Item: Difference between revisions

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<translate>
<translate>
<!--T:1-->
'''Item''', or an '''Inventory Item''' is something that the [[Special:MyLanguage/Player Character|player character]] can carry in their [[Special:MyLanguage/Inventory|inventory]].
'''Items''' is a combined and common name for [[Special:MyLanguage/Equipment|equipment]], [[Special:MyLanguage/Weapon|weapons]], costumes, [[Special:MyLanguage/Material|materials]], [[Special:MyLanguage/Consumable|consumables]], [[Special:MyLanguage/Card|cards]], [[Special:MyLanguage/Enchantment Stones|enchanted stones]], [[Special:MyLanguage/Skill Book|skill books]], quest items, and other [[Special:MyLanguage/Loot|loot]]. Everything that the players obtain in-game and can be used one way or another is classed as an item.  


<!--T:2-->
== Item Types ==
'''NOTE:''' Once these lists get a bit more exstensive i'll put them into dropdown displays to help with load.
</translate>


= '''Enchanted Stones''' = <!--T:3-->
Items can have various uses in the game depending on their type: some of them can be equipped, used, bought or sold, traded, stored in the warehouses, etc.


<!--T:4-->
Most common item types are:
Unknown Information!
* '''[[Special:MyLanguage/Equipment|Equipment]]''': can be equipped by the player character, usually altering its appearance and modifying its combat [[Special:MyLanguage/Attributes|attributes]].
* '''[[Special:MyLanguage/Weapon|Weapons]]''': similar to the equipment, can be equipped by the player character, making it appear as it's wielding the corresponding weapon and affecting the character's combat attributes.
* '''[[Special:MyLanguage/Card|Cards]]''': special items that contain enchanted spirits that can be transferred into equipment pieces.
* '''[[Special:MyLanguage/Consumable|Consumables]]''': items that have one-time use, producing certain effects (for example, potions that can heal the player character).
* '''[[Special:MyLanguage/Skill Book|Skill Books]]''': allow the player character to learn a new [[Special:MyLanguage/Skill|skill]] or advance the skill to the next level.
* '''[[Special:MyLanguage/Map|Maps]]''': can be used to reveal the maps of [[Special:MyLanguage/World Map|areas]] you may visit. Buying these can be extremely helpful in allowing you to see points of interests or optimal routes within the zone.
* '''[[Special:MyLanguage/Material|Materials]]''': items that can be used for [[Special:MyLanguage/Crafting|crafting]] or to [[Special:MyLanguage/Trader|trade]] for other items.
* '''[[Special:MyLanguage/Dye|Dyes]]''': allow the player to change the color of certain equipment pieces.
* '''[[Special:MyLanguage/Document|Documents]]''': various books and scrolls that content various kinds of text that can be read by the player.
* '''[[Special:MyLanguage/Quest Item|Quest Items]]''': items that you obtain during [[Special:MyLanguage/Quest|quests]] (or for quests), and are specifically ''only'' used during a certain quest you currently have.
* '''[[Special:MyLanguage/Loot|Other Loot]]''': items that don't have any specific use, but can be [[Special:MyLanguage/Vendor|sold]] for money to the NPCs or used in quests.


= '''Equipment (Armor)''' = <!--T:5-->
== Item Rarity and Quality ==


{{ExtractSection}}
[[File:Rarity tier table.png|thumb]]


<!--T:6-->
Items can be classified according to different rarity levels, which identifies their value, uniqueness in the world, or how hard is it to obtain certain item.
Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky.


