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'''Attributes''' are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against [[Monster|<u>monsters</u>]] and other [[PvP|players]].
<translate>
<!--T:1-->
{{AddToGlossary|Attribute}}


Attributes can be increased by increasing character's [[Stats|<u>stats</u>]], by wearing [[Equipment|<u>equipment</u>]] pieces that increase the character's stats, and by being affected by certain [[Auras|<u>auras</u>]].
<!--T:2-->
'''Attributes''' are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against [[Special:MyLanguage/Monster|monsters]] and other [[Special:MyLanguage/PvP|players]].


<!--T:3-->
Attributes can be increased by increasing character's [[Special:MyLanguage/Stats|stats]], by wearing [[Special:MyLanguage/Equipment|equipment]] pieces that increase the character's stats, and by being affected by certain [[Special:MyLanguage/Auras|auras]].
<!--T:4-->
To be able to see a full complete list of the character's attributes, type '''/attributes''' in an in-game chat.
To be able to see a full complete list of the character's attributes, type '''/attributes''' in an in-game chat.


== ('''STR''')Strength-related Attributes ==


* '''Melee Attack:''' A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|<u>Quick Strike</u>]] is a melee attack skill.
== Stats == <!--T:5-->
* '''Ranged Attack:''' A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|<u>Paralyzing Shot</u>]] is a ranged attack skill.
 
<!--T:6-->
{{MainArticle|Special:MyLanguage/Stats|Stats}}
 
<!--T:7-->
Stats are main character attributes that can be increased by spending status points obtained by leveling up. They are not being used in combat directly but instead they affect many other attributes. See the main article for more information.
 
== Resource Pools == <!--T:8-->
 
=== Health === <!--T:9-->
 
<!--T:10-->
{{AddToGlossary|Health}}
 
<!--T:11-->
A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.
 
=== Mana === <!--T:12-->
 
<!--T:13-->
{{AddToGlossary|Mana}}
 
<!--T:14-->
A value that represents an amount of a certain resource which is needed to use [[Special:MyLanguage/Skill|skills]]. The higher the mana attribute, the more skills that character can use/cast.
 
=== Rage === <!--T:15-->
 
<!--T:16-->
{{AddToGlossary|Rage}}
 
=== Oxygen === <!--T:17-->
 
<!--T:18-->
{{AddToGlossary|Oxygen}}
 
=== Health Recovery Rate === <!--T:19-->
 
<!--T:20-->
A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.
 
=== Mana Recovery Rate === <!--T:21-->
 
<!--T:22-->
A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.
 
=== Item Health Recovery Rate === <!--T:23-->
 
=== Item Mana Recovery Rate === <!--T:24-->
 
=== Combat Health Recovery Factor === <!--T:25-->
 
 
 
== Attack == <!--T:26-->
 
=== Melee Attack === <!--T:27-->
 
<!--T:28-->
A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Special:MyLanguage/Quick Strike|Quick Strike]] is a melee attack skill.
 
=== Weapon Melee Attack === <!--T:29-->
 
=== Melee Balance === <!--T:30-->
 
<!--T:31-->
A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.
 
=== Ranged Attack === <!--T:32-->
 
<!--T:33-->
A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Special:MyLanguage/Paralyzing Shot|Paralyzing Shot]] is a ranged attack skill.
 
=== Weapon Ranged Attack === <!--T:34-->
 
=== Ranged Balance === <!--T:35-->
 
<!--T:36-->
A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.
 
=== Magical Power === <!--T:37-->
 
<!--T:38-->
A value that represents how powerful magical spells are. Affects magical skills damage, healing values, etc. The higher the magical power attribute, the more powerful magical attacks. For example, a [[Special:MyLanguage/Fireball|Fireball]] is a magical skill.
 
