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'''Items''' is a combined and common name for [[equipment]], [[Weapon|weapons]], costumes, [[Material|materials]], [[Consumable|consumables]], [[Card|cards]], [[Enchantment Stones|enchanted stones]], [[Skill Book|skill books]], quest items, and other [[loot]]. Everything that the players obtain in-game and can be used one way or another is classed as an item.  
{{AddToGlossary|<translate nowrap><!--T:38--> Item</translate>}}
{{AddToGlossary|<translate nowrap><!--T:39--> Inventory Item</translate>}}
{{ItemInfoBox|1310100301}}
<translate>
<!--T:26-->
'''Item''', or an '''Inventory Item''' is something that the [[Special:MyLanguage/Player Character|player character]] can carry in their [[Special:MyLanguage/Inventory|inventory]].


'''NOTE:''' Once these lists get a bit more exstensive i'll put them into dropdown displays to help with load.
== Item Types == <!--T:27-->


= '''Costumes (Trade)''' =
<!--T:28-->
Costumes are pieces of equipment that have no stats on and are items that require you to gather a few items to trade for them off various NPCs around the world. The main pieces that seem to be currently available are mostly Head pieces during this CBT2 phase.
Items can have various uses in the game depending on their type: some of them can be equipped, used, bought or sold, traded, stored in the warehouses, etc.
{| class="wikitable sortable"
|+Key: Ze = Zenny, Ru = Rupee, Ing. = Ingredient needed
!Costume Name
!Trade Cost
!Ing.1
!Ing.2
!Ing.3
!Ing.4
!Ing.5
!NPC / Location
|-
|Fly Doll
|0 Ze 0 Ru
|20x Chon-Chon Wing
|20x Chon-Chon Leg
|30x Fluff
|2x Small Scori Crystal
|
|Ayanna Thristle / Hoddmimis Town
|-
|Rodha Frog Doll
|0 Ze 0 Ru
|20x Fish Fin
|20x Frog Skin
|150x Fluff
|2x Small Pearl
|
|Ayanna Thristle / Hoddmimis Town
|-
|Stars Headband
|0 Ze 0 Ru
|20x Small Starfish
|20x Coral Piece
|20x Chon-Chon Antennae
|1x Mermaid Headband
|
|Janette Tintero / Hoddmimis Town
|-
|Vadon Doll
|0 Ze 0 Ru
|20x Vadon Claw
|20x Coarse Cloth
|250x Fluff
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|Ayanna Thristle / Hoddmimis Town
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= '''Dyes''' =
<!--T:29-->
Most common item types are:
* '''[[Special:MyLanguage/Equipment|Equipment]]''': can be equipped by the player character, usually altering its appearance and modifying its combat [[Special:MyLanguage/Attributes|attributes]].
* '''[[Special:MyLanguage/Weapon|Weapons]]''': similar to the equipment, can be equipped by the player character, making it appear as it's wielding the corresponding weapon and affecting the character's combat attributes.
* '''[[Special:MyLanguage/Card|Cards]]''': special items that contain enchanted spirits that can be transferred into equipment pieces.
* '''[[Special:MyLanguage/Consumable|Consumables]]''': items that have one-time use, producing certain effects (for example, potions that can heal the player character).
* '''[[Special:MyLanguage/Skill Book|Skill Books]]''': allow the player character to learn a new [[Special:MyLanguage/Skill|skill]] or advance the skill to the next level.
* '''[[Special:MyLanguage/Map|Maps]]''': can be used to reveal the maps of [[Special:MyLanguage/World Map|areas]] you may visit. Buying these can be extremely helpful in allowing you to see points of interests or optimal routes within the zone.
* '''[[Special:MyLanguage/Material|Materials]]''': items that can be used for [[Special:MyLanguage/Crafting|crafting]] or to [[Special:MyLanguage/Trader|trade]] for other items.
* '''[[Special:MyLanguage/Dye|Dyes]]''': allow the player to change the color of certain equipment pieces.
* '''[[Special:MyLanguage/Document|Documents]]''': various books and scrolls that content various kinds of text that can be read by the player.
* '''[[Special:MyLanguage/Quest Item|Quest Items]]''': items that you obtain during [[Special:MyLanguage/Quest|quests]] (or for quests), and are specifically ''only'' used during a certain quest you currently have.
* '''[[Special:MyLanguage/Loot|Other Loot]]''': items that don't have any specific use, but can be [[Special:MyLanguage/Vendor|sold]] for money to the NPCs or used in quests.


