available cards ==&lt;br /&gt;
&amp;lt;/Project&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! NPC !! Card Name !! Applied to !! Recipe !! Card effects&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Aster Card || Head Top || Aster Spirit (bottled)&amp;lt;br/&amp;gt;3x Small Bruni Crystal || Resistance against the Blind type auras +20&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Blue Shark Card || Weapon || Blue Shark Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Attack against the Fish type enemies +10%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Cave Puffer Card || Waist || Cave Puffer Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Duration of Poison type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Chon-Chon Card || Arms || Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Dexterity +2&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Coralictus Card || Left Hand || Coralictus Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Deffence against the Fish type enemies +20&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Cornutus Card || Left Hand || Cornutus Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Deffence against the Large size enemies +20&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Exiled Merman Card || Upper Body || Exiled Merman Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Strength +2&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Flatro Card || Dagger || Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Mele Deffence Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Kui-Kui Card || Arms || Kui-Kui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when dealing mele damage&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Mermaid Card || Head Top || Mermaid Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Maximum Oxygen +30&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Mermaid Archer Card || Arms || Mermaid Archer Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Concentration +2&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Mermaid Magician Card || Waist || Mermaid Magician Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Intelligence +3&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Pui-Pui Card || Left Hand || Pui-Pui Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Cedri Crystal || 3% chance to heal yourself for&amp;lt;br/&amp;gt;3% of your maximum health when receiving mele damage&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Puku-Puku Card || Head Top || Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Maximum Health +5%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Pukui Card || Waist || Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Cedri Crystal || Vitality +2&amp;lt;br/&amp;gt;Max Health +100&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Rainbow Fish Card || Arms || Rainbow Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Resource collection speed +20&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Rodha Frog Card || Head Top || Rodha Frog Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Mana +80&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Sea Flatro Card || Sword || Sea Flatro Spirit (bottled)&amp;lt;br/&amp;gt;2x Medium Bruni Crystal || Ranged Deffence Penetration +3&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Small Chon-Chon Card || Foot Wear || Small Chon-Chon Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Physical Evasion Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Small Vadon Card || Foot Wear || Small Vadon Spirit (bottled)&amp;lt;br/&amp;gt;2x Small Bruni Crystal || Duration of Root type auras -20%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Straggled Merman Card || Left Hand || Straggled Merman Spirit (bottled)&amp;lt;br/&amp;gt;3x Medium Bruni Crystal || Physical Block Chance +2&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Tagata Clan Thief Card || Dagger || Tagata Clan Thief Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Mele Critical Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Tagata Clag Thug Card || Dagger || Tagata Clag Thug Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Scori Crystal || Mele Hit Rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Turtle Card || Left Hand || Turtle Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Physical Deffence +5%&amp;lt;br/&amp;gt;Attack Speed -5%&amp;lt;br/&amp;gt;Physical Evasion Rate -5%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Unripe Puku-Puku Card || Legs || Unripe Puku-Puku Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +200&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Unripe Pukui Card || Upper Body || Unripe Pukui Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Cedri Crystal || Max Health +100&amp;lt;br/&amp;gt;Health Recovery Rate +25%&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Vadon Card || Upper Body || Vadon Spirit (bottled)&amp;lt;br/&amp;gt;4x Small Bruni Crystal || Mele Deffence +3&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Vadon-Vadon Card || Legs || Vadon-Vadon Spirit (bottled)&amp;lt;br/&amp;gt;1x Medium Bruni Crystal || Ranged Deffence +3&lt;br /&gt;
|-&lt;br /&gt;
| Hoddmimis || Conrad Flint || Yellow-Eyed Fish Card || Head Top || Yellow-Eyed Fish Spirit (bottled)&amp;lt;br/&amp;gt;1x Small Bruni Crystal || Resource Discovery Chance +5%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Repeatable_Quest&amp;diff=877</id>
		<title>Repeatable Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Repeatable_Quest&amp;diff=877"/>
		<updated>2022-07-01T21:30:27Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Repeatable Quests&#039;&#039;&#039; are a type of quest that can be completed several times instead of just one. A lot of cities, town, villages and smaller players&#039; hubs (crossroads, camps) have [[Active Structure|Quest boards]]. Quest boards are designed as a list of repeatable quests which are classified by their level requirement. After its completion, the quest goes on cooldown for a certain amount of time and later reappears again at the quest board.&lt;br /&gt;
&lt;br /&gt;
== CD And Requirements ==&lt;br /&gt;
Each of the repeatable quests go off [[Cooldown|CD]] every new in-game day. Every in-game day is exactly 120 minutes (2 hours) of the real time. &lt;br /&gt;
&lt;br /&gt;
Repeatable quests also have level requirements, which mean that the quests will not be shown on the quest board if the player is too low or too high on the character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
Every player is allowed to sign up for &#039;&#039;&#039;1 [[Main Story|Main Story Quest]], 1 [[Side Quest]] and 1&#039;&#039;&#039; &#039;&#039;&#039;Repeatable Quest.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Rune-Midgarts_Kingdom&amp;diff=876</id>
		<title>Rune-Midgarts Kingdom</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Rune-Midgarts_Kingdom&amp;diff=876"/>
		<updated>2022-07-01T20:58:48Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rune-Midgarts Kingdom&#039;&#039;&#039; is a territory where the events of the &amp;lt;u&amp;gt;[[Main Story|main story]]&amp;lt;/u&amp;gt;, &amp;lt;u&amp;gt;[[Side Quest|side quests]]&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;[[Repeatable Quest|repeatable quests]]&amp;lt;/u&amp;gt; are happening. The capital city of Rune-Midgarts Kingdom is &amp;lt;u&amp;gt;[[Prontera]]&amp;lt;/u&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Hoddmimis&amp;diff=875</id>
		<title>Hoddmimis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Hoddmimis&amp;diff=875"/>
		<updated>2022-07-01T20:53:38Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hoddmimis&#039;&#039;&#039; is a small town located on an island, south-east of [[Prontera]]. Hoddmimis is the first settlement that welcomes new adventures in the land of [[Rune-Midgarts Kingdom]]. &lt;br /&gt;
&lt;br /&gt;
The town has a lot of [[NPC|NPCs]] from different [[:Category:Organizations|organizations]]. The players can find everything they need in Hoddmimis. There is used to be a training ground on the east area of Hoddmimis, but it doesn&#039;t seem like the town settlers do remember anything about that.&lt;br /&gt;
&lt;br /&gt;
== Sea Port ==&lt;br /&gt;
There is a seaport located on the Hoddmimis&#039;s west shore. The players can buy a ticket and travel to [[Prontera]], which means they need to cross the sea.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Prontera&amp;diff=874</id>
		<title>Prontera</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Prontera&amp;diff=874"/>
		<updated>2022-07-01T20:53:25Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prontera&#039;&#039;&#039; is a capital city of the [[Rune-Midgarts Kingdom]]. The city is located on a southern part of the [[World Map|in-game world]]. Prontera has a lot of stores and shops, beautiful sculptures and statues, fountains and ponds. &lt;br /&gt;
&lt;br /&gt;