=== Weapon Magical Power === <!--T:39-->


== ('''INT''')Intelligence-related Attributes ==
=== Magic Balance === <!--T:40-->
* '''Magic Attack:''' A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.
* '''Mana:''' A value that represents an amount of a certain resource which is needed to use <u>[[Skill|skills]]</u>. The higher the mana attribute, the more skills that character can use/cast.
* '''Mana Recovery:''' A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.
* '''Magic Defense:''' A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.


== ('''CON''')Concentration-related Attributes ==
<!--T:41-->
* '''Melee Balance:''' A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.
A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.
* '''Ranged Balance:''' A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.
* '''Magic Balance:''' A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.
* '''Melee Attack:''' A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.
* '''Ranged Attack:''' A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.
* '''Magic Attack:''' A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.
* '''Melee Hit Rate:''' A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.
* '''Ranged Hit Rate:''' A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.
* '''Magic Hit Rate:''' A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.


== ('''DEX''')Dexterity-related Attributes ==
* '''Magic Defense:''' A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.
* '''Melee Evasion Rate:''' A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.
* '''Ranged Evasion Rate:''' A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.
* '''Magic Evasion Rate:''' A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.
* '''Attack Speed:''' A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.
* '''Cooldown Speed''': A value that represents a decrease of the <u>[[Cooldown|cooldown (CD)]]</u>. The higher the cooldown speed attribute, the faster the skills go off CD.
* '''Casting Speed:''' A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.


== ('''VIT''')Vitality-related Attributes ==
* '''Health:''' A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.
* '''Health Recovery:''' A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.
* '''Defense:''' A value that represents how much [[physical damage]] the character can negate. The higher the defense attribute, the less physical damage that character receives.


== (LUK)Luck-related Attributes ==
== Defense and Block == <!--T:42-->
Luck directly affects:


* '''Melee Critical Hit Rate:''' A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.
=== Melee Defense === <!--T:43-->
* '''Ranged Critical Hit Rate:''' A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.
 
* '''Magic Critical Hit Rate:''' A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.
<!--T:44-->
==Additional Attribute Info ==
A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.
 
=== Melee Block Chance === <!--T:45-->
 
=== Melee Defense Penetration === <!--T:46-->
 
=== Ranged Defense === <!--T:47-->
 
<!--T:48-->
A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.
 
=== Ranged Block Chance === <!--T:49-->
 
=== Ranged Defense Penetration === <!--T:50-->
 
=== Magic Resistance === <!--T:51-->
 
<!--T:52-->
A value that represents how much magical damage the character can negate. The higher the magic resistance attribute, the less magical damage that character receives.
 
=== Magic Block Chance === <!--T:53-->
 
=== Magic Penetration === <!--T:54-->
 
 
 
== Accuracy and Evasion == <!--T:55-->
 
=== Melee Accuracy === <!--T:56-->
 
<!--T:57-->
A value that represents how often the character hits with melee attacks. The higher the melee accuracy attribute, the more often the character hits with melee attacks.
* Melee accuracy per character level: 0.5
 
=== Melee Evasion === <!--T:58-->
 
<!--T:59-->
A value that represents how often the character evades melee attacks. The higher the melee evasion attribute, the more often the character evades melee attacks.
* Melee Evasion per character level: 0.5
 
=== Ranged Accuracy === <!--T:60-->
 
<!--T:61-->
A value that represents how often the character hits with ranged attacks. The higher the ranged accuracy attribute, the more often the character hits with ranged attacks.
* Ranged accuracy per character level: 0.5
 
=== Ranged Evasion === <!--T:62-->
 
<!--T:63-->
A value that represents how often the character evades ranged attacks. The higher the ranged evasion attribute, the more often the character evades ranged attacks.
* Ranged Evasion per character level: 0.5
 
=== Magic Accuracy === <!--T:64-->
 
<!--T:65-->
A value that represents how often the character hits with magic attacks. The higher the magic accuracy attribute, the more often the character hits with magical attacks.
* Magic accuracy per character level: 0.5
 
