Item: Difference between revisions

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'''Items''' is a combined and common name for [[equipment]], [[Weapon|weapons]], costumes, [[Material|materials]], [[Consumable|consumables]], [[Card|cards]], [[Enchantment Stones|enchanted stones]], [[Skill Book|skill books]], quest items, and other [[loot]]. Everything that the players obtain in-game and can be used one way or another is classed as an item.  
{{AddToGlossary|<translate nowrap><!--T:38--> Item</translate>}}
{{AddToGlossary|<translate nowrap><!--T:39--> Inventory Item</translate>}}
{{ItemInfoBox|1310100301}}
<translate>
<!--T:26-->
'''Item''', or an '''Inventory Item''' is something that the [[Special:MyLanguage/Player Character|player character]] can carry in their [[Special:MyLanguage/Inventory|inventory]].


'''NOTE:''' Once these lists get a bit more exstensive i'll put them into dropdown displays to help with load.
== Item Types == <!--T:27-->


= '''Costumes (Trade)''' =
<!--T:28-->
Costumes are pieces of equipment that have no stats on and are items that require you to gather a few items to trade for them off various NPCs around the world. The main pieces that seem to be currently available are mostly Head pieces during this CBT2 phase.
Items can have various uses in the game depending on their type: some of them can be equipped, used, bought or sold, traded, stored in the warehouses, etc.


'''Key: Ze = Zenny, Ru = Rupee, Ing. = Ingredient needed'''
<!--T:29-->
{| class="wikitable sortable mw-collapsible"
Most common item types are:
|+
* '''[[Special:MyLanguage/Equipment|Equipment]]''': can be equipped by the player character, usually altering its appearance and modifying its combat [[Special:MyLanguage/Attributes|attributes]].
!Costume Name
* '''[[Special:MyLanguage/Weapon|Weapons]]''': similar to the equipment, can be equipped by the player character, making it appear as it's wielding the corresponding weapon and affecting the character's combat attributes.
!Trade Cost
* '''[[Special:MyLanguage/Card|Cards]]''': special items that contain enchanted spirits that can be transferred into equipment pieces.
!Ing.1
* '''[[Special:MyLanguage/Consumable|Consumables]]''': items that have one-time use, producing certain effects (for example, potions that can heal the player character).
!Ing.2
* '''[[Special:MyLanguage/Skill Book|Skill Books]]''': allow the player character to learn a new [[Special:MyLanguage/Skill|skill]] or advance the skill to the next level.
!Ing.3
* '''[[Special:MyLanguage/Map|Maps]]''': can be used to reveal the maps of [[Special:MyLanguage/World Map|areas]] you may visit. Buying these can be extremely helpful in allowing you to see points of interests or optimal routes within the zone.
!Ing.4
* '''[[Special:MyLanguage/Material|Materials]]''': items that can be used for [[Special:MyLanguage/Crafting|crafting]] or to [[Special:MyLanguage/Trader|trade]] for other items.
!Ing.5
* '''[[Special:MyLanguage/Dye|Dyes]]''': allow the player to change the color of certain equipment pieces.
!NPC / Location
* '''[[Special:MyLanguage/Document|Documents]]''': various books and scrolls that content various kinds of text that can be read by the player.
|-
* '''[[Special:MyLanguage/Quest Item|Quest Items]]''': items that you obtain during [[Special:MyLanguage/Quest|quests]] (or for quests), and are specifically ''only'' used during a certain quest you currently have.
|Fly Doll
* '''[[Special:MyLanguage/Loot|Other Loot]]''': items that don't have any specific use, but can be [[Special:MyLanguage/Vendor|sold]] for money to the NPCs or used in quests.
|0 Ze 0 Ru
|20x Chon-Chon Wing
|20x Chon-Chon Leg
|30x Fluff
|2x Small Scori Crystal
|
|Ayanna Thristle / Hoddmimis Town
|-
|Rodha Frog Doll
|0 Ze 0 Ru
|20x Fish Fin
|20x Frog Skin
|150x Fluff
|2x Small Pearl
|
|Ayanna Thristle / Hoddmimis Town
|-
|Stars Headband
|0 Ze 0 Ru
|20x Small Starfish
|20x Coral Piece
|20x Chon-Chon Antennae
|1x Mermaid Headband
|
|Janette Tintero / Hoddmimis Town
|-
|Vadon Doll
|0 Ze 0 Ru
|20x Vadon Claw
|20x Coarse Cloth
|250x Fluff
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|Ayanna Thristle / Hoddmimis Town
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|}


= '''Dyes''' =
== Item Rarity and Quality == <!--T:30-->


Unknown Information!
<!--T:31-->
{| class="wikitable sortable"
[[File:Rarity tier table.png|thumb]]
|+Key: Ze - Zeny / Ru = Rupee
!Item Name
!Cost
!Item Use
!NPC / Location(s)
|-
|Paint Thinner
|96 Ru
|Allows removal of colored paints off items.
|Nelson Pabst / Hoddmimis Town
|-
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|}


= '''Enchanted Stones''' =
<!--T:32-->
Unknown Information!
Items can be classified according to different rarity levels, which identifies their value, uniqueness in the world, or how hard is it to obtain certain item.


