Item

From Ymirheim Wiki
Revision as of 12:19, 17 March 2023 by SylarDean (talk | contribs)

Items is a combined and common name for equipment, weapons, costumes, materials, consumables, cards, enchanted stones, skill books, quest items, and other loot. Everything that the players obtain in-game and can be used one way or another is classed as an item.

Costumes (Trade)

Costumes are pieces of equipment that have no stats on and are items that require you to gather a few items to trade for them off various NPCs around the world. The main pieces that seem to be currently available are mostly Head pieces udring this CBT2 phase.

Dyes

Unknown Information!

Enchanted Stones

Unknown Information!

Equipment (Armor)

Armor can be bought from various NPCs around the world, crafted at various NPCs, and can also sometimes drop off various monsters if you're lucky.

Equipment Name Cost Sell Equipment Stats Information

Food (Consumable)

Unknown Information!

Ingredients

Ingredients are items used for Crafting or Trading for other items. These items can be bought off NPCs from various locations around the world and some can also drop off of monsters you defeat out in the field.

Potions (Consumable)

Potions can have various effects when used. Some potion will restore Health, others will restore Magic, whilst some will offer various other effects such as healing poisons.

Item Name Cost Sell Effect Cooldown Craftable?
Small Healing Potion 95 Rupee 23 Rupee Restores 60 HP over 30 Seconds. 30 Sec Yes

Quest Items

Quest Items are items that you obtain during quests, (or for quests), and are specifically ONLY used during a certain quest you currently have. Some of the quest items can be obtained before receiving the quest whilst most will require for you to have the quest active at that time. Some Quest items are given to you at the beginning of the quest whilst others will be needed to be gathered from a location or off monsters durign the quest.

Skill Books

Skill books are used to learn new skills for your current class. Skill books also require you to be a certain class, also class level to be be able to use them and learn the respective skill it teaches. There are books of the same name but with different levels, you will need to learn level 1 to progress to level 2, and level 2 to learn level 3.. and so forth, you can not just skip to level 3.

KEY: Ad = Adventurer / As = Assassin / Be = Berserker / Kn = Knight
Book Name Cost Sell Book Learning Requirement(s) Stat Boost(s) Granted Location(s) Found
Dagger Mastery Lv.2 100 Rupee ?? Rupee Character level: 4+ needed.

Class: Any.

Melee Hit Rate +7

Balance +1%

Lif Island
Dagger Mastery Lv.3 400 Rupee ?? Rupee Character level: 7+ needed.

Class: Any.

Melee Hit Rate +10

Balance +1.5%

Lif Island
Sword Mastery Lv.1 100 Rupee ?? Rupee Character level: 1+ needed.

Class: Ad, Be, Kn, As.

Melee Hit Rate +4

Balance +0.5%

Lif Island
Quick Strike Lv.1 15 Rupee ?? Rupee Character level: 1+ needed.

Class: Ad.

Hit Rate +135%

Attack Power +75%

Lif Island
Quick Strike Lv.2 91 Rupee ?? Rupee Character level: 3+ needed.

Class: Ad.

Hit Rate +140%

Attack Power +75%

Lif Island
Quick Strike Lv.3 320 Rupee ?? Rupee Character level: 6+ needed.

Class: Ad.

Hit Rate +145%

Attack Power +75%

Lif Island

Weapons

Weapons are items you equip in the left hand to be able to be more effective against attacking monsters in the field.

Unknown Category Items

These are items where I do not currently know which main category they would fit into. THese items will eventualyl be moved to correct categories as and when I learn more about them. If you know where they belong then please feel free to move them to the correct place.