Item: Difference between revisions
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= '''Costumes (Trade)''' = | = '''Costumes (Trade)''' = | ||
Costumes are pieces of equipment that have no stats on and are items that require you to gather a few items to trade for them off various NPCs around the world. The main pieces that seem to be currently available are mostly Head pieces during this CBT2 phase. | Costumes are pieces of equipment that have no stats on and are items that require you to gather a few items to trade for them off various NPCs around the world. The main pieces that seem to be currently available are mostly Head pieces during this CBT2 phase. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Key: Ze = Zenny, Ru = Rupee, Ing. = Ingredient needed | |+Key: Ze = Zenny, Ru = Rupee, Ing. = Ingredient needed | ||
!Costume Name | !Costume Name | ||
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Unknown Information! | Unknown Information! | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Key: Ze - Zeny / Ru = Rupee | |+Key: Ze - Zeny / Ru = Rupee | ||
!Item Name | !Item Name | ||
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Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky. | Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight''' | |+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight''' | ||
!Equipment Name | !Equipment Name | ||
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= '''Equipment (Weapons)''' = | = '''Equipment (Weapons)''' = | ||
Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field. Some items like the Arrows and Bullets will be equipped into the right hand instead as a secondary weapon to compliment your main hand weapon, such as Bows or guns. | Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field. Some items like the Arrows and Bullets will be equipped into the right hand instead as a secondary weapon to compliment your main hand weapon, such as Bows or guns. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight''' | |+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight''' | ||
!Equipment Name | !Equipment Name | ||
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Food, like potions, give the user various effects and gets used up upon use of the item. The effects of food vary between food types and the location you have bought the item from. I am unaware if food can be crafted, or if it's a later planned addition but for now it seems you can not craft food items yet, only buy them. | Food, like potions, give the user various effects and gets used up upon use of the item. The effects of food vary between food types and the location you have bought the item from. I am unaware if food can be crafted, or if it's a later planned addition but for now it seems you can not craft food items yet, only buy them. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Key: Ze = Zeny / Ru = Rupee | |+Key: Ze = Zeny / Ru = Rupee | ||
!Item Name | !Item Name | ||
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Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field. | Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Key: Ze = Zeny / Ru = Rupee | |+Key: Ze = Zeny / Ru = Rupee | ||
!Item Name | !Item Name | ||
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= '''Maps''' = | = '''Maps''' = | ||
Map items are used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see the route within caves, dungeons, or even open area fields. | Map items are used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see the route within caves, dungeons, or even open area fields. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Key: Ze = Zeny / Ru = Rupee | |+Key: Ze = Zeny / Ru = Rupee | ||
!Map Name | !Map Name | ||
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= '''Potions (Consumable)''' = | = '''Potions (Consumable)''' = | ||
Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons. | Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Key: Ze = Zeny / Ru = Rupee | |+Key: Ze = Zeny / Ru = Rupee | ||
!Item Name | !Item Name | ||
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= '''Skill Books''' = | = '''Skill Books''' = | ||
