Item

From Ymirheim Wiki
Revision as of 22:56, 17 March 2023 by SylarDean (talk | contribs)

Items is a combined and common name for equipment, weapons, costumes, materials, consumables, cards, enchanted stones, skill books, quest items, and other loot. Everything that the players obtain in-game and can be used one way or another is classed as an item.

NOTE: Once these lists get a bit more exstensive i'll put them into dropdown displays to help with load.

Costumes (Trade)

Costumes are pieces of equipment that have no stats on and are items that require you to gather a few items to trade for them off various NPCs around the world. The main pieces that seem to be currently available are mostly Head pieces during this CBT2 phase.

Key: Ze = Zenny, Ru = Rupee, Ing. = Ingredient needed
Costume Name Trade Cost Ing.1 Ing.2 Ing.3 Ing.4 Ing.5 NPC / Location
Fly Doll 0 Ze 0 Ru 20x Chon-Chon Wing 20x Chon-Chon Leg 30x Fluff 2x Small Scori Crystal Ayanna Thristle / Hoddmimis Town
Rodha Frog Doll 0 Ze 0 Ru 20x Fish Fin 20x Frog Skin 150x Fluff 2x Small Pearl Ayanna Thristle / Hoddmimis Town
Stars Headband 0 Ze 0 Ru 20x Small Starfish 20x Coral Piece 20x Chon-Chon Antennae 1x Mermaid Headband Janette Tintero / Hoddmimis Town
Vadon Doll 0 Ze 0 Ru 20x Vadon Claw 20x Coarse Cloth 250x Fluff Ayanna Thristle / Hoddmimis Town

Dyes

Unknown Information!

Key: Ze - Zeny / Ru = Rupee
Item Name Cost Item Use NPC / Location(s)
Paint Thinner 96 Ru Allows removal of colored paints off items. Nelson Pabst / Hoddmimis Town

Enchanted Stones

Unknown Information!

Equipment (Armor)

Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky.

KEY: Ze = Zeny / Ru = Rupee / Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight
Equipment Name Cost Sell Equip Lv. Part Equipment Stats NPC / Location(s)

Equipment (Weapons)

Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field. Some items like the Arrows and Bullets will be equipped into the right hand instead as a secondary weapon to compliment your main hand weapon, such as Bows or guns.

KEY: Ze = Zeny / Ru = Rupee / Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight
Equipment Name Cost Sell Equip Lv. Part Equipment Stats / Slot NPC(s) / Location(s)
Common Ammo 1 Ru 0 Ru 1 Bullets ... / Ammo Nelson Pabst / Michelle Berardini - Hoddmimis Town
Wooden Arrow 1 Ru 0 Ru 1 Arrows ... / Ammo Nelson Pabst / Michelle Berardini - Hoddmimis Town

Food (Consumable)

Food, like potions, give the user various effects and gets used up upon use of the item. The effects of food vary between food types and the location you have bought the item from. I am unaware if food can be crafted, or if it's a later planned addition but for now it seems you can not craft food items yet, only buy them.

Key: Ze = Zeny / Ru = Rupee
Item Name Cost Sell Effect Cooldown Craft? Use Level NPC / Location
Averro Reinhold's Fish Soup 125 Ru ?? Ru Restores 50 HP 1 Minute 1 Averro Reinhold / Hoddmimis Town
Ru ?? Ru Seconds
Ru ?? Ru Seconds
Ru ?? Ru Seconds

Ingredients

Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field.

Key: Ze = Zeny / Ru = Rupee
Item Name Cost Sell Item used for.. NPC / Location(s)
Broccoli 50 Ru 12 Ru Barbara Wimund / Hoddmimis Town
Carrot 75 Ru 18 Ru Barbara Wimund / Hoddmimis Town
Garlic 20 Ru 5 Ru Barbara Wimund / Hoddmimis Town
Grapes 120 Ru 30 Ru Barbara Wimund / Hoddmimis Town
Onion 60 Ru 15 Ru Barbara Wimund / Hoddmimis Town
Radish 52 Ru 13 Ru Barbara Wimund / Hoddmimis Town

Maps

Map items are used to reveal the maps of areas you may visit. Buying these can be extremely helpful in allowing you to see the route within caves, dungeons, or even open area fields.

