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= '''Quest Items''' =
= '''Quest Items''' =
Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters during the quest.
Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters during the quest.
= '''Skill Books''' =
Skill books are used to learn new skills for your current class. Skill books also require you to be a certain class, also class level to be be able to use them and learn the respective skill it teaches. There are books of the same name but with different levels, you will need to learn level 1 to progress to level 2, and level 2 to learn level 3.. and so forth, you can not just skip to level 3. Note that all Skill Books can NOT be sold.
'''KEY: Ze = Zeny / Ru = Rupee / Ad = Adventurer / As = Assassin / Be = Berserker / En = Enchanter / Kn = Knight / Pr = Priest / Re = Recruit'''
{| class="wikitable sortable mw-collapsible"
|+
!Book Name
!Cost
!Class / Type
!Book Learning Requirement(s)
!Stat Boost(s) / Skill(s) Granted
!Location(s) Found
|-
|Aiming Shot Lv.1
|1300 Ru
|Recruit / Skill
|Character level: 7+ needed.
Class: Re.
|Attack Power +250%
Hit Rate +150%
Critical Hit Chance +30%
|Hoddmimis Town
|-
|Angelus Lv.1
|520 Ru
|Priest / Skill
|Character level: 3+ needed.
Class: Pr.
|Physical Defence +5 for 30 seconds.
|Hoddmimis Town
|-
|Angelus Lv.2
|1300 Ru
|Priest / Skill
|Character level: 7+ needed.
Class: Pr.
|Physical Defence +10 for 30 seconds.
|Hoddmimis Town
|-
|Angelus Lv.3
|3000 Ru
|Priest / Skill
|Character level: 12+ needed.
Class: Pr.
|Physical Defence +15 for 30 seconds.
|Hoddmimis Town
|-
|Anger Management Lv.1
|900 Ru
|Berserker / Skill
|Character level: 8+ needed.
Class: Be.
|Keeps your rage counter from falling outside of battle for 1 minute.
|Hoddmimis Town
|-
|Bash Lv.1
|560 Ru
|Berserker / Skill
|Character level: 3+ needed.
Class: Be.
|Attack Power +130%
20% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Bash Lv.2
|1400 Ru
|Berserker / Skill
|Character level: 7+ needed.
Class: Be.
|Attack Power +140%
25% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Bash Lv.3
|3200 Ru
|Berserker / Skill
|Character level: 12+ needed.
Class: Be.
|Attack Power +150%
30% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|-
|Cure Lv.1
|150 Ru
|Priest / Skill
|Character level: 1+ needed.
Class: Pr.
|Cures most POISON and BLEED effects on yourself or ally.
|Hoddmimis Town
|-
|Battle Cry Lv.1
|2500 Ru
|Berserker / Skill
|Character level: 12+ needed.
Class: Be.
|20% chance to STUN surrounding enemies for 1 second. (AOE)
|Hoddmimis Town
|-
|Dagger Mastery Lv.1
|N/A
|Common / Passive
|Character level: 1+ needed.
Class: Any.
|Melee Hit Rate +?
Balance +0.5%
|Start with this.
|-
|Dagger Mastery Lv.2
|100 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Any.
|Melee Hit Rate +7
Balance +1%
|Lif Island, Hoddmimis Town
|-
|Dagger Mastery Lv.3
|400 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Any.
|Melee Hit Rate +10
Balance +1.5%
|Lif Island, Hoddmimis Town
|-
|Deep Cut Lv.1
|350 Ru
|Assassin / Skill
|Character level: 2+ needed.
Class: As.
|Deep Cut Chance +50%
Deep Cut Duration +5 seconds.
|Hoddmimis Town
|-
|Deep Cut Lv.2
|3300 Ru
|Assassin / Skill
|Character level: 9+ needed.
Class: As.
|Deep Cut Chance +60%
Deep Cut Duration +7 seconds.
|Hoddmimis Town
|-
|Defense Mastery Lv.1
|250 Ru
|Knight / Passive
|Character level: 1+ needed.
Class: Kn.
|Physical Defence +2
|Hoddmimis Town
|-
|Defense Mastery Lv.2
|350 Ru
|Knight / Passive
|Character level: 3+ needed.
Class: Kn.
|Physical Defence +4
|Hoddmimis Town
|-
