Combat Mechanics: Difference between revisions

From Ymirheim Wiki
m (Added link for portuguese)
(Marked this version for translation)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<translate>
<!--T:1-->
This page describes various combat mechanics and their calculation.
This page describes various combat mechanics and their calculation.






== The Hit Chance Formula ==
== The Hit Chance Formula == <!--T:2-->
 
<!--T:3-->
The hit chance formula is <code>85% + (AttackerAccuracy - TargetEvasion)</code>
The hit chance formula is <code>85% + (AttackerAccuracy - TargetEvasion)</code>
Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).
Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).


== The Cast Time Formula ==
== The Cast Time Formula == <!--T:4-->
 
<!--T:5-->
The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))
The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))
 
</translate>
[[pt:Mecânica de Combate]]

Latest revision as of 08:48, 10 July 2024

This page describes various combat mechanics and their calculation.


The Hit Chance Formula

The hit chance formula is 85% + (AttackerAccuracy - TargetEvasion) Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).

The Cast Time Formula

The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))