Skill books are used to learn new skills for your current class. Skill books also require you to be a certain class, also class level to be be able to use them and learn the respective skill it teaches. There are books of the same name but with different levels, you will need to learn level 1 to progress to level 2, and level 2 to learn level 3.. and so forth, you can not just skip to level 3. Note that all Skill Books can NOT be sold. | Skill books are used to learn new skills for your current class. Skill books also require you to be a certain class, also class level to be be able to use them and learn the respective skill it teaches. There are books of the same name but with different levels, you will need to learn level 1 to progress to level 2, and level 2 to learn level 3.. and so forth, you can not just skip to level 3. Note that all Skill Books can NOT be sold. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight''' | |+KEY: Ze = Zeny / Ru = Rupee / '''Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight''' | ||
!Book Name | !Book Name | ||
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|Character level: 1+ needed. | |Character level: 1+ needed. | ||
Class: Any. | Class: Any. | ||
| | |Melee Hit Rate +? | ||
Balance +0.5% | |||
|Start with this. | |Start with this. | ||
|- | |- | ||
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|Melee Hit Rate +10 | |Melee Hit Rate +10 | ||
Melee Attack +10 | Melee Attack +10 | ||
|Hoddmimis Town | |||
|- | |||
|Peace of Mind Lv.1 | |||
|70 Ru | |||
|Adventurer / Passive | |||
|Character level: 1+ needed. | |||
Class: Ad. | |||
|Resting Mana Recovery +0.3% per second. | |||
|Hoddmimis Town | |||
|- | |||
|Peace of Mind Lv.2 | |||
|160 Ru | |||
|Adventurer / Passive | |||
|Character level: 3+ needed. | |||
Class: Ad. | |||
|Resting Mana Recovery +0.6% per second. | |||
|Hoddmimis Town | |||
|- | |||
|Peace of Mind Lv.3 | |||
|410 Ru | |||
|Adventurer / Passive | |||
|Character level: 6+ needed. | |||
Class: Ad. | |||
|Resting Mana Recovery +0.9% per second. | |||
|Hoddmimis Town | |||
|- | |||
|Peace of Mind Lv.4 | |||
|1100 Ru | |||
|Adventurer / Passive | |||
|Character level: 10+ needed. | |||
Class: Ad. | |||
|Resting Mana Recovery +1.2% per second. | |||
|Hoddmimis Town | |Hoddmimis Town | ||
|- | |- | ||
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= '''Unknown Category Items''' = | = '''Unknown Category Items''' = | ||
These are items where I do not currently know which main category they would fit into. These items will eventually be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place. | These are items where I do not currently know which main category they would fit into. These items will eventually be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Key: Ze = Zeny / Ru = Rupee | |+Key: Ze = Zeny / Ru = Rupee | ||
!Item Name | !Item Name |
Revision as of 17:02, 17 March 2023
Items is a combined and common name for equipment, weapons, costumes, materials, consumables, cards, enchanted stones, skill books, quest items, and other loot. Everything that the players obtain in-game and can be used one way or another is classed as an item.
NOTE: Once these lists get a bit more exstensive i'll put them into dropdown displays to help with load.
Costumes (Trade)
Costumes are pieces of equipment that have no stats on and are items that require you to gather a few items to trade for them off various NPCs around the world. The main pieces that seem to be currently available are mostly Head pieces during this CBT2 phase.
Costume Name | Trade Cost | Ing.1 | Ing.2 | Ing.3 | Ing.4 | Ing.5 | NPC / Location |
---|---|---|---|---|---|---|---|
Fly Doll | 0 Ze 0 Ru | 20x Chon-Chon Wing | 20x Chon-Chon Leg | 30x Fluff | 2x Small Scori Crystal | Ayanna Thristle / Hoddmimis Town | |
Rodha Frog Doll | 0 Ze 0 Ru | 20x Fish Fin | 20x Frog Skin | 150x Fluff | 2x Small Pearl | Ayanna Thristle / Hoddmimis Town | |
Stars Headband | 0 Ze 0 Ru | 20x Small Starfish | 20x Coral Piece | 20x Chon-Chon Antennae | 1x Mermaid Headband | Janette Tintero / Hoddmimis Town | |
Vadon Doll | 0 Ze 0 Ru | 20x Vadon Claw | 20x Coarse Cloth | 250x Fluff | Ayanna Thristle / Hoddmimis Town | ||
Dyes
Unknown Information!
Item Name | Cost | Item Use | NPC / Location(s) |
---|---|---|---|
Paint Thinner | 96 Ru | Allows removal of colored paints off items. | Nelson Pabst / Hoddmimis Town |
Enchanted Stones
Unknown Information!
Equipment (Armor)
Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky.
Equipment Name | Cost | Sell | Equip Lv. | Part | Equipment Stats | NPC / Location(s) |
---|---|---|---|---|---|---|
Equipment (Weapons)
Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field. Some items like the Arrows and Bullets will be equipped into the right hand instead as a secondary weapon to compliment your main hand weapon, such as Bows or guns.
