List of all monster cards
From Ymirheim Wiki
This article contains the list of cards for all the monsters documented in this wiki.
For the card to appear on this page, the monster should have its own page, it should be assigned to the Category:Monsters category, and have a monster info box properly configured.
Name | Applied To | Effect |
---|---|---|
![]() |
Head Accessory | Resistance against the Blind type auras +20%
|
![]() |
Any weapon | Attack against the Fish type enemies +10%
|
![]() |
Footwear | Luck +2
|
![]() |
Any weapon | Melee Attack +2%
|
![]() |
Belt | Duration of Poison type auras -20%
|
![]() |
Gloves | Dexterity +2
|
![]() |
Shield | Defense against the Fish type enemies +35
|
![]() |
Shield | Defense against the Large size enemies +10
|
![]() |
Legs | Ranged Evasion +10
|
![]() |
Gloves | Cooldown Speed +5
|
![]() |
Legs | Defense against the Brute type enemies +35
|
![]() |
Armor | Wind Element Resistance +20
|
![]() |
Armor | Strength +2
|
![]() |
Dagger | Melee Defense Penetration +3
|
![]() |
Any weapon | Magic Balance +2
|
![]() |
Swordstick | Cooldown Speed +2
|
![]() |
Legs | Resource Discovery Chance +5%
|
![]() |
Any weapon | Attack against the Small size enemies +5%
|
![]() |
Any weapon | Melee Critical Attack +2%
|
![]() |
Legs | Resistance against the Root type auras +20%
|
![]() |
Gloves | 3% chance to heal yourself for 3% of your maximum health when dealing melee damage.
|
![]() |
Belt | Magic Resistance +2
|
![]() |
Rod | Casting Speed +2
|
![]() |
Armor | Water Element Resistance +20
|
![]() |
Head Accessory | Maximum Oxygen +30
|
![]() |
Gloves | Concentration +2
|
![]() |
Belt | Intelligence +2
|
![]() |
Belt | Health Recovery Rate +20%
|
![]() |
Armor | Duration of Stun type auras -20%
|
![]() |
Belt | Duration of Bleeding type auras -20%
|
![]() |
Gloves | Physical Defense +2
|
![]() |
Sword | Attack Speed +2
|
![]() |
Armor | Resistance against the Poison type auras +20%
|
![]() |
Armor | Earth Element Resistance +20
|
![]() |
Armor | Fire Element Resistance +20
|
![]() |
Shield | 3% chance to heal yourself for 3% of your maximum health when receiving melee damage.
|
![]() |
Head Accessory | Maximum Health +5%
|
![]() |
Belt | Vitality +2
Maximum Health +100 |
![]() |
Gloves | Resource Collection Speed +20
|
![]() |
Head Accessory | Maximum Mana +80
|
![]() |
Dagger | Attack Speed +2
|
![]() |
Rifle
Bow |
Ranged Balance +2
|
![]() |
Sword | Melee Defense Penetration +3
|
![]() |
Footwear | Dexterity +2
|
![]() |
Footwear | Physical Evasion +10%
|
![]() |
Footwear | Duration of Root type auras -30%
|
![]() |
Swordstick | Magical Power +2%
|
![]() |
Head Accessory | Physical Defense +2
|
![]() |
Legs | Defense against the Insect type enemies +35
|
![]() |
Shield | Physical Block Chance +2
|
![]() |
Any weapon | Melee Balance +2
|
![]() |
Belt | Mana Recovery Rate +20%
|
![]() |
Head Accessory | Resistance against the Stun type auras +20%
|
![]() |
Armor | Resistance against the Bleeding type auras +20%
|
![]() |
Dagger | Melee Critical Hit Chance +2%
|
![]() |
Dagger | Melee Accuracy +2%
|
![]() |
Footwear | Maximum Health +200
|
![]() |
Legs | Melee Evasion +10
|
![]() |
Footwear | 3% chance to increase running speed by 30% for 10 seconds when receiving melee damage.
|
![]() |
Gloves | Attack Speed +5
|
![]() |
Armor | Resource Collection Speed +20
|
![]() |
Shield | Physical Defense +5%
Attack Speed -5% Physical Evasion -5% |
![]() |
Sword | Melee Critical Hit Chance +2%
|
![]() |
Sword | Melee Accuracy +2%
|
![]() |
Legs | Maximum Health +200
|
![]() |
Armor | Maximum Health +100
Health Recovery Rate +25% |
![]() |
Armor | Melee Defense +3
|
![]() |
Legs | Ranged Defense +3
|
![]() |
Any weapon | 3% chance to apply poison effect on the target when dealing melee damage.
|
![]() |
Head Accessory | Resource Discovery Chance +5%
|