Controles

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Revision as of 15:13, 8 July 2024 by RelliuG (talk | contribs) (Created page with "Você pode redefinir a posição da câmera pressionando a tecla {{key press|Delete}}. Nesse caso, a câmera será colocada diretamente atrás e um pouco acima do personagem para fornecer uma visão confortável na frente do personagem.")

Várias formas de interação do usuário com o jogo.

Controles do mouse

Ação Função
Clique com o botão esquerdo Selecione o PC/NPC alvo
Clique com o botão direito No chão: mova-se para o local selecionado
No monstro alvo: comece a atacar
No NPC: Iniciar diálogo
Na estrutura ativa: Ativar
Clique no botão do meio Alternar movimento automático[1]
Ação Função
Segure o botão esquerdo Girar câmera[2]
Segure o botão direito Girar câmera e personagem
Rolar botão do meio para cima Aumentar o zoom da câmera
Rolar botão do meio para baixo Diminuir o zoom da câmera
  1. Com o movimento automático ativado, o personagem correrá automaticamente para frente como se você segurasse a tecla W.
  2. Mover o mouse para cima gira a câmera para que fique voltada para cima; mover para a esquerda faz a câmera virar para a esquerda.

Movimento e controle de câmera

A câmera do jogo está bloqueada para a visão em 3ª pessoa, sempre mantendo o personagem do jogador no centro da tela.

Você pode girar a câmera ao redor do personagem segurando o botão esquerdo do mouse e movendo o mouse (para olhar para cima, mova o mouse para cima; para olhar para a esquerda, mova o mouse para a esquerda, etc.) ou segurando uma das teclas de seta (o eixo vertical é invertido: para olhar para cima segure a seta para baixo; para olhar para a esquerda segure a seta para a esquerda).

Ao segurar o botão direito do mouse ou o botão Q ou E em vez disso, seu personagem gira com a câmera, sempre voltado para a câmera e olhando na mesma direção que ela.

Segurar o botão esquerdo do mouse enquanto o personagem está se movendo não altera a direção do movimento. Mas segurar o botão direito do mouse, ou uma das teclas de seta ou Q e E muda a direção do movimento.

Ao mover para a esquerda ou para a direita enquanto segura o botão direito do mouse, você mantém a câmera na mesma posição, enquanto o personagem se move diretamente para a esquerda/direita da direção da câmera.

Mover-se para trás enquanto segura o botão direito do mouse força o personagem a ficar de frente para a direção da câmera enquanto caminha para trás (duas vezes mais lento que a velocidade normal de corrida). Isso também acontece ao cortar para trás no modo de combate.

O eixo vertical da câmera está travado entre -80° e +80° (você não pode olhar diretamente para cima e para baixo).

Você pode redefinir a posição da câmera pressionando a tecla Delete. Nesse caso, a câmera será colocada diretamente atrás e um pouco acima do personagem para fornecer uma visão confortável na frente do personagem.

Character movement controlled by W, A, S, D starts in the direction relative to the camera direction regardless of the character initial rotation. If you let go of the camera controls during movement, the camera will automatically move to eventually position itself behind the character in the horizontal axis (vertical position is not affected by movement). If moving left or right when none of the camera controls are active, the camera will slowly turn into the direction of the movement while the character runs to the left or right of the direction of the camera, making the character run in a circle.

Key Function
W, Num8 Move forward
A, Num4 Move left
S, Num2 Move backwards
D, Num6 Move right
Space On ground: Jump
In water: Dive deeper
⇧ Shift+Space On ground: Jump
In water: Ascend
Key Function
Q, Num7 Turn left
E, Num9 Turn right
PgUp Zoom camera in
PgDn Zoom camera out
, , , Rotate camera
Delete Reset camera position
End Toggle auto movement
Insert, Home Sit

Target selection

You can select any player character (PC) (including yourself) or a non-player character (NPC) (including monsters) within a 80m range as your current target. When that happens, a small window on the upper portion of the screen appears with basic information about your target (name, level, health percentage bar, list of target's auras).

All targeted skills and emotions will be directed towards that target. When using a targeted skill that can only be cast on yourself or on an ally while targeting an enemy, the skill will get applied to yourself.

Structures cannot be targeted, they can only be activated by right-clicking them.