Equipment Name | Cost | Sell | Equip Lv. | Part | Equipment Stats / Slot | NPC / Location(s) |
---|---|---|---|---|---|---|
Common Ammo | 1 Ru | 0 Ru | 1 | Bullets | ... / Ammo | Nelson Pabst / Hoddmimis Town |
Wooden Arrow | 1 Ru | 0 Ru | 1 | Arrows | ... / Ammo | Nelson Pabst / Hoddmimis Town |
Food (Consumable)
Food, like potions, give the user various effects and gets used up upon use of the item. The effects of food vary between food types and the location you have bought the item from. I am unaware if food can be crafted, or if it's a later planned addition but for now it seems you can not craft food items yet, only buy them.
Item Name | Cost | Sell | Effect | Cooldown | Craft? | Use Level | NPC / Location |
---|---|---|---|---|---|---|---|
Averro Reinhold's Fish Soup | 125 Ru | ?? Ru | Restores 50 HP | 1 Minute | 1 | Averro Reinhold / Hoddmimis Town | |
Ru | ?? Ru | Seconds | |||||
Ru | ?? Ru | Seconds | |||||
Ru | ?? Ru | Seconds |
Ingredients
Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field.
Item Name | Cost | Sell | Item used for.. | NPC / Location(s) |
---|---|---|---|---|
Broccoli | 50 Ru | 12 Ru | Barbara Wimund / Hoddmimis Town | |
Carrot | 75 Ru | 18 Ru | Barbara Wimund / Hoddmimis Town | |
Garlic | 20 Ru | 5 Ru | Barbara Wimund / Hoddmimis Town | |
Grapes | 120 Ru | 30 Ru | Barbara Wimund / Hoddmimis Town | |
Onion | 60 Ru | 15 Ru | Barbara Wimund / Hoddmimis Town | |
Radish | 52 Ru | 13 Ru | Barbara Wimund / Hoddmimis Town | |
Maps
Map items are used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see the route within caves, dungeons, or even open area fields.
Map Name | Cost | Sell | Item Effect |
---|---|---|---|
Map of the Hoddmimis Western Grounds | 58 Ru | 14 | Reveals the Hoddmimis Western Field Map. |
Potions (Consumable)
Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons.
Item Name | Cost | Sell | Effect | Cooldown | Craft? | Use Level | NPC / Location |
---|---|---|---|---|---|---|---|
Big Healing Potion | 750 Ru | ?? Ru | Regenerates 480 HP over 30 seconds. | 30 Seconds | 35 | Natali Klaret / Hoddmimis Town | |
Medium Healing Potion | 255 Ru | ?? Ru | Regenerates 180 HP over 30 seconds. | 30 Seconds | 15 | Natali Klaret / Hoddmimis Town | |
Small Healing Potion | 95 Ru | 23 Ru | Regenerates 60 HP over 30 Seconds. | 30 Seconds | Yes | 1 | Natali Klaret / Hoddmimis Town |
Small Mana Potion | 1500 Ru | ?? Ru | Regenerates 120 MP over 30 seconds. | 30 Seconds | 1 | Natali Klaret / Hoddmimis Town |
Quest Items
Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters during the quest.
Skill Books
Skill books are used to learn new skills for your current class. Skill books also require you to be a certain class, also class level to be be able to use them and learn the respective skill it teaches. There are books of the same name but with different levels, you will need to learn level 1 to progress to level 2, and level 2 to learn level 3.. and so forth, you can not just skip to level 3. Note that all Skill Books can NOT be sold.
Book Name | Cost | Category / Type | Book Learning Requirement(s) | Stat Boost(s) / Skill(s) Granted | Location(s) Found |
---|---|---|---|---|---|
Dagger Mastery Lv.1 | 0 Ru | Common / Passive | Character level: 1+ needed.
Class: Any. |
Melee Hit Rate +?
Balance +0.5% |
Start with this. |
Dagger Mastery Lv.2 | 100 Ru | Common / Passive | Character level: 4+ needed.
Class: Any. |
Melee Hit Rate +7
Balance +1% |
Lif Island, Hoddmimis Town |
Dagger Mastery Lv.3 | 400 Ru | Common / Passive | Character level: 7+ needed.
Class: Any. |
Melee Hit Rate +10
Balance +1.5% |
Lif Island, Hoddmimis Town |
Expert Punching Lv.1 | 250 Ru | Adventurer / Skill | Character level: 4+ needed.