<!--T:7-->
Usually, rarity of [[Special:MyLanguage/Material|materials]] is represented as quality and is sometimes included in the item name, while for any other items it's identified as rarity and only represented as the color of the item name.
'''KEY: Ze = Zeny / Ru = Rupee'''
{| class="wikitable sortable mw-collapsible"
|+
!Equipment Name
!Cost
!Sell
!Equip Lv.
!Part
!Equipment Stats
!NPC(s) / Location(s)
|-
|Practice Shirt
|420 Ru
|
|Lv 1
|Upper Body
|Max Health +10
|Michelle Berardini - Hoddmimis Town
|-
|Practice Shorts
|820 Ru
|
|Lv 1
|Legs
|Physical Defense +1
|Michelle Berardini - Hoddmimis Town
|-
|Practice Skirt
|820 Ru
|
|Lv 1
|Legs
|Physical Defense +1
|Michelle Berardini - Hoddmimis Town
|-
|Practice Gloves
|520 Ru
|
|Lv 1
|Arms
|Accuracy Rate +1
|Michelle Berardini - Hoddmimis Town
|-
|Practice Sandals
|620 Ru
|
|Lv 1
|Footwear
|Evasion Rate +1
|Michelle Berardini - Hoddmimis Town
|-
|Leather Belt
|680 Ru
|
|Lv 1
|Waist
|N/A
|Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|Beginner's Shirt
|960 Ru
|
|Lv 5
|Upper Body
|Max Health +10
Physical Defense +1
|Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|Beginner's Shorts
|1120 Ru
|
|Lv 5
|Legs
|Max Health +10
Physical Defense +1
|Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|Beginner's Skirt
|1120 Ru
|
|Lv 5
|Legs
|Max Health +10
Physical Defense +1
|Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|Beginner's Sandals
|716 Ru
|
|Lv 5
|Footwear
|Evasion Rate +2
|Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|Traveler's Shirt
|963 Ru
|
|Lv 6
|Upper Body
|Evasion Rate +1
|Anselm Meinherd - Prontera
|-
|Traveler's Shirt
|1320 Ru
|
|Lv 7
|Upper Body
|Max Health +10
Evasion Rate +1
|Anselm Meinherd - Prontera
|-
|Wooden Chestpiece
|2712 Ru
|678 Ru
|Lv 10
Need 5 STR
|Upper Body
|Physical Defense +5
|Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|Adventurer's Glove
|920 Ru
|230 Ru
|Lv 10
|Arms
|Accuracy Rate +2
| Anselm Meinherd - Prontera
|-
|Adventurer's Shorts
|1680 Ru
|420 Ru
|Lv 10
|Legs
|Physical Defense +2
| Anselm Meinherd - Prontera
|-
|Adventurer's Sandals
|1084 Ru
|271 Ru
|Lv 10
|Footwear
|Evasion Rate +3
| Anselm Meinherd - Prontera
|-
|Adventurer's Shirt
|1240 Ru
|
|Lv 10
|Upper Body
|Physical Defense +2
|Anselm Meinherd - Prontera
|-
|Adventurer's Skirt
|1680 Ru
|
|Lv 10
|Legs
|Physical Defense +2
|Anselm Meinherd - Prontera
|-
|Reinforced Wooden Chestpiece
|3712 Rupee
50x Chon-Chon Shell


50x Vadon Shell
== Item Weight ==
{{IncompleteSection}}


3x Shark Tooth
== Stacking Items ==
|
{{IncompleteSection}}
|Lv 11
Need 5 STR
|Upper Body
|Max Health +15
Physical Defense +5
|Michelle Berardini - Hoddmimis Town
|-
|Traveler's Trousers
|1852 Ru
|
|Lv 12
|Legs
|Evasion Rate +1
|Anselm Meinherd - Prontera
|-
|Traveler's Skirt
|1852 Ru
|
|Lv 12
|Legs
|Evasion Rate +1
|Anselm Meinherd - Prontera
|-
|Iron Chestpiece
|4860 Ru
|
|Lv 17
Need 8 STR
|Upper Body
|Physical Defense +8
|Anselm Meinherd - Prontera
|-
|
|
|
|
|
|
|
|}


= '''Equipment (Shields)''' = <!--T:8-->
== Obtaining Items ==


{{ExtractSection}}
Items can be obtained by killing [[Special:MyLanguage/Monster|monsters]], buying items from the [[Special:MyLanguage/Vendor|vendors]] or other players via [[Special:MyLanguage/Trade|person-to-person trades]] or [[Special:MyLanguage/Mail|mail]] or [[Special:MyLanguage/Auction|auction]], [[Special:MyLanguage/Crafting|crafting]], [[Special:MyLanguage/Gathering|gathering]], [[Special:MyLanguage/Trader|trading with NPCs]], receiving as [[Special:MyLanguage/Quest|quest]] rewards, etc.