Key: Ze = Zeny / Ru = Rupee
Map Name Cost Sell Item Effect
Map of the Hoddmimis Western Grounds 58 Ru 14 Reveals the Hoddmimis Western Field Map.

Potions (Consumable)

Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons.

Key: Ze = Zeny / Ru = Rupee
Item Name Cost Sell Effect Cooldown Craft? Use Level NPC / Location
Big Healing Potion 750 Ru ?? Ru Regenerates 480 HP over 30 seconds. 30 Seconds 35 Natali Klaret / Hoddmimis Town
Medium Healing Potion 255 Ru ?? Ru Regenerates 180 HP over 30 seconds. 30 Seconds 15 Natali Klaret / Hoddmimis Town
Small Healing Potion 95 Ru 23 Ru Regenerates 60 HP over 30 Seconds. 30 Seconds Yes 1 Natali Klaret / Hoddmimis Town
Small Mana Potion 1500 Ru ?? Ru Regenerates 120 MP over 30 seconds. 30 Seconds 1 Natali Klaret / Hoddmimis Town

Quest Items

Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters during the quest.

Skill Books

Skill books are used to learn new skills for your current class. Skill books also require you to be a certain class, also class level to be be able to use them and learn the respective skill it teaches. There are books of the same name but with different levels, you will need to learn level 1 to progress to level 2, and level 2 to learn level 3.. and so forth, you can not just skip to level 3. Note that all Skill Books can NOT be sold.

KEY: Ze = Zeny / Ru = Rupee / Ad = Adventurer / As = Assassin / Be = Berserker / En = Enchanter / Kn = Knight / Pr = Priest / Re = Recruit

Book Name Cost Class / Type Book Learning Requirement(s) Stat Boost(s) / Skill(s) Granted Location(s) Found
Aiming Shot Lv.1 1300 Ru Recruit / Skill Character level: 7+ needed.

Class: Re.

Attack Power +250%

Hit Rate +150%

Critical Hit Chance +30%

Hoddmimis Town
Angelus Lv.1 520 Ru Priest / Skill Character level: 3+ needed.

Class: Pr.

Physical Defence +5 for 30 seconds. Hoddmimis Town
Angelus Lv.2 1300 Ru Priest / Skill Character level: 7+ needed.

Class: Pr.

Physical Defence +10 for 30 seconds. Hoddmimis Town
Angelus Lv.3 3000 Ru Priest / Skill Character level: 12+ needed.

Class: Pr.

Physical Defence +15 for 30 seconds. Hoddmimis Town
Anger Management Lv.1 900 Ru Berserker / Skill Character level: 8+ needed.

Class: Be.

Keeps your rage counter from falling outside of battle for 1 minute. Hoddmimis Town
Bash Lv.1 560 Ru Berserker / Skill Character level: 3+ needed.

Class: Be.

Attack Power +130%

20% chance to STUN the target for 2 seconds.

Hoddmimis Town
Bash Lv.2 1400 Ru Berserker / Skill Character level: 7+ needed.

Class: Be.

Attack Power +140%

25% chance to STUN the target for 2 seconds.

Hoddmimis Town
Bash Lv.3 3200 Ru Berserker / Skill Character level: 12+ needed.

Class: Be.

Attack Power +150%

30% chance to STUN the target for 2 seconds.

Hoddmimis Town
Cure Lv.1 150 Ru Priest / Skill Character level: 1+ needed.

Class: Pr.

Cures most POISON and BLEED effects on yourself or ally. Hoddmimis Town
Battle Cry Lv.1 2500 Ru Berserker / Skill Character level: 12+ needed.

Class: Be.

20% chance to STUN surrounding enemies for 1 second. (AOE) Hoddmimis Town
Dagger Mastery Lv.1 N/A Common / Passive Character level: 1+ needed.