=== Magic Evasion === <!--T:66-->
 
<!--T:67-->
A value that represents how often the character evades magical attacks. The higher the magical evasion attribute, the more often the character evades magical attacks.
* Magic Evasion per character level: 0.5
 
=== Lucky Dodge Chance === <!--T:68-->
 
 
== Critical Attack == <!--T:69-->
 
=== Melee Critical Hit Chance === <!--T:70-->
 
<!--T:71-->
A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.
*Base critical hit chance is 1%.
*Base critical hit chance is 1%.
*Base critical hit damage is 1.4x, but it can be increased via certain [[Card|cards]]/[[equipment]]/[[Enchantment Stone|enchantsments]]/etc.
 
*Balance : Affects the difference between character's Minimal Attack and Maximal Attack. Basically increases amount of hits which will deal damage closer to the maximal attack value rather than minimal.
=== Melee Critical Attack === <!--T:72-->
 
<!--T:73-->
*Base critical hit attack is 140%, but it can be increased via certain [[Special:MyLanguage/Card|cards]]/[[Special:MyLanguage/Equipment|equipment]]/[[Special:MyLanguage/Enchantment Stone|enchantsments]]/etc.
 
=== Melee Critical Hit Evasion === <!--T:74-->
 
=== Ranged Critical Hit Chance === <!--T:75-->
 
<!--T:76-->
A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.
*Base critical hit chance is 1%.
 
=== Ranged Critical Attack === <!--T:77-->
 
<!--T:78-->
*Base critical hit attack is 140%, but it can be increased via certain [[Special:MyLanguage/Card|cards]]/[[Special:MyLanguage/Equipment|equipment]]/[[Special:MyLanguage/Enchantment Stone|enchantsments]]/etc.
 
=== Ranged Critical Hit Evasion === <!--T:79-->
 
=== Magic Critical Hit Chance === <!--T:80-->
 
<!--T:81-->
A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.
*Base critical hit chance is 1%.
 
=== Magic Critical Power === <!--T:82-->
 
<!--T:83-->
*Base critical hit attack is 140%, but it can be increased via certain [[Special:MyLanguage/Card|cards]]/[[Special:MyLanguage/Equipment|equipment]]/[[Special:MyLanguage/Enchantment Stone|enchantsments]]/etc.
 
=== Magic Critical Hit Evasion === <!--T:84-->
 
 
== Speed == <!--T:85-->
 
=== Attack Speed === <!--T:86-->
 
<!--T:87-->
A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.
 
=== Casting Speed === <!--T:88-->
 
<!--T:89-->
A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.
 
=== Cooldown Speed === <!--T:90-->
 
<!--T:91-->
A value that represents a decrease of the [[Special:MyLanguage/Cooldown|cooldown (CD)]]. The higher the cooldown speed attribute, the faster the skills go off CD.
 
 
 