|Defense Mastery Lv.3
|630 Ru
|Knight / Passive
|Character level: 6+ needed.
Class: Kn.
|Physical Defence +6
|Hoddmimis Town
|-
|Defensive Stance Lv.1
|1500 Ru
|Knight / Skill
|Character level: 8+ needed.
Class: Kn.
|Physical Defense +10%
Physical Block Rate +10%
|Hoddmimis Town
|-
|Expert Punching Lv.1
|250 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Attack Power 200%
Hit Rate 50%
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Expert Punching Lv.2
|370 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Attack Power 210%
Hit Rate 50%
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Fireball Lv.1
|1500 Ru
|Enchanter / Skill
|Character level: 7+ needed.
Class: En.
|Attack Power 120%
50% chance to apply BURN on target for 15 seconds.
|Hoddmimis Town
|-
|Fireball Lv.2
|1900 Ru
|Enchanter / Skill
|Character level: 10+ needed.
Class: En.
|Attack Power 140%
55% chance to apply BURN on target for 15 seconds.
|Hoddmimis Town
|-
|Firing Practice Lv.1
|250 Ru
|Recruit / Passive
|Character level: 2+ needed.
Class: Re.
|Attack Speed +1%
Attack Power +4
Must be using a Rifle.
|Hoddmimis Town
|-
|Firing Practice Lv.2
|770 Ru
|Recruit / Passive
|Character level: 5+ needed.
Class: Re.
|Attack Speed +2%
Attack Power +8
Must be using a Rifle.
|Hoddmimis Town
|-
|Firing Practice Lv.3
|1900 Ru
|Recruit / Passive
|Character level: 9+ needed.
Class: Re.
|Attack Speed +3%
Attack Power +13
Must be using a Rifle.
|Hoddmimis Town
|-
|Hawk Eye Lv.1
|500 Ru
|Recruit / Skill
|Character level: 3+ needed.
Class: Re.
|Ranged hit Rate up +20% for 70 seconds.
|Hoddmimis Town
|-
|Hawk Eye Lv.2
|910 Ru
|Recruit / Skill
|Character level: 6+ needed.
Class: Re.
|Ranged hit Rate up +23% for 75 seconds.
|Hoddmimis Town
|-
|Hawk Eye Lv.3
|1800 Ru
|Recruit / Skill
|Character level: 10+ needed.
Class: Re.
|Ranged hit Rate up +26% for 80 seconds.
|Hoddmimis Town
|-
|Hemorrage Lv.1
|860 Ru
|Assassin / Skill
|Character level: 7+ needed.
Class: As.
|Can only  be used when attacker has Deep Cut effect.
Deep Cut Duration +10 addition.
|Hoddmimis Town
|-
|Hemorrage Lv.2
|1500 Ru
|Assassin / Skill
|Character level: 10+ needed.
Class: As.
|Can only  be used when attacker has DEEP CUT effect.
Deep Cut Duration +13 addition.
|Hoddmimis Town
|-
|Hiding Stance Lv.1
|2100 Ru
|Assassin / Skill
|Character level: 10+ needed.
Class: As.
|Become invisible by blend into your surroundings.
You can not move whilst in hiding.
|Hoddmimis Town
|-
|Ice Wave Lv.1
|350 Ru
|Enchanter / Skill
|Character level: 2+ needed.
Class: En.
|Attack Power 50%
50% chance to inflict FREEZE status for 7 seconds on target.
|Hoddmimis Town
|-
|Ice Wave Lv.2
|630 Ru
|Enchanter / Skill
|Character level: 5+ needed.
Class: En.
|Attack Power 55%
55% chance to inflict FREEZE status for 7 seconds on target.
|Hoddmimis Town
|-
|Ice Wave Lv.3
|1300 Ru
|Enchanter / Skill
|Character level: 9+ needed.
Class: En.
|Attack Power 60%
60% chance to inflict FREEZE status for 7 seconds on target.
|Hoddmimis Town
|-
|Increase Spiritual Power Lv.1
|250 Ru
|Enchanter / Passive
|Character level: 1+ needed.
Class: En.
|Maximum Mana +20
|Hoddmimis Town
|-
|Increase Spiritual Power Lv.2
|350 Ru
|Enchanter / Passive
|Character level: 3+ needed.
Class: En.
|Maximum Mana +25
|Hoddmimis Town
|-
|Increase Spiritual Power Lv.3
|630 Ru
|Enchanter / Passive
|Character level: 6+ needed.
Class: En.
|Maximum Mana +40
|Hoddmimis Town
|-
|Induce Sleep Lv.1
|1700 Ru
|Assassin / Skill
|Character level: 12+ needed.
Class: As.
|60% chance to inflict SLEEP on the enemy for 10 seconds.
|Hoddmimis Town
|-