The Royal Family castle, which is the residence of the Royal Family, is also located in Prontera. An enormously big building which has many floors, rooms and halls. Prontera also has a dangerous place called &amp;quot;culvert&amp;quot;, entrance to it is located inside the castle. There is a strange door with a skull symbol, located at the end of the culvert dungeon.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Loot&amp;diff=871</id>
		<title>Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Loot&amp;diff=871"/>
		<updated>2022-07-01T20:52:15Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Loot&#039;&#039;&#039; is a common name for everything that the players obtain through the in-game journey. Traditionally, the players tend to use the term &amp;quot;Loot&amp;quot; for items that are obtainable by [[PvE|killing monsters]]. &lt;br /&gt;
&lt;br /&gt;
After killing a monster, it can leave behind a loot on its corpse, which afterwards can be looted by the player. The loot that the monsters drop contains a wide variety of different [[Item|&amp;lt;u&amp;gt;items&amp;lt;/u&amp;gt;]] and [[Material|&amp;lt;u&amp;gt;materials&amp;lt;/u&amp;gt;]]. Rarely, they also can drop [[Card|&amp;lt;u&amp;gt;Cards&amp;lt;/u&amp;gt;]] or [[Equipment|&amp;lt;u&amp;gt;Equipment&amp;lt;/u&amp;gt;.]]&lt;br /&gt;
&lt;br /&gt;
The monsters are the main source of the [[experience|&amp;lt;u&amp;gt;experience&amp;lt;/u&amp;gt;]] and income for the players.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Monster&amp;diff=870</id>
		<title>Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Monster&amp;diff=870"/>
		<updated>2022-07-01T20:50:21Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters&#039;&#039;&#039; are creatures that exist in the Ymirheim in-game world. There is a wide variety of monsters presented across all parts of the world. The monsters have different [[stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]] and [[Experience|&amp;lt;u&amp;gt;levels&amp;lt;/u&amp;gt;]], they also use different skills and behave differently depending on theirs type and/or the situation in which the battle is taking a place.  For example : some monsters are aggressive and will attack players withing range, while others are not and will idle till the moment players initiates combat, there&#039;s also some other behavorial nuances which will be described later.&lt;br /&gt;
&lt;br /&gt;
The monsters can drop [[loot|&amp;lt;u&amp;gt;loot&amp;lt;/u&amp;gt;]].&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Monster&amp;diff=869</id>
		<title>Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Monster&amp;diff=869"/>
		<updated>2022-07-01T20:49:56Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monsters&#039;&#039;&#039; are creatures that exist in the Ymirheim in-game world. There is a wide variety of monsters presented across all parts of the world. The monsters have different [[stats]] and [[Experience|levels]], they also use different skills and behave differently depending on theirs type and/or the situation in which the battle is taking a place.  For example : some monsters are aggressive and will attack players withing range, while others are not and will idle till the moment players initiates combat, there&#039;s also some other behavorial nuances which will be described later.&lt;br /&gt;
&lt;br /&gt;
The monsters can drop [[loot]].&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Trader&amp;diff=868</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Trader&amp;diff=868"/>
		<updated>2022-07-01T20:31:29Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Traders&#039;&#039;&#039; are [[NPC|NPCs]] that the players can sell [[Item|items]] to. Trader NPCs may also have a wide variety of items that the players can buy. Traders are usually located in [[HUB]]&amp;lt;nowiki/&amp;gt;s.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Prontera&amp;diff=867</id>
		<title>Prontera</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Prontera&amp;diff=867"/>
		<updated>2022-07-01T20:22:10Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prontera&#039;&#039;&#039; is a capital city of the Rune-Midgarts Kingdom. The city is located on a southern part of the [[World Map|in-game world]]. Prontera has a lot of stores and shops, beautiful sculptures and statues, fountains and ponds. &lt;br /&gt;
&lt;br /&gt;
The Royal Family castle, which is the residence of the Royal Family, is also located in Prontera. An enormously big building which has many floors, rooms and halls. Prontera also has a dangerous place called &amp;quot;culvert&amp;quot;, entrance to it is located inside the castle. There is a strange door with a skull symbol, located at the end of the culvert dungeon.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Loot&amp;diff=866</id>
		<title>Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Loot&amp;diff=866"/>
		<updated>2022-07-01T20:16:42Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Loot&#039;&#039;&#039; is a common name for everything that the players obtain through the in-game journey. Traditionally, the players tend to use the term &amp;quot;Loot&amp;quot; for items that are obtainable by [[PvE|killing monsters]].&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Loot&amp;diff=865</id>
		<title>Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Loot&amp;diff=865"/>
		<updated>2022-07-01T20:13:56Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Loot&#039;&#039;&#039; is a common name for everything that the players obtain through the in-game journey.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Item&amp;diff=864</id>
		<title>Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Item&amp;diff=864"/>
		<updated>2022-07-01T20:12:57Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Items&#039;&#039;&#039; is a combined and common name for [[equipment]], [[Weapon|weapons]], [[Material|materials]], [[Consumable|consumables]], [[Card|cards]], [[Enchantment Stones|enchanted stones]], [[Skill Book|skill books]] and other [[loot]]. Everything that the players obtain in-game and can be used one way or another is items.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Equipment&amp;diff=863</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Equipment&amp;diff=863"/>
		<updated>2022-07-01T20:06:54Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Equipment&#039;&#039;&#039; is a list of items that a player&#039;s character can use to increase its [[stats]]/[[attributes]]. &lt;br /&gt;
&lt;br /&gt;
Equipment pieces are classified according to the following table of rarity levels:&lt;br /&gt;
[[File:Rarity tier table.png|center|frameless]]Equipment can be obtained from the [[Monster|monsters]], [[Crafting|crafted]] or bought from [[NPC|NPCs]] or players via the trade feature or via the [[Auction]].&lt;br /&gt;
&lt;br /&gt;
The equipment breaks over time and needs to be repaired via the blacksmith NPC.&lt;br /&gt;
&lt;br /&gt;
Some equipment pieces may require specific values of some [[stats]] to be able to equip the item.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Weapon&amp;diff=862</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Weapon&amp;diff=862"/>
		<updated>2022-07-01T19:59:39Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039; are pieces of [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
== Starting Weapon ==&lt;br /&gt;
&#039;&#039;&#039;Every Ymirheim adventurer&#039;&#039;&#039; starts its journey with its own weapon, which can be leveled up during the in-game adventures. To level up the weapon, the player have to get enough [[Experience|weapon exp]] by killing monsters and then use the [[blacksmith]] NPC service that allows to level up the weapon for a [[Currency|fee]].&lt;br /&gt;
&lt;br /&gt;
== Enchantment Slots ==&lt;br /&gt;
Every weapon has its level and stats. Every weapon has enchantment slots. The amount of enchanted slots depends on the weapon level.&lt;br /&gt;
&lt;br /&gt;
The first slot becomes available at level one; second at level 14; third at 34; and fourth at level 75.&lt;br /&gt;
&lt;br /&gt;
== Weapon Types ==&lt;br /&gt;
&lt;br /&gt;
* Dagger (melee)&lt;br /&gt;
* Sword (melee)&lt;br /&gt;
* Swordstick (melee)&lt;br /&gt;
* Rifle (ranged)&lt;br /&gt;
* Bow (ranged)&lt;br /&gt;
* Rod (melee)&lt;br /&gt;
&lt;br /&gt;
== Additional Info ==&lt;br /&gt;
The game also has weapons that cannot be leveled up. Those are not given to the players from the start and have to be acquired in other ways.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=861</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=861"/>
