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{{Columns}}
<translate>
<!--T:141-->
Various ways of user interaction with the game.
</translate>


===Default control bindings===
<translate>
== Mouse controls == <!--T:142-->
</translate>


====Mouse controls====
<div class="columns-row">
<div class="row">
<div class="columns-col">
<div class="col-md-6">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Action
!<translate><!--T:143--> Action</translate>
!Function
!<translate><!--T:144--> Function</translate>
|-
|-
|Left button click
|<translate><!--T:145--> Left button click</translate>
|Select target
|<translate><!--T:146--> Select target PC/NPC</translate>
|-
|-
|Right button click
|<translate><!--T:147--> Right button click</translate>
|On ground: move to the selected spot
|<translate><!--T:148--> On ground: move to the selected spot<br>On target monster: Start attacking<br>On NPC: Initiate dialog<br>On active structure: Activate</translate>
On target: Attack / Talk / Use
|-
|-
|Middle button click
|<translate><!--T:149--> Middle button click</translate>
|Toggle auto movement
|<translate> <!--T:150--> Toggle auto movement<ref>With auto movement turned on, the character is going to automatically run forward as if you would hold the {{key press|W}} key.</ref></translate>
|}
|}
</div>
</div>
<div class="col-md-6">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Action
!<translate><!--T:151--> Action</translate>
!Function
!<translate><!--T:152--> Function</translate>
|-
|-
|Left button hold
|<translate><!--T:153--> Left button hold</translate>
|Rotate camera
|<translate><!--T:154--> Rotate camera<ref>Moving the mouse up rotates the camera so it faces up; moving left makes the camera turn to the left.</ref></translate>
|-
|-
|Right button hold
|<translate><!--T:155--> Right button hold</translate>
|Rotate character
|<translate> <!--T:156--> Rotate camera and character</translate>
|-
|-
|Scroll up
|<translate> <!--T:157--> Scroll up</translate>
|Zoom camera in
|<translate><!--T:158--> Zoom camera in</translate>
|-
|-
|Scroll down
|<translate><!--T:159--> Scroll down</translate>
|Zoom camera out
|<translate><!--T:160--> Zoom camera out</translate>
|}
|}
</div>
</div>
</div>
</div>
<references />


<translate>
== Movement and camera control == <!--T:161-->
</translate>


====Movement and camera control====
<translate>
<div class="row">
<!--T:162-->
<div class="col-md-6">
In-game camera is locked to the 3rd-person view, always keeping the player character in the center of the screen.
 
<!--T:163-->
You can rotate the camera around the character by holding the left mouse button and moving the mouse (to look up move the mouse up; to look left move the mouse left, etc.) or by holding one of the arrow keys (vertical axis is inverted: to look up hold the {{key press|down}} down arrow; to look left hold the {{key press|left}} left arrow).
 
<!--T:164-->
When holding the right mouse button or the {{key press|Q}} or {{key press|E}} keys instead, your character rotates with the camera, always facing back to the camera and looking into the same direction as the camera.
 
<!--T:165-->
Holding left mouse button while the character is moving doesn't change the direction of the movement. But holding the right mouse button, or one of the arrow keys or {{key press|Q}} and {{key press|E}} changes the direction of the movement.
 
<!--T:166-->
When moving left or right while holding the right mouse button allows you to hold the camera in the same position, while the character moves directly left/right from the camera direction.
 
<!--T:167-->
Moving backwards while holding the right mouse button forces the character to face the direction of the camera while walking backwards (two times slower than normal running speed). This also happens when mowing backwards in combat mode.
 
<!--T:168-->
Camera's vertical axis is locked between -80° and +80° (you can't look directly up and directly down).
 
<!--T:169-->
You can reset camera position by pressing the {{key press|Delete}} key. In this case the camera will be placed directly behind and slightly above the character to provide comfortable view in front of the character.
 