= '''Equipment (Armor)''' =
<!--T:33-->
Usually, rarity of [[Special:MyLanguage/Material|materials]] is represented as quality and is sometimes included in the item name, while for any other items it's identified as rarity and only represented as the color of the item name.
{{Clear}}


Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky.
== Item Weight == <!--T:34-->
{{IncompleteSection}}


'''KEY: Ze = Zeny / Ru = Rupee'''
== Stacking Items == <!--T:35-->
{| class="wikitable sortable mw-collapsible"
{{IncompleteSection}}
|+
!Equipment Name
!Cost
!Sell
!Equip Lv.
!Part
!Equipment Stats
!NPC(s) / Location(s)
|-
|Practice Shirt
|420 Ru
|
|Lv 1
|Upper Body
|Max Health +10
|Michelle Berardini - Hoddmimis Town
|-
|Beginner's Shirt
|960 Ru
|
|Lv 5
|Upper Body
|Max Health +10
Physical Defense +1
|Michelle Berardini - Hoddmimis Town
|-
|Practice Shorts
|820 Ru
|
|Lv 1
|Legs
|Physical Defense +1
|Michelle Berardini - Hoddmimis Town
|-
|Beginner's Shorts
|1120 Ru
|
|Lv 5
|Legs
|Max Health +10
Physical Defense +1
|Michelle Berardini - Hoddmimis Town
|-
|Practice Skirt
|820 Ru
|
|Lv 1
|Legs
|Physical Defense +1
|Michelle Berardini - Hoddmimis Town
|-
|Beginner's Skirt
|1120 Ru
|
|Lv 5
|Legs
|Max Health +10
Physical Defense +1
|Michelle Berardini - Hoddmimis Town
|-
|Practice Gloves
|520 Ru
|
|Lv 1
|Arms
|Accuracy Rate +1
|Michelle Berardini - Hoddmimis Town
|-
|Practice Sandals
|620 Ru
|
|Lv 1
|Footwear
|Evasion Rate +1
|Michelle Berardini - Hoddmimis Town
|-
|Befinner's Sandals
|716 Ru
|
|Lv 5
|Footwear
|Evasion Rate +2
|Michelle Berardini - Hoddmimis Town
|-
|Leather Belt
|680 Ru
|
|Lv 1
|Waist
|N/A
|Michelle Berardini - Hoddmimis Town
|-
|Wooden Chestpiece
|2712 Ru
|
|Lv 10
Need 5 STR
|Upper Body
|Physical Defense +5
|Michelle Berardini - Hoddmimis Town
|-
|Reinforced Wooden Chestpiece
|3712 Rupee
50x Chon-Chon Shell


50x Vadon Shell
== Obtaining Items == <!--T:36-->


3x Shark Tooth
<!--T:37-->
|
Items can be obtained by killing [[Special:MyLanguage/Monster|monsters]], buying items from the [[Special:MyLanguage/Vendor|vendors]] or other players via [[Special:MyLanguage/Trade|person-to-person trades]] or [[Special:MyLanguage/Mail|mail]] or [[Special:MyLanguage/Auction|auction]], [[Special:MyLanguage/Crafting|crafting]], [[Special:MyLanguage/Gathering|gathering]], [[Special:MyLanguage/Trader|trading with NPCs]], receiving as [[Special:MyLanguage/Quest|quest]] rewards, etc.
|Lv 11
Need 5 STR
|Upper Body
|Max Health +15
Physical Defense +5
|Michelle Berardini - Hoddmimis Town
|-
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|}


= '''Equipment (Shields)''' =
</translate>
Shields are items you equip in the right hand if you are a melee type class, such as Knight. Shields grant an extra defense bonus and also has chances to allow you to evade more often.
 