|Life Gift Lv.1
|50 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Heals a target for 100% of your Magic Attack Power.
Consumes 25% of your HP each use.
|Hoddmimis Town
|-
|Life Gift Lv.2
|210 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Heals a target for 110% of your Magic Attack Power.
Consumes 24% of your HP each use.
|Hoddmimis Town
|-
|Life Gift Lv.3
|620 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Heals a target for 120% of your Magic Attack Power.
Consumes 23% of your HP each use.
|Hoddmimis Town
|-
|Lightning Strike Lv.1
|2100 Ru
|Enchanter / Skill
|Character level: 10+ needed.
Class: En.
|Attack Power +160%
40% chance to STUN target for 1 second.
|Hoddmimis Town
|-
|Magnificat Lv.1
|1500 Ru
|Priest / Skill
|Character level: 8+ needed.
Class: Pr.
| +100% Health and Mana recovery over 20 seconds.
|Hoddmimis Town
|-
|Magnificat Lv.2
|1900 Ru
|Priest / Skill
|Character level: 11+ needed.
Class: Pr.
| +110% Health and Mana recovery over 20 seconds.
|Hoddmimis Town
|-
|Mark Target Lv.1
|1800 Ru
|Recruit / Skill
|Character level: 12+ needed.
Class: Re.
|Attack Power +10%
Marks the target for 15 seconds, reducing Evasion Rate and prevents cloaking effects.
|Hoddmimis Town
|-
|Martial Arts Lv.1
|150 Ru
|Adventurer / Passive
|Character level: 1+ needed.
Class: Ad.
|Melee Hit Rate +4
Melee Attack +5
|Hoddmimis Town
|-
|Martial Arts Lv.2
|440 Ru
|Adventurer / Passive
|Character level: 3+ needed.
Class: Ad.
|Melee Hit Rate +7
Melee Attack +7
|Hoddmimis Town
|-
|Martial Arts Lv.3
|1100 Ru
|Adventurer / Passive
|Character level: 6+ needed.
Class: Ad.
|Melee Hit Rate +10
Melee Attack +10
|Hoddmimis Town
|-
|Memorize Lv.1
|1900 Ru
|Enchanter / Skill
|Character level: 12+ needed.
Class: En.
|Casting Speed +50% for 10 seconds.
|Hoddmimis Town
|-
|Paralyzing Shot Lv.1
|750 Ru
|Recruit / Skill
|Character level: 5+ needed.
Class: Re.
|Attack Power +60%
50% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Paralyzing Shot Lv.2
|1400 Ru
|Recruit / Skill
|Character level: 8+ needed.
Class: Re.
|Attack Power +60%
55% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Paralyzing Shot Lv.3
|2800 Ru
|Recruit / Skill
|Character level: 12+ needed.
Class: Re.
|Attack Power +60%
60% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.
|Hoddmimis Town
|-
|Peace of Mind Lv.1
|70 Ru
|Adventurer / Passive
|Character level: 1+ needed.
Class: Ad.
|Resting Mana Recovery +0.3% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.2
|160 Ru
|Adventurer / Passive
|Character level: 3+ needed.
Class: Ad.
|Resting Mana Recovery +0.6% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.3
|410 Ru
|Adventurer / Passive
|Character level: 6+ needed.
Class: Ad.
|Resting Mana Recovery +0.9% per second.
|Hoddmimis Town
|-
|Peace of Mind Lv.4
|1100 Ru
|Adventurer / Passive
|Character level: 10+ needed.
Class: Ad.
|Resting Mana Recovery +1.2% per second.
|Hoddmimis Town
|-
|Phantom Strike Lv.1
|50 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Magical Power +20%
|Hoddmimis Town
|-
|Phantom Strike Lv.2
|210 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Magical Power +25%
|Hoddmimis Town
|-
|Phantom Strike Lv.3
|620 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Magical Power +30%
|Hoddmimis Town
|-
|Phantom Strike Lv.4
|1500 Ru
|Adventurer / Skill
|Character level: 10+ needed.
Class: Ad.
|Magical Power +35%
|Hoddmimis Town
|-
|Provoke Lv.1
|2100 Ru
|Knight / Skill
|Character level: 10+ needed.
Class: Kn.
|Provokes the targeted enemy.
Cooldown: 30 seconds.
|Hoddmimis Town
|-
|Provoke Lv.2
