Combat Mechanics: Difference between revisions
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== The Cast Time Formula ==  | == The Cast Time Formula ==  | ||
The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))  | The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))  | ||
[[pt:Mecânica de Combate]]  | |||
Revision as of 01:53, 27 June 2024
This page describes various combat mechanics and their calculation.
The Hit Chance Formula
The hit chance formula is 85% + (AttackerAccuracy - TargetEvasion)
Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).
The Cast Time Formula
The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))