<!--T:9-->
</translate>
Shields are items you equip in the right hand if you are a melee type class, such as Knight. Shields grant an extra defense bonus and also has chances to allow you to evade more often.
 
<!--T:10-->
'''KEY: Ze = Zeny / Ru = Rupee'''
{| class="wikitable sortable mw-collapsible"
|+
!Equipment Name
!Cost
!Sell
!Equip Lv.
!Part
!Equipment Stats
!NPC(s) / Location(s)
|-
|Wooden Shield
|1642 Ru
|410 Ru
|Lv 7
|Left Hand
|Block Chance +1
|Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|Reinforced Wooden Shield
|1821 Rupee
2x Broken Wooden Shield
 
10x Shark Fin
|
|Lv 7
|Left Hand
|Block Chance +2
Physical Defense +2
|Michelle Berardini - Hoddmimis Town
|-
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|}
 
= '''Equipment (Weapons)''' = <!--T:11-->
 
{{ExtractSection}}
 
<!--T:12-->
Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field. Some items like the Arrows and Bullets will be equipped into the right hand instead as a secondary weapon to compliment your main hand weapon, such as Bows or guns.
 
<!--T:13-->
'''KEY: Ze = Zeny / Ru = Rupee / Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight'''
{| class="wikitable sortable mw-collapsible"
|+
!Equipment Name
!Cost
!Sell
!Equip Lv.
!Part
!Equipment Stats / Slot
!NPC(s) / Location(s)
|-
|Common Ammo
|1 Ru
|0 Ru
|1
|Bullets
|... / Ammo
|Nelson Pabst / Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|Wooden Arrow
|1 Ru
|0 Ru
|1
|Arrows
|... / Ammo
|Nelson Pabst / Michelle Berardini - Hoddmimis Town
Anselm Meinherd - Prontera
|-
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|}
 
= '''Food (Consumable)''' = <!--T:14-->
 
{{ExtractSection}}
 
<!--T:15-->
Food, like potions, give the user various effects and gets used up upon use of the item. The effects of food vary between food types and the location you have bought the item from. I am unaware if food can be crafted, or if it's a later planned addition but for now it seems you can not craft food items yet, only buy them.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Effect
!Cooldown
!Craft?
!Use Level
!NPC / Location
|-
|Averro Reinhold's Fish Soup
|125 Ru
|?? Ru
|Restores 50 HP
|1 Minute
|
|1
|Averro Reinhold / Hoddmimis Town
|-
|
|Ru
|?? Ru
|
|Seconds
|
|
|
|-
|
|Ru
|?? Ru
|
|Seconds
|
|
|
|-
|
|Ru
|?? Ru
|
|Seconds
|
|
|
|}
 
= '''Ingredients''' = <!--T:16-->
 
{{ExtractSection}}
 
Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Item used for..
!NPC / Location(s)
|-
|Broccoli
|50 Ru
|12 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Carrot
|75 Ru
|18 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Garlic
|20 Ru
|5 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Grapes
|120 Ru
|30 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Onion
|60 Ru
|15 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|Radish
|52 Ru
|13 Ru
|
|Barbara Wimund / Hoddmimis Town
|-
|
|
|
|
|
|-
|
|
|
|
|
|}
 
= '''Maps''' = <!--T:17-->
 
{{ExtractSection}}
 
<!--T:18-->
Map items are used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see the route within caves, dungeons, or even open area fields. Using these items will use the item up but will also give permenant access to view the area map it's meant for.
 