|2900 Ru
|Knight / Skill
|Character level: 13+ needed.
Class: Kn.
|Provokes the targeted enemy.
Cooldown: 28 seconds.
|Hoddmimis Town
|-
|Provoke Lv.3
|4500 Ru
|Knight / Skill
|Character level: 17+ needed.
Class: Kn.
|Provokes the targeted enemy.
Cooldown: 26 seconds.
|Hoddmimis Town
|-
|Quick Step Lv.1
|520 Ru
|Assassin / Skill
|Character level: 4+ needed.
Class: As.
|Physical Evasion +10 for 30 seconds.
|Hoddmimis Town
|-
|Quick Step Lv.2
|930 Ru
|Assassin / Skill
|Character level: 7+ needed.
Class: As.
|Physical Evasion +20 for 30 seconds.
|Hoddmimis Town
|-
|Quick Step Lv.3
|1900 Ru
|Assassin / Skill
|Character level: 11+ needed.
Class: As.
|Physical Evasion +30 for 30 seconds.
|Hoddmimis Town
|-
|Quick Strike Lv.1
|15 Ru
|Adventurer / Skill
|Character level: 1+ needed.
Class: Ad.
|Hit Rate +135%
Attack Power +75%
|Lif Island
|-
|Quick Strike Lv.2
|91 Ru
|Adventurer / Skill
|Character level: 3+ needed.
Class: Ad.
|Hit Rate +140%
Attack Power +75%
|Lif Island
|-
|Quick Strike Lv.3
|320 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Hit Rate +145%
Attack Power +75%
|Lif Island
|-
|Rage Flow Lv.1
|720 Ru
|Berserker / Skill
|Character level: 5+ needed.
Class: Be.
|Heal yourself for +30% of you current missing health.
Cooldown: 2 minutes.
|Hoddmimis Town
|-
|Rage Flow Lv.2
|1800 Ru
|Berserker / Skill
|Character level: 8+ needed.
Class: Be.
|Heal yourself for +30% of you current missing health.
Cooldown: 1 minutes 54 seconds.
|Hoddmimis Town
|-
|Reflect Shield Lv.1
|1900 Ru
|Knight / Skill
|Character level: 12+ needed.
Class: Kn.
|Reflects 10% damage taken back to the attacker.
Must have a shield equipped to use skill.
|Hoddmimis Town
|-
|Regen Lv.1
|1300 Ru
|Priest / Skill
|Character level: 5+ needed.
Class: Pr.
|Regenerates +50 Health over 20 seconds.
|Hoddmimis Town
|-
|Regen Lv.2
|1700 Ru
|Priest / Skill
|Character level: 9+ needed.
Class: Pr.
|Regenerates +70 Health over 20 seconds.
|Hoddmimis Town
|-
|Rifle Mastery Lv.1
|100 Ru
|Recruit / Passive
|Character level: 1+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 5m.
|Hoddmimis Town
|-
|Rifle Mastery Lv.2
|450 Ru
|Recruit / Passive
|Character level: 4+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 6m.
|Hoddmimis Town
|-
|Rifle Mastery Lv.3
|1850 Ru
|Recruit / Passive
|Character level: 7+ needed.
Class: Re.
|Allows the use of Rifles.
Allows a ranged attack of up to 7.2m.
|Hoddmimis Town
|-
|Savagery Lv.1
|450 Ru
|Berserker / Passive
|Character level: 1+ needed.
Class: Be.
|Critical Hit Rate +1%
|Hoddmimis Town
|-
|Savagery Lv.2
|970 Ru
|Berserker / Passive
|Character level: 4+ needed.
Class: Be.
|Critical Hit Rate +2%
|Hoddmimis Town
|-
|Savagery Lv.3
|2100 Ru
|Berserker / Passive
|Character level: 8+ needed.
Class: Be.
|Critical Hit Rate +3%
|Hoddmimis Town
|-
|Sense of Magic Lv.1
|520 Ru
|Enchanter / Passive
|Character level: 4+ needed.
Class: En.
|Magic Evasion Rate +10
|Hoddmimis Town
|-
|Sharpened Blades Lv.1
|250 Ru
|Assassin / Passive
|Character level: 1+ needed.
Class: As.
|Critical Attack Rate +2%
|Hoddmimis Town
|-
|Sharpened Blades Lv.2
|350 Ru
|Assassin / Passive
|Character level: 3+ needed.
Class: As.
|Critical Attack Rate +4%
|Hoddmimis Town
|-
|Sharpened Blades Lv.3
|630 Ru
|Assassin / Passive
|Character level: 6+ needed.
Class: As.
|Critical Attack Rate +6%
|Hoddmimis Town
|-
|Shield Mastery Lv.1
|300 Ru
|Knight / Passive
|Character level: 2+ needed.
Class: Kn.
|Block Rate +2
|Hoddmimis Town
|-
|Shield Mastery Lv.2
|470 Ru
|Knight / Passive
|Character level: 2+ needed.
Class: Kn.
|Block Rate +3