Class: Any.

Melee Hit Rate +?

Balance +0.5%

Start with this.
Dagger Mastery Lv.2 100 Ru Common / Passive Character level: 4+ needed.

Class: Any.

Melee Hit Rate +7

Balance +1%

Lif Island, Hoddmimis Town
Dagger Mastery Lv.3 400 Ru Common / Passive Character level: 7+ needed.

Class: Any.

Melee Hit Rate +10

Balance +1.5%

Lif Island, Hoddmimis Town
Deep Cut Lv.1 350 Ru Assassin / Skill Character level: 2+ needed.

Class: As.

Deep Cut Chance +50%

Deep Cut Duration +5 seconds.

Hoddmimis Town
Deep Cut Lv.2 3300 Ru Assassin / Skill Character level: 9+ needed.

Class: As.

Deep Cut Chance +60%

Deep Cut Duration +7 seconds.

Hoddmimis Town
Defense Mastery Lv.1 250 Ru Knight / Passive Character level: 1+ needed.

Class: Kn.

Physical Defence +2 Hoddmimis Town
Defense Mastery Lv.2 350 Ru Knight / Passive Character level: 3+ needed.

Class: Kn.

Physical Defence +4 Hoddmimis Town
Defense Mastery Lv.3 630 Ru Knight / Passive Character level: 6+ needed.

Class: Kn.

Physical Defence +6 Hoddmimis Town
Defensive Stance Lv.1 1500 Ru Knight / Skill Character level: 8+ needed.

Class: Kn.

Physical Defense +10%

Physical Block Rate +10%

Hoddmimis Town
Expert Punching Lv.1 250 Ru Adventurer / Skill Character level: 4+ needed.

Class: Ad.

Attack Power 200%

Hit Rate 50%

Can't be used when holding a weapon.

Hoddmimis Town
Expert Punching Lv.2 370 Ru Adventurer / Skill Character level: 7+ needed.

Class: Ad.

Attack Power 210%

Hit Rate 50%

Can't be used when holding a weapon.

Hoddmimis Town
Fireball Lv.1 1500 Ru Enchanter / Skill Character level: 7+ needed.

Class: En.

Attack Power 120%

50% chance to apply BURN on target for 15 seconds.

Hoddmimis Town
Fireball Lv.2 1900 Ru Enchanter / Skill Character level: 10+ needed.

Class: En.

Attack Power 140%

55% chance to apply BURN on target for 15 seconds.

Hoddmimis Town
Firing Practice Lv.1 250 Ru Recruit / Passive Character level: 2+ needed.

Class: Re.

Attack Speed +1%

Attack Power +4

Must be using a Rifle.

Hoddmimis Town
Firing Practice Lv.2 770 Ru Recruit / Passive Character level: 5+ needed.

Class: Re.

Attack Speed +2%

Attack Power +8

Must be using a Rifle.

Hoddmimis Town
Firing Practice Lv.3 1900 Ru Recruit / Passive Character level: 9+ needed.

Class: Re.

Attack Speed +3%

Attack Power +13

Must be using a Rifle.

Hoddmimis Town
Hawk Eye Lv.1 500 Ru Recruit / Skill Character level: 3+ needed.

Class: Re.

Ranged hit Rate up +20% for 70 seconds. Hoddmimis Town
Hawk Eye Lv.2 910 Ru Recruit / Skill Character level: 6+ needed.

Class: Re.

Ranged hit Rate up +23% for 75 seconds. Hoddmimis Town
Hawk Eye Lv.3 1800 Ru Recruit / Skill Character level: 10+ needed.

Class: Re.

Ranged hit Rate up +26% for 80 seconds. Hoddmimis Town
Hemorrage Lv.1 860 Ru Assassin / Skill Character level: 7+ needed.

Class: As.

Can only be used when attacker has Deep Cut effect.

Deep Cut Duration +10 addition.

Hoddmimis Town
Hemorrage Lv.2 1500 Ru Assassin / Skill Character level: 10+ needed.