Class: Ad. |
Attack Power 200%
Hit Rate 50% Can't be used when holding a weapon. |
Hoddmimis Town |
Expert Punching Lv.2 | 370 Ru | Adventurer / Skill | Character level: 7+ needed.
Class: Ad. |
Attack Power 210%
Hit Rate 50% Can't be used when holding a weapon. |
Hoddmimis Town |
Life Gift Lv.1 | 50 Ru | Adventurer / Skill | Character level: 1+ needed.
Class: Ad. |
Heals a target for 100% of your Magic Attack Power.
Consumes 25% of your HP each use. |
Hoddmimis Town |
Life Gift Lv.2 | 210 Ru | Adventurer / Skill | Character level: 3+ needed.
Class: Ad. |
Heals a target for 110% of your Magic Attack Power.
Consumes 24% of your HP each use. |
Hoddmimis Town |
Life Gift Lv.3 | 620 Ru | Adventurer / Skill | Character level: 6+ needed.
Class: Ad. |
Heals a target for 120% of your Magic Attack Power.
Consumes 23% of your HP each use. |
Hoddmimis Town |
Martial Arts Lv.1 | 150 Ru | Adventurer / Passive | Character level: 1+ needed.
Class: Ad. |
Melee Hit Rate +4
Melee Attack +5 |
Hoddmimis Town |
Martial Arts Lv.2 | 440 Ru | Adventurer / Passive | Character level: 3+ needed.
Class: Ad. |
Melee Hit Rate +7
Melee Attack +7 |
Hoddmimis Town |
Martial Arts Lv.3 | 1100 Ru | Adventurer / Passive | Character level: 6+ needed.
Class: Ad. |
Melee Hit Rate +10
Melee Attack +10 |
Hoddmimis Town |
Peace of Mind Lv.1 | 70 Ru | Adventurer / Passive | Character level: 1+ needed.
Class: Ad. |
Resting Mana Recovery +0.3% per second. | Hoddmimis Town |
Peace of Mind Lv.2 | 160 Ru | Adventurer / Passive | Character level: 3+ needed.
Class: Ad. |
Resting Mana Recovery +0.6% per second. | Hoddmimis Town |
Peace of Mind Lv.3 | 410 Ru | Adventurer / Passive | Character level: 6+ needed.
Class: Ad. |
Resting Mana Recovery +0.9% per second. | Hoddmimis Town |
Peace of Mind Lv.4 | 1100 Ru | Adventurer / Passive | Character level: 10+ needed.
Class: Ad. |
Resting Mana Recovery +1.2% per second. | Hoddmimis Town |
Phantom Strike Lv.1 | 50 Ru | Adventurer / Skill | Character level: 1+ needed.
Class: Ad. |
Magical Power 20% | Hoddmimis Town |
Phantom Strike Lv.2 | 210 Ru | Adventurer / Skill | Character level: 3+ needed.
Class: Ad. |
Magical Power 25% | Hoddmimis Town |
Phantom Strike Lv.3 | 620 Ru | Adventurer / Skill | Character level: 6+ needed.
Class: Ad. |
Magical Power 30% | Hoddmimis Town |
Phantom Strike Lv.4 | 1500 Ru | Adventurer / Skill | Character level: 10+ needed.
Class: Ad. |
Magical Power 35% | Hoddmimis Town |
Quick Strike Lv.1 | 15 Ru | Adventurer / Skill | Character level: 1+ needed.
Class: Ad. |
Hit Rate +135%
Attack Power +75% |
Lif Island |
Quick Strike Lv.2 | 91 Ru | Adventurer / Skill | Character level: 3+ needed.
Class: Ad. |
Hit Rate +140%
Attack Power +75% |
Lif Island |
Quick Strike Lv.3 | 320 Ru | Adventurer / Skill | Character level: 6+ needed.
Class: Ad. |
Hit Rate +145%
Attack Power +75% |
Lif Island |
Slap Lv.1 | 100 Ru | Adventurer / Skill | Character level: 2+ needed.
