Weapon: Difference between revisions

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'''Weapons''' are pieces of [[equipment]].  
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'''Weapons''' are pieces of [[Special:MyLanguage/Equipment|equipment]].  


'''Every Ymirheim adventurer''' starts its journey with its own weapon, which can be leveled up during the in-game adventures. To level up the weapon, the player have to get enough [[Experience|weapon exp]] by killing monsters and then use the [[blacksmith]] NPC service that allows to level up the weapon for a [[Currency|fee]].
== Starting Weapon == <!--T:2-->


The game also has weapons that cannot be leveled up. Those are not given to the players from the start and have to be acquired in other ways.
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At the start of Character Creation you are also asked to name your initial Weapon. This name can be anything and it can even be assigned a title. This weapon will be able to grow alongside you, a companion that stays at your side through thick and thin. As a player fights enemies of a proper level range (No more than 4~5 levels below the Base Level), they will gain "[[Experience|Weapon EXP]]". Upon reaching the threshold and maxing out this Experience the player will be given a notification that their weapon can be upgraded. Doing so requires going to the [[Blacksmith|Blacksmith NPC]] who will upgrade the level of your weapon for a [[Currency|fee]] that scales based on the level of the weapon starting from 400 Rupees to go from Level 1 to Level 2.


Leveling one's weapon improves various stats based on the weapon type but common improvements across all weapon types include: Improved Attack Delay, Improved Melee Attack, Improved Magical Power, Balance, and Weapon Durability. Increasing the Level of your Weapon will give you the best possible chance at survival so be sure to slay as many foes as possible!
== Enchantment Slots == <!--T:4-->
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Every weapon has its level and stats. Every weapon has enchantment slots. The amount of enchanted slots depends on the weapon level.
Every weapon has its level and stats. Every weapon has enchantment slots. The amount of enchanted slots depends on the weapon level.


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The first slot becomes available at level one; second at level 14; third at 34; and fourth at level 75.
The first slot becomes available at level one; second at level 14; third at 34; and fourth at level 75.
== Weapon Types == <!--T:7-->
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* '''Dagger (melee)''' - Shortest attack range, quickest attack speed. The Dagger is no joke and is the starting weapon type of any adventurer. Reliable, Swift, and proper for a myriad of foe felling.
* '''Sword (melee)''' - An average attack range of 3m, the sword boasts a high Melee Attack Stat and is perfect for Berserkers and Knights alike. When a foe needs slashing, the sword's the weapon to wield!
* '''Swordstick (melee)''' - It's a Sword, It's a Staff, It's a Swordstick! This weapon type boasts high Magic Power and low Melee Power. It's claim to fame is the Magic Swordsman Class Fantasy. It has a shorter attack range than Swords.
* '''Steam Rifle (ranged)''' - A wondrous invention made for the use of Recruits to take out the enemy from afar. It requires Bullets to fight with but they are cheap and can be bought at various merchants such as [[Cattleya|Cattelaya]] NPCs.
* '''Bow (ranged)''' - Currently not Available in Closed Beta Playtest 2.
* '''Rod (melee)''' - Currently not Available in Closed Beta Playtest 2.
== Additional Info == <!--T:9-->
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The game also has weapons that cannot be leveled up. Those are not given to the players from the start and have to be acquired in other ways.
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Latest revision as of 17:39, 10 October 2024

Weapons are pieces of equipment.

Starting Weapon

At the start of Character Creation you are also asked to name your initial Weapon. This name can be anything and it can even be assigned a title. This weapon will be able to grow alongside you, a companion that stays at your side through thick and thin. As a player fights enemies of a proper level range (No more than 4~5 levels below the Base Level), they will gain "Weapon EXP". Upon reaching the threshold and maxing out this Experience the player will be given a notification that their weapon can be upgraded. Doing so requires going to the Blacksmith NPC who will upgrade the level of your weapon for a fee that scales based on the level of the weapon starting from 400 Rupees to go from Level 1 to Level 2.

Leveling one's weapon improves various stats based on the weapon type but common improvements across all weapon types include: Improved Attack Delay, Improved Melee Attack, Improved Magical Power, Balance, and Weapon Durability. Increasing the Level of your Weapon will give you the best possible chance at survival so be sure to slay as many foes as possible!

Enchantment Slots

Every weapon has its level and stats. Every weapon has enchantment slots. The amount of enchanted slots depends on the weapon level.

The first slot becomes available at level one; second at level 14; third at 34; and fourth at level 75.

Weapon Types

  • Dagger (melee) - Shortest attack range, quickest attack speed. The Dagger is no joke and is the starting weapon type of any adventurer. Reliable, Swift, and proper for a myriad of foe felling.
  • Sword (melee) - An average attack range of 3m, the sword boasts a high Melee Attack Stat and is perfect for Berserkers and Knights alike. When a foe needs slashing, the sword's the weapon to wield!
  • Swordstick (melee) - It's a Sword, It's a Staff, It's a Swordstick! This weapon type boasts high Magic Power and low Melee Power. It's claim to fame is the Magic Swordsman Class Fantasy. It has a shorter attack range than Swords.
  • Steam Rifle (ranged) - A wondrous invention made for the use of Recruits to take out the enemy from afar. It requires Bullets to fight with but they are cheap and can be bought at various merchants such as Cattelaya NPCs.
  • Bow (ranged) - Currently not Available in Closed Beta Playtest 2.
  • Rod (melee) - Currently not Available in Closed Beta Playtest 2.

Additional Info

The game also has weapons that cannot be leveled up. Those are not given to the players from the start and have to be acquired in other ways.