'''KEY: Ze = Zeny / Ru = Rupee'''
{| class="wikitable sortable mw-collapsible"
|+
!Equipment Name
!Cost
!Sell
!Equip Lv.
!Part
!Equipment Stats
!NPC(s) / Location(s)
|-
|Wooden Shield
|1642 Ru
|
|Lv 7
|Left Hand
|Block Chance +1
|Michelle Berardini - Hoddmimis Town
|-
|Reinforced Wooden Shield
|1821 Rupee
2x Broken Wooden Shield
 
10x Shark Fin
|
|Lv 7
|Left Hand
|Block Chance +2
Physical Defense +2
|Michelle Berardini - Hoddmimis Town
|-
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= '''Equipment (Weapons)''' =
Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field. Some items like the Arrows and Bullets will be equipped into the right hand instead as a secondary weapon to compliment your main hand weapon, such as Bows or guns.
 
'''KEY: Ze = Zeny / Ru = Rupee / Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight'''
{| class="wikitable sortable mw-collapsible"
|+
!Equipment Name
!Cost
!Sell
!Equip Lv.
!Part
!Equipment Stats / Slot
!NPC(s) / Location(s)
|-
|Common Ammo
|1 Ru
|0 Ru
|1
|Bullets
|... / Ammo
|Nelson Pabst / Michelle Berardini - Hoddmimis Town
|-
|Wooden Arrow
|1 Ru
|0 Ru
|1
|Arrows
|... / Ammo
|Nelson Pabst / Michelle Berardini - Hoddmimis Town
|-
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= '''Food (Consumable)''' =
 
Food, like potions, give the user various effects and gets used up upon use of the item. The effects of food vary between food types and the location you have bought the item from. I am unaware if food can be crafted, or if it's a later planned addition but for now it seems you can not craft food items yet, only buy them.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Effect
!Cooldown
!Craft?
!Use Level
!NPC / Location
|-
|Averro Reinhold's Fish Soup
|125 Ru
|?? Ru
|Restores 50 HP
|1 Minute
|
|1
|Averro Reinhold / Hoddmimis Town
|-
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|Ru
|?? Ru
|
|Seconds
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|-
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|Ru
|?? Ru
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|Seconds
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|-
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|Ru
|?? Ru
|
|Seconds
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|}
 
= '''Ingredients''' =
Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field.
 
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Item used for..
!NPC / Location(s)
|-
|Broccoli
|50 Ru
|12 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Carrot
|75 Ru
|18 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Garlic
|20 Ru
|5 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Grapes
|120 Ru
|30 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Onion
|60 Ru
|15 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Radish
|52 Ru
|13 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
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|}
 
= '''Maps''' =
Map items are used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see the route within caves, dungeons, or even open area fields.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Map Name
!Cost
!Sell
!Item Effect
|-
|Map of the Hoddmimis Western Grounds
|58 Ru
|14
|Reveals the Hoddmimis Western Field Map.
|-
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= '''Potions (Consumable)''' =
Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Effect
!Cooldown
!Craft?
!Use Level
!NPC / Location
|-
|Big Healing Potion
|750 Ru
|?? Ru
|Regenerates 480 HP over 30 seconds.
|30 Seconds
|
|35
|Natali Klaret / Hoddmimis Town
|-
|Medium Healing Potion
|255 Ru
|?? Ru
|Regenerates 180 HP over 30 seconds.
|30 Seconds
|
|15
|Natali Klaret / Hoddmimis Town
|-
|Small Healing Potion
|95 Ru
|23 Ru
|Regenerates 60 HP over 30 Seconds.
|30 Seconds
|Yes
|1
|Natali Klaret / Hoddmimis Town
|-
|Small Mana Potion
|1500 Ru
|?? Ru
|Regenerates 120 MP over 30 seconds.
|30 Seconds
|
|1
|Natali Klaret / Hoddmimis Town
|}
 
= '''Quest Items''' =
Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters during the quest.
 
= '''Skill Books''' =
Skill books are used to learn new skills for your current class. Skill books also require you to be a certain class, also class level to be be able to use them and learn the respective skill it teaches. There are books of the same name but with different levels, you will need to learn level 1 to progress to level 2, and level 2 to learn level 3.. and so forth, you can not just skip to level 3. Note that all Skill Books can NOT be sold.
 
'''KEY: Ze = Zeny / Ru = Rupee / Ad = Adventurer / As = Assassin / Be = Berserker / En = Enchanter / Kn = Knight / Pr = Priest / Re = Recruit'''
{| class="wikitable sortable mw-collapsible"
|+
!Book Name
!Cost
!Class / Type
!Book Learning Requirement(s)
!Stat Boost(s) / Skill(s) Granted
!Location(s) Found
|-
|Aiming Shot Lv.1
|1300 Ru
|Recruit / Skill
|Character level: 7+ needed.
Class: Re.
|Attack Power +250%
Hit Rate +150%
 