		<updated>2022-07-01T19:55:12Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[Monster|&amp;lt;u&amp;gt;monsters&amp;lt;/u&amp;gt;]] and other [[PvP|players]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be increased by increasing character&#039;s [[Stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]], by wearing [[Equipment|&amp;lt;u&amp;gt;equipment&amp;lt;/u&amp;gt;]] pieces that increase the character&#039;s stats, and by being affected by certain [[Auras|&amp;lt;u&amp;gt;auras&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of the character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;STR&#039;&#039;&#039;)Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|&amp;lt;u&amp;gt;Quick Strike&amp;lt;/u&amp;gt;]] is a melee attack skill.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|&amp;lt;u&amp;gt;Paralyzing Shot&amp;lt;/u&amp;gt;]] is a ranged attack skill.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;INT&#039;&#039;&#039;)Intelligence-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Mana:&#039;&#039;&#039; A value that represents an amount of a certain resource which is needed to use &amp;lt;u&amp;gt;[[Skill|skills]]&amp;lt;/u&amp;gt;. The higher the mana attribute, the more skills that character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Mana Recovery:&#039;&#039;&#039; A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;CON&#039;&#039;&#039;)Concentration-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Melee Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Melee Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;DEX&#039;&#039;&#039;)Dexterity-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
* &#039;&#039;&#039;Melee Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Speed&#039;&#039;&#039;: A value that represents a decrease of the &amp;lt;u&amp;gt;[[Cooldown|cooldown (CD)]]&amp;lt;/u&amp;gt;. The higher the cooldown speed attribute, the faster the skills go off CD.&lt;br /&gt;
* &#039;&#039;&#039;Casting Speed:&#039;&#039;&#039; A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;VIT&#039;&#039;&#039;)Vitality-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.&lt;br /&gt;
* &#039;&#039;&#039;Health Recovery:&#039;&#039;&#039; A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.&lt;br /&gt;
* &#039;&#039;&#039;Defense:&#039;&#039;&#039; A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;LUK&#039;&#039;&#039;)Luck-related Attributes ==&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.&lt;br /&gt;
* &#039;&#039;&#039;Magic Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.&lt;br /&gt;
==Additional Attribute Info ==&lt;br /&gt;
*Base critical hit chance is 1%.&lt;br /&gt;
*Base critical hit damage is 1.4x, but it can be increased via certain [[Card|cards]]/[[equipment]]/[[Enchantment Stone|enchantsments]]/etc.&lt;br /&gt;
*Balance : Affects the difference between character&#039;s Minimal Attack and Maximal Attack. Basically increases amount of hits which will deal damage closer to the maximal attack value rather than minimal.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=860</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=860"/>
		<updated>2022-07-01T19:52:58Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[Monster|&amp;lt;u&amp;gt;monsters&amp;lt;/u&amp;gt;]] and other [[PvP|players]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be increased by increasing character&#039;s [[Stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]], by wearing [[Equipment|&amp;lt;u&amp;gt;equipment&amp;lt;/u&amp;gt;]] pieces that increase the character&#039;s stats, and by being affected by certain [[Auras|&amp;lt;u&amp;gt;auras&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of the character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;STR&#039;&#039;&#039;)Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|&amp;lt;u&amp;gt;Quick Strike&amp;lt;/u&amp;gt;]] is a melee attack skill.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|&amp;lt;u&amp;gt;Paralyzing Shot&amp;lt;/u&amp;gt;]] is a ranged attack skill.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;INT&#039;&#039;&#039;)Intelligence-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Mana:&#039;&#039;&#039; A value that represents an amount of a certain resource which is needed to use &amp;lt;u&amp;gt;[[Skill|skills]]&amp;lt;/u&amp;gt;. The higher the mana attribute, the more skills that character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Mana Recovery:&#039;&#039;&#039; A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;CON&#039;&#039;&#039;)Concentration-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Melee Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Melee Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;DEX&#039;&#039;&#039;)Dexterity-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
* &#039;&#039;&#039;Melee Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Speed&#039;&#039;&#039;: A value that represents a decrease of the &amp;lt;u&amp;gt;[[Cooldown|cooldown (CD)]]&amp;lt;/u&amp;gt;. The higher the cooldown speed attribute, the faster the skills go off CD.&lt;br /&gt;
* &#039;&#039;&#039;Casting Speed:&#039;&#039;&#039; A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;VIT&#039;&#039;&#039;)Vitality-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.&lt;br /&gt;
* &#039;&#039;&#039;Health Recovery:&#039;&#039;&#039; A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.&lt;br /&gt;
* &#039;&#039;&#039;Defense:&#039;&#039;&#039; A value that represents how much [[physical damage]] the character can negate. The higher the defense attribute, the less physical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;LUK&#039;&#039;&#039;)Luck-related Attributes ==&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.&lt;br /&gt;
* &#039;&#039;&#039;Magic Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.&lt;br /&gt;
==Additional Attribute Info ==&lt;br /&gt;
*Base critical hit chance is 1%.&lt;br /&gt;
*Base critical hit damage is 1.4x, but it can be increased via certain [[Card|cards]]/[[equipment]]/[[Enchantment Stone|enchantsments]]/etc.&lt;br /&gt;
*Balance : Affects the difference between character&#039;s Minimal Attack and Maximal Attack. Basically increases amount of hits which will deal damage closer to the maximal attack value rather than minimal.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Global_Cooldown_(GCD)&amp;diff=859</id>
		<title>Global Cooldown (GCD)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Global_Cooldown_(GCD)&amp;diff=859"/>
		<updated>2022-07-01T19:52:30Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Global Cooldown or GCD&#039;&#039;&#039; is usually a short delay after using a [[skill]]. GCD prevents the players of using many skills at once, because there is a short delay between every skill usage. There are skills that may not have the GCD, though.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=858</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=858"/>
		<updated>2022-07-01T19:47:00Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[Monster|&amp;lt;u&amp;gt;monsters&amp;lt;/u&amp;gt;]] and other [[PvP|players]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be increased by increasing character&#039;s [[Stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]], by wearing [[Equipment|&amp;lt;u&amp;gt;equipment&amp;lt;/u&amp;gt;]] pieces that increase the character&#039;s stats, and by being affected by certain [[Auras|&amp;lt;u&amp;gt;auras&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of the character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;STR&#039;&#039;&#039;)Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|&amp;lt;u&amp;gt;Quick Strike&amp;lt;/u&amp;gt;]] is a melee attack skill.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|&amp;lt;u&amp;gt;Paralyzing Shot&amp;lt;/u&amp;gt;]] is a ranged attack skill.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;INT&#039;&#039;&#039;)Intelligence-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Mana:&#039;&#039;&#039; A value that represents an amount of a certain resource which is needed to use &amp;lt;u&amp;gt;[[Skill|skills]]&amp;lt;/u&amp;gt;. The higher the mana attribute, the more skills that character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Mana Recovery:&#039;&#039;&#039; A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;CON&#039;&#039;&#039;)Concentration-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Melee Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Melee Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;DEX&#039;&#039;&#039;)Dexterity-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
* &#039;&#039;&#039;Melee Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Speed&#039;&#039;&#039;: A value that represents a decrease of the &amp;lt;u&amp;gt;[[Cooldown|cooldown (CD)]]&amp;lt;/u&amp;gt;. The higher the cooldown speed attribute, the faster the skills go off CD.&lt;br /&gt;
* &#039;&#039;&#039;Casting Speed:&#039;&#039;&#039; A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.&lt;br /&gt;
&lt;br /&gt;
== (&#039;&#039;&#039;VIT&#039;&#039;&#039;)Vitality-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.&lt;br /&gt;
* &#039;&#039;&#039;Health Recovery:&#039;&#039;&#039; A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.&lt;br /&gt;
