'''Cards''' are pieces of [[Equipment]]. All cards have blue ('''Rare''') [[Equipment|rarity]].
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'''Cards''' are special items that contain enchanted spirits. Cards are the only way to collect and trade monster spirits. All cards have blue ('''Rare''') [[Special:MyLanguage/Equipment|rarity]].
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You can use a card to enchant the card's spirit into a corresponding piece of equipment. During enchantment, the card will be destroyed, but the card's status effects are going to be transferred into the chosen piece of equipment.
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If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is '''not possible''' to take the spirit out of the piece of equipment.
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== Monster Spirit ==
== Monster Spirit == <!--T:5-->
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In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits' drop probability is 0.01% which is equal to a 1 to 10000 chance.
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When you kill [[Special:MyLanguage/Monster|monsters]], sometimes you can obtain their spirit. Every monster type drops its own spirit type. The spirits' drop probability is 0.01% which is equal to a 1 to 10000 chance.
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The spirit lasts for 3 hours and after 3 hours have passed the spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an {{ItemLink|1330100001}}. The bottled spirits' expiration date is 10 days which is equal to a 240 hours.
== Zoologists == <!--T:9-->
The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Item|empty bottle]]. The bottled spirits' expiration date is 10 days which is equal to a 240 hours.
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A [[Special:MyLanguage/Zoologist|zoologist]] [[Special:MyLanguage/NPC|NPC]] can enchant the spirit into a card. Card enchantment require a bottled spirit and specific [[Special:MyLanguage/Crystal|crystals]]. After the spirit is enchanted into a card, it becomes permanent and available for trade and enchantment into equipment pieces.
== A Zoologist NPC ==
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The [[NPC|zoologist NPC]] can enchant the spirit into a card. Card enchantment require a soul and [[Crystal|crystals]]. After the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it.
There is a zoologist NPC in each town, who specializes on the monsters of that particular region. For example, if you've obtained a spirit near Prontera, you should visit the Prontera zoologist to enchant it into a card.
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is '''not possible''' to take the card out of the piece of equipment.
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List of zoologists and the monsters they specialize in:
* [[Special:MyLanguage/Conrad Flint|Conrad Flint]] in [[Special:MyLanguage/Hoddmimis|Hoddmimis]]: [[Special:MyLanguage/Hoddmimis Archipelago|Hoddmimis Archipelago]] monsters
* [[Special:MyLanguage/Monica Reynolds|Monica Reynolds]] in [[Special:MyLanguage/Prontera|Prontera]]: [[Special:MyLanguage/Midgarts Island|Midgarts Island]] monsters
== User-made Changelog ==
== List of currently available cards == <!--T:14-->
The cards were firstly introduced in a [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post]. 30.06.2022
== List of currently available cards ==
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{{MainArticle|List of all monster cards|List of all monster cards}}
=== [[Hoddmimis|Hoddmimis]]: Conrad Flint ===
== User-made Changelog == <!--T:12-->
{| class="wikitable"
|-
! Card Name !! Applied to !! Recipe !! Card effects
|-
| Aster Card || Head Top || Aster Spirit (bottled)<br/>3x Small Bruni Crystal || Resistance against the Blind type auras +20
|-
| Blue Shark Card || Weapon || Blue Shark Spirit (bottled)<br/>2x Medium Bruni Crystal || Attack against the Fish type enemies +10%
|-
| Cave Puffer Card || Waist || Cave Puffer Spirit (bottled)<br/>1x Medium Bruni Crystal || Duration of Poison type auras -20%
| Kui-Kui Card || Arms || Kui-Kui Spirit (bottled)<br/>2x Medium Cedri Crystal || 3% chance to heal yourself for<br/>3% of your maximum health when dealing melee damage
|-
| Mermaid Card || Head Top || Mermaid Spirit (bottled)<br/>2x Medium Bruni Crystal || Maximum Oxygen +30
| Pui-Pui Card || Left Hand || Pui-Pui Spirit (bottled)<br/>2x Medium Cedri Crystal || 3% chance to heal yourself for<br/>3% of your maximum health when receiving melee damage
|-
| Puku-Puku Card || Head Top || Puku-Puku Spirit (bottled)<br/>1x Medium Cedri Crystal || Maximum Health +5%
|-
| Pukui Card || Waist || Pukui Spirit (bottled)<br/>1x Medium Cedri Crystal || Vitality +2<br/>Max Health +100
|-
| Rainbow Fish Card || Arms || Rainbow Fish Spirit (bottled)<br/>1x Small Bruni Crystal || Ressource collection speed +20
|-
| Rodha Frog Card || Head Top || Rodha Frog Spirit (bottled)<br/>2x Medium Bruni Crystal || Mana +80
| Udar Clan Thug Card || Sword || Udan Clan Thug Spirit (bottled)<br/>2x Medium Scori Crystal || Melee Hit Rate +2%
|-
| Venomous Chon-Chon Card || Weapon || Aster Spirit (bottled)<br/>2x Medium Cedri Crystal || 3% chance to apply poison effect on the target when dealing mele damage
|}
[[pt:Cartas]]
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[[zh:卡片]]
Latest revision as of 21:13, 13 July 2024
Cards are special items that contain enchanted spirits. Cards are the only way to collect and trade monster spirits. All cards have blue (Rare) rarity.
Pukui Card
Card Belt
Weight: 0.001 Max stack: 20 This item can't be sold. A magic card enchanted with Pukui Spirit. By casting the spell written on this card you can transfer the spirit into a piece of equipment.
When enchanted: Vitality +2 Maximum Health +100
You can use a card to enchant the card's spirit into a corresponding piece of equipment. During enchantment, the card will be destroyed, but the card's status effects are going to be transferred into the chosen piece of equipment.
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is not possible to take the spirit out of the piece of equipment.
Weight: 0.021 This item can't be traded. This item can't be sold. A small, fast-fading shiny clot of pure energy. Better hurry up and find where to put it so that it doesn't fade away or start a fire in the bag.
When you kill monsters, sometimes you can obtain their spirit. Every monster type drops its own spirit type. The spirits' drop probability is 0.01% which is equal to a 1 to 10000 chance.
The spirit lasts for 3 hours and after 3 hours have passed the spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an Empty Bottle. The bottled spirits' expiration date is 10 days which is equal to a 240 hours.
Zoologists
A zoologistNPC can enchant the spirit into a card. Card enchantment require a bottled spirit and specific crystals. After the spirit is enchanted into a card, it becomes permanent and available for trade and enchantment into equipment pieces.
There is a zoologist NPC in each town, who specializes on the monsters of that particular region. For example, if you've obtained a spirit near Prontera, you should visit the Prontera zoologist to enchant it into a card.
List of zoologists and the monsters they specialize in: