Translations:User Interface/3/en: Difference between revisions
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The game UI consists of widgets and windows. | The game UI consists of widgets and windows. | ||
When a window opens, screen reader will read its title and the first control within the window will become focused. | When a window opens, screen reader will read its title and the first control within the window will become focused. | ||
You can move focus to the next control within the window by pressing Tab, and to the previous one with Shift+Tab. | You can move focus to the next control within the window by pressing {{key press|Tab}}, and to the previous one with {{key press|Shift}}+{{key press|Tab}}. | ||
A window can usually be closed by pressing the close button in the upper right corner of the window, or by pressing the | A window can usually be closed by pressing the close button in the upper right corner of the window, or by pressing the {{key press|Esc}} key. | ||
A lot of controls react to the | A lot of controls react to the {{key press|Left}}{{key press|Up}}{{key press|Down}}{{key press|Right}} keys, letting you to change the value in the control and the Enter key to activate the control (for example, to press a button) or to confirm the selection within the control. |
Latest revision as of 06:39, 12 July 2024
The game UI consists of widgets and windows. When a window opens, screen reader will read its title and the first control within the window will become focused. You can move focus to the next control within the window by pressing Tab ↹, and to the previous one with ⇧ Shift+Tab ↹. A window can usually be closed by pressing the close button in the upper right corner of the window, or by pressing the Esc key. A lot of controls react to the ←↑↓→ keys, letting you to change the value in the control and the Enter key to activate the control (for example, to press a button) or to confirm the selection within the control.