* &#039;&#039;&#039;Defense:&#039;&#039;&#039; A value that represents how much [[physical damage]] the character can negate. The higher the defense attribute, the less physical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== (LUK)Luck-related Attributes ==&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.&lt;br /&gt;
* &#039;&#039;&#039;Magic Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.&lt;br /&gt;
==Additional Attribute Info ==&lt;br /&gt;
*Base critical hit chance is 1%.&lt;br /&gt;
*Base critical hit damage is 1.4x, but it can be increased via certain [[Card|cards]]/[[equipment]]/[[Enchantment Stone|enchantsments]]/etc.&lt;br /&gt;
*Balance : Affects the difference between character&#039;s Minimal Attack and Maximal Attack. Basically increases amount of hits which will deal damage closer to the maximal attack value rather than minimal.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Cooldown&amp;diff=857</id>
		<title>Cooldown</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Cooldown&amp;diff=857"/>
		<updated>2022-07-01T19:46:24Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cooldown or CD&#039;&#039;&#039; is a value which represents the amount of time a [[Skill|&amp;lt;u&amp;gt;skill&amp;lt;/u&amp;gt;]] needs to become available after it has been used. Skills may have different CD or may not have CD at all. The skills also have [[Global Cooldown (GCD)|global cooldown (GCD)]]. The players can decrease the CD by increasing the [[Attributes|cooldown speed attribute]]. The faster the CD, the faster the skills become available after they have been used.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Equipment&amp;diff=856</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Equipment&amp;diff=856"/>
		<updated>2022-07-01T19:32:42Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Equipment&#039;&#039;&#039; is a list of items that a player&#039;s character can use to increase its attributes. &lt;br /&gt;
&lt;br /&gt;
Equipment pieces are classified according to the following table of rarity levels:&lt;br /&gt;
[[File:Rarity tier table.png|center|frameless]]Equipment can be obtained from the [[Monster|monsters]], [[Crafting|crafted]] or bought from [[NPC|NPCs]] or players via the trade feature or via the [[Auction]].&lt;br /&gt;
&lt;br /&gt;
The equipment breaks over time and needs to be repaired via the blacksmith NPC.&lt;br /&gt;
&lt;br /&gt;
Some equipment pieces may require specific values of some [[stats]] to be able to equip the item.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=855</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=855"/>
		<updated>2022-07-01T19:32:12Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IncompletePage}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stats.png|thumb|Ymirheim Stats]]&lt;br /&gt;
[[File:Original RO2 Stats.png|thumb|Stats in the original game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; are main [[character]] [[attributes]] that can be increased by spending status points obtained by [[Experience|leveling up]].&lt;br /&gt;
&lt;br /&gt;
They are not being used in combat directly but instead they affect many other [[attributes]].&lt;br /&gt;
&lt;br /&gt;
Unlike the original version of the game, there are six stats available on Ymirheim:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Abbreviation !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STR || Strength || Increases physical melee attack and maximum weight capacity.&lt;br /&gt;
|-&lt;br /&gt;
| INT || Intelligence || Increases magical power, magic defence, and mana capacity.&lt;br /&gt;
|-&lt;br /&gt;
| CON || Concentration || Increases physical ranged attack, accuracy, and balance.&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Dexterity || Increases evasion rate, attack speed, and casting speed.&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Vitality  || Increases maximum amount of health, and physical defence.&lt;br /&gt;
|-&lt;br /&gt;
| LUK|| Luck  || Increases critical hit rate, evasion rate, and crafting success rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Points ==&lt;br /&gt;
&lt;br /&gt;
Each time you [[Experience|level up]] your base level, you receive 2 status points. &lt;br /&gt;
&lt;br /&gt;
Additionally, you receive one bonus status point when you reach levels &#039;&#039;&#039;15&#039;&#039;&#039;, &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&#039;25&#039;&#039;&#039;, &#039;&#039;&#039;30&#039;&#039;&#039;, &#039;&#039;&#039;35&#039;&#039;&#039;, &#039;&#039;&#039;40&#039;&#039;&#039;, &#039;&#039;&#039;45&#039;&#039;&#039;, &#039;&#039;&#039;50&#039;&#039;&#039;, &#039;&#039;&#039;55&#039;&#039;&#039;, &#039;&#039;&#039;60&#039;&#039;&#039;, &#039;&#039;&#039;65&#039;&#039;&#039;, &#039;&#039;&#039;70&#039;&#039;&#039;, &#039;&#039;&#039;75&#039;&#039;&#039;, &#039;&#039;&#039;80&#039;&#039;&#039;, &#039;&#039;&#039;85&#039;&#039;&#039;, &#039;&#039;&#039;90&#039;&#039;&#039;, &#039;&#039;&#039;95&#039;&#039;&#039;, and &#039;&#039;&#039;99&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One status point allows you to increase any stat by one (up to &#039;&#039;&#039;99&#039;&#039;&#039;). New characters always start with all stats set to &#039;&#039;&#039;1&#039;&#039;&#039; with no status points available.&lt;br /&gt;
&lt;br /&gt;
== Affect on other attributes ==&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Strength directly affects:&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerStrength = Strength * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerBaseStrength = Strength / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Intelligence directly affects:&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerIntelligence = Intelligence * 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana: &amp;lt;code&amp;gt;ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana Recovery: &amp;lt;code&amp;gt;ManaRecoveryPerIntelligence = Intelligence / 48.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefensePerIntelligence = Intelligence&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concentration ===&lt;br /&gt;
Concentration directly affects:&lt;br /&gt;
* Melee Balance: &amp;lt;code&amp;gt;MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Balance: &amp;lt;code&amp;gt;RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Balance: &amp;lt;code&amp;gt;MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerConcentration = Concentration * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Hit Rate: &amp;lt;code&amp;gt;MeleeHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Hit Rate: &amp;lt;code&amp;gt;RangedHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Hit Rate: &amp;lt;code&amp;gt;MagicHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
Dexterity directly affects:&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefencePerBaseDexterity = Dexterity / 4.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Evasion Rate: &amp;lt;code&amp;gt;MeleeEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Evasion Rate: &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Evasion Rate: &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Attack Speed: &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooldown Speed: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting Speed: &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
* Health: &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Health Recovery: &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Defense: &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
* Melee Critical Hit Rate: &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Critical Hit Rate: &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Critical Hit Rate: &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other use ==&lt;br /&gt;
Also, some skills may use total values of some stats in their calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reverting spent status points ==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[ru:Характеристики]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Crafting&amp;diff=854</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Crafting&amp;diff=854"/>
		<updated>2022-07-01T19:31:25Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crafting&#039;&#039;&#039; is a process that means creating a new item from [[Material|materials]]. Some [[NPC]] can craft certain items.&lt;br /&gt;
&lt;br /&gt;
Crafting Success rate increase per 1 [[Stats|LUK Stat]] : Proper [[crafting]] is not implemented yet, so the value isn&#039;t defined for now. (27.06.2022)&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Crafting&amp;diff=853</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Crafting&amp;diff=853"/>
		<updated>2022-07-01T19:29:05Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crafting&#039;&#039;&#039; is a process that means creating a new item from [[Material|materials]]. Some [[NPC]] can craft certain items.&lt;br /&gt;
&lt;br /&gt;
