Difference between revisions of "Card"

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'''Cards''' are pieces of [[Equipment]]. All cards have blue ('''Rare''') [[Equipment|rarity]].  
'''Cards''' are pieces of [[Equipment]]. All cards have blue ('''Rare''') [[Equipment|rarity]].  


== Monster Spirit ==
In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits' drop probability is 0.01% which is equal to a 1 to 10000 chance.  
In-game [[Monster|Monsters]] can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits' drop probability is 0.01% which is equal to a 1 to 10000 chance.  


The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Items|empty bottle]]. The bottled spirits' expiration date is 10 days which is equal to a 240 hours.  
The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an [[Items|empty bottle]]. The bottled spirits' expiration date is 10 days which is equal to a 240 hours.  


A [[NPC|zoologist NPC]] can enchant the spirit into a card, after the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it.  
== A Zoologist NCP ==
The [[NPC|zoologist NPC]] can enchant the spirit into a card, after the spirit is enchanted to the card, it becomes permanent. [[NPC|The zoologist NPC]] can also slot a card onto a suitable type of equipment which has empty card slots in it.  


If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is '''not possible''' to take the card out of the piece of equipment.  
If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is '''not possible''' to take the card out of the piece of equipment.  


The cards were firstly introduced in a  [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post].
== User-made Changelog ==
The cards were firstly introduced in a  [https://forum.ymirheim.org/t/2022-05-12-progress-report/1708 pre CBT2 progress report post]. 30.06.2022

Revision as of 15:40, 1 July 2022

Cards are pieces of Equipment. All cards have blue (Rare) rarity.

Monster Spirit

In-game Monsters can drop theirs spirit on theirs death. Every monster type drops its own spirit type. The spirits' drop probability is 0.01% which is equal to a 1 to 10000 chance.

The spirit lasts for 3 hours and after 3 hours have passed spirit will expire and will be lost forever. The expiration date of the spirit can be drastically increased through putting the spirit into an empty bottle. The bottled spirits' expiration date is 10 days which is equal to a 240 hours.

A Zoologist NCP

The zoologist NPC can enchant the spirit into a card, after the spirit is enchanted to the card, it becomes permanent. The zoologist NPC can also slot a card onto a suitable type of equipment which has empty card slots in it.

If a piece of equipment is already enchanted with a card it is possible to re-enchant it with another card, but previous enchantment will be lost together with the card. It is not possible to take the card out of the piece of equipment.

User-made Changelog

The cards were firstly introduced in a pre CBT2 progress report post. 30.06.2022