<!--T:170-->
Character movement controlled by {{key press|W}}, {{key press|A}}, {{key press|S}}, {{key press|D}} starts in the direction relative to the camera direction regardless of the character initial rotation. If you let go of the camera controls during movement, the camera will automatically move to eventually position itself behind the character in the horizontal axis (vertical position is not affected by movement). If moving left or right when none of the camera controls are active, the camera will slowly turn into the direction of the movement while the character runs to the left or right of the direction of the camera, making the character run in a circle.
</translate>
 
<div class="columns-row">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:171--> Key</translate>
!Function
!<translate><!--T:172--> Function</translate>
|-
|-
|W, Num8
|{{key press|W}}, {{key press|Num8}}
|Move forward
|<translate><!--T:173--> Move forward </translate>
|-
|-
|A, Num4
|{{key press|A}}, {{key press|Num4}}
|Move left
|<translate><!--T:174--> Move left</translate>
|-
|-
|S, Num2
|{{key press|S}}, {{key press|Num2}}
|Move backwards
|<translate><!--T:175--> Move backwards</translate>
|-
|-
|D, Num6
|{{key press|D}}, {{key press|Num6}}
|Move right
|<translate> <!--T:176--> Move right</translate>
|-
|-
|End
|{{key press|Space}}
|Toggle auto movement
|<translate><!--T:177--> On ground: Jump<br>In water: Dive deeper</translate>
|-
|-
|Space
|{{key press|Shift|Space}}
|Jump
|<translate><!--T:178--> On ground: Jump<br>In water: Ascend</translate>
|}
|}
</div>
</div>
<div class="col-md-6">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:179--> Key</translate>
!Function
!<translate><!--T:180--> Function</translate>
|-
|{{key press|Q}}, {{key press|Num7}}
|<translate><!--T:181--> Turn left</translate>
|-
|{{key press|E}}, {{key press|Num9}}
|<translate><!--T:182--> Turn right</translate>
|-
|-
|Q, Num7
|{{key press|PgUp}}
|Turn left
|<translate><!--T:183--> Zoom camera in</translate>
|-
|-
|E, Num9
|{{key press|PgDn}}
|Turn right
|<translate><!--T:184--> Zoom camera out</translate>
|-
|-
|PageUp
|{{key press|up}}, {{key press|down}}, {{key press|left}}, {{key press|right}}
|Zoom camera in
|<translate><!--T:185--> Rotate camera</translate>
|-
|-
|PageDown
|{{key press|Delete}}
|Zoom camera out
|<translate><!--T:186--> Reset camera position</translate>
|-
|-
|Arrow keys
|{{key press|End}}
|Rotate camera
|<translate><!--T:187--> Toggle auto movement</translate>
|-
|-
|Insert, Home
|{{key press|Insert}}, {{key press|Home}}
|Sit
|<translate><!--T:188--> Sit</translate>
|}
|}
</div>
</div>
</div>
</div>


====Target selection====
<translate>
<div class="row">
== Target selection == <!--T:189-->
<div class="col-md-6">
 
<!--T:190-->
You can select any player character (PC) (including yourself) or a non-player character (NPC) (including monsters) within a 80m range as your current target. When that happens, a small window on the upper portion of the screen appears with basic information about your target (name, level, health percentage bar, list of target's auras).
 
<!--T:191-->
All targeted skills and emotions will be directed towards that target. When using a targeted skill that can only be cast on yourself or on an ally while targeting an enemy, the skill will get applied to yourself.
 
<!--T:192-->
Structures cannot be targeted, they can only be activated by right-clicking them.
</translate>
 
