Attributes: Difference between revisions
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'''Attributes''' are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against [[monsters]] and other players. | |||
To be able to see a full complete list of character's attributes, type '''/attributes''' in an in-game chat. | To be able to see a full complete list of character's attributes, type '''/attributes''' in an in-game chat. | ||
== Strength-related Attributes == | |||
* '''Melee Attack:''' A value that represents how powerful melee attacks are. Affects melee based skills and usual attacks damage. The higher the value is the more powerful those attacks are. | |||
* '''Ranged Attack:''' A value that represents how powerful ranged attacks are. Affects ranged based skills and usual attacks damage. The higher the value is the more powerful those attacks are. | |||
=== Intelligence === | |||
Intelligence directly affects: | |||
* Magic Attack: <code>MagicAttackPerIntelligence = Intelligence * 3.0</code> | |||
* Mana: <code>ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)</code> | |||
* Mana Recovery: <code>ManaRecoveryPerIntelligence = Intelligence / 48.0</code> | |||
* Magic Defense: <code>MagicDefensePerIntelligence = Intelligence</code> | |||
=== Concentration === | |||
Concentration directly affects: | |||
* Melee Balance: <code>MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0</code> | |||
* Ranged Balance: <code>RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0</code> | |||
* Magic Balance: <code>MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0</code> | |||
* Melee Attack: <code>MeleeAttackPerBaseConcentration = Concentration / 2.0</code> | |||
* Ranged Attack: <code>RangedAttackPerConcentration = Concentration * 2.0</code> | |||
* Magic Attack: <code>MagicAttackPerBaseConcentration = Concentration / 2.0</code> | |||
* Melee Hit Rate: <code>MeleeHitRatePerConcentration = Concentration</code> | |||
* Ranged Hit Rate: <code>RangedHitRatePerConcentration = Concentration</code> | |||
* Magic Hit Rate: <code>MagicHitRatePerConcentration = Concentration</code> | |||
=== Dexterity === | |||
Dexterity directly affects: | |||
* Magic Defense: <code>MagicDefencePerBaseDexterity = Dexterity / 4.0</code> | |||
* Melee Evasion Rate: <code>MeleeEvasionRatePerDexterity = Dexterity</code> | |||
* Ranged Evasion Rate: <code>RangedEvasionRatePerDexterity = Dexterity</code> | |||
* Magic Evasion Rate: <code>MagicEvasionRatePerDexterity = Dexterity</code> | |||
* Attack Speed: <code>AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0</code> | |||
* Cooldown Speed: <code>CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0</code> | |||
* Casting Speed: <code>CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0</code> | |||
=== Vitality === | |||
Vitality directly affects: | |||
* Health: <code>HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)</code> | |||
* Health Recovery: <code>HealthRecoveryPerVitality = Vitality / 15.0</code> | |||
* Defense: <code>DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)</code> | |||
=== Luck === | |||
Luck directly affects: | |||
* Melee Critical Hit Rate: <code>MeleeCriticalHitRatePerLuck = Luck / 3.0</code> | |||
* Ranged Critical Hit Rate: <code>RangedCriticalHitRatePerLuck = Luck / 3.0</code> | |||
* Magic Critical Hit Rate: <code>MagicCriticalHitRatePerLuck = Luck / 3.0</code> |
Revision as of 17:14, 1 July 2022
Attributes are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against monsters and other players.
To be able to see a full complete list of character's attributes, type /attributes in an in-game chat.
- Melee Attack: A value that represents how powerful melee attacks are. Affects melee based skills and usual attacks damage. The higher the value is the more powerful those attacks are.
- Ranged Attack: A value that represents how powerful ranged attacks are. Affects ranged based skills and usual attacks damage. The higher the value is the more powerful those attacks are.
Intelligence
Intelligence directly affects:
- Magic Attack:
MagicAttackPerIntelligence = Intelligence * 3.0
- Mana:
ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)
- Mana Recovery:
ManaRecoveryPerIntelligence = Intelligence / 48.0
- Magic Defense:
MagicDefensePerIntelligence = Intelligence
Concentration
Concentration directly affects:
- Melee Balance:
MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0
- Ranged Balance:
RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0
- Magic Balance:
MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0
- Melee Attack:
MeleeAttackPerBaseConcentration = Concentration / 2.0
- Ranged Attack:
RangedAttackPerConcentration = Concentration * 2.0
- Magic Attack:
MagicAttackPerBaseConcentration = Concentration / 2.0
- Melee Hit Rate:
MeleeHitRatePerConcentration = Concentration
- Ranged Hit Rate:
RangedHitRatePerConcentration = Concentration
- Magic Hit Rate:
MagicHitRatePerConcentration = Concentration
Dexterity
Dexterity directly affects:
- Magic Defense:
MagicDefencePerBaseDexterity = Dexterity / 4.0
- Melee Evasion Rate:
MeleeEvasionRatePerDexterity = Dexterity
- Ranged Evasion Rate:
RangedEvasionRatePerDexterity = Dexterity
- Magic Evasion Rate:
MagicEvasionRatePerDexterity = Dexterity
- Attack Speed:
AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0
- Cooldown Speed:
CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0
- Casting Speed:
CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0
Vitality
Vitality directly affects:
- Health:
HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)
- Health Recovery:
HealthRecoveryPerVitality = Vitality / 15.0
- Defense:
DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)
Luck
Luck directly affects:
- Melee Critical Hit Rate:
MeleeCriticalHitRatePerLuck = Luck / 3.0
- Ranged Critical Hit Rate:
RangedCriticalHitRatePerLuck = Luck / 3.0
- Magic Critical Hit Rate:
MagicCriticalHitRatePerLuck = Luck / 3.0