Habilidade

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Revision as of 13:03, 9 July 2024 by RelliuG (talk | contribs) (Created page with "O jogo tem um recurso especial que permite aos jogadores alternar entre conjuntos de armas. Esse recurso pode ser usado para trocar de arma, o que deve ajudar a usar habilidades que não podem ser usadas sem armas específicas.")
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★ Onda de Gelo Lv.11
Habilidade Ativa
Alvo: Inimigo
Nível máximo: 11
Tempo de Lançamento: segundo(s)
Tempo de Recarga: 3.5 segundo(s)
Alcance: 24m

4 espaço(s)
Usa 4 espaço(s) de transferência
Requer cLv. 30 para transferir
Consome 32 mana
Gera 1 fúria(s)
Ameaça: 40

Atinge o inimigo alvo com uma onda de gelo.

Poder de ataque 100%.
100% de chance de desacelerar o alvo em -60% por 7 segundos.

Skills is one of the ways the players interact with the monsters and other players during PvE or PvP activities.

In Ymirheim every class has its own set of skills. Some skills can be shared, which means certain skills can be used outside their original class. There is a wide verity of skills in the game: offensive, defensive, buffs, debuffs. Skills usually consume resources called mana and rage. To learn and level up skills, the players have to use skill books.

Skills have levels, which means the players can level up the skills. The skills have advanced levels, which usually illustrated as a star in the skill's description. The "star level" is only obtainable through special quests and cannot be obtained through learning the skill books.

Skill Transfer

Artigo principal: Skill Transfer

Weapon-related Skills

Certain skills require certain types of weapons to be used. Which means, for example, if the player is playing as a Knight and has some shared skills transferred from a Recruit, the player somehow should be able to use rifle related skills as a Knight. The Knight weapon is a sword, which cannot be used as a tool to use rifle-related skill. Which means the player must have a rifle to be able to use rifle-related skills.

O jogo tem um recurso especial que permite aos jogadores alternar entre conjuntos de armas. Esse recurso pode ser usado para trocar de arma, o que deve ajudar a usar habilidades que não podem ser usadas sem armas específicas.