<div class="columns-row">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:193--> Key</translate>
!Function
!<translate><!--T:194--> Function</translate>
|-
|-
|F1
|{{key press|F1}}
|Select yourself
|<translate><!--T:195--> Select yourself</translate>
|-
|-
|F2
|{{key press|F2}}
|Select 1st party member
|<translate><!--T:196--> Select 1st party member</translate>
|-
|-
|F3
|{{key press|F3}}
|Select 2nd party member
|<translate><!--T:197--> Select 2nd party member</translate>
|-
|-
|F4
|{{key press|F4}}
|Select 3rd party member
|<translate><!--T:198--> Select 3rd party member</translate>
|-
|-
|F5
|{{key press|F5}}
|Select 4th party member
|<translate><!--T:199--> Select 4th party member</translate>
|-
|F7
|Select the nearest player
|-
|F8
|Select the nearest NPC
|}
|}
</div>
</div>
<div class="col-md-6">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:200--> Key</translate>
!Function
!<translate><!--T:201--> Function</translate>
|-
|-
|Tab
|{{key press|Tab}}
|Select next NPC
|<translate><!--T:202--> Select next NPC</translate>
|-
|-
|Shift+Tab
|{{key press|Shift|Tab}}
|Select previous NPC
|<translate><!--T:203--> Select previous NPC</translate>
|-
|-
|Num0
|{{key press|F7}}
|Select the nearest NPC/PC
|<translate><!--T:204--> Select the nearest player</translate>
|-
|-
|Num.
|{{key press|F8}}
|Select the farthest NPC/PC
|<translate><!--T:205--> Select the nearest NPC</translate>
|-
|{{key press|Num0}}
|<translate><!--T:206--> Select the nearest NPC/PC</translate>
|-
|{{key press|Num.}}
|<translate><!--T:207--> Select the farthest NPC/PC</translate>
|}
|}
</div>
</div>
</div>
</div>


====Combat====
<translate>
<div class="row">
== Combat == <!--T:208-->
<div class="col-md-6">
 
<!--T:209-->
Right-clicking an enemy or pressing {{key press|F}} when an enemy is selected as the target initiates the combat: character enters the combat mode, unsheathing its weapon, starts running towards the target until it gets into the attack range, and starts hitting the enemy with the normal attack. Once the character gets in the attack range, it stops automatically following the target, you have to either manually follow the target when it moves away, or initiate the attack again.
 
<!--T:210-->
Your character has to be facing the target in order to attack or use a skill or the target and the target should be in direct line of sight for the character.
 
<!--T:211-->
You can activate different skills by either double-clicking them in the skill window, or by activating them from a shortcut slot using the corresponding key (see below).
 
<!--T:212-->
The character will automatically exit the combat mode when the battle is finished. You can also manually switch to the combat mode by pressing {{key press|Z}}.
 
<!--T:213-->
You cannot change character's equipment during combat, but you can switch between two pre-set combinations of weapon and shield by pressing {{key press|G}}.
 
<!--T:214-->
Stance mode can be activated once the corresponding skill is learned (for example, [[Special:MyLanguage/Knight|Knight]]'s [[Special:MyLanguage/Defensive Stance|Defensive Stance]]). Entering the stance mode can make different skills available or apply some effects to the character for the duration of the stance until it's activated.
 
<!--T:215-->
Any movement during skill casting interrupts the casting. Also, you can interrupt it manually and stop auto-attacking by pressing {{key press|X}}.
</translate>
 
<div class="columns-row">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:216--> Key</translate>
!Function
!<translate><!--T:217--> Function</translate>
|-
|-
|~, Num-
|{{key press|~}}, {{key press|Num-}}
|Toggle the stance skill
|<translate><!--T:218--> Toggle the stance skill</translate>
|-
|-
|Z
|{{key press|Z}}
|Toggle combat mode
|<translate><!--T:219--> Toggle combat mode</translate>
|-
|-
|G, Num1
|{{key press|G}}, {{key press|Num1}}
|Switch between weapon sets
|<translate><!--T:220--> Switch between weapon sets</translate>
|}
|}
</div>
</div>
<div class="col-md-6">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:221--> Key</translate>
!Function
!<translate><!--T:222--> Function</translate>
|-
|-
|F, Num5
|{{key press|F}}, {{key press|Num5}}
|When a monster selected: start attacking
|<translate><!--T:223--> When an enemy selected: start attacking<br>When an NPC selected: initiate dialog</translate>
When an NPC selected: initiate dialog
|-
|-
|X
|{{key press|X}}
|Stop attacking/casting
|<translate><!--T:224--> Stop attacking/casting</translate>
|}
|}
</div>
</div>
</div>
</div>


====Shortcut slots====
<translate>
<div class="row">
== Shortcut slots == <!--T:225-->
<div class="col-md-6">
 
<!--T:226-->
You can assign any skill, emotion, or usable item to one of the shortcut slots available at the bottom of the screen. You can easily activate that slot by pressing a key assigned to the slot (by default, the row of keys from {{key press|1}} to {{key press|equals}}).
 