Crafting Success rate increase per 1 LUK Stat : Proper crafting is not implemented yet, so the value isn&#039;t defined for now. (27.06.2022)&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=852</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Stats&amp;diff=852"/>
		<updated>2022-07-01T19:26:04Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IncompletePage}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stats.png|thumb|Ymirheim Stats]]&lt;br /&gt;
[[File:Original RO2 Stats.png|thumb|Stats in the original game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; are main [[character]] [[attributes]] that can be increased by spending status points obtained by [[Experience|leveling up]].&lt;br /&gt;
&lt;br /&gt;
They are not being used in combat directly but instead they affect many other [[attributes]].&lt;br /&gt;
&lt;br /&gt;
Unlike the original version of the game, there are six stats available on Ymirheim:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Abbreviation !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| STR || Strength || Increases physical melee attack and maximum weight capacity.&lt;br /&gt;
|-&lt;br /&gt;
| INT || Intelligence || Increases magical power, magic defence, and mana capacity.&lt;br /&gt;
|-&lt;br /&gt;
| CON || Concentration || Increases physical ranged attack, accuracy, and balance.&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Dexterity || Increases evasion rate, attack speed, and casting speed.&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Vitality  || Increases maximum amount of health, and physical defence.&lt;br /&gt;
|-&lt;br /&gt;
| LUK|| Luck  || Increases critical hit rate, evasion rate, and crafting success rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Points ==&lt;br /&gt;
&lt;br /&gt;
Each time you [[Experience|level up]] your base level, you receive 2 status points. &lt;br /&gt;
&lt;br /&gt;
Additionally, you receive one bonus status point when you reach levels &#039;&#039;&#039;15&#039;&#039;&#039;, &#039;&#039;&#039;20&#039;&#039;&#039;, &#039;&#039;&#039;25&#039;&#039;&#039;, &#039;&#039;&#039;30&#039;&#039;&#039;, &#039;&#039;&#039;35&#039;&#039;&#039;, &#039;&#039;&#039;40&#039;&#039;&#039;, &#039;&#039;&#039;45&#039;&#039;&#039;, &#039;&#039;&#039;50&#039;&#039;&#039;, &#039;&#039;&#039;55&#039;&#039;&#039;, &#039;&#039;&#039;60&#039;&#039;&#039;, &#039;&#039;&#039;65&#039;&#039;&#039;, &#039;&#039;&#039;70&#039;&#039;&#039;, &#039;&#039;&#039;75&#039;&#039;&#039;, &#039;&#039;&#039;80&#039;&#039;&#039;, &#039;&#039;&#039;85&#039;&#039;&#039;, &#039;&#039;&#039;90&#039;&#039;&#039;, &#039;&#039;&#039;95&#039;&#039;&#039;, and &#039;&#039;&#039;99&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One status point allows you to increase any stat by one (up to &#039;&#039;&#039;99&#039;&#039;&#039;). New characters always start with all stats set to &#039;&#039;&#039;1&#039;&#039;&#039; with no status points available.&lt;br /&gt;
&lt;br /&gt;
== Affect on other attributes ==&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Strength directly affects:&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerStrength = Strength * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerBaseStrength = Strength / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Intelligence directly affects:&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerIntelligence = Intelligence * 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana: &amp;lt;code&amp;gt;ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana Recovery: &amp;lt;code&amp;gt;ManaRecoveryPerIntelligence = Intelligence / 48.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefensePerIntelligence = Intelligence&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concentration ===&lt;br /&gt;
Concentration directly affects:&lt;br /&gt;
* Melee Balance: &amp;lt;code&amp;gt;MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Balance: &amp;lt;code&amp;gt;RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Balance: &amp;lt;code&amp;gt;MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerConcentration = Concentration * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Hit Rate: &amp;lt;code&amp;gt;MeleeHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Hit Rate: &amp;lt;code&amp;gt;RangedHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Hit Rate: &amp;lt;code&amp;gt;MagicHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
Dexterity directly affects:&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefencePerBaseDexterity = Dexterity / 4.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Evasion Rate: &amp;lt;code&amp;gt;MeleeEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Evasion Rate: &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Evasion Rate: &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Attack Speed: &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooldown Speed: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting Speed: &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
* Health: &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Health Recovery: &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Defense: &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
* Melee Critical Hit Rate: &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Critical Hit Rate: &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Critical Hit Rate: &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other use ==&lt;br /&gt;
Some equipment pieces may require specific values of some stats to be able to equip the item.&lt;br /&gt;
&lt;br /&gt;
Also, some skills may use total values of some stats in their calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reverting spent status points ==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[ru:Характеристики]]&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=851</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=851"/>
		<updated>2022-07-01T19:23:54Z</updated>

		<summary type="html">&lt;p&gt;Darkt: Basic info added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[Monster|&amp;lt;u&amp;gt;monsters&amp;lt;/u&amp;gt;]] and other [[PvP|players]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be increased by increasing character&#039;s [[Stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]], by wearing [[Equipment|&amp;lt;u&amp;gt;equipment&amp;lt;/u&amp;gt;]] pieces that increase the character&#039;s stats, and by being affected by certain [[Auras|&amp;lt;u&amp;gt;auras&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of the character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|&amp;lt;u&amp;gt;Quick Strike&amp;lt;/u&amp;gt;]] is a melee attack skill.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|&amp;lt;u&amp;gt;Paralyzing Shot&amp;lt;/u&amp;gt;]] is a ranged attack skill.&lt;br /&gt;
&lt;br /&gt;
== Intelligence-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Mana:&#039;&#039;&#039; A value that represents an amount of a certain resource which is needed to use &amp;lt;u&amp;gt;[[Skill|skills]]&amp;lt;/u&amp;gt;. The higher the mana attribute, the more skills that character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Mana Recovery:&#039;&#039;&#039; A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== Concentration-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Melee Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Melee Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.&lt;br /&gt;
&lt;br /&gt;
== Dexterity-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
* &#039;&#039;&#039;Melee Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Speed&#039;&#039;&#039;: A value that represents a decrease of the &amp;lt;u&amp;gt;[[Cooldown|cooldown (CD)]]&amp;lt;/u&amp;gt;. The higher the cooldown speed attribute, the faster the skills go off CD.&lt;br /&gt;
* &#039;&#039;&#039;Casting Speed:&#039;&#039;&#039; A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.&lt;br /&gt;
&lt;br /&gt;
== Vitality-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.&lt;br /&gt;
* &#039;&#039;&#039;Health Recovery:&#039;&#039;&#039; A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.&lt;br /&gt;
* &#039;&#039;&#039;Defense:&#039;&#039;&#039; A value that represents how much [[physical damage]] the character can negate. The higher the defense attribute, the less physical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== Luck-related Attributes ==&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.&lt;br /&gt;
* &#039;&#039;&#039;Magic Critical Hit Rate:&#039;&#039;&#039; A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=850</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=850"/>