Class: As.

Can only be used when attacker has DEEP CUT effect.

Deep Cut Duration +13 addition.

Hoddmimis Town
Hiding Stance Lv.1 2100 Ru Assassin / Skill Character level: 10+ needed.

Class: As.

Become invisible by blend into your surroundings.

You can not move whilst in hiding.

Hoddmimis Town
Ice Wave Lv.1 350 Ru Enchanter / Skill Character level: 2+ needed.

Class: En.

Attack Power 50%

50% chance to inflict FREEZE status for 7 seconds on target.

Hoddmimis Town
Ice Wave Lv.2 630 Ru Enchanter / Skill Character level: 5+ needed.

Class: En.

Attack Power 55%

55% chance to inflict FREEZE status for 7 seconds on target.

Hoddmimis Town
Ice Wave Lv.3 1300 Ru Enchanter / Skill Character level: 9+ needed.

Class: En.

Attack Power 60%

60% chance to inflict FREEZE status for 7 seconds on target.

Hoddmimis Town
Increase Spiritual Power Lv.1 250 Ru Enchanter / Passive Character level: 1+ needed.

Class: En.

Maximum Mana +20 Hoddmimis Town
Increase Spiritual Power Lv.2 350 Ru Enchanter / Passive Character level: 3+ needed.

Class: En.

Maximum Mana +25 Hoddmimis Town
Increase Spiritual Power Lv.3 630 Ru Enchanter / Passive Character level: 6+ needed.

Class: En.

Maximum Mana +40 Hoddmimis Town
Induce Sleep Lv.1 1700 Ru Assassin / Skill Character level: 12+ needed.

Class: As.

60% chance to inflict SLEEP on the enemy for 10 seconds. Hoddmimis Town
Life Gift Lv.1 50 Ru Adventurer / Skill Character level: 1+ needed.

Class: Ad.

Heals a target for 100% of your Magic Attack Power.

Consumes 25% of your HP each use.

Hoddmimis Town
Life Gift Lv.2 210 Ru Adventurer / Skill Character level: 3+ needed.

Class: Ad.

Heals a target for 110% of your Magic Attack Power.

Consumes 24% of your HP each use.

Hoddmimis Town
Life Gift Lv.3 620 Ru Adventurer / Skill Character level: 6+ needed.

Class: Ad.

Heals a target for 120% of your Magic Attack Power.

Consumes 23% of your HP each use.

Hoddmimis Town
Lightning Strike Lv.1 2100 Ru Enchanter / Skill Character level: 10+ needed.

Class: En.

Attack Power +160%

40% chance to STUN target for 1 second.

Hoddmimis Town
Magnificat Lv.1 1500 Ru Priest / Skill Character level: 8+ needed.

Class: Pr.

+100% Health and Mana recovery over 20 seconds. Hoddmimis Town
Magnificat Lv.2 1900 Ru Priest / Skill Character level: 11+ needed.

Class: Pr.

+110% Health and Mana recovery over 20 seconds. Hoddmimis Town
Mark Target Lv.1 1800 Ru Recruit / Skill Character level: 12+ needed.

Class: Re.

Attack Power +10%

Marks the target for 15 seconds, reducing Evasion Rate and prevents cloaking effects.

Hoddmimis Town
Martial Arts Lv.1 150 Ru Adventurer / Passive Character level: 1+ needed.

Class: Ad.

Melee Hit Rate +4

Melee Attack +5

Hoddmimis Town
Martial Arts Lv.2 440 Ru Adventurer / Passive Character level: 3+ needed.

Class: Ad.

Melee Hit Rate +7

Melee Attack +7

Hoddmimis Town
Martial Arts Lv.3 1100 Ru Adventurer / Passive Character level: 6+ needed.

Class: Ad.

Melee Hit Rate +10

Melee Attack +10

Hoddmimis Town
Memorize Lv.1 1900 Ru Enchanter / Skill Character level: 12+ needed.

Class: En.