<!--T:19-->
'''Key: Ze = Zeny / Ru = Rupee'''
{| class="wikitable sortable"
|+
!Map Name
!Cost
!Sell
!Item Effect
!NPC(s) / Location(s)
|-
|Map of the Hoddmimis Western Grounds
|58 Ru
|14
|Reveals the Hoddmimis Western Field Map.
| - Hoddmimis Town
|-
|Map of Northwest Prontera
|126 Ru
|
|Reveals the Northwest Prontera Map.
|Edward - Northwest Prontera
|-
|
|
|
|
|
|}
 
= '''Potions (Consumable)''' = <!--T:20-->
 
{{ExtractSection}}
 
<!--T:21-->
Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Sell
!Effect
!Cooldown
!Craft?
!Use Level
!NPC / Location
|-
|Big Healing Potion
|750 Ru
|?? Ru
|Regenerates 480 HP over 30 seconds.
|30 Seconds
|
|35
|Natali Klaret / Hoddmimis Town
|-
|Medium Healing Potion
|255 Ru
|?? Ru
|Regenerates 180 HP over 30 seconds.
|30 Seconds
|
|15
|Natali Klaret / Hoddmimis Town
|-
|Small Healing Potion
|95 Ru
|23 Ru
|Regenerates 60 HP over 30 Seconds.
|30 Seconds
|Yes
|1
|Natali Klaret / Hoddmimis Town
|-
|Small Mana Potion
|1500 Ru
|?? Ru
|Regenerates 120 MP over 30 seconds.
|30 Seconds
|
|1
|Natali Klaret / Hoddmimis Town
|}
 
= '''Quest Items''' = <!--T:22-->
 
{{ExtractSection}}
 
<!--T:23-->
Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters during the quest.
 
= '''Unknown Category Items''' = <!--T:24-->
 
{{ExtractSection}}
 
<!--T:25-->
These are items where I do not currently know which main category they would fit into. These items will eventually be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place.
{| class="wikitable sortable"
|+Key: Ze = Zeny / Ru = Rupee
!Item Name
!Cost
!Used For
!More Information
|-
|Dried Fish
|140 Ru
|????
|Bought from Meno Buckstone in Hoddmimis Town.
|-
|Laboratory Potion
|1500 Ru
|Stat Reset
|This item will restat your used stat points back to their initial values.
|-
|Small Bruni Crystal
|1000 Ru
|Card Crafting
|Bought from Natali Klaret in Hoddmimis Town. Can be mined in Ymir Cave.
|}

Revision as of 17:36, 14 July 2024

icon
Big Healing Potion
Consumable
Weight: 0.320
Max stack: 12
Level 35 required.

Regenerates 480 Health over 30 seconds.
Price: 750 Rupee
Selling price: 187 Rupee

Item, or an Inventory Item is something that the player character can carry in their inventory.

Item Types

Items can have various uses in the game depending on their type: some of them can be equipped, used, bought or sold, traded, stored in the warehouses, etc.

Most common item types are:

  • Equipment: can be equipped by the player character, usually altering its appearance and modifying its combat attributes.
  • Weapons: similar to the equipment, can be equipped by the player character, making it appear as it's wielding the corresponding weapon and affecting the character's combat attributes.
  • Cards: special items that contain enchanted spirits that can be transferred into equipment pieces.
  • Consumables: items that have one-time use, producing certain effects (for example, potions that can heal the player character).
  • Skill Books: allow the player character to learn a new skill or advance the skill to the next level.
  • Maps: can be used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see points of interests or optimal routes within the zone.
  • Materials: items that can be used for crafting or to trade for other items.
  • Dyes: allow the player to change the color of certain equipment pieces.
  • Documents: various books and scrolls that content various kinds of text that can be read by the player.
  • Quest Items: items that you obtain during quests (or for quests), and are specifically only used during a certain quest you currently have.
  • Other Loot: items that don't have any specific use, but can be sold for money to the NPCs or used in quests.

Item Rarity and Quality

Rarity tier table.png

Items can be classified according to different rarity levels, which identifies their value, uniqueness in the world, or how hard is it to obtain certain item.

Usually, rarity of materials is represented as quality and is sometimes included in the item name, while for any other items it's identified as rarity and only represented as the color of the item name.

Item Weight

Stacking Items

Obtaining Items

Items can be obtained by killing monsters, buying items from the vendors or other players via person-to-person trades or mail or auction, crafting, gathering, trading with NPCs, receiving as quest rewards, etc.