		<updated>2022-07-01T19:12:16Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[Monster|&amp;lt;u&amp;gt;monsters&amp;lt;/u&amp;gt;]] and other [[PvP|players]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be increased by increasing character&#039;s [[Stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]], by wearing [[Equipment|&amp;lt;u&amp;gt;equipment&amp;lt;/u&amp;gt;]] pieces that increase the character&#039;s stats, and by being affected by certain [[Auras|&amp;lt;u&amp;gt;auras&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of the character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|&amp;lt;u&amp;gt;Quick Strike&amp;lt;/u&amp;gt;]] is a melee attack skill.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|&amp;lt;u&amp;gt;Paralyzing Shot&amp;lt;/u&amp;gt;]] is a ranged attack skill.&lt;br /&gt;
&lt;br /&gt;
== Intelligence-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Mana:&#039;&#039;&#039; A value that represents an amount of a certain resource which is needed to use &amp;lt;u&amp;gt;[[Skill|skills]]&amp;lt;/u&amp;gt;. The higher the mana attribute, the more skills that character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Mana Recovery:&#039;&#039;&#039; A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== Concentration-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Melee Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Melee Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.&lt;br /&gt;
&lt;br /&gt;
== Dexterity-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
* &#039;&#039;&#039;Melee Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Speed&#039;&#039;&#039;: A value that represents a decrease of the &amp;lt;u&amp;gt;[[Cooldown|cooldown (CD)]]&amp;lt;/u&amp;gt;. The higher the cooldown speed attribute, the faster the skills go off CD.&lt;br /&gt;
* &#039;&#039;&#039;Casting Speed:&#039;&#039;&#039; A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.&lt;br /&gt;
&lt;br /&gt;
== Vitality-related Attributes ==&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Health Recovery:&#039;&#039;&#039; &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Defense:&#039;&#039;&#039; &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck-related Attributes ==&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Critical Hit Rate:&#039;&#039;&#039; &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ranged Critical Hit Rate:&#039;&#039;&#039; &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Magic Critical Hit Rate:&#039;&#039;&#039; &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=849</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=849"/>
		<updated>2022-07-01T18:41:26Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[Monster|&amp;lt;u&amp;gt;monsters&amp;lt;/u&amp;gt;]] and other [[PvP|players]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be increased by increasing character&#039;s [[Stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]], by wearing [[Equipment|&amp;lt;u&amp;gt;equipment&amp;lt;/u&amp;gt;]] pieces that increase the character&#039;s stats, and by being affected by certain [[Auras|&amp;lt;u&amp;gt;auras&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of the character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|&amp;lt;u&amp;gt;Quick Strike&amp;lt;/u&amp;gt;]] is a melee attack skill.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|&amp;lt;u&amp;gt;Paralyzing Shot&amp;lt;/u&amp;gt;]] is a ranged attack skill.&lt;br /&gt;
&lt;br /&gt;
== Intelligence-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Mana:&#039;&#039;&#039; A value that represents an amount of a certain resource which is needed to use &amp;lt;u&amp;gt;[[Skill|skills]]&amp;lt;/u&amp;gt;. The higher the mana attribute, the more skills that character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Mana Recovery:&#039;&#039;&#039; A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.&lt;br /&gt;
&lt;br /&gt;
== Concentration-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Melee Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Balance:&#039;&#039;&#039; A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.&lt;br /&gt;
* &#039;&#039;&#039;Melee Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;Magic Hit Rate:&#039;&#039;&#039; A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.&lt;br /&gt;
&lt;br /&gt;
== Dexterity-related Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense:&#039;&#039;&#039; A value that represents how much magical damage the character can negate. The higher the magic defense, the less magical damage that character receives.&lt;br /&gt;
* &#039;&#039;&#039;Melee Evasion Rate:&#039;&#039;&#039; A value that represents how often the character evades melee attacks. The higher&lt;br /&gt;
* &#039;&#039;&#039;Ranged Evasion Rate:&#039;&#039;&#039; &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Magic Evasion Rate:&#039;&#039;&#039; &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Speed&#039;&#039;&#039;: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Casting Speed:&#039;&#039;&#039; &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vitality-related Attributes ==&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Health Recovery:&#039;&#039;&#039; &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Defense:&#039;&#039;&#039; &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck-related Attributes ==&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Critical Hit Rate:&#039;&#039;&#039; &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ranged Critical Hit Rate:&#039;&#039;&#039; &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Magic Critical Hit Rate:&#039;&#039;&#039; &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=848</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=848"/>
		<updated>2022-07-01T17:47:38Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[Monster|&amp;lt;u&amp;gt;monsters&amp;lt;/u&amp;gt;]] and other [[PvP|players]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be increased by increasing character&#039;s [[Stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]], by wearing [[Equipment|&amp;lt;u&amp;gt;equipment&amp;lt;/u&amp;gt;]] pieces that increase the character&#039;s stats, and by being affected by certain [[Auras|&amp;lt;u&amp;gt;auras&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the value, the more powerful those attacks. For example, a [[Quick Strike|&amp;lt;u&amp;gt;Quick Strike&amp;lt;/u&amp;gt;]] is a melee attack skill.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the value, the more powerful those attacks. For example, a [[Paralyzing Shot|&amp;lt;u&amp;gt;Paralyzing Shot&amp;lt;/u&amp;gt;]] is a melee attack skill.&lt;br /&gt;
&lt;br /&gt;
== Intelligence-related Attributes ==&lt;br /&gt;
Intelligence directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerfull&amp;lt;code&amp;gt;MagicAttackPerIntelligence = Intelligence * 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana: &amp;lt;code&amp;gt;ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana Recovery: &amp;lt;code&amp;gt;ManaRecoveryPerIntelligence = Intelligence / 48.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefensePerIntelligence = Intelligence&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concentration ===&lt;br /&gt;
Concentration directly affects:&lt;br /&gt;
&lt;br /&gt;
* Melee Balance: &amp;lt;code&amp;gt;MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Balance: &amp;lt;code&amp;gt;RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Balance: &amp;lt;code&amp;gt;MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerConcentration = Concentration * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Hit Rate: &amp;lt;code&amp;gt;MeleeHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Hit Rate: &amp;lt;code&amp;gt;RangedHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Hit Rate: &amp;lt;code&amp;gt;MagicHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
Dexterity directly affects:&lt;br /&gt;
&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefencePerBaseDexterity = Dexterity / 4.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Evasion Rate: &amp;lt;code&amp;gt;MeleeEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Evasion Rate: &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Evasion Rate: &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Attack Speed: &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooldown Speed: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting Speed: &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
&lt;br /&gt;
* Health: &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Health Recovery: &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Defense: &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* Melee Critical Hit Rate: &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Critical Hit Rate: &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Critical Hit Rate: &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=847</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=847"/>