|Hoddmimis Town
|-
|Shield Mastery Lv.3
|920 Ru
|Knight / Passive
|Character level: 2+ needed.
Class: Kn.
|Block Rate +4
|Hoddmimis Town
|-
|Shield Strike Lv.1
|500 Ru
|Knight / Skill
|Character level: 3+ needed.
Class: Kn.
|55% chance to STUN the enemy for 3 seconds.
|Hoddmimis Town
|-
|Slap Lv.1
|100 Ru
|Adventurer / Skill
|Character level: 2+ needed.
Class: Ad.
|Attack power +50%
20% chance to STUN the target for 2 seconds.
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Slap Lv.2
|1300 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Attack power +50%
25% chance to STUN the target for 2 seconds.
Can't be used when holding a weapon.
|Hoddmimis Town
|-
|Soul Strike Lv.1
|100 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Magical Power +100%
|Hoddmimis Town
|-
|Soul Strike Lv.2
|330 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Magical Power +110%
|Hoddmimis Town
|-
|Soul Strike Lv.3
|910 Ru
|Adventurer / Skill
|Character level: 11+ needed.
Class: Ad.
|Magical Power +120%
|Hoddmimis Town
|-
|Sprint Lv.1
|700 Ru
|Adventurer / Skill
|Character level: 7+ needed.
Class: Ad.
|Run Speed +30% for 15 seconds.
|Hoddmimis Town
|-
|Steady Hand Lv.1
|250 Ru
|Berserker / Passive
|Character level: 2+ needed.
Class: Be.
|Melee Attack +2
Must be using a Sword.
|Hoddmimis Town
|-
|Steady Hand Lv.2
|540 Ru
|Berserker / Passive
|Character level: 4+ needed.
Class: Be.
|Melee Attack +5
Must be using a Sword.
|Hoddmimis Town
|-
|Steady Hand Lv.3
|1200 Ru
|Berserker / Passive
|Character level: 7+ needed.
Class: Be.
|Melee Attack +9
Must be using a Sword.
|Hoddmimis Town
|-
|Sword Mastery Lv.1
|100 Ru
|Common / Passive
|Character level: 1+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +4
Balance +0.5%
|Lif Island, Hoddmimis Town
|-
|Sword Mastery Lv.2
|450 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +7
Balance +1%
|Hoddmimis Town
|-
|Sword Mastery Lv.3
|1850 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Ad, Be, Kn, As.
|Melee Hit Rate +10
Balance +1.5%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.1
|100 Ru
|Common / Passive
|Character level: 1+ needed.
Class: Any
|Melee Hit Rate +3
Magic Hit Rate +5
Balance +0.5%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.2
|450 Ru
|Common / Passive
|Character level: 4+ needed.
Class: Any
|Melee Hit Rate +6
Magic Hit Rate +9
Balance +1%
|Hoddmimis Town
|-
|Swordstick Mastery Lv.3
|1850 Ru
|Common / Passive
|Character level: 7+ needed.
Class: Any
|Melee Hit Rate +9
Magic Hit Rate +13
Balance +1.5%
|Hoddmimis Town
|-
|Tactical Scratching Lv.1
|500 Ru
|Adventurer / Skill
|Character level: 4+ needed.
Class: Ad.
|Attack Power +150%
+10% per level difference of monster (up to 250%)
|Hoddmimis Town
|-
|Tactical Scratching Lv.2
|790 Ru
|Adventurer / Skill
|Character level: 6+ needed.
Class: Ad.
|Attack Power +150%
+11% per level difference of monster (up to 260%)
|Hoddmimis Town
|-
|Tactical Scratching Lv.3
|1400 Ru
|Adventurer / Skill
|Character level: 8+ needed.
Class: Ad.
|Attack Power +150%
+12% per level difference of monster (up to 270%)
|Hoddmimis Town
|-
|Trick Attack Lv.1
|450 Ru
|Adventurer / Skill
|Character level: 9+ needed.
Class: Ad.
|Hit Rate +135%
Critical Hit Rate +150%
|Hoddmimis Town
|-
|Unchain Lv.1
|750 Ru
|Priest / Skill
|Character level: 7+ needed.
Class: Pr.
|Clears target from most ROOT and SLOW DOWN effects.
|Hoddmimis Town
|-
|Unexpected Hit Lv.1
|500 Ru
|Adventurer / Skill
|Character level: 8+ needed.
Class: Ad.
|Critical Hit Rate +120%
30% chance to STUN the target for 2 seconds.
|Hoddmimis Town
|}