Casting Speed +50% for 10 seconds. Hoddmimis Town
Paralyzing Shot Lv.1 750 Ru Recruit / Skill Character level: 5+ needed.

Class: Re.

Attack Power +60%

50% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.

Hoddmimis Town
Paralyzing Shot Lv.2 1400 Ru Recruit / Skill Character level: 8+ needed.

Class: Re.

Attack Power +60%

55% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.

Hoddmimis Town
Paralyzing Shot Lv.3 2800 Ru Recruit / Skill Character level: 12+ needed.

Class: Re.

Attack Power +60%

60% chance to PARALYZE the enemy's legs for 7 seconds, reducing their movement speed.

Hoddmimis Town
Peace of Mind Lv.1 70 Ru Adventurer / Passive Character level: 1+ needed.

Class: Ad.

Resting Mana Recovery +0.3% per second. Hoddmimis Town
Peace of Mind Lv.2 160 Ru Adventurer / Passive Character level: 3+ needed.

Class: Ad.

Resting Mana Recovery +0.6% per second. Hoddmimis Town
Peace of Mind Lv.3 410 Ru Adventurer / Passive Character level: 6+ needed.

Class: Ad.

Resting Mana Recovery +0.9% per second. Hoddmimis Town
Peace of Mind Lv.4 1100 Ru Adventurer / Passive Character level: 10+ needed.

Class: Ad.

Resting Mana Recovery +1.2% per second. Hoddmimis Town
Phantom Strike Lv.1 50 Ru Adventurer / Skill Character level: 1+ needed.

Class: Ad.

Magical Power +20% Hoddmimis Town
Phantom Strike Lv.2 210 Ru Adventurer / Skill Character level: 3+ needed.

Class: Ad.

Magical Power +25% Hoddmimis Town
Phantom Strike Lv.3 620 Ru Adventurer / Skill Character level: 6+ needed.

Class: Ad.

Magical Power +30% Hoddmimis Town
Phantom Strike Lv.4 1500 Ru Adventurer / Skill Character level: 10+ needed.

Class: Ad.

Magical Power +35% Hoddmimis Town
Provoke Lv.1 2100 Ru Knight / Skill Character level: 10+ needed.

Class: Kn.

Provokes the targeted enemy.

Cooldown: 30 seconds.

Hoddmimis Town
Provoke Lv.2 2900 Ru Knight / Skill Character level: 13+ needed.

Class: Kn.

Provokes the targeted enemy.

Cooldown: 28 seconds.

Hoddmimis Town
Provoke Lv.3 4500 Ru Knight / Skill Character level: 17+ needed.

Class: Kn.

Provokes the targeted enemy.

Cooldown: 26 seconds.

Hoddmimis Town
Quick Step Lv.1 520 Ru Assassin / Skill Character level: 4+ needed.

Class: As.

Physical Evasion +10 for 30 seconds. Hoddmimis Town
Quick Step Lv.2 930 Ru Assassin / Skill Character level: 7+ needed.

Class: As.

Physical Evasion +20 for 30 seconds. Hoddmimis Town
Quick Step Lv.3 1900 Ru Assassin / Skill Character level: 11+ needed.

Class: As.

Physical Evasion +30 for 30 seconds. Hoddmimis Town
Quick Strike Lv.1 15 Ru Adventurer / Skill Character level: 1+ needed.

Class: Ad.

Hit Rate +135%

Attack Power +75%

Lif Island
Quick Strike Lv.2 91 Ru Adventurer / Skill Character level: 3+ needed.

Class: Ad.

Hit Rate +140%

Attack Power +75%

Lif Island
Quick Strike Lv.3 320 Ru Adventurer / Skill Character level: 6+ needed.

Class: Ad.

Hit Rate +145%

Attack Power +75%

Lif Island
Rage Flow Lv.1 720 Ru Berserker / Skill Character level: 5+ needed.

Class: Be.

Heal yourself for +30% of you current missing health.

Cooldown: 2 minutes.

Hoddmimis Town
Rage Flow Lv.2 1800 Ru Berserker / Skill Character level: 8+ needed.