Unknown Information!
== Item Rarity and Quality == <!--T:30-->
{| class="wikitable sortable"
|+Key: Ze - Zeny / Ru = Rupee
!Item Name
!Cost
!Item Use
!NPC / Location(s)
|-
|Paint Thinner
|96 Ru
|Allows removal of colored paints off items.
|Nelson Pabst / Hoddmimis Town
|-
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|}


= '''Enchanted Stones''' =
<!--T:31-->
Unknown Information!
[[File:Rarity tier table.png|thumb]]


= '''Equipment (Armor)''' =
<!--T:32-->
Items can be classified according to different rarity levels, which identifies their value, uniqueness in the world, or how hard is it to obtain certain item.


Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky.
<!--T:33-->
{| class="wikitable sortable"
Usually, rarity of [[Special:MyLanguage/Material|materials]] is represented as quality and is sometimes included in the item name, while for any other items it's identified as rarity and only represented as the color of the item name.
|+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight'''
{{Clear}}
!Equipment Name
!Cost
!Sell
!Equip Lv.
!Part
!Equipment Stats
!NPC / Location(s)
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= '''Equipment (Weapons)''' =
== Item Weight == <!--T:34-->
Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field. Some items like the Arrows and Bullets will be equipped into the right hand instead as a secondary weapon to compliment your main hand weapon, such as Bows or guns.
{{IncompleteSection}}
{| class="wikitable sortable"
|+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight'''
!Equipment Name
!Cost
!Sell
!Equip Lv.
!Part
!Equipment Stats / Slot
!NPC / Location(s)
|-
|Common Ammo
|1 Ru
|0 Ru
|1
|Bullets
|... / Ammo
|Nelson Pabst / Hoddmimis Town
|-
|Wooden Arrow
|1 Ru
|0 Ru
|1
|Arrows
|... / Ammo
|Nelson Pabst / Hoddmimis Town
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= '''Food (Consumable)''' =
== Stacking Items == <!--T:35-->
{{IncompleteSection}}


Food, like potions, give the user various effects and gets used up upon use of the item. The effects of food vary between food types and the location you have bought the item from. I am unaware if food can be crafted, or if it's a later planned addition but for now it seems you can not craft food items yet, only buy them.
== Obtaining Items == <!--T:36-->
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Effect
!Cooldown
!Craft?
!Use Level
!NPC / Location
|-
|Averro Reinhold's Fish Soup
|125 Ru
|?? Ru
|Restores 50 HP
|1 Minute
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|1
|Averro Reinhold / Hoddmimis Town
|-
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|Ru
|?? Ru
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|Seconds
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|Ru
|?? Ru
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|Seconds
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|Ru
|?? Ru
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|Seconds
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|}


= '''Ingredients''' =
<!--T:37-->
Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field.
Items can be obtained by killing [[Special:MyLanguage/Monster|monsters]], buying items from the [[Special:MyLanguage/Vendor|vendors]] or other players via [[Special:MyLanguage/Trade|person-to-person trades]] or [[Special:MyLanguage/Mail|mail]] or [[Special:MyLanguage/Auction|auction]], [[Special:MyLanguage/Crafting|crafting]], [[Special:MyLanguage/Gathering|gathering]], [[Special:MyLanguage/Trader|trading with NPCs]], receiving as [[Special:MyLanguage/Quest|quest]] rewards, etc.