== Harvesting == <!--T:92-->
 
=== Resource Collection Speed === <!--T:93-->
 
=== Resource Discovery Chance === <!--T:94-->
 
== Elemental Resistances == <!--T:95-->
 
=== Light Element Resistance === <!--T:96-->
 
=== Dark Element Resistance === <!--T:97-->
 
=== Fire Element Resistance === <!--T:98-->
 
=== Water Element Resistance === <!--T:99-->
 
=== Earth Element Resistance === <!--T:100-->
 
=== Wind Element Resistance === <!--T:101-->
 
=== Soul Element Resistance === <!--T:102-->
 
=== Ghost Element Resistance === <!--T:103-->
 
 
== Aura Resistances == <!--T:104-->
 
=== Poison Resistance === <!--T:105-->
 
=== Poison Duration === <!--T:106-->
 
=== Root Resistance === <!--T:107-->
 
=== Root Duration === <!--T:108-->
 
=== Slow Resistance === <!--T:109-->
 
=== Slow Duration === <!--T:110-->
 
=== Sleep Resistance === <!--T:111-->
 
=== Sleep Duration === <!--T:112-->
 
=== Stun Resistance === <!--T:113-->
 
=== Stun Duration === <!--T:114-->
 
=== Silence Resistance === <!--T:115-->
 
=== Silence Duration === <!--T:116-->
 
=== Blind Resistance === <!--T:117-->
 
=== Blind Duration === <!--T:118-->
 
=== Bleeding Resistance === <!--T:119-->
 
=== Bleeding Duration === <!--T:120-->
 
=== Burning Resistance === <!--T:121-->
 
=== Burning Duration === <!--T:122-->
 
=== Healing Resistance === <!--T:123-->
 
=== Healing Duration === <!--T:124-->
 
=== Cloaking Resistance === <!--T:125-->
 
=== Cloaking Duration === <!--T:126-->
 
=== Freeze Resistance === <!--T:127-->
 
=== Freeze Duration === <!--T:128-->
 
 
== Target Size Modifiers == <!--T:129-->
 
=== Small Size Attack === <!--T:130-->
 
=== Small Size Defense === <!--T:131-->
 
=== Medium Size Attack === <!--T:132-->
 
=== Medium Size Defense === <!--T:133-->
 
=== Large Size Attack === <!--T:134-->
 
=== Large Size Defense === <!--T:135-->
 
 
== Target type modifiers == <!--T:136-->
 
=== Brute Attack === <!--T:137-->
 
=== Brute Defense === <!--T:138-->
 
=== Plant Attack === <!--T:139-->
 
=== Plant Defense === <!--T:140-->
 
=== Insect Attack === <!--T:141-->
 
=== Insect Defense === <!--T:142-->
 
=== Fish Attack === <!--T:143-->
 
=== Fish Defense === <!--T:144-->
 
=== Humanoid Attack === <!--T:145-->
 
=== Humanoid Defense === <!--T:146-->
 
=== Dragon Attack === <!--T:147-->
 
=== Dragon Defense === <!--T:148-->
 
=== Construct Attack === <!--T:149-->
 
=== Construct Defense === <!--T:150-->
 
=== Formless Attack === <!--T:151-->
 
=== Formless Defense === <!--T:152-->
 
 
== Restrictions == <!--T:153-->
 
=== Disable Actions === <!--T:154-->
 
=== Disable Skill Casting === <!--T:155-->
 
=== Disable Skill Use === <!--T:156-->
 
=== Disable Movement === <!--T:157-->
 
=== Disable Health Recovery === <!--T:158-->
 
=== Disable Mana Recovery === <!--T:159-->
 
 
== Misc == <!--T:160-->
 
=== Running Speed === <!--T:161-->
 
=== Death Immunity === <!--T:162-->
 
=== Cloaking Level === <!--T:163-->
 
=== Detection Level === <!--T:164-->
 
=== Aggro Ignore Level === <!--T:165-->
 
=== Weight Capacity === <!--T:166-->
 
</translate>

Latest revision as of 08:39, 10 July 2024

Attributes are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against monsters and other players.

Attributes can be increased by increasing character's stats, by wearing equipment pieces that increase the character's stats, and by being affected by certain auras.

To be able to see a full complete list of the character's attributes, type /attributes in an in-game chat.


Stats

Main article: Stats

Stats are main character attributes that can be increased by spending status points obtained by leveling up. They are not being used in combat directly but instead they affect many other attributes. See the main article for more information.

Resource Pools

Health

A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.

Mana

A value that represents an amount of a certain resource which is needed to use skills. The higher the mana attribute, the more skills that character can use/cast.

Rage

Oxygen

Health Recovery Rate

A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.

Mana Recovery Rate

A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.

Item Health Recovery Rate

Item Mana Recovery Rate

Combat Health Recovery Factor

Attack

Melee Attack

A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a Quick Strike is a melee attack skill.

Weapon Melee Attack

Melee Balance

A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.

Ranged Attack

A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a Paralyzing Shot is a ranged attack skill.

Weapon Ranged Attack

Ranged Balance

A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.