Class: Be.

Heal yourself for +30% of you current missing health.

Cooldown: 1 minutes 54 seconds.

Hoddmimis Town
Reflect Shield Lv.1 1900 Ru Knight / Skill Character level: 12+ needed.

Class: Kn.

Reflects 10% damage taken back to the attacker.

Must have a shield equipped to use skill.

Hoddmimis Town
Regen Lv.1 1300 Ru Priest / Skill Character level: 5+ needed.

Class: Pr.

Regenerates +50 Health over 20 seconds. Hoddmimis Town
Regen Lv.2 1700 Ru Priest / Skill Character level: 9+ needed.

Class: Pr.

Regenerates +70 Health over 20 seconds. Hoddmimis Town
Rifle Mastery Lv.1 100 Ru Recruit / Passive Character level: 1+ needed.

Class: Re.

Allows the use of Rifles.

Allows a ranged attack of up to 5m.

Hoddmimis Town
Rifle Mastery Lv.2 450 Ru Recruit / Passive Character level: 4+ needed.

Class: Re.

Allows the use of Rifles.

Allows a ranged attack of up to 6m.

Hoddmimis Town
Rifle Mastery Lv.3 1850 Ru Recruit / Passive Character level: 7+ needed.

Class: Re.

Allows the use of Rifles.

Allows a ranged attack of up to 7.2m.

Hoddmimis Town
Savagery Lv.1 450 Ru Berserker / Passive Character level: 1+ needed.

Class: Be.

Critical Hit Rate +1% Hoddmimis Town
Savagery Lv.2 970 Ru Berserker / Passive Character level: 4+ needed.

Class: Be.

Critical Hit Rate +2% Hoddmimis Town
Savagery Lv.3 2100 Ru Berserker / Passive Character level: 8+ needed.

Class: Be.

Critical Hit Rate +3% Hoddmimis Town
Sense of Magic Lv.1 520 Ru Enchanter / Passive Character level: 4+ needed.

Class: En.

Magic Evasion Rate +10 Hoddmimis Town
Sharpened Blades Lv.1 250 Ru Assassin / Passive Character level: 1+ needed.

Class: As.

Critical Attack Rate +2% Hoddmimis Town
Sharpened Blades Lv.2 350 Ru Assassin / Passive Character level: 3+ needed.

Class: As.

Critical Attack Rate +4% Hoddmimis Town
Sharpened Blades Lv.3 630 Ru Assassin / Passive Character level: 6+ needed.

Class: As.

Critical Attack Rate +6% Hoddmimis Town
Shield Mastery Lv.1 300 Ru Knight / Passive Character level: 2+ needed.

Class: Kn.

Block Rate +2 Hoddmimis Town
Shield Mastery Lv.2 470 Ru Knight / Passive Character level: 2+ needed.

Class: Kn.

Block Rate +3 Hoddmimis Town
Shield Mastery Lv.3 920 Ru Knight / Passive Character level: 2+ needed.

Class: Kn.

Block Rate +4 Hoddmimis Town
Shield Strike Lv.1 500 Ru Knight / Skill Character level: 3+ needed.

Class: Kn.

55% chance to STUN the enemy for 3 seconds. Hoddmimis Town
Slap Lv.1 100 Ru Adventurer / Skill Character level: 2+ needed.

Class: Ad.

Attack power +50%

20% chance to STUN the target for 2 seconds.

Can't be used when holding a weapon.

Hoddmimis Town
Slap Lv.2 1300 Ru Adventurer / Skill Character level: 6+ needed.

Class: Ad.

Attack power +50%

25% chance to STUN the target for 2 seconds.

Can't be used when holding a weapon.

Hoddmimis Town
Soul Strike Lv.1 100 Ru Adventurer / Skill Character level: 4+ needed.

Class: Ad.

Magical Power +100% Hoddmimis Town
Soul Strike Lv.2 330 Ru Adventurer / Skill Character level: 7+ needed.

Class: Ad.