		<updated>2022-07-01T17:45:53Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[Monster|&amp;lt;u&amp;gt;monsters&amp;lt;/u&amp;gt;]] and other [[PvP|players]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be increased by increasing character&#039;s [[Stats|&amp;lt;u&amp;gt;stats&amp;lt;/u&amp;gt;]], by wearing [[Equipment|&amp;lt;u&amp;gt;equipment&amp;lt;/u&amp;gt;]] pieces that increase the character&#039;s stats, and by being affected by certain [[Auras|&amp;lt;u&amp;gt;auras&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the value, the more powerful those attacks. For example, a [[Quick Strike]] is a melee attack skill.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the value, the more powerful those attacks.&lt;br /&gt;
&lt;br /&gt;
== Intelligence-related Attributes ==&lt;br /&gt;
Intelligence directly affects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack:&#039;&#039;&#039; A value that represents how powerfull&amp;lt;code&amp;gt;MagicAttackPerIntelligence = Intelligence * 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana: &amp;lt;code&amp;gt;ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana Recovery: &amp;lt;code&amp;gt;ManaRecoveryPerIntelligence = Intelligence / 48.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefensePerIntelligence = Intelligence&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concentration ===&lt;br /&gt;
Concentration directly affects:&lt;br /&gt;
&lt;br /&gt;
* Melee Balance: &amp;lt;code&amp;gt;MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Balance: &amp;lt;code&amp;gt;RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Balance: &amp;lt;code&amp;gt;MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerConcentration = Concentration * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Hit Rate: &amp;lt;code&amp;gt;MeleeHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Hit Rate: &amp;lt;code&amp;gt;RangedHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Hit Rate: &amp;lt;code&amp;gt;MagicHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
Dexterity directly affects:&lt;br /&gt;
&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefencePerBaseDexterity = Dexterity / 4.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Evasion Rate: &amp;lt;code&amp;gt;MeleeEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Evasion Rate: &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Evasion Rate: &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Attack Speed: &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooldown Speed: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting Speed: &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
&lt;br /&gt;
* Health: &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Health Recovery: &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Defense: &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* Melee Critical Hit Rate: &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Critical Hit Rate: &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Critical Hit Rate: &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=846</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Attributes&amp;diff=846"/>
		<updated>2022-07-01T17:14:37Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039; are values that affect in-game characters&#039; parameters. Increasing certain attributes may increase the character&#039;s damage done or defense against [[monsters]] and other players.&lt;br /&gt;
&lt;br /&gt;
To be able to see a full complete list of character&#039;s attributes, type &#039;&#039;&#039;/attributes&#039;&#039;&#039; in an in-game chat.&lt;br /&gt;
&lt;br /&gt;
== Strength-related Attributes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; A value that represents how powerful melee attacks are. Affects melee based skills and usual attacks damage. The higher the value is the more powerful those attacks are.&lt;br /&gt;
* &#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; A value that represents how powerful ranged attacks are. Affects ranged based skills and usual attacks damage. The higher the value is the more powerful those attacks are.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Intelligence directly affects:&lt;br /&gt;
&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerIntelligence = Intelligence * 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana: &amp;lt;code&amp;gt;ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mana Recovery: &amp;lt;code&amp;gt;ManaRecoveryPerIntelligence = Intelligence / 48.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefensePerIntelligence = Intelligence&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concentration ===&lt;br /&gt;
Concentration directly affects:&lt;br /&gt;
&lt;br /&gt;
* Melee Balance: &amp;lt;code&amp;gt;MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Balance: &amp;lt;code&amp;gt;RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Balance: &amp;lt;code&amp;gt;MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Attack: &amp;lt;code&amp;gt;MeleeAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Attack: &amp;lt;code&amp;gt;RangedAttackPerConcentration = Concentration * 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Attack: &amp;lt;code&amp;gt;MagicAttackPerBaseConcentration = Concentration / 2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Hit Rate: &amp;lt;code&amp;gt;MeleeHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Hit Rate: &amp;lt;code&amp;gt;RangedHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Hit Rate: &amp;lt;code&amp;gt;MagicHitRatePerConcentration = Concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
Dexterity directly affects:&lt;br /&gt;
&lt;br /&gt;
* Magic Defense: &amp;lt;code&amp;gt;MagicDefencePerBaseDexterity = Dexterity / 4.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Melee Evasion Rate: &amp;lt;code&amp;gt;MeleeEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Evasion Rate: &amp;lt;code&amp;gt;RangedEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Evasion Rate: &amp;lt;code&amp;gt;MagicEvasionRatePerDexterity = Dexterity&amp;lt;/code&amp;gt;&lt;br /&gt;
* Attack Speed: &amp;lt;code&amp;gt;AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooldown Speed: &amp;lt;code&amp;gt;CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Casting Speed: &amp;lt;code&amp;gt;CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
Vitality directly affects:&lt;br /&gt;
&lt;br /&gt;
* Health: &amp;lt;code&amp;gt;HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Health Recovery: &amp;lt;code&amp;gt;HealthRecoveryPerVitality = Vitality / 15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Defense: &amp;lt;code&amp;gt;DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luck ===&lt;br /&gt;
Luck directly affects:&lt;br /&gt;
&lt;br /&gt;
* Melee Critical Hit Rate: &amp;lt;code&amp;gt;MeleeCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ranged Critical Hit Rate: &amp;lt;code&amp;gt;RangedCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Magic Critical Hit Rate: &amp;lt;code&amp;gt;MagicCriticalHitRatePerLuck = Luck / 3.0&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Skill&amp;diff=845</id>
		<title>Skill</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Skill&amp;diff=845"/>
		<updated>2022-07-01T16:33:40Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillInfoBox|1000500211}} &#039;&#039;&#039;Skills&#039;&#039;&#039; is one of the ways the players interact with the [[monsters]] and other players during PvE or [[PvP]] activities. &lt;br /&gt;
&lt;br /&gt;
In Ymirheim every [[class]] has its own set of skills. Some skills can be shared, which means certain skills can be used outside their original class. There is a wide verity of skills in the game: offensive, defensive, buffs, debuffs. Skills usually consume resources called [[Attributes|mana]] and [[Attributes|rage]]. To learn and level up skills, the players have to use [[Skill Book|skill books]].&lt;br /&gt;
&lt;br /&gt;
Skills have levels, which means the players can level up the skills. The skills have advanced levels, which usually illustrated as a star in the skill&#039;s description. The &amp;quot;star level&amp;quot; is only obtainable through special quests and cannot be obtained through learning the skill books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shared Skill System ==&lt;br /&gt;
&#039;&#039;&#039;Shared Skill System&#039;&#039;&#039; is a system that allows the players to share certain skills from one class to another. Not all skills are sharable. To be able to share the skill, the players need to level up a certain class to a certain level. Shared skills take slots to be shared. Shared skills take different amount of slots. Not only not every skill can be shared, but also the players can&#039;t share all the sharable skills at the same time. Which means the players have to make decisions about which classes to level up and which skills to share.&lt;br /&gt;
&lt;br /&gt;
[[File:Shared skills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Weapon-related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Certain skills require certain types of [[Weapon|weapons]] to be used&#039;&#039;&#039;. Which means, for example, if the player is playing as a [[Knight]] and has some shared skills transferred from a [[Recruit]], the player somehow should be able to use rifle related skills as a Knight. The Knight weapon is a sword, which cannot be used as a tool to use rifle-related skill. Which means the player must have a rifle to be able to use rifle-related skills.&lt;br /&gt;
