Translations:Status Effect/4/en: Difference between revisions

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Message definition (Status Effect)
Status effects can be applied by:
* '''[[Special:MyLanguage/Aura|Auras]]''' can apply a status effect for the duration, reverting the status effect when the aura wears off (like {{SkillLink|1000100401}}). Alternatively, auras can sometimes constantly apply some permanent status effect with specific interval until the aura wears off (for example, damage-over-time auras like {{SkillLink|1000800201}}).
* '''Active [[Special:MyLanguage/Skill|Skills]]''' can apply status effect to the skill caster, that will be effective only for the moment when the skill is applied. For example, [[Special:MyLanguage/Recruit|Recruit]]'s {{SkillLink|1000300201}} increases the caster's attack power only for the moment when the skill is used.
* '''Passive [[Special:MyLanguage/Skill|Skills]]''' apply status effects while the skill is available and meets certain conditions. For example, {{SkillLink|1000000301}} provides its status effect only when the player character is wielding a sword.
* '''[[Special:MyLanguage/Equipment|Equipment]] [[Special:MyLanguage/Item|items]]''' can provide status effects for the characters who equip them. For example, {{ItemLink|1022001402}} gives Physical Defense and bonus Maximum Health when a character equips it.
* '''Character [[Special:MyLanguage/Title|Titles]]''' can provide various status effects when the title is active.

Status effects can be applied by:

  • Auras can apply a status effect for the duration, reverting the status effect when the aura wears off (like icon Sprint). Alternatively, auras can sometimes constantly apply some permanent status effect with specific interval until the aura wears off (for example, damage-over-time auras like icon Deep Cut).
  • Active Skills can apply status effect to the skill caster, that will be effective only for the moment when the skill is applied. For example, Recruit's icon Final Shot increases the caster's attack power only for the moment when the skill is used.
  • Passive Skills apply status effects while the skill is available and meets certain conditions. For example, icon Sword Mastery provides its status effect only when the player character is wielding a sword.
  • Equipment items can provide status effects for the characters who equip them. For example, icon Reinforced Wooden Chestpiece gives Physical Defense and bonus Maximum Health when a character equips it.
  • Character Titles can provide various status effects when the title is active.