Key Function
F1 Select yourself
F2 Select 1st party member
F3 Select 2nd party member
F4 Select 3rd party member
F5 Select 4th party member
Key Function
Tab ↹ Select next NPC
⇧ Shift+Tab ↹ Select previous NPC
F7 Select the nearest player
F8 Select the nearest NPC
Num0 Select the nearest NPC/PC
Num. Select the farthest NPC/PC

Combat

Right-clicking an enemy or pressing F when an enemy is selected as the target initiates the combat: character enters the combat mode, unsheathing its weapon, starts running towards the target until it gets into the attack range, and starts hitting the enemy with the normal attack. Once the character gets in the attack range, it stops automatically following the target, you have to either manually follow the target when it moves away, or initiate the attack again.

Your character has to be facing the target in order to attack or use a skill or the target and the target should be in direct line of sight for the character.

You can activate different skills by either double-clicking them in the skill window, or by activating them from a shortcut slot using the corresponding key (see below).

The character will automatically exit the combat mode when the battle is finished. You can also manually switch to the combat mode by pressing Z.

You cannot change character's equipment during combat, but you can switch between two pre-set combinations of weapon and shield by pressing G.

Stance mode can be activated once the corresponding skill is learned (for example, Knight's Defensive Stance). Entering the stance mode can make different skills available or apply some effects to the character for the duration of the stance until it's activated.

Any movement during skill casting interrupts the casting. Also, you can interrupt it manually and stop auto-attacking by pressing X.

Key Function
~, Num- Toggle the stance skill
Z Toggle combat mode
G, Num1 Switch between weapon sets
Key Function
F, Num5 When an enemy selected: start attacking
When an NPC selected: initiate dialog
X Stop attacking/casting

Shortcut slots

You can assign any skill, emotion, or usable item to one of the shortcut slots available at the bottom of the screen. You can easily activate that slot by pressing a key assigned to the slot (by default, the row of keys from 1 to =).

There are 10 pages of 12 slots each available. You can switch between the pages with the [ and ] keys, and activate the slots from previous/next page by holding Ctrl or Alt together with the slot's key. You can also instantly switch to a specific page by either selecting the page number in the UI, or by pressing Ctrl+Alt+page number.

To assign a skill/emotion/item to a shortcut slot, simply drag it into the desired slot.

The stance skill shortcut is populated automatically depending on the availability of the skill and cannot be changed.

When activating a stance skill, a different shortcuts page gets activated (by default, it's page #4). You can change the page number, associated with the stance, by changing to the desired page before deactivating the stance.

Key Function
1, 2, ..., 0, -, = Use shortcut 1~12
Ctrl + 1, 2, ..., 0, -, = Use shortcut 1~12 of the previous shortcut page
Alt + 1, 2, ..., 0, -, = Use shortcut 1~12 of the next shortcut page
Key Function
] Switch to the next shortcut page
[ Switch to the previous shortcut page
Ctrl+Alt + 1, 2, ..., 0 Switch to shortcut page 1~10

UI interaction

Generally, you can navigate within a window controls by pressing Tab ↹ (next control) and ⇧ Shift+Tab ↹ (previous control) or the arrow keys, and activate currently focused control by pressing ↵ Enter. Unfortunately, this doesn't work for a lot of windows and the only option in that case is to navigate with the mouse.

Key Function
T Open character status window
I Open inventory window
U Open equipment window (weapons tab)
Y Open equipment window (armor tab)
K Open combat skills window
L Open transferred skills window
O Open emotions list window
N Open quest window
Ctrl+N Quest widget: next page
M Open world map
Key Function
P Open community window
H Open history book window
Num+ Open chat history window
Ctrl+Num+ Open chat settings window
Esc Close active window or open the main menu (with the settings and the exit game button) when there is no active window.
← Backspace Show/hide top info panel
Pause, Alt+Delete Show/hide entire UI

System

Key Function
↵ Enter Start typing in the chat
/ Start entering a slash-command
R Reply to the last received whisper
PrtSc Take a screenshot
Key Function
ScrollLock Show/hide other players
C, Num3 Open the looting window for the nearest corpse
⇧ Shift+C Loot all items from the nearest corpse
⇧ Shift+Ctrl+I Interrupt screen reader
⇧ Shift+Ctrl+S Toggle screen reader sonar

Customizing the keyboard mapping

Controls Window.png

Default keyboard bindings can be changed from the Main Menu → Controls window.

You can assign up to two keys per each function and use any one of them to activate the function. You can also use the modifier keys (Ctrl, Alt, ⇧ Shift) in addition to the main key as a keyboard shortcut key.