Magical Power +110% Hoddmimis Town
Soul Strike Lv.3 910 Ru Adventurer / Skill Character level: 11+ needed.

Class: Ad.

Magical Power +120% Hoddmimis Town
Sprint Lv.1 700 Ru Adventurer / Skill Character level: 7+ needed.

Class: Ad.

Run Speed +30% for 15 seconds. Hoddmimis Town
Steady Hand Lv.1 250 Ru Berserker / Passive Character level: 2+ needed.

Class: Be.

Melee Attack +2

Must be using a Sword.

Hoddmimis Town
Steady Hand Lv.2 540 Ru Berserker / Passive Character level: 4+ needed.

Class: Be.

Melee Attack +5

Must be using a Sword.

Hoddmimis Town
Steady Hand Lv.3 1200 Ru Berserker / Passive Character level: 7+ needed.

Class: Be.

Melee Attack +9

Must be using a Sword.

Hoddmimis Town
Sword Mastery Lv.1 100 Ru Common / Passive Character level: 1+ needed.

Class: Ad, Be, Kn, As.

Melee Hit Rate +4

Balance +0.5%

Lif Island, Hoddmimis Town
Sword Mastery Lv.2 450 Ru Common / Passive Character level: 4+ needed.

Class: Ad, Be, Kn, As.

Melee Hit Rate +7

Balance +1%

Hoddmimis Town
Sword Mastery Lv.3 1850 Ru Common / Passive Character level: 7+ needed.

Class: Ad, Be, Kn, As.

Melee Hit Rate +10

Balance +1.5%

Hoddmimis Town
Swordstick Mastery Lv.1 100 Ru Common / Passive Character level: 1+ needed.

Class: Any

Melee Hit Rate +3

Magic Hit Rate +5

Balance +0.5%

Hoddmimis Town
Swordstick Mastery Lv.2 450 Ru Common / Passive Character level: 4+ needed.

Class: Any

Melee Hit Rate +6

Magic Hit Rate +9

Balance +1%

Hoddmimis Town
Swordstick Mastery Lv.3 1850 Ru Common / Passive Character level: 7+ needed.

Class: Any

Melee Hit Rate +9

Magic Hit Rate +13

Balance +1.5%

Hoddmimis Town
Tactical Scratching Lv.1 500 Ru Adventurer / Skill Character level: 4+ needed.

Class: Ad.

Attack Power +150%

+10% per level difference of monster (up to 250%)

Hoddmimis Town
Tactical Scratching Lv.2 790 Ru Adventurer / Skill Character level: 6+ needed.

Class: Ad.

Attack Power +150%

+11% per level difference of monster (up to 260%)

Hoddmimis Town
Tactical Scratching Lv.3 1400 Ru Adventurer / Skill Character level: 8+ needed.

Class: Ad.

Attack Power +150%

+12% per level difference of monster (up to 270%)

Hoddmimis Town
Trick Attack Lv.1 450 Ru Adventurer / Skill Character level: 9+ needed.

Class: Ad.

Hit Rate +135%

Critical Hit Rate +150%

Hoddmimis Town
Unchain Lv.1 750 Ru Priest / Skill Character level: 7+ needed.

Class: Pr.

Clears target from most ROOT and SLOW DOWN effects. Hoddmimis Town
Unexpected Hit Lv.1 500 Ru Adventurer / Skill Character level: 8+ needed.

Class: Ad.

Critical Hit Rate +120%

30% chance to STUN the target for 2 seconds.

Hoddmimis Town

Unknown Category Items

These are items where I do not currently know which main category they would fit into. These items will eventually be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place.

Key: Ze = Zeny / Ru = Rupee
Item Name Cost Used For More Information
Dried Fish 140 Ru ???? Bought from Meno Buckstone in Hoddmimis Town.
Laboratory Potion 1500 Ru Stat Reset This item will restat your used stat points back to their initial values.
Small Bruni Crystal 1000 Ru Card Crafting Bought from Natali Klaret in Hoddmimis Town. Can be mined in Ymir Cave.