= '''Unknown Category Items''' =
= '''Unknown Category Items''' =

Revision as of 02:09, 18 March 2023

Items is a combined and common name for equipment, weapons, costumes, materials, consumables, cards, enchanted stones, skill books, quest items, and other loot. Everything that the players obtain in-game and can be used one way or another is classed as an item.

NOTE: Once these lists get a bit more exstensive i'll put them into dropdown displays to help with load.

Costumes (Trade)

Costumes are pieces of equipment that have no stats on and are items that require you to gather a few items to trade for them off various NPCs around the world. The main pieces that seem to be currently available are mostly Head pieces during this CBT2 phase.

Key: Ze = Zenny, Ru = Rupee, Ing. = Ingredient needed

Costume Name Trade Cost Ing.1 Ing.2 Ing.3 Ing.4 Ing.5 NPC / Location
Fly Doll 0 Ze 0 Ru 20x Chon-Chon Wing 20x Chon-Chon Leg 30x Fluff 2x Small Scori Crystal Ayanna Thristle - Hoddmimis Town
Rodha Frog Doll 0 Ze 0 Ru 20x Fish Fin 20x Frog Skin 150x Fluff 2x Small Pearl Ayanna Thristle - Hoddmimis Town
Stars Headband 0 Ze 0 Ru 20x Small Starfish 20x Coral Piece 20x Chon-Chon Antennae 1x Mermaid Headband Janette Tintero - Hoddmimis Town
Vadon Doll 0 Ze 0 Ru 20x Vadon Claw 20x Coarse Cloth 250x Fluff Ayanna Thristle - Hoddmimis Town
Bunny Headband 0 Ze 500 Ru 50x Fine Fabric 15x Animal Skin 200x Fluff 3x Mermaid Headband Irma Swan - Prontera
Bear Doll Hat 0 Ze 500 Ru 30x Wolf Skin 20x Coarse Cloth 300x Fluff 3x Coal Irma Swan - Prontera
Halo 0 Ze 500 Ru 1x Boss Pukui Ring 15x Medium Bruni Crystal 15x Medium Cedri Crystal 15x Medium Scori Crystal Irma Swan - Prontera

Dyes

Unknown Information!