{| class="wikitable sortable"
</translate>
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Item used for..
!NPC / Location(s)
|-
|Broccoli
|50 Ru
|12 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Carrot
|75 Ru
|18 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Garlic
|20 Ru
|5 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Grapes
|120 Ru
|30 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Onion
|60 Ru
|15 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Radish
|52 Ru
|13 Ru
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|Barbara Wimund / Hoddmimis Town
|-
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|}
 
= '''Maps''' =
Map items are used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see the route within caves, dungeons, or even open area fields.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Map Name
!Cost
!Sell
!Item Effect
|-
|Map of the Hoddmimis Western Grounds
|58 Ru
|14
|Reveals the Hoddmimis Western Field Map.
|-
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|}
 
= '''Potions (Consumable)''' =
Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Effect
!Cooldown
!Craft?
!Use Level
!NPC / Location
|-
|Big Healing Potion
|750 Ru
|?? Ru
|Regenerates 480 HP over 30 seconds.
|30 Seconds
|
|35
|Natali Klaret / Hoddmimis Town
|-
|Medium Healing Potion
|255 Ru
|?? Ru
|Regenerates 180 HP over 30 seconds.
|30 Seconds
|
|15
|Natali Klaret / Hoddmimis Town
|-
|Small Healing Potion
|95 Ru
|23 Ru
|Regenerates 60 HP over 30 Seconds.
|30 Seconds
|Yes
|1
|Natali Klaret / Hoddmimis Town
|-
|Small Mana Potion
|1500 Ru
|?? Ru
|Regenerates 120 MP over 30 seconds.
|30 Seconds
|
|1
|Natali Klaret / Hoddmimis Town
|}
 
= '''Quest Items''' =
Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters during the quest.
 
= '''Skill Books''' =
Skill books are used to learn new skills for your current class. Skill books also require you to be a certain class, also class level to be be able to use them and learn the respective skill it teaches. There are books of the same name but with different levels, you will need to learn level 1 to progress to level 2, and level 2 to learn level 3.. and so forth, you can not just skip to level 3. Note that all Skill Books can NOT be sold.
{| class="wikitable sortable"
|+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight / Re = Recruit'''
!Book Name
!Cost
!Class / Type
!Book Learning Requirement(s)
!Stat Boost(s) / Skill(s) Granted
!Location(s) Found
|-
|Aiming Shot Lv.1
|1300 Ru
|Recruit / Skill
|Character level: 7+ needed.
Class: Re.
|Attack Power 250%
Hit Rate 150%
 
Critical Hit Chance +30%
|Hoddmimis Town
|-
|Anger Management Lv.1
|900 Ru
|Berserker / Skill
|Character level: 8+ needed.
Class: Be.
|Keeps your rage counter from falling outside of battle for 1 minute.
|Hoddmimis Town
|-
|Bash Lv.1
|560 Ru
|Berserker / Skill
|Character level: 3+ needed.
Class: Be.
|Attack Power 130%
20% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Bash Lv.2
|1400 Ru
|Berserker / Skill
|Character level: 7+ needed.
Class: Be.
|Attack Power 140%
25% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Bash Lv.3
|3200 Ru
|Berserker / Skill
|Character level: 12+ needed.
Class: Be.
|Attack Power 150%
30% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Battle Cry Lv.1
|2500 Ru
|Berserker / Skill
|Character level: 12+ needed.
Class: Be.
|20% chance to STUN surrounding enemies for 1 second. (AOE)
|Hoddmimis Town
|-
|Dagger Mastery Lv.1
|0 Ru
|Common / Passive
|Character level: 1+ needed.
Class: Any.
|Melee Hit Rate +?
Balance +0.5%
|Start with this.
|-
|Dagger Mastery Lv.2
|100 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Any.
|Melee Hit Rate +7
Balance +1%
|Lif Island, Hoddmimis Town
|-
|Dagger Mastery Lv.3
|400 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Any.
|Melee Hit Rate +10
Balance +1.5%
|Lif Island, Hoddmimis Town
|-
|Expert Punching Lv.1
|250 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Attack Power 200%
Hit Rate 50%
 
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Expert Punching Lv.2
|370 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Attack Power 210%
Hit Rate 50%
 
