Difference between revisions of "Gathering"

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{| class="wikitable"
{| class="wikitable"
|+
|+
!Nodes
!Node
!Locations
!Location
!Drops
!Drops
!Usage
|-
|-
![[File:Mushroom node.png|thumb|Mushroom Gathering Node]]
|Coal
|???
|Coal
|Crafting
|-
|Mushroom  
|Outside Hoddmimis
|Outside Hoddmimis
|Small White Mushroom (Common)
Lif Island
Medium White Mushroom (Rare)
|Small White Mushroom
Medium White Mushroom
|Selling / Nothing Yet
|-
|-
|
|Crystal
|
|Ymir Cave
|
|Variety of crystals <to be listed soon/ WIP>
|Spirit Enchantment
|-
|-
|
|Flowers
|
|Hoddmimis Lighthouse
|
|???
|???
|}
|}



Revision as of 10:10, 9 July 2022

Gathering is a feature that allows the players to gather crafting materials, which can be used further for the crafting.

Once a material has been harvested, it disappears and respawns after some time (usually, 2~5 minutes).

Coal deposit.jpg

The Ymirheim developers' comment excerpt regarding a newly implemented feature:

"Nothing very fancy yet, but it’s already something you can play with."


Gathering Nodes

Node Location Drops Usage
Coal ??? Coal Crafting
Mushroom Outside Hoddmimis

Lif Island

Small White Mushroom

Medium White Mushroom

Selling / Nothing Yet
Crystal Ymir Cave Variety of crystals <to be listed soon/ WIP> Spirit Enchantment
Flowers Hoddmimis Lighthouse ??? ???



User-made Changelog

The Gathering was firstly announced in a pre CBT2 progress report post.