Key: Ze - Zeny / Ru = Rupee
Item Name Cost Item Use NPC / Location(s)
Paint Thinner 96 Ru Allows removal of colored paints off items. Nelson Pabst / Hoddmimis Town

Enchanted Stones

Unknown Information!

Equipment (Armor)

Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky.

KEY: Ze = Zeny / Ru = Rupee

Equipment Name Cost Sell Equip Lv. Part Equipment Stats NPC(s) / Location(s)
Practice Shirt 420 Ru Lv 1 Upper Body Max Health +10 Michelle Berardini - Hoddmimis Town
Practice Shorts 820 Ru Lv 1 Legs Physical Defense +1 Michelle Berardini - Hoddmimis Town
Practice Skirt 820 Ru Lv 1 Legs Physical Defense +1 Michelle Berardini - Hoddmimis Town
Practice Gloves 520 Ru Lv 1 Arms Accuracy Rate +1 Michelle Berardini - Hoddmimis Town
Practice Sandals 620 Ru Lv 1 Footwear Evasion Rate +1 Michelle Berardini - Hoddmimis Town
Leather Belt 680 Ru Lv 1 Waist N/A Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Beginner's Shirt 960 Ru Lv 5 Upper Body Max Health +10

Physical Defense +1

Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Beginner's Shorts 1120 Ru Lv 5 Legs Max Health +10

Physical Defense +1

Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Beginner's Skirt 1120 Ru Lv 5 Legs Max Health +10

Physical Defense +1

Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Beginner's Sandals 716 Ru Lv 5 Footwear Evasion Rate +2 Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Traveler's Shirt 963 Ru Lv 6 Upper Body Evasion Rate +1 Anselm Meinherd - Prontera
Traveler's Shirt 1320 Ru Lv 7 Upper Body Max Health +10

Evasion Rate +1

Anselm Meinherd - Prontera
Wooden Chestpiece 2712 Ru 678 Ru Lv 10

Need 5 STR

Upper Body Physical Defense +5 Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Adventurer's Glove 920 Ru 230 Ru Lv 10 Arms Accuracy Rate +2 Anselm Meinherd - Prontera
Adventurer's Shorts 1680 Ru 420 Ru Lv 10 Legs Physical Defense +2 Anselm Meinherd - Prontera
Adventurer's Sandals 1084 Ru 271 Ru Lv 10 Footwear Evasion Rate +3 Anselm Meinherd - Prontera
Adventurer's Shirt 1240 Ru Lv 10 Upper Body Physical Defense +2 Anselm Meinherd - Prontera
Adventurer's Skirt 1680 Ru Lv 10 Legs Physical Defense +2 Anselm Meinherd - Prontera
Reinforced Wooden Chestpiece 3712 Rupee

50x Chon-Chon Shell

50x Vadon Shell

3x Shark Tooth

Lv 11

Need 5 STR

Upper Body Max Health +15

Physical Defense +5

Michelle Berardini - Hoddmimis Town
Traveler's Trousers 1852 Ru Lv 12 Legs Evasion Rate +1 Anselm Meinherd - Prontera
Traveler's Skirt 1852 Ru Lv 12 Legs Evasion Rate +1 Anselm Meinherd - Prontera
Iron Chestpiece 4860 Ru Lv 17

Need 8 STR

Upper Body Physical Defense +8 Anselm Meinherd - Prontera

Equipment (Shields)

Shields are items you equip in the right hand if you are a melee type class, such as Knight. Shields grant an extra defense bonus and also has chances to allow you to evade more often.

