Monster: Difference between revisions

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'''Monsters''' are creatures that exist in the Ymirheim in-game world. There is a wide variety of monsters presented across all parts of the world. The monsters have different [[stats]] and [[Experience|levels]], they also use different skills and behave differently depending on its type and/or the situation in which the battler is taking place. Hence, some monsters are aggressive, some of them are not, and other nuances that the players need to get use to.
'''Monsters''' are creatures that exist in the Ymirheim in-game world. There is a wide variety of monsters presented across all parts of the world. The monsters have different [[stats]] and [[Experience|levels]], they also use different skills and behave differently depending on its type and/or the situation in which the battle is taking a place. For example : some monsters are aggressive and will attack players withing range while others are not and will idle till the moment players initiates combat, there's also some other behavorial nuances which will be described later.


After its death, a monster can be looted by a player. The loot that the monsters drop contains a wide variety of different [[Item|items]] and [[Material|materials]]. Sometimes they also drop [[Card|cards]].
After killing a monster it can leave behind loot on its corpse which can be looted by player. The loot that the monsters drop contains a wide variety of different [[Item|items]] and [[Material|materials]]. Rarely they also can drop [[Card|Cards]] or [[Equipment|Equipment.]]


The monsters are the main source of the [[experience]] and income for the players.
The monsters are the main source of the [[experience]] and income for the players.

Revision as of 23:42, 27 June 2022

Monsters are creatures that exist in the Ymirheim in-game world. There is a wide variety of monsters presented across all parts of the world. The monsters have different stats and levels, they also use different skills and behave differently depending on its type and/or the situation in which the battle is taking a place. For example : some monsters are aggressive and will attack players withing range while others are not and will idle till the moment players initiates combat, there's also some other behavorial nuances which will be described later.

After killing a monster it can leave behind loot on its corpse which can be looted by player. The loot that the monsters drop contains a wide variety of different items and materials. Rarely they also can drop Cards or Equipment.

The monsters are the main source of the experience and income for the players.