Critical Hit Chance +30%
|Hoddmimis Town
|-
|Angelus Lv.1
|520 Ru
|Priest / Skill
|Character level: 3+ needed.
Class: Pr.
|Physical Defence +5 for 30 seconds.
|Hoddmimis Town
|-
|Angelus Lv.2
|1300 Ru
|Priest / Skill
|Character level: 7+ needed.
Class: Pr.
|Physical Defence +10 for 30 seconds.
|Hoddmimis Town
|-
|Angelus Lv.3
|3000 Ru
|Priest / Skill
|Character level: 12+ needed.
Class: Pr.
|Physical Defence +15 for 30 seconds.
|Hoddmimis Town
|-
|Anger Management Lv.1
|900 Ru
|Berserker / Skill
|Character level: 8+ needed.
Class: Be.
|Keeps your rage counter from falling outside of battle for 1 minute.
|Hoddmimis Town
|-
|Bash Lv.1
|560 Ru
|Berserker / Skill
|Character level: 3+ needed.
Class: Be.
|Attack Power +130%
20% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Bash Lv.2
|1400 Ru
|Berserker / Skill
|Character level: 7+ needed.
Class: Be.
|Attack Power +140%
25% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Bash Lv.3
|3200 Ru
|Berserker / Skill
|Character level: 12+ needed.
Class: Be.
|Attack Power +150%
30% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Cure Lv.1
|150 Ru
|Priest / Skill
|Character level: 1+ needed.
Class: Pr.
|Cures most POISON and BLEED effects on yourself or ally.
|Hoddmimis Town
|-
|Battle Cry Lv.1
|2500 Ru
|Berserker / Skill
|Character level: 12+ needed.
Class: Be.
|20% chance to STUN surrounding enemies for 1 second. (AOE)
|Hoddmimis Town
|-
|Dagger Mastery Lv.1
|N/A
|Common / Passive
|Character level: 1+ needed.
Class: Any.
|Melee Hit Rate +?
Balance +0.5%
|Start with this.
|-
|Dagger Mastery Lv.2
|100 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Any.
|Melee Hit Rate +7
Balance +1%
|Lif Island, Hoddmimis Town
|-
|Dagger Mastery Lv.3
|400 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Any.
|Melee Hit Rate +10
Balance +1.5%
|Lif Island, Hoddmimis Town
|-
|Deep Cut Lv.1
|350 Ru
|Assassin / Skill
|Character level: 2+ needed.
Class: As.
|Deep Cut Chance +50%
Deep Cut Duration +5 seconds.
|Hoddmimis Town
|-
|Deep Cut Lv.2
|3300 Ru
|Assassin / Skill
|Character level: 9+ needed.
Class: As.
|Deep Cut Chance +60%
Deep Cut Duration +7 seconds.
|Hoddmimis Town
|-
|Defense Mastery Lv.1
|250 Ru
|Knight / Passive
|Character level: 1+ needed.
Class: Kn.
|Physical Defence +2
|Hoddmimis Town
|-
|Defense Mastery Lv.2
|350 Ru
|Knight / Passive
|Character level: 3+ needed.
Class: Kn.
|Physical Defence +4
|Hoddmimis Town
|-
|Defense Mastery Lv.3
|630 Ru
|Knight / Passive
|Character level: 6+ needed.
Class: Kn.
|Physical Defence +6
|Hoddmimis Town
|-
|Defensive Stance Lv.1
|1500 Ru
|Knight / Skill
|Character level: 8+ needed.
Class: Kn.
|Physical Defense +10%
Physical Block Rate +10%
|Hoddmimis Town
|-
|Expert Punching Lv.1
|250 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Attack Power 200%
Hit Rate 50%
 
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Expert Punching Lv.2
|370 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Attack Power 210%
Hit Rate 50%
 
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Fireball Lv.1
|1500 Ru
|Enchanter / Skill
|Character level: 7+ needed.
Class: En.
|Attack Power 120%
50% chance to apply BURN on target for 15 seconds.
|Hoddmimis Town
|-
|Fireball Lv.2
|1900 Ru
|Enchanter / Skill
|Character level: 10+ needed.
Class: En.
|Attack Power 140%
55% chance to apply BURN on target for 15 seconds.
|Hoddmimis Town
|-
|Firing Practice Lv.1
|250 Ru
|Recruit / Passive
|Character level: 2+ needed.
Class: Re.
|Attack Speed +1%
Attack Power +4
 
Must be using a Rifle.
|Hoddmimis Town
|-
|Firing Practice Lv.2
|770 Ru
|Recruit / Passive
|Character level: 5+ needed.
Class: Re.
|Attack Speed +2%
Attack Power +8
 
