Gathering: Difference between revisions
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|Coal | |Coal | ||
|??? | |??? | ||
|Coal | |Coal (???) | ||
|Crafting | |Crafting Bear Hat | ||
|- | |- | ||
|Mushroom | |Mushroom | ||
|Outside Hoddmimis | |Outside Hoddmimis | ||
Lif Island | Lif Island | ||
|Small White Mushroom | |Small White Mushroom (Uncommon) | ||
Medium White Mushroom | Medium White Mushroom (Rare) | ||
Rotton White Mushroom (Uncommon) | |||
|Selling / Nothing Yet | |Selling / Nothing Yet | ||
|- | |- |
Revision as of 10:12, 9 July 2022
Gathering is a feature that allows the players to gather crafting materials, which can be used further for the crafting.
Once a material has been harvested, it disappears and respawns after some time (usually, 2~5 minutes).
The Ymirheim developers' comment excerpt regarding a newly implemented feature:
"Nothing very fancy yet, but it’s already something you can play with."
Gathering Nodes
Node | Location | Drops | Usage |
---|---|---|---|
Coal | ??? | Coal (???) | Crafting Bear Hat |
Mushroom | Outside Hoddmimis
Lif Island |
Small White Mushroom (Uncommon)
Medium White Mushroom (Rare) Rotton White Mushroom (Uncommon) |
Selling / Nothing Yet |
Crystal | Ymir Cave | Variety of crystals <to be listed soon/ WIP> | Spirit Enchantment |
Flowers | Hoddmimis Lighthouse | ??? | ??? |
User-made Changelog
The Gathering was firstly announced in a pre CBT2 progress report post.