KEY: Ze = Zeny / Ru = Rupee

Equipment Name Cost Sell Equip Lv. Part Equipment Stats NPC(s) / Location(s)
Wooden Shield 1642 Ru 410 Ru Lv 7 Left Hand Block Chance +1 Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Reinforced Wooden Shield 1821 Rupee

2x Broken Wooden Shield

10x Shark Fin

Lv 7 Left Hand Block Chance +2

Physical Defense +2

Michelle Berardini - Hoddmimis Town

Equipment (Weapons)

Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field. Some items like the Arrows and Bullets will be equipped into the right hand instead as a secondary weapon to compliment your main hand weapon, such as Bows or guns.

KEY: Ze = Zeny / Ru = Rupee / Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight

Equipment Name Cost Sell Equip Lv. Part Equipment Stats / Slot NPC(s) / Location(s)
Common Ammo 1 Ru 0 Ru 1 Bullets ... / Ammo Nelson Pabst / Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Wooden Arrow 1 Ru 0 Ru 1 Arrows ... / Ammo Nelson Pabst / Michelle Berardini - Hoddmimis Town

Anselm Meinherd - Prontera

Food (Consumable)

Food, like potions, give the user various effects and gets used up upon use of the item. The effects of food vary between food types and the location you have bought the item from. I am unaware if food can be crafted, or if it's a later planned addition but for now it seems you can not craft food items yet, only buy them.

Key: Ze = Zeny / Ru = Rupee
Item Name Cost Sell Effect Cooldown Craft? Use Level NPC / Location
Averro Reinhold's Fish Soup 125 Ru ?? Ru Restores 50 HP 1 Minute 1 Averro Reinhold / Hoddmimis Town
Ru ?? Ru Seconds
Ru ?? Ru Seconds
Ru ?? Ru Seconds

Ingredients

Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field.

Key: Ze = Zeny / Ru = Rupee
Item Name Cost Sell Item used for.. NPC / Location(s)
Broccoli 50 Ru 12 Ru Barbara Wimund / Hoddmimis Town
Carrot 75 Ru 18 Ru Barbara Wimund / Hoddmimis Town
Garlic 20 Ru 5 Ru Barbara Wimund / Hoddmimis Town
Grapes 120 Ru 30 Ru Barbara Wimund / Hoddmimis Town
Onion 60 Ru 15 Ru Barbara Wimund / Hoddmimis Town
Radish 52 Ru 13 Ru Barbara Wimund / Hoddmimis Town

Maps

Map items are used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see the route within caves, dungeons, or even open area fields. Using these items will use the item up but will also give permenant access to view the area map it's meant for.

Key: Ze = Zeny / Ru = Rupee

Map Name Cost Sell Item Effect NPC(s) / Location(s)
Map of the Hoddmimis Western Grounds 58 Ru 14 Reveals the Hoddmimis Western Field Map. - Hoddmimis Town
Map of Northwest Prontera 126 Ru Reveals the Northwest Prontera Map. Edward - Northwest Prontera

Potions (Consumable)

Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons.

Key: Ze = Zeny / Ru = Rupee
Item Name Cost Sell Effect Cooldown Craft? Use Level NPC / Location
Big Healing Potion 750 Ru ?? Ru Regenerates 480 HP over 30 seconds. 30 Seconds 35 Natali Klaret / Hoddmimis Town
Medium Healing Potion 255 Ru ?? Ru Regenerates 180 HP over 30 seconds. 30 Seconds 15 Natali Klaret / Hoddmimis Town
Small Healing Potion 95 Ru 23 Ru Regenerates 60 HP over 30 Seconds. 30 Seconds Yes 1 Natali Klaret / Hoddmimis Town
Small Mana Potion 1500 Ru ?? Ru Regenerates 120 MP over 30 seconds. 30 Seconds 1 Natali Klaret / Hoddmimis Town

Quest Items

Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters during the quest.

Unknown Category Items

These are items where I do not currently know which main category they would fit into. These items will eventually be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place.

Key: Ze = Zeny / Ru = Rupee
Item Name Cost Used For More Information
Dried Fish 140 Ru ???? Bought from Meno Buckstone in Hoddmimis Town.
Laboratory Potion 1500 Ru Stat Reset This item will restat your used stat points back to their initial values.
Small Bruni Crystal 1000 Ru Card Crafting Bought from Natali Klaret in Hoddmimis Town. Can be mined in Ymir Cave.