<!--T:227-->
There are 10 pages of 12 slots each available. You can switch between the pages with the {{key press|[}} and {{key press|]}} keys, and activate the slots from previous/next page by holding {{key press|Ctrl}} or {{key press|Alt}} together with the slot's key. You can also instantly switch to a specific page by either selecting the page number in the UI, or by pressing {{key press|Ctrl|Alt}}+page number.
 
<!--T:228-->
To assign a skill/emotion/item to a shortcut slot, simply drag it into the desired slot.
 
<!--T:229-->
The stance skill shortcut is populated automatically depending on the availability of the skill and cannot be changed.
 
<!--T:230-->
When activating a stance skill, a different shortcuts page gets activated (by default, it's page #4). You can change the page number, associated with the stance, by changing to the desired page before deactivating the stance.
</translate>
 
<div class="columns-row">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:231--> Key</translate>
!Function
!<translate><!--T:232--> Function</translate>
|-
|-
|1, 2, ..., 0, -, =
|{{key press|1}}, {{key press|2}}, ..., {{key press|0}}, {{key press|-}}, {{key press|equals}}
|Use shortcut 1~12
|<translate><!--T:233--> Use shortcut 1~12</translate>
|-
|-
|Ctrl + 1, 2, ..., 0, -, =
|{{key press|Ctrl}} + {{key press|1}}, {{key press|2}}, ..., {{key press|0}}, {{key press|-}}, {{key press|equals}}
|Use shortcut 1~12 of the previous shortcut page
|<translate><!--T:234--> Use shortcut 1~12 of the previous shortcut page</translate>
|-
|-
|Alt + 1, 2, ..., 0, -, =
|{{key press|Alt}} + {{key press|1}}, {{key press|2}}, ..., {{key press|0}}, {{key press|-}}, {{key press|equals}}
|Use shortcut 1~12 of the next shortcut page
|<translate><!--T:235--> Use shortcut 1~12 of the next shortcut page</translate>
|}
|}
</div>
</div>
<div class="col-md-6">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:236--> Key</translate>
!Function
!<translate><!--T:237--> Function</translate>
|-
|-
|]
|{{key press|]}}
|Switch to the next shortcut page
|<translate><!--T:238--> Switch to the next shortcut page</translate>
|-
|-
|[
|{{key press|[}}
|Switch to the previous shortcut page
|<translate><!--T:239--> Switch to the previous shortcut page</translate>
|-
|-
|Ctrl + Alt + 1, 2, ..., 0
|{{key press|Ctrl|Alt}} + {{key press|1}}, {{key press|2}}, ..., {{key press|0}}
|Switch to shortcut page 1~10
|<translate><!--T:240--> Switch to shortcut page 1~10</translate>
|}
|}
</div>
</div>
</div>
</div>


====UI interaction shortcuts====
<translate>
<div class="row">
== UI interaction == <!--T:241-->
<div class="col-md-6">
 
<!--T:242-->
Generally, you can navigate within a window controls by pressing {{key press|Tab}} (next control) and {{key press|Shift|Tab}} (previous control) or the arrow keys, and activate currently focused control by pressing {{key press|Enter}}. Unfortunately, this doesn't work for a lot of windows and the only option in that case is to navigate with the mouse.
</translate>
 