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Firing Practice Lv.1
|250 Ru
|Recruit / Passive
|Character level: 2+ needed.
Class: Re.
|Attack Speed +1%
Attack Power +4
 
Must be using a Rifle.
|Hoddmimis Town
|-
|Firing Practice Lv.2
|770 Ru
|Recruit / Passive
|Character level: 5+ needed.
Class: Re.
|Attack Speed +2%
Attack Power +8
 
Must be using a Rifle.
|Hoddmimis Town
|-
|Firing Practice Lv.3
|1900 Ru
|Recruit / Passive
|Character level: 9+ needed.
Class: Re.
|Attack Speed +3%
Attack Power +13
 
Must be using a Rifle.
|Hoddmimis Town
|-
|Hawk Eye Lv.1
|500 Ru
|Recruit / Skill
|Character level: 3+ needed.
Class: Re.
|Ranged hit Rate up +20% for 70 seconds.
|Hoddmimis Town
|-
|Hawk Eye Lv.2
|910 Ru
|Recruit / Skill
|Character level: 6+ needed.
Class: Re.
|Ranged hit Rate up +23% for 75 seconds.
|Hoddmimis Town
|-
|Hawk Eye Lv.3
|1800 Ru
|Recruit / Skill
|Character level: 10+ needed.
Class: Re.
|Ranged hit Rate up +26% for 80 seconds.
|Hoddmimis Town
|-
|Life Gift Lv.1
|50 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Heals a target for 100% of your Magic Attack Power.
Consumes 25% of your HP each use.
|Hoddmimis Town
|-
|Life Gift Lv.2
|210 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Heals a target for 110% of your Magic Attack Power.
Consumes 24% of your HP each use.
|Hoddmimis Town
|-
|Life Gift Lv.3
|620 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Heals a target for 120% of your Magic Attack Power.
Consumes 23% of your HP each use.
|Hoddmimis Town
|-
|Mark Target Lv.1
|
|Recruit / Skill
|Character level: 12+ needed.
Class: Re.
|
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|-
|Martial Arts Lv.1
|150 Ru
|Adventurer / Passive
|Character level: 1+ needed.
Class: Ad.
|Melee Hit Rate +4
Melee Attack +5
|Hoddmimis Town
|-
|Martial Arts Lv.2
|440 Ru
|Adventurer / Passive
|Character level: 3+ needed.
Class: Ad.
|Melee Hit Rate +7
Melee Attack +7
|Hoddmimis Town
|-
|Martial Arts Lv.3
|1100 Ru
|Adventurer / Passive
|Character level: 6+ needed.
Class: Ad.
|Melee Hit Rate +10
Melee Attack +10
|Hoddmimis Town
|-
|Paralyzing Shot Lv.1
|750 Ru
|Recruit / Skill
|Character level: 5+ needed.
Class: Re.
|Attack Power 60%
50% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Paralyzing Shot Lv.2
|1400 Ru
|Recruit / Skill
|Character level: 8+ needed.
Class: Re.
|Attack Power 60%
55% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Paralyzing Shot Lv.3
|2800 Ru
|Recruit / Skill
|Character level: 12+ needed.
Class: Re.
|Attack Power 60%
60% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Peace of Mind Lv.1
|70 Ru
|Adventurer / Passive
|Character level: 1+ needed.
Class: Ad.
|Resting Mana Recovery +0.3% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.2
|160 Ru
|Adventurer / Passive
|Character level: 3+ needed.
Class: Ad.
|Resting Mana Recovery +0.6% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.3
|410 Ru
|Adventurer / Passive
|Character level: 6+ needed.
Class: Ad.
|Resting Mana Recovery +0.9% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.4
|1100 Ru
|Adventurer / Passive
|Character level: 10+ needed.
Class: Ad.
|Resting Mana Recovery +1.2% per second.
|Hoddmimis Town
|-
|Phantom Strike Lv.1
|50 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Magical Power 20%
|Hoddmimis Town
|-
|Phantom Strike Lv.2
|210 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Magical Power 25%
|Hoddmimis Town
|-
|Phantom Strike Lv.3
|620 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Magical Power 30%
|Hoddmimis Town
|-
|Phantom Strike Lv.4
|1500 Ru
|Adventurer / Skill
|Character level: 10+ needed.
Class: Ad.
|Magical Power 35%
|Hoddmimis Town
|-
|Quick Strike Lv.1
|15 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Hit Rate +135%
Attack Power +75%
|Lif Island
|-
|Quick Strike Lv.2
|91 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Hit Rate +140%
Attack Power +75%
|Lif Island
|-
|Quick Strike Lv.3
|320 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Hit Rate +145%
Attack Power +75%
|Lif Island
|-
|Rage Flow Lv.1
|720 Ru
|Berserker / Skill
|Character level: 5+ needed.
Class: Be.
|Heal yourself for 30% of you current missing health.
Cooldown: 2 minutes.
|Hoddmimis Town
|-
|Rage Flow Lv.2
|1800 Ru
|Berserker / Skill
|Character level: 8+ needed.
Class: Be.
|Heal yourself for 30% of you current missing health.
Cooldown: 1 minutes 54 seconds.
|Hoddmimis Town
|-
|Rifle Mastery Lv.1
|100 Ru
|Recruit / Passive
|Character level: 1+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 5m.
|Hoddmimis Town
|-
|Rifle Mastery Lv.2
|450 Ru
|Recruit / Passive
|Character level: 4+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 6m.
|Hoddmimis Town
|-
|Rifle Mastery Lv.3
|1850 Ru
|Recruit / Passive
|Character level: 7+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 7.2m.
|Hoddmimis Town
|-
|Savagery Lv.1
|450 Ru
|Berserker / Passive
|Character level: 1+ needed.
Class: Be.
|Critical Hit Rate +1%
|Hoddmimis Town
|-
|Savagery Lv.2
|970 Ru
|Berserker / Passive
|Character level: 4+ needed.
Class: Be.
|Critical Hit Rate +2%
|Hoddmimis Town
|-
|Savagery Lv.3
|2100 Ru
|Berserker / Passive
|Character level: 8+ needed.
Class: Be.
|Critical Hit Rate +3%
|Hoddmimis Town
|-
|Slap Lv.1
|100 Ru
|Adventurer / Skill
|Character level: 2+ needed.
Class: Ad.
|Attack power 50%
20% chance to STUN the target for 2 seconds.
 