Class: Ad. |
Attack power 50%
20% chance to STUN the target for 2 seconds. Can't be used when holding a weapon. |
Hoddmimis Town |
Slap Lv.2 | 1300 Ru | Adventurer / Skill | Character level: 6+ needed.
Class: Ad. |
Attack power 50%
25% chance to STUN the target for 2 seconds. Can't be used when holding a weapon. |
Hoddmimis Town |
Soul Strike Lv.1 | 100 Ru | Adventurer / Skill | Character level: 4+ needed.
Class: Ad. |
Magical Power +100% | Hoddmimis Town |
Soul Strike Lv.2 | 330 Ru | Adventurer / Skill | Character level: 7+ needed.
Class: Ad. |
Magical Power +110% | Hoddmimis Town |
Soul Strike Lv.3 | 910 Ru | Adventurer / Skill | Character level: 11+ needed.
Class: Ad. |
Magical Power +120% | Hoddmimis Town |
Sprint Lv.1 | 700 Ru | Adventurer / Skill | Character level: 7+ needed.
Class: Ad. |
Run Speed +30% for 15 seconds. | Hoddmimis Town |
Sword Mastery Lv.1 | 100 Ru | Common / Passive | Character level: 1+ needed.
Class: Ad, Be, Kn, As. |
Melee Hit Rate +4
Balance +0.5% |
Lif Island, Hoddmimis Town |
Sword Mastery Lv.2 | 450 Ru | Common / Passive | Character level: 4+ needed.
Class: Ad, Be, Kn, As. |
Melee Hit Rate +7
Balance +1% |
Hoddmimis Town |
Sword Mastery Lv.3 | 1850 Ru | Common / Passive | Character level: 7+ needed.
Class: Ad, Be, Kn, As. |
Melee Hit Rate +10
Balance +1.5% |
Hoddmimis Town |
Swordstick Mastery Lv.1 | 100 Ru | Common / Passive | Character level: 1+ needed.
Class: Any |
Melee Hit Rate +3
Magic Hit Rate +5 Balance +0.5% |
Hoddmimis Town |
Swordstick Mastery Lv.2 | 450 Ru | Common / Passive | Character level: 4+ needed.
Class: Any |
Melee Hit Rate +6
Magic Hit Rate +9 Balance +1% |
Hoddmimis Town |
Swordstick Mastery Lv.3 | 1850 Ru | Common / Passive | Character level: 7+ needed.
Class: Any |
Melee Hit Rate +9
Magic Hit Rate +13 Balance +1.5% |
Hoddmimis Town |
Tactical Scratching Lv.1 | 500 Ru | Adventurer / Skill | Character level: 4+ needed.
Class: Ad. |
Attack Power 150%
+10% per level difference of monster (up to 250%) |
Hoddmimis Town |
Tactical Scratching Lv.2 | 790 Ru | Adventurer / Skill | Character level: 6+ needed.
Class: Ad. |
Attack Power 150%
+11% per level difference of monster (up to 260%) |
Hoddmimis Town |
Tactical Scratching Lv.3 | 1400 Ru | Adventurer / Skill | Character level: 8+ needed.
Class: Ad. |
Attack Power 150%
+12% per level difference of monster (up to 270%) |
Hoddmimis Town |
Trick Attack Lv.1 | 450 Ru | Adventurer / Skill | Character level: 9+ needed.
Class: Ad. |
Hit Rate +135%
Critical Hit Rate +150% |
Hoddmimis Town |
Unexpected Hit Lv.1 | 500 Ru | Adventurer / Skill | Character level: 8+ needed.
Class: Ad. |
Critical Hit Rate 120%
30% chance to STUN the target for 2 seconds. |
Hoddmimis Town |
Unknown Category Items
These are items where I do not currently know which main category they would fit into. These items will eventually be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place.
Item Name | Cost | Used For | More Information |
---|---|---|---|
Dried Fish | 140 Ru | ???? | Bought from Meno Buckstone in Hoddmimis Town. |
Laboratory Potion | 1500 Ru | Stat Reset | This item will restat your used stat points back to their initial values. |
Small Bruni Crystal | 1000 Ru | Card Crafting | Bought from Natali Klaret in Hoddmimis Town. Can be mined in Ymir Cave. |