<div class="columns-row">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:243--> Key</translate>
!Function
!<translate><!--T:244--> Function</translate>
|-
|{{key press|T}}
|<translate><!--T:245--> Open character status window</translate>
|-
|{{key press|I}}
|<translate><!--T:246--> Open inventory window</translate>
|-
|{{key press|U}}
|<translate><!--T:247--> Open equipment window (weapons tab)</translate>
|-
|-
|T
|{{key press|Y}}
|Open character status window
|<translate><!--T:248--> Open equipment window (armor tab)</translate>
|-
|-
|I
|{{key press|K}}
|Open inventory window
|<translate><!--T:249--> Open combat skills window</translate>
|-
|-
|K
|{{key press|L}}
|Open combat skills window
|<translate><!--T:250--> Open transferred skills window</translate>
|-
|-
|L
|{{key press|O}}
|Open transferred skills window
|<translate><!--T:251--> Open emotions list window</translate>
|-
|-
|O
|{{key press|N}}
|Open emotions list window
|<translate><!--T:252--> Open quest window</translate>
|-
|-
|N
|{{key press|Ctrl|N}}
|Open quest window
|<translate><!--T:253--> Quest widget: next page</translate>
|-
|-
|M
|{{key press|M}}
|Open world map
|<translate><!--T:254--> Open world map</translate>
|}
|}
</div>
</div>
<div class="col-md-6">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:255--> Key</translate>
!Function
!<translate><!--T:256--> Function</translate>
|-
|P
|Open community window
|-
|-
|U
|{{key press|P}}
|Open equipment window (weapons tab)
|<translate><!--T:257--> Open community window</translate>
|-
|-
|Y
|{{key press|H}}
|Open equipment window (armor tab)
|<translate><!--T:258--> Open history book window</translate>
|-
|-
|H
|{{key press|Num+}}
|Open history book window
|<translate><!--T:259--> Open chat history window</translate>
|-
|-
|Num+
|{{key press|Ctrl|Num+}}
|Open chat history window
|<translate><!--T:260--> Open chat settings window</translate>
|-
|-
|Esc
|{{key press|Esc}}
|Exit / Close window
|<translate><!--T:261--> Close active window or open the main menu (with the settings and the exit game button) when there is no active window.</translate>
|-
|-
|Backspace
|{{key press|Backspace}}
|Show/hide top info panel
|<translate><!--T:262--> Show/hide top info panel</translate>
|-
|-
|Alt+Delete
|{{key press|Pause}}, {{key press|Alt|Delete}}
|Show/hide entire UI
|<translate><!--T:263--> Show/hide entire UI</translate>
|}
|}
</div>
</div>
</div>
</div>


====System====
<translate>
<div class="row">
== System == <!--T:264-->
<div class="col-md-6">
</translate>
<div class="columns-row">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:265--> Key</translate>
!Function
!<translate><!--T:266--> Function</translate>
|-
|-
|ScrollLock
|{{key press|Enter}}
|Show/hide other players
|<translate><!--T:267--> Start typing in the chat</translate>
|-
|-
|C, Num3
|{{key press|/}}
|Pick up items
|<translate><!--T:268--> Start entering a slash-command</translate>
|-
|-
|Shift+C
|{{key press|R}}
|Pick up all items
|<translate><!--T:269--> Reply to the last received whisper</translate>
|-
|{{key press|PrtSc}}
|<translate><!--T:270--> Take a screenshot</translate>
|}
|}
</div>
</div>
<div class="col-md-6">
<div class="columns-col">
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+
|+
!Key
!<translate><!--T:271--> Key</translate>
!Function
!<translate><!--T:272--> Function</translate>
|-
|-
|Enter
|{{key press|ScrollLock}}
|Start typing in chat
|<translate><!--T:273--> Show/hide other players</translate>
|-
|-
|R
|{{key press|C}}, {{key press|Num3}}
|Reply to the last received whisper
|<translate><!--T:274--> Open the looting window for the nearest corpse</translate>
|-
|-
|PrintScreen
|{{key press|Shift|C}}
|Take a screenshot
|<translate><!--T:275--> Loot all items from the nearest corpse</translate>
|-
|-
|Shift+Ctrl+I
|{{key press|Shift|Ctrl|I}}
|Interrupt screen reader
|<translate><!--T:276--> Interrupt screen reader</translate>
|-
|{{key press|Shift|Ctrl|S}}
|<translate><!--T:277--> Toggle screen reader sonar</translate>
|}
|}
</div>
</div>
</div>
</div>
<translate>
== Customizing the keyboard mapping == <!--T:278-->
</translate>
<translate>
<!--T:279-->
[[File:Controls Window.png|thumb]]
Default keyboard bindings can be changed from the Main Menu → Controls window.
</translate>
<translate>
<!--T:280-->
You can assign up to two keys per each function and use any one of them to activate the function. You can also use the modifier keys ({{key press|Ctrl}}, {{key press|Alt}}, {{key press|Shift}}) in addition to the main key as a keyboard shortcut key.
</translate>

Latest revision as of 14:41, 8 July 2024

Various ways of user interaction with the game.