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Slap Lv.2
|1300 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Attack power 50%
25% chance to STUN the target for 2 seconds.
 
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Soul Strike Lv.1
|100 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Magical Power +100%
|Hoddmimis Town
|-
|Soul Strike Lv.2
|330 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Magical Power +110%
|Hoddmimis Town
|-
|Soul Strike Lv.3
|910 Ru
|Adventurer / Skill
|Character level: 11+ needed.
Class: Ad.
|Magical Power +120%
|Hoddmimis Town
|-
|Sprint Lv.1
|700 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Run Speed +30% for 15 seconds.
|Hoddmimis Town
|-
|Steady Hand Lv.1
|250 Ru
|Berserker / Passive
|Character level: 2+ needed.
Class: Be.
|Melee Attack +2
Must be using a Sword.
|Hoddmimis Town
|-
|Steady Hand Lv.2
|540 Ru
|Berserker / Passive
|Character level: 4+ needed.
Class: Be.
|Melee Attack +5
Must be using a Sword.
|Hoddmimis Town
|-
|Steady Hand Lv.3
|1200 Ru
|Berserker / Passive
|Character level: 7+ needed.
Class: Be.
|Melee Attack +9
Must be using a Sword.
|Hoddmimis Town
|-
|Sword Mastery Lv.1
|100 Ru
|Common / Passive
|Character level: 1+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +4
Balance +0.5%
|Lif Island, Hoddmimis Town
|-
|Sword Mastery Lv.2
|450 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +7
Balance +1%
|Hoddmimis Town
|-
|Sword Mastery Lv.3
|1850 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +10
Balance +1.5%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.1
|100 Ru
|Common / Passive
|Character level: 1+ needed.
Class: Any
|Melee Hit Rate +3
Magic Hit Rate +5
 