Magical Power

A value that represents how powerful magical spells are. Affects magical skills damage, healing values, etc. The higher the magical power attribute, the more powerful magical attacks. For example, a Fireball is a magical skill.

Weapon Magical Power

Magic Balance

A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.


Defense and Block

Melee Defense

A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.

Melee Block Chance

Melee Defense Penetration

Ranged Defense

A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.

Ranged Block Chance

Ranged Defense Penetration

Magic Resistance

A value that represents how much magical damage the character can negate. The higher the magic resistance attribute, the less magical damage that character receives.

Magic Block Chance

Magic Penetration

Accuracy and Evasion

Melee Accuracy

A value that represents how often the character hits with melee attacks. The higher the melee accuracy attribute, the more often the character hits with melee attacks.

  • Melee accuracy per character level: 0.5

Melee Evasion

A value that represents how often the character evades melee attacks. The higher the melee evasion attribute, the more often the character evades melee attacks.

  • Melee Evasion per character level: 0.5

Ranged Accuracy

A value that represents how often the character hits with ranged attacks. The higher the ranged accuracy attribute, the more often the character hits with ranged attacks.

  • Ranged accuracy per character level: 0.5

Ranged Evasion

A value that represents how often the character evades ranged attacks. The higher the ranged evasion attribute, the more often the character evades ranged attacks.

  • Ranged Evasion per character level: 0.5

Magic Accuracy

A value that represents how often the character hits with magic attacks. The higher the magic accuracy attribute, the more often the character hits with magical attacks.

  • Magic accuracy per character level: 0.5

Magic Evasion

A value that represents how often the character evades magical attacks. The higher the magical evasion attribute, the more often the character evades magical attacks.

  • Magic Evasion per character level: 0.5

Lucky Dodge Chance

Critical Attack

Melee Critical Hit Chance

A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.

  • Base critical hit chance is 1%.

Melee Critical Attack

Melee Critical Hit Evasion

Ranged Critical Hit Chance

A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.

  • Base critical hit chance is 1%.

Ranged Critical Attack

Ranged Critical Hit Evasion

Magic Critical Hit Chance

A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.

  • Base critical hit chance is 1%.

Magic Critical Power

Magic Critical Hit Evasion

Speed

Attack Speed

A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.

Casting Speed

A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.

Cooldown Speed

A value that represents a decrease of the cooldown (CD). The higher the cooldown speed attribute, the faster the skills go off CD.


Harvesting

Resource Collection Speed

Resource Discovery Chance

Elemental Resistances

Light Element Resistance

Dark Element Resistance

Fire Element Resistance

Water Element Resistance

Earth Element Resistance

Wind Element Resistance

Soul Element Resistance

Ghost Element Resistance

Aura Resistances

Poison Resistance

Poison Duration

Root Resistance

Root Duration

Slow Resistance

Slow Duration

Sleep Resistance

Sleep Duration

Stun Resistance

Stun Duration

Silence Resistance

Silence Duration

Blind Resistance

Blind Duration

Bleeding Resistance

Bleeding Duration

Burning Resistance

Burning Duration

Healing Resistance

Healing Duration

Cloaking Resistance

Cloaking Duration

Freeze Resistance

Freeze Duration

Target Size Modifiers

Small Size Attack

Small Size Defense

Medium Size Attack

Medium Size Defense

Large Size Attack

Large Size Defense

Target type modifiers

Brute Attack

Brute Defense

Plant Attack

Plant Defense

Insect Attack

Insect Defense

Fish Attack

Fish Defense

Humanoid Attack

Humanoid Defense

Dragon Attack

Dragon Defense

Construct Attack

Construct Defense

Formless Attack

Formless Defense

Restrictions

Disable Actions

Disable Skill Casting

Disable Skill Use

Disable Movement

Disable Health Recovery

Disable Mana Recovery

Misc

Running Speed

Death Immunity

Cloaking Level

Detection Level

Aggro Ignore Level

Weight Capacity