Mouse controls

Action Function
Left button click Select target PC/NPC
Right button click On ground: move to the selected spot
On target monster: Start attacking
On NPC: Initiate dialog
On active structure: Activate
Middle button click Toggle auto movement[1]
Action Function
Left button hold Rotate camera[2]
Right button hold Rotate camera and character
Scroll up Zoom camera in
Scroll down Zoom camera out
  1. With auto movement turned on, the character is going to automatically run forward as if you would hold the W key.
  2. Moving the mouse up rotates the camera so it faces up; moving left makes the camera turn to the left.

Movement and camera control

In-game camera is locked to the 3rd-person view, always keeping the player character in the center of the screen.

You can rotate the camera around the character by holding the left mouse button and moving the mouse (to look up move the mouse up; to look left move the mouse left, etc.) or by holding one of the arrow keys (vertical axis is inverted: to look up hold the down arrow; to look left hold the left arrow).

When holding the right mouse button or the Q or E keys instead, your character rotates with the camera, always facing back to the camera and looking into the same direction as the camera.

Holding left mouse button while the character is moving doesn't change the direction of the movement. But holding the right mouse button, or one of the arrow keys or Q and E changes the direction of the movement.

When moving left or right while holding the right mouse button allows you to hold the camera in the same position, while the character moves directly left/right from the camera direction.

Moving backwards while holding the right mouse button forces the character to face the direction of the camera while walking backwards (two times slower than normal running speed). This also happens when mowing backwards in combat mode.

Camera's vertical axis is locked between -80° and +80° (you can't look directly up and directly down).

You can reset camera position by pressing the Delete key. In this case the camera will be placed directly behind and slightly above the character to provide comfortable view in front of the character.

Character movement controlled by W, A, S, D starts in the direction relative to the camera direction regardless of the character initial rotation. If you let go of the camera controls during movement, the camera will automatically move to eventually position itself behind the character in the horizontal axis (vertical position is not affected by movement). If moving left or right when none of the camera controls are active, the camera will slowly turn into the direction of the movement while the character runs to the left or right of the direction of the camera, making the character run in a circle.

Key Function
W, Num8 Move forward
A, Num4 Move left
S, Num2 Move backwards
D, Num6 Move right
Space On ground: Jump
In water: Dive deeper
⇧ Shift+Space On ground: Jump
In water: Ascend
Key Function
Q, Num7 Turn left
E, Num9 Turn right
PgUp Zoom camera in
PgDn Zoom camera out
, , , Rotate camera
Delete Reset camera position
End Toggle auto movement
Insert, Home Sit

Target selection

You can select any player character (PC) (including yourself) or a non-player character (NPC) (including monsters) within a 80m range as your current target. When that happens, a small window on the upper portion of the screen appears with basic information about your target (name, level, health percentage bar, list of target's auras).

All targeted skills and emotions will be directed towards that target. When using a targeted skill that can only be cast on yourself or on an ally while targeting an enemy, the skill will get applied to yourself.

Structures cannot be targeted, they can only be activated by right-clicking them.

Key Function
F1 Select yourself
F2 Select 1st party member
F3 Select 2nd party member
F4 Select 3rd party member
F5 Select 4th party member
Key Function
Tab ↹ Select next NPC
⇧ Shift+Tab ↹ Select previous NPC
F7 Select the nearest player
F8 Select the nearest NPC
Num0 Select the nearest NPC/PC
Num. Select the farthest NPC/PC

Combat

Right-clicking an enemy or pressing F when an enemy is selected as the target initiates the combat: character enters the combat mode, unsheathing its weapon, starts running towards the target until it gets into the attack range, and starts hitting the enemy with the normal attack. Once the character gets in the attack range, it stops automatically following the target, you have to either manually follow the target when it moves away, or initiate the attack again.