Balance +0.5%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.2
|450 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Any
|Melee Hit Rate +6
Magic Hit Rate +9
 
Balance +1%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.3
|1850 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Any
|Melee Hit Rate +9
Magic Hit Rate +13
 
Balance +1.5%
|Hoddmimis Town
|-
|Tactical Scratching Lv.1
|500 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Attack Power 150%
+10% per level difference of monster (up to 250%)
|Hoddmimis Town
|-
|Tactical Scratching Lv.2
|790 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Attack Power 150%
+11% per level difference of monster (up to 260%)
|Hoddmimis Town
|-
|Tactical Scratching Lv.3
|1400 Ru
|Adventurer / Skill
|Character level: 8+ needed.
Class: Ad.
|Attack Power 150%
+12% per level difference of monster (up to 270%)
|Hoddmimis Town
|-
|Trick Attack Lv.1
|450 Ru
|Adventurer / Skill
|Character level: 9+ needed.
Class: Ad.
|Hit Rate +135%
Critical Hit Rate +150%
|Hoddmimis Town
|-
|Unexpected Hit Lv.1
|500 Ru
|Adventurer / Skill
|Character level: 8+ needed.
Class: Ad.
|Critical Hit Rate 120%
30% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|}
 
= '''Unknown Category Items''' =
These are items where I do not currently know which main category they would fit into. These items will eventually be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Used For
!More Information
|-
|Dried Fish
|140 Ru
|????
|Bought from Meno Buckstone in Hoddmimis Town.
|-
|Laboratory Potion
|1500 Ru
|Stat Reset
|This item will restat your used stat points back to their initial values.
|-
|Small Bruni Crystal
|1000 Ru
|Card Crafting
|Bought from Natali Klaret in Hoddmimis Town. Can be mined in Ymir Cave.
|}

Latest revision as of 17:12, 28 July 2024

icon
Big Healing Potion
Consumable
Weight: 0.320
Max stack: 12
Level 35 required.

Regenerates 480 Health over 30 seconds.
Price: 750 Rupee
Selling price: 187 Rupee

Item, or an Inventory Item is something that the player character can carry in their inventory.

Item Types

Items can have various uses in the game depending on their type: some of them can be equipped, used, bought or sold, traded, stored in the warehouses, etc.

Most common item types are:

  • Equipment: can be equipped by the player character, usually altering its appearance and modifying its combat attributes.
  • Weapons: similar to the equipment, can be equipped by the player character, making it appear as it's wielding the corresponding weapon and affecting the character's combat attributes.
  • Cards: special items that contain enchanted spirits that can be transferred into equipment pieces.
  • Consumables: items that have one-time use, producing certain effects (for example, potions that can heal the player character).
  • Skill Books: allow the player character to learn a new skill or advance the skill to the next level.
  • Maps: can be used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see points of interests or optimal routes within the zone.
  • Materials: items that can be used for crafting or to trade for other items.
  • Dyes: allow the player to change the color of certain equipment pieces.
  • Documents: various books and scrolls that content various kinds of text that can be read by the player.
  • Quest Items: items that you obtain during quests (or for quests), and are specifically only used during a certain quest you currently have.
  • Other Loot: items that don't have any specific use, but can be sold for money to the NPCs or used in quests.

Item Rarity and Quality

Rarity tier table.png

Items can be classified according to different rarity levels, which identifies their value, uniqueness in the world, or how hard is it to obtain certain item.

Usually, rarity of materials is represented as quality and is sometimes included in the item name, while for any other items it's identified as rarity and only represented as the color of the item name.

Item Weight

Stacking Items

Obtaining Items

Items can be obtained by killing monsters, buying items from the vendors or other players via person-to-person trades or mail or auction, crafting, gathering, trading with NPCs, receiving as quest rewards, etc.