Must be using a Rifle.
|Hoddmimis Town
|-
|Firing Practice Lv.3
|1900 Ru
|Recruit / Passive
|Character level: 9+ needed.
Class: Re.
|Attack Speed +3%
Attack Power +13
 
Must be using a Rifle.
|Hoddmimis Town
|-
|Hawk Eye Lv.1
|500 Ru
|Recruit / Skill
|Character level: 3+ needed.
Class: Re.
|Ranged hit Rate up +20% for 70 seconds.
|Hoddmimis Town
|-
|Hawk Eye Lv.2
|910 Ru
|Recruit / Skill
|Character level: 6+ needed.
Class: Re.
|Ranged hit Rate up +23% for 75 seconds.
|Hoddmimis Town
|-
|Hawk Eye Lv.3
|1800 Ru
|Recruit / Skill
|Character level: 10+ needed.
Class: Re.
|Ranged hit Rate up +26% for 80 seconds.
|Hoddmimis Town
|-
|Hemorrage Lv.1
|860 Ru
|Assassin / Skill
|Character level: 7+ needed.
Class: As.
|Can only  be used when attacker has Deep Cut effect.
Deep Cut Duration +10 addition.
|Hoddmimis Town
|-
|Hemorrage Lv.2
|1500 Ru
|Assassin / Skill
|Character level: 10+ needed.
Class: As.
|Can only  be used when attacker has DEEP CUT effect.
Deep Cut Duration +13 addition.
|Hoddmimis Town
|-
|Hiding Stance Lv.1
|2100 Ru
|Assassin / Skill
|Character level: 10+ needed.
Class: As.
|Become invisible by blend into your surroundings.
You can not move whilst in hiding.
|Hoddmimis Town
|-
|Ice Wave Lv.1
|350 Ru
|Enchanter / Skill
|Character level: 2+ needed.
Class: En.
|Attack Power 50%
50% chance to inflict FREEZE status for 7 seconds on target.
|Hoddmimis Town
|-
|Ice Wave Lv.2
|630 Ru
|Enchanter / Skill
|Character level: 5+ needed.
Class: En.
|Attack Power 55%
55% chance to inflict FREEZE status for 7 seconds on target.
|Hoddmimis Town
|-
|Ice Wave Lv.3
|1300 Ru
|Enchanter / Skill
|Character level: 9+ needed.
Class: En.
|Attack Power 60%
60% chance to inflict FREEZE status for 7 seconds on target.
|Hoddmimis Town
|-
|Increase Spiritual Power Lv.1
|250 Ru
|Enchanter / Passive
|Character level: 1+ needed.
Class: En.
|Maximum Mana +20
|Hoddmimis Town
|-
|Increase Spiritual Power Lv.2
|350 Ru
|Enchanter / Passive
|Character level: 3+ needed.
Class: En.
|Maximum Mana +25
|Hoddmimis Town
|-
|Increase Spiritual Power Lv.3
|630 Ru
|Enchanter / Passive
|Character level: 6+ needed.
Class: En.
|Maximum Mana +40
|Hoddmimis Town
|-
|Induce Sleep Lv.1
|1700 Ru
|Assassin / Skill
|Character level: 12+ needed.
Class: As.
|60% chance to inflict SLEEP on the enemy for 10 seconds.
|Hoddmimis Town
|-
|Life Gift Lv.1
|50 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Heals a target for 100% of your Magic Attack Power.
Consumes 25% of your HP each use.
|Hoddmimis Town
|-
|Life Gift Lv.2
|210 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Heals a target for 110% of your Magic Attack Power.
Consumes 24% of your HP each use.
|Hoddmimis Town
|-
|Life Gift Lv.3
|620 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Heals a target for 120% of your Magic Attack Power.
Consumes 23% of your HP each use.
|Hoddmimis Town
|-
|Lightning Strike Lv.1
|2100 Ru
|Enchanter / Skill
|Character level: 10+ needed.
Class: En.
|Attack Power +160%
40% chance to STUN target for 1 second.
|Hoddmimis Town
|-
|Magnificat Lv.1
|1500 Ru
|Priest / Skill
|Character level: 8+ needed.
Class: Pr.
| +100% Health and Mana recovery over 20 seconds.
|Hoddmimis Town
|-
|Magnificat Lv.2
|1900 Ru
|Priest / Skill
|Character level: 11+ needed.
Class: Pr.
| +110% Health and Mana recovery over 20 seconds.
|Hoddmimis Town
|-
|Mark Target Lv.1
|1800 Ru
|Recruit / Skill
|Character level: 12+ needed.
Class: Re.
|Attack Power +10%
Marks the target for 15 seconds, reducing Evasion Rate and prevents cloaking effects.
|Hoddmimis Town
|-
|Martial Arts Lv.1
|150 Ru
|Adventurer / Passive
|Character level: 1+ needed.
Class: Ad.
|Melee Hit Rate +4
Melee Attack +5
|Hoddmimis Town
|-
|Martial Arts Lv.2
|440 Ru
|Adventurer / Passive
|Character level: 3+ needed.
Class: Ad.
|Melee Hit Rate +7
Melee Attack +7
|Hoddmimis Town
|-
|Martial Arts Lv.3
|1100 Ru
|Adventurer / Passive
|Character level: 6+ needed.
Class: Ad.
|Melee Hit Rate +10
Melee Attack +10
|Hoddmimis Town
|-
|Memorize Lv.1
|1900 Ru
|Enchanter / Skill
|Character level: 12+ needed.
Class: En.
|Casting Speed +50% for 10 seconds.
|Hoddmimis Town
|-
|Paralyzing Shot Lv.1
|750 Ru
|Recruit / Skill
|Character level: 5+ needed.
Class: Re.
|Attack Power +60%
50% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Paralyzing Shot Lv.2
|1400 Ru
|Recruit / Skill
|Character level: 8+ needed.
Class: Re.
|Attack Power +60%
55% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Paralyzing Shot Lv.3
|2800 Ru
|Recruit / Skill
|Character level: 12+ needed.
Class: Re.
|Attack Power +60%
60% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Peace of Mind Lv.1
|70 Ru
|Adventurer / Passive
|Character level: 1+ needed.
Class: Ad.
|Resting Mana Recovery +0.3% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.2
|160 Ru
|Adventurer / Passive
|Character level: 3+ needed.
Class: Ad.
|Resting Mana Recovery +0.6% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.3
