Combat Mechanics: Difference between revisions

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This page describes various combat mechanics and their calculation.
This page describes various combat mechanics and their calculation.






== The Hit Chance Formula ==
== The Hit Chance Formula == <!--T:2-->


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The hit chance formula is <code>85% + (AttackerAccuracy - TargetEvasion)</code>
The hit chance formula is <code>85% + (AttackerAccuracy - TargetEvasion)</code>
Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).
Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).


== The Cast Time Formula ==
== The Cast Time Formula == <!--T:4-->


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The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))
The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))
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Latest revision as of 08:48, 10 July 2024

This page describes various combat mechanics and their calculation.


The Hit Chance Formula

The hit chance formula is 85% + (AttackerAccuracy - TargetEvasion) Hit chance is capped at 2% (meaning that your attacks now have only 2% chance to miss even if your Accuracy is way higher that the target’s Evasion) and at 95% (meaning that your attacks now have 5% chance to hit the target regardless of the target’s Evasion).

The Cast Time Formula

The cast time formula is BaseCastTime / (1 + (CastSpeed / 100))