Adventurer
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Adventurer is the first class available to you when you create the character.
It's a true jack of all trades, capable of fulfilling any role, with different playstyles. Adventurer can be a melee damage dealer, a tank, mage, healer and more. If you can't decide which class is for you, you can just continue playing as an Adventurer and find out what suits you the most. Combining Adventurer's unique skill set with skills transferred from other classes can create a totally unique playstyle.
Obtaining the class
Every new character created is an Adventurer, you don't have to do anything to obtain it. If you've changed your class you can always switch back to Adventurer by speaking to the Cattleya employee in any city.
Skills
See also: Category:Adventurer Skills
See also: Category:Common Skills
See also: Skill Transfer
Skill | Req. cLv. |
Max. Level |
Description (Max. Level) | Skill Transfer |
---|---|---|---|---|
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1 | 10 | A quick attack with high accuracy. Hit Rate 180% Attack Power 75% |
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1 | 11 | Heals target ally in expense of your own Health and Mana. Cannot be used on yourself. Heals the target for 200% of your Magical Power Consumes 15% of your maximum Health |
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1 | 11 | Channels the energy of the ghost to hit the enemy with a quick blow. Magical Power 70% |
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2 | 6 | Confuse the enemy by slapping them in the face! Cannot be used while wielding a weapon. Attack Power 50% 50% chance to stun the target for 2 seconds |
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4 | 11 | Concentrates your Mana into a ball of energy. Magical Power 200% |
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4 | 11 | Delivers a burst of punches. The enemy will definitely feel it if they manage not to dodge it. Cannot be used while wielding a weapon. Attack Power 300% Hit Rate 50% |
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4 | 11 | Delivers higher damage to enemies with a higher level than yourself. Cannot be used while wielding a weapon. Can only be used on enemies with higher level than yourself. Attack Power 150% +20% per level difference (up to 350%) |
N/A |
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7 | 4 | Briefly increases your running speed. Running Speed +30% for 30 seconds |
N/A |
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8 | 10 | Attacks the most vulnerable spot of the enemy. Critical Hit Rate 140% 75% chance to stun the target for 2 seconds |
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9 | 10 | Confuse the enemy by tricking them into thinking that you're not going to attack. Hit Rate 180% Critical Hit Rate 150% |
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10 | 10 | Lets you fake your death to keep monsters from attacking you. Cannot move or use skills while this effect is active. Taking any damage or using any skill breaks the effect. Health and Mana recovery is disabled while this effect is active. Monsters level 61 or higher will still figure out the trick. |
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15 | 11 | Beg your enemy for mercy. Cannot be used while wielding a weapon. 50% chance to add '★ Sympathy' effect (Attack Power -50%) for 20 seconds |
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16 | 10 | Throws a stone at your enemy, attracting their attention with a small chance to stun them. Cannot be used while wielding a weapon. 65% chance to stun the enemy for 2 seconds |
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Skill | Req. cLv. |
Max. Level |
Description (Max. Level) | Skill Transfer |
---|---|---|---|---|
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1 | 10 | Increaces your hit rate and attack power when fighting with bare hands. Melee Hit Rate +31 Melee Attack +90 |
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1 | 11 | Increases your Mana Recovery when sitting still. Resting Mana Recovery +3.3/sec |
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