|410 Ru
|Adventurer / Passive
|Character level: 6+ needed.
Class: Ad.
|Resting Mana Recovery +0.9% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.4
|1100 Ru
|Adventurer / Passive
|Character level: 10+ needed.
Class: Ad.
|Resting Mana Recovery +1.2% per second.
|Hoddmimis Town
|-
|Phantom Strike Lv.1
|50 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Magical Power +20%
|Hoddmimis Town
|-
|Phantom Strike Lv.2
|210 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Magical Power +25%
|Hoddmimis Town
|-
|Phantom Strike Lv.3
|620 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Magical Power +30%
|Hoddmimis Town
|-
|Phantom Strike Lv.4
|1500 Ru
|Adventurer / Skill
|Character level: 10+ needed.
Class: Ad.
|Magical Power +35%
|Hoddmimis Town
|-
|Provoke Lv.1
|2100 Ru
|Knight / Skill
|Character level: 10+ needed.
Class: Kn.
|Provokes the targeted enemy.
Cooldown: 30 seconds.
|Hoddmimis Town
|-
|Provoke Lv.2
|2900 Ru
|Knight / Skill
|Character level: 13+ needed.
Class: Kn.
|Provokes the targeted enemy.
Cooldown: 28 seconds.
|Hoddmimis Town
|-
|Provoke Lv.3
|4500 Ru
|Knight / Skill
|Character level: 17+ needed.
Class: Kn.
|Provokes the targeted enemy.
Cooldown: 26 seconds.
|Hoddmimis Town
|-
|Quick Step Lv.1
|520 Ru
|Assassin / Skill
|Character level: 4+ needed.
Class: As.
|Physical Evasion +10 for 30 seconds.
|Hoddmimis Town
|-
|Quick Step Lv.2
|930 Ru
|Assassin / Skill
|Character level: 7+ needed.
Class: As.
|Physical Evasion +20 for 30 seconds.
|Hoddmimis Town
|-
|Quick Step Lv.3
|1900 Ru
|Assassin / Skill
|Character level: 11+ needed.
Class: As.
|Physical Evasion +30 for 30 seconds.
|Hoddmimis Town
|-
|Quick Strike Lv.1
|15 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Hit Rate +135%
Attack Power +75%
|Lif Island
|-
|Quick Strike Lv.2
|91 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Hit Rate +140%
Attack Power +75%
|Lif Island
|-
|Quick Strike Lv.3
|320 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Hit Rate +145%
Attack Power +75%
|Lif Island
|-
|Rage Flow Lv.1
|720 Ru
|Berserker / Skill
|Character level: 5+ needed.
Class: Be.
|Heal yourself for +30% of you current missing health.
Cooldown: 2 minutes.
|Hoddmimis Town
|-
|Rage Flow Lv.2
|1800 Ru
|Berserker / Skill
|Character level: 8+ needed.
Class: Be.
|Heal yourself for +30% of you current missing health.
Cooldown: 1 minutes 54 seconds.
|Hoddmimis Town
|-
|Reflect Shield Lv.1
|1900 Ru
|Knight / Skill
|Character level: 12+ needed.
Class: Kn.
|Reflects 10% damage taken back to the attacker.
Must have a shield equipped to use skill.
|Hoddmimis Town
|-
|Regen Lv.1
|1300 Ru
|Priest / Skill
|Character level: 5+ needed.
Class: Pr.
|Regenerates +50 Health over 20 seconds.
|Hoddmimis Town
|-
|Regen Lv.2
|1700 Ru
|Priest / Skill
|Character level: 9+ needed.
Class: Pr.
|Regenerates +70 Health over 20 seconds.
|Hoddmimis Town
|-
|Rifle Mastery Lv.1
|100 Ru
|Recruit / Passive
|Character level: 1+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 5m.
|Hoddmimis Town
|-
|Rifle Mastery Lv.2
|450 Ru
|Recruit / Passive
|Character level: 4+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 6m.
|Hoddmimis Town
|-
|Rifle Mastery Lv.3
|1850 Ru
|Recruit / Passive
|Character level: 7+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 7.2m.
|Hoddmimis Town
|-
|Savagery Lv.1
|450 Ru
|Berserker / Passive
|Character level: 1+ needed.
Class: Be.
|Critical Hit Rate +1%
|Hoddmimis Town
|-
|Savagery Lv.2
|970 Ru
|Berserker / Passive
|Character level: 4+ needed.
Class: Be.
|Critical Hit Rate +2%
|Hoddmimis Town
|-
|Savagery Lv.3
|2100 Ru
|Berserker / Passive
|Character level: 8+ needed.
Class: Be.
|Critical Hit Rate +3%
|Hoddmimis Town
|-
|Sense of Magic Lv.1
|520 Ru
|Enchanter / Passive
|Character level: 4+ needed.
Class: En.
|Magic Evasion Rate +10
|Hoddmimis Town
|-
|Sharpened Blades Lv.1
|250 Ru
|Assassin / Passive
|Character level: 1+ needed.
Class: As.
|Critical Attack Rate +2%
|Hoddmimis Town
|-
|Sharpened Blades Lv.2
|350 Ru
|Assassin / Passive
|Character level: 3+ needed.
Class: As.
|Critical Attack Rate +4%
|Hoddmimis Town
|-
|Sharpened Blades Lv.3
|630 Ru
|Assassin / Passive
|Character level: 6+ needed.
Class: As.
|Critical Attack Rate +6%
|Hoddmimis Town
|-
|Shield Mastery Lv.1
|300 Ru
|Knight / Passive
|Character level: 2+ needed.
Class: Kn.
|Block Rate +2
|Hoddmimis Town
|-
|Shield Mastery Lv.2
|470 Ru
|Knight / Passive
|Character level: 2+ needed.
Class: Kn.
|Block Rate +3
|Hoddmimis Town
|-
|Shield Mastery Lv.3
|920 Ru
|Knight / Passive
|Character level: 2+ needed.
Class: Kn.
|Block Rate +4
|Hoddmimis Town
|-
|Shield Strike Lv.1
|500 Ru
|Knight / Skill
|Character level: 3+ needed.
Class: Kn.
|55% chance to STUN the enemy for 3 seconds.
|Hoddmimis Town
|-
|Slap Lv.1
|100 Ru
|Adventurer / Skill
|Character level: 2+ needed.
Class: Ad.
|Attack power +50%
20% chance to STUN the target for 2 seconds.
 