&lt;br /&gt;
The game has a special [[Controls|feature]] that allows the players to switch between weapon sets. That feature can be used to switch weapons, which should help to use skills that cannot be used without specific weapons.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Skill&amp;diff=844</id>
		<title>Skill</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Skill&amp;diff=844"/>
		<updated>2022-07-01T16:33:16Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; is one of the ways the players interact with the [[monsters]] and other players during PvE or [[PvP]] activities. &lt;br /&gt;
&lt;br /&gt;
In Ymirheim every [[class]] {{SkillInfoBox|1000500211}} has its own set of skills. Some skills can be shared, which means certain skills can be used outside their original class. There is a wide verity of skills in the game: offensive, defensive, buffs, debuffs. Skills usually consume resources called [[Attributes|mana]] and [[Attributes|rage]]. To learn and level up skills, the players have to use [[Skill Book|skill books]].&lt;br /&gt;
&lt;br /&gt;
Skills have levels, which means the players can level up the skills. The skills have advanced levels, which usually illustrated as a star in the skill&#039;s description. The &amp;quot;star level&amp;quot; is only obtainable through special quests and cannot be obtained through learning the skill books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shared Skill System ==&lt;br /&gt;
&#039;&#039;&#039;Shared Skill System&#039;&#039;&#039; is a system that allows the players to share certain skills from one class to another. Not all skills are sharable. To be able to share the skill, the players need to level up a certain class to a certain level. Shared skills take slots to be shared. Shared skills take different amount of slots. Not only not every skill can be shared, but also the players can&#039;t share all the sharable skills at the same time. Which means the players have to make decisions about which classes to level up and which skills to share.&lt;br /&gt;
&lt;br /&gt;
[[File:Shared skills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Weapon-related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Certain skills require certain types of [[Weapon|weapons]] to be used&#039;&#039;&#039;. Which means, for example, if the player is playing as a [[Knight]] and has some shared skills transferred from a [[Recruit]], the player somehow should be able to use rifle related skills as a Knight. The Knight weapon is a sword, which cannot be used as a tool to use rifle-related skill. Which means the player must have a rifle to be able to use rifle-related skills.&lt;br /&gt;
&lt;br /&gt;
The game has a special [[Controls|feature]] that allows the players to switch between weapon sets. That feature can be used to switch weapons, which should help to use skills that cannot be used without specific weapons.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Skill&amp;diff=843</id>
		<title>Skill</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Skill&amp;diff=843"/>
		<updated>2022-07-01T16:32:52Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; is one of the ways the players interact with the [[monsters]] and other players during PvE or [[PvP]] activities. &lt;br /&gt;
&lt;br /&gt;
In Ymirheim every [[class]] has its own set of skills. Some skills can be shared, which means certain skills can be used outside their original class. There is a wide verity of skills in the game: offensive, defensive, buffs, debuffs. Skills usually consume resources called [[Attributes|mana]] and [[Attributes|rage]]. To learn and level up skills, the players have to use [[Skill Book|skill books]].&lt;br /&gt;
{{SkillInfoBox|1000500211}}&lt;br /&gt;
Skills have levels, which means the players can level up the skills. The skills have advanced levels, which usually illustrated as a star in the skill&#039;s description. The &amp;quot;star level&amp;quot; is only obtainable through special quests and cannot be obtained through learning the skill books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shared Skill System ==&lt;br /&gt;
&#039;&#039;&#039;Shared Skill System&#039;&#039;&#039; is a system that allows the players to share certain skills from one class to another. Not all skills are sharable. To be able to share the skill, the players need to level up a certain class to a certain level. Shared skills take slots to be shared. Shared skills take different amount of slots. Not only not every skill can be shared, but also the players can&#039;t share all the sharable skills at the same time. Which means the players have to make decisions about which classes to level up and which skills to share.&lt;br /&gt;
&lt;br /&gt;
[[File:Shared skills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Weapon-related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Certain skills require certain types of [[Weapon|weapons]] to be used&#039;&#039;&#039;. Which means, for example, if the player is playing as a [[Knight]] and has some shared skills transferred from a [[Recruit]], the player somehow should be able to use rifle related skills as a Knight. The Knight weapon is a sword, which cannot be used as a tool to use rifle-related skill. Which means the player must have a rifle to be able to use rifle-related skills.&lt;br /&gt;
&lt;br /&gt;
The game has a special [[Controls|feature]] that allows the players to switch between weapon sets. That feature can be used to switch weapons, which should help to use skills that cannot be used without specific weapons.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
	</entry>
	<entry>
		<id>https://wiki.ymirheim.org/index.php?title=Skill&amp;diff=842</id>
		<title>Skill</title>
		<link rel="alternate" type="text/html" href="https://wiki.ymirheim.org/index.php?title=Skill&amp;diff=842"/>
		<updated>2022-07-01T16:32:38Z</updated>

		<summary type="html">&lt;p&gt;Darkt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; is one of the ways the players interact with the [[monsters]] and other players during PvE or [[PvP]] activities. &lt;br /&gt;
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In Ymirheim every [[class]] has its own set of skills. Some skills can be shared, which means certain skills can be used outside their original class. There is a wide verity of skills in the game: offensive, defensive, buffs, debuffs. Skills usually consume resources called [[Attributes|mana]] and [[Attributes|rage]]. To learn and level up skills, the players have to use [[Skill Book|skill books]].&lt;br /&gt;
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Skills have levels, which means the players can level up the skills. The skills have advanced levels, which usually illustrated as a star in the skill&#039;s description. The &amp;quot;star level&amp;quot; is only obtainable through special quests and cannot be obtained through learning the skill books.&lt;br /&gt;
{{SkillInfoBox|1000500211}}&lt;br /&gt;
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== Shared Skill System ==&lt;br /&gt;
&#039;&#039;&#039;Shared Skill System&#039;&#039;&#039; is a system that allows the players to share certain skills from one class to another. Not all skills are sharable. To be able to share the skill, the players need to level up a certain class to a certain level. Shared skills take slots to be shared. Shared skills take different amount of slots. Not only not every skill can be shared, but also the players can&#039;t share all the sharable skills at the same time. Which means the players have to make decisions about which classes to level up and which skills to share.&lt;br /&gt;
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[[File:Shared skills.png|frameless]]&lt;br /&gt;
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== Weapon-related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Certain skills require certain types of [[Weapon|weapons]] to be used&#039;&#039;&#039;. Which means, for example, if the player is playing as a [[Knight]] and has some shared skills transferred from a [[Recruit]], the player somehow should be able to use rifle related skills as a Knight. The Knight weapon is a sword, which cannot be used as a tool to use rifle-related skill. Which means the player must have a rifle to be able to use rifle-related skills.&lt;br /&gt;
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The game has a special [[Controls|feature]] that allows the players to switch between weapon sets. That feature can be used to switch weapons, which should help to use skills that cannot be used without specific weapons.&lt;/div&gt;</summary>
		<author><name>Darkt</name></author>
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