Your character has to be facing the target in order to attack or use a skill or the target and the target should be in direct line of sight for the character.

You can activate different skills by either double-clicking them in the skill window, or by activating them from a shortcut slot using the corresponding key (see below).

The character will automatically exit the combat mode when the battle is finished. You can also manually switch to the combat mode by pressing Z.

You cannot change character's equipment during combat, but you can switch between two pre-set combinations of weapon and shield by pressing G.

Stance mode can be activated once the corresponding skill is learned (for example, Knight's Defensive Stance). Entering the stance mode can make different skills available or apply some effects to the character for the duration of the stance until it's activated.

Any movement during skill casting interrupts the casting. Also, you can interrupt it manually and stop auto-attacking by pressing X.

Key Function
~, Num- Toggle the stance skill
Z Toggle combat mode
G, Num1 Switch between weapon sets
Key Function
F, Num5 When an enemy selected: start attacking
When an NPC selected: initiate dialog
X Stop attacking/casting

Shortcut slots

You can assign any skill, emotion, or usable item to one of the shortcut slots available at the bottom of the screen. You can easily activate that slot by pressing a key assigned to the slot (by default, the row of keys from 1 to =).

There are 10 pages of 12 slots each available. You can switch between the pages with the [ and ] keys, and activate the slots from previous/next page by holding Ctrl or Alt together with the slot's key. You can also instantly switch to a specific page by either selecting the page number in the UI, or by pressing Ctrl+Alt+page number.

To assign a skill/emotion/item to a shortcut slot, simply drag it into the desired slot.

The stance skill shortcut is populated automatically depending on the availability of the skill and cannot be changed.

When activating a stance skill, a different shortcuts page gets activated (by default, it's page #4). You can change the page number, associated with the stance, by changing to the desired page before deactivating the stance.

Key Function
1, 2, ..., 0, -, = Use shortcut 1~12
Ctrl + 1, 2, ..., 0, -, = Use shortcut 1~12 of the previous shortcut page
Alt + 1, 2, ..., 0, -, = Use shortcut 1~12 of the next shortcut page
Key Function
] Switch to the next shortcut page
[ Switch to the previous shortcut page
Ctrl+Alt + 1, 2, ..., 0 Switch to shortcut page 1~10

UI interaction

Generally, you can navigate within a window controls by pressing Tab ↹ (next control) and ⇧ Shift+Tab ↹ (previous control) or the arrow keys, and activate currently focused control by pressing ↵ Enter. Unfortunately, this doesn't work for a lot of windows and the only option in that case is to navigate with the mouse.

Key Function
T Open character status window
I Open inventory window
U Open equipment window (weapons tab)
Y Open equipment window (armor tab)
K Open combat skills window
L Open transferred skills window
O Open emotions list window
N Open quest window
Ctrl+N Quest widget: next page
M Open world map
Key Function
P Open community window
H Open history book window
Num+ Open chat history window
Ctrl+Num+ Open chat settings window
Esc Close active window or open the main menu (with the settings and the exit game button) when there is no active window.
← Backspace Show/hide top info panel
Pause, Alt+Delete Show/hide entire UI

System

Key Function
↵ Enter Start typing in the chat
/ Start entering a slash-command
R Reply to the last received whisper
PrtSc Take a screenshot
Key Function
ScrollLock Show/hide other players
C, Num3 Open the looting window for the nearest corpse
⇧ Shift+C Loot all items from the nearest corpse
⇧ Shift+Ctrl+I Interrupt screen reader
⇧ Shift+Ctrl+S Toggle screen reader sonar

Customizing the keyboard mapping

Controls Window.png

Default keyboard bindings can be changed from the Main Menu → Controls window.

You can assign up to two keys per each function and use any one of them to activate the function. You can also use the modifier keys (Ctrl, Alt, ⇧ Shift) in addition to the main key as a keyboard shortcut key.