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Slap Lv.2
|1300 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Attack power +50%
25% chance to STUN the target for 2 seconds.
 
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Soul Strike Lv.1
|100 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Magical Power +100%
|Hoddmimis Town
|-
|Soul Strike Lv.2
|330 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Magical Power +110%
|Hoddmimis Town
|-
|Soul Strike Lv.3
|910 Ru
|Adventurer / Skill
|Character level: 11+ needed.
Class: Ad.
|Magical Power +120%
|Hoddmimis Town
|-
|Sprint Lv.1
|700 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Run Speed +30% for 15 seconds.
|Hoddmimis Town
|-
|Steady Hand Lv.1
|250 Ru
|Berserker / Passive
|Character level: 2+ needed.
Class: Be.
|Melee Attack +2
Must be using a Sword.
|Hoddmimis Town
|-
|Steady Hand Lv.2
|540 Ru
|Berserker / Passive
|Character level: 4+ needed.
Class: Be.
|Melee Attack +5
Must be using a Sword.
|Hoddmimis Town
|-
|Steady Hand Lv.3
|1200 Ru
|Berserker / Passive
|Character level: 7+ needed.
Class: Be.
|Melee Attack +9
Must be using a Sword.
|Hoddmimis Town
|-
|Sword Mastery Lv.1
|100 Ru
|Common / Passive
|Character level: 1+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +4
Balance +0.5%
|Lif Island, Hoddmimis Town
|-
|Sword Mastery Lv.2
|450 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +7
Balance +1%
|Hoddmimis Town
|-
|Sword Mastery Lv.3
|1850 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +10
Balance +1.5%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.1
|100 Ru
|Common / Passive
|Character level: 1+ needed.
Class: Any
|Melee Hit Rate +3
Magic Hit Rate +5
 
