Atributos
Attributes are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against monsters and other players.
Attributes can be increased by increasing character's stats, by wearing equipment pieces that increase the character's stats, and by being affected by certain auras.
To be able to see a full complete list of the character's attributes, type /attributes in an in-game chat.
Stats
Stats are main character attributes that can be increased by spending status points obtained by leveling up. They are not being used in combat directly but instead they affect many other attributes. See the main article for more information.
Resource Pools
Health
A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.
Mana
A value that represents an amount of a certain resource which is needed to use skills. The higher the mana attribute, the more skills that character can use/cast.
Rage
Oxygen
Health Recovery Rate
A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.
Mana Recovery Rate
A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.
Item Health Recovery Rate
Item Mana Recovery Rate
Combat Health Recovery Factor
Attack
Melee Attack
A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a Quick Strike is a melee attack skill.
Weapon Melee Attack
Melee Balance
A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.
Ranged Attack
A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a Paralyzing Shot is a ranged attack skill.
Weapon Ranged Attack
Ranged Balance
A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.
Magical Power
A value that represents how powerful magical spells are. Affects magical skills damage, healing values, etc. The higher the magical power attribute, the more powerful magical attacks. For example, a Fireball is a magical skill.
Weapon Magical Power
Magic Balance
A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.
Defense and Block
Melee Defense
A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.
Melee Block Chance
Melee Defense Penetration
Ranged Defense
A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.
Ranged Block Chance
Ranged Defense Penetration
Magic Resistance
A value that represents how much magical damage the character can negate. The higher the magic resistance attribute, the less magical damage that character receives.
Magic Block Chance
Magic Penetration
Accuracy and Evasion
Melee Accuracy
A value that represents how often the character hits with melee attacks. The higher the melee accuracy attribute, the more often the character hits with melee attacks.
- Melee accuracy per character level: 0.5
Melee Evasion
A value that represents how often the character evades melee attacks. The higher the melee evasion attribute, the more often the character evades melee attacks.
- Melee Evasion per character level: 0.5
Ranged Accuracy
A value that represents how often the character hits with ranged attacks. The higher the ranged accuracy attribute, the more often the character hits with ranged attacks.
- Ranged accuracy per character level: 0.5
Ranged Evasion
A value that represents how often the character evades ranged attacks. The higher the ranged evasion attribute, the more often the character evades ranged attacks.
- Ranged Evasion per character level: 0.5
Magic Accuracy
A value that represents how often the character hits with magic attacks. The higher the magic accuracy attribute, the more often the character hits with magical attacks.
- Magic accuracy per character level: 0.5
Magic Evasion
A value that represents how often the character evades magical attacks. The higher the magical evasion attribute, the more often the character evades magical attacks.
- Magic Evasion per character level: 0.5
Chance de Esquiva da Sorte
Ataque Crítico
Chance de Acerto Crítico Corpo a Corpo
Um valor que representa a chance de acertar um certo crítico com ataques corpo a corpo. Quanto maior o atributo de taxa de acerto crítico corpo a corpo, mais frequentemente o personagem concede acertos críticos corpo a corpo.
- A chance básica de acerto crítico é de 1%.
Ataque Crítico Corpo a Corpo
- O ataque crítico base é de 140%, mas pode ser aumentado através de certas cartas/equipamentos/encantamentos/etc.
Evasão de Acerto Crítico Corpo a Corpo
Chance de Acerto Crítico à Distância
Um valor que representa a chance de acertar um golpe crítico com ataques à distância. Quanto maior o atributo de taxa de acerto crítico à distância, mais frequentemente o personagem concede acertos críticos à distância.
- A chance básica de acerto crítico é de 1%.
Ataque Crítico à Distância
- O ataque crítico base é de 140%, mas pode ser aumentado através de certas cartas/equipamentos/encantamentos/etc.
Evasão de Acerto Crítico à Distância
Chance de Acerto Crítico Mágico
Um valor que representa a chance de acertar um acerto crítico com ataques mágicos. Quanto maior o atributo da taxa de acerto crítico mágico, mais frequentemente o personagem concede os acertos críticos mágicos.
- A chance básica de acerto crítico é de 1%.
Poder Crítico Mágico
- O ataque crítico base é de 140%, mas pode ser aumentado através de certas cartas/equipamentos/encantamentos/etc.
Evasão de Acerto Crítico Mágico
Velocidade
Velocidade de Ataque
Um valor que representa a frequência com que o personagem ataca. Quanto maior o atributo de velocidade de ataque, mais frequentemente o personagem ataca. Aumenta o número de ataques por determinado período de tempo.
Velocidade de Lançamento
Um valor que representa a velocidade com que as habilidades são lançadas. Quanto maior o atributo de velocidade de lançamento, mais rápidas são as habilidades lançadas.
Velocidade de Recarga
Um valor que representa uma diminuição do tempo de recarga(TR). Quanto maior o atributo de velocidade de recarga, mais rápido as habilidades saem da recarga.