Balance +0.5%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.2
|450 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Any
|Melee Hit Rate +6
Magic Hit Rate +9
 
Balance +1%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.3
|1850 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Any
|Melee Hit Rate +9
Magic Hit Rate +13
 
Balance +1.5%
|Hoddmimis Town
|-
|Tactical Scratching Lv.1
|500 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Attack Power +150%
+10% per level difference of monster (up to 250%)
|Hoddmimis Town
|-
|Tactical Scratching Lv.2
|790 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Attack Power +150%
+11% per level difference of monster (up to 260%)
|Hoddmimis Town
|-
|Tactical Scratching Lv.3
|1400 Ru
|Adventurer / Skill
|Character level: 8+ needed.
Class: Ad.
|Attack Power +150%
+12% per level difference of monster (up to 270%)
|Hoddmimis Town
|-
|Trick Attack Lv.1
|450 Ru
|Adventurer / Skill
|Character level: 9+ needed.
Class: Ad.
|Hit Rate +135%
Critical Hit Rate +150%
|Hoddmimis Town
|-
|Unchain Lv.1
|750 Ru
|Priest / Skill
|Character level: 7+ needed.
Class: Pr.
|Clears target from most ROOT and SLOW DOWN effects.
|Hoddmimis Town
|-
|Unexpected Hit Lv.1
|500 Ru
|Adventurer / Skill
|Character level: 8+ needed.
Class: Ad.
|Critical Hit Rate +120%
30% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|}
 
= '''Unknown Category Items''' =
These are items where I do not currently know which main category they would fit into. These items will eventually be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Used For
!More Information
|-
|Dried Fish
|140 Ru
|????
|Bought from Meno Buckstone in Hoddmimis Town.
|-
|Laboratory Potion
|1500 Ru
|Stat Reset
|This item will restat your used stat points back to their initial values.
|-
|Small Bruni Crystal
|1000 Ru
|Card Crafting
|Bought from Natali Klaret in Hoddmimis Town. Can be mined in Ymir Cave.
|}

Latest revision as of 17:12, 28 July 2024

icon
Big Healing Potion
Consumable
Weight: 0.320
Max stack: 12
Level 35 required.

Regenerates 480 Health over 30 seconds.
Price: 750 Rupee
Selling price: 187 Rupee

Item, or an Inventory Item is something that the player character can carry in their inventory.

Item Types

Items can have various uses in the game depending on their type: some of them can be equipped, used, bought or sold, traded, stored in the warehouses, etc.

Most common item types are:

  • Equipment: can be equipped by the player character, usually altering its appearance and modifying its combat attributes.
  • Weapons: similar to the equipment, can be equipped by the player character, making it appear as it's wielding the corresponding weapon and affecting the character's combat attributes.
  • Cards: special items that contain enchanted spirits that can be transferred into equipment pieces.
  • Consumables: items that have one-time use, producing certain effects (for example, potions that can heal the player character).
  • Skill Books: allow the player character to learn a new skill or advance the skill to the next level.
  • Maps: can be used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see points of interests or optimal routes within the zone.
  • Materials: items that can be used for crafting or to trade for other items.
  • Dyes: allow the player to change the color of certain equipment pieces.
  • Documents: various books and scrolls that content various kinds of text that can be read by the player.
  • Quest Items: items that you obtain during quests (or for quests), and are specifically only used during a certain quest you currently have.
  • Other Loot: items that don't have any specific use, but can be sold for money to the NPCs or used in quests.

Item Rarity and Quality

Rarity tier table.png

Items can be classified according to different rarity levels, which identifies their value, uniqueness in the world, or how hard is it to obtain certain item.

Usually, rarity of materials is represented as quality and is sometimes included in the item name, while for any other items it's identified as rarity and only represented as the color of the item name.

Item Weight

Stacking Items

Obtaining Items

Items can be obtained by killing monsters, buying items from the vendors or other players via person-to-person trades or mail or auction, crafting, gathering, trading with NPCs, receiving as quest rewards, etc.