控制
与游戏的各种用户交互方式。
与游戏的各种用户交互方式。
目录
- 1鼠标控制 • 2移动和摄像机控制 • 3目标选择 • 4战斗 • 5快捷栏槽 • 6UI交互 • 7系统 • 8自定义键盘映射
鼠标控制
动作 | 功能 |
---|---|
左键单击 | 选择目标PC/NPC |
右键单击 | 在地面:移动到选定位置
在目标怪物上:开始攻击 在NPC上:启动对话 在活跃结构上:激活 |
中键单击 | 切换自动移动 |
动作 | 功能 |
---|---|
左键按住 | 旋转摄像机 |
右键按住 | 旋转摄像机和角色 |
滚轮向上 | 摄像机放大 |
滚轮向下 | 摄像机缩小 |
- 1. %↑ 自动移动打开后,角色会像按下“W”键一样自动运行前进。 2. %↑ 向上移动鼠标使摄像机面朝上方;向左移动使摄像机转向左侧。
动作和摄像机控制
游戏摄像机锁定第三人称视角,始终将玩家角色置于屏幕中心。
您可以通过按住左键并移动鼠标(向上移动鼠标使摄像机向上看;向左移动鼠标使摄像机向左看等)或按住一个方向键(垂直轴反转:向上按下方向键;按左方向键向左看)来围绕角色旋转摄像机。 按住右键或“Q”或“E”键时,您的角色会随着摄像机旋转,始终面向摄像机,朝着与摄像机相同的方向看。
按住左键时角色移动不会改变移动方向。但按住右键、方向键或“Q”和“E”键可以改变移动方向。
按住右键左右移动时,可以保持摄像机在同一位置,而角色直接从摄像机的左/右方移动。
按住右键后退时,角色会面向摄像机方向后退(速度比正常跑步慢两倍)。这在战斗模式下后退时也会发生。 摄像机的垂直轴锁定在-80°到+80°之间(您无法直接向上或直接向下看)。
按“W”、“A”、“S”、“D”控制的角色移动方向相对于摄像机方向,而不考虑角色的初始旋转。如果在移动过程中松开摄像机控制,摄像机会自动移动,最终在水平轴上置于角色后方(移动不影响垂直位置)。如果在没有摄像机控制时左右移动,摄像机会缓慢转向移动方向,而角色会从摄像机方向的左/右方跑动,使角色沿着圆圈跑动。
Key | Function |
---|---|
W, Num8 | Move forward |
A, Num4 | Move left |
S, Num2 | Move backwards |
D, Num6 | Move right |
Space | On ground: Jump
In water: Dive deeper |
Shift+Space | On ground: Jump
In water: Ascend |
Key | Function |
---|---|
Q, Num7 | Turn left |
E, Num9 | Turn right |
PageUp | Zoom camera in |
PageDown | Zoom camera out |
Arrow keys | Rotate camera |
End | Toggle auto movement |
Insert, Home | Sit |
Target selection
You can select any player character (PC) (including yourself) or a non-player character (NPC) (including monsters) within a 80m range as your current target. When that happens, a small window on the upper portion of the screen appears with basic information about your target (name, level, health percentage bar, list of target's auras).
All targeted skills and emotions will be directed towards that target. When using a targeted skill that can only be cast on yourself or on an ally while targeting an enemy, the skill will get applied to yourself.
Structures cannot be targeted, they can only be activated by right-clicking them.
Key | Function |
---|---|
F1 | Select yourself |
F2 | Select 1st party member |
F3 | Select 2nd party member |
F4 | Select 3rd party member |
F5 | Select 4th party member |
Key | Function |
---|---|
Tab | Select next NPC |
Shift+Tab | Select previous NPC |
F7 | Select the nearest player |
F8 | Select the nearest NPC |
Num0 | Select the nearest NPC/PC |
Num. | Select the farthest NPC/PC |
Combat
Right-clicking an enemy or pressing "F" when an enemy is selected as the target initiates the combat: character enters the combat mode, unsheathing its weapon, starts running towards the target until it gets into the attack range, and starts hitting the enemy with the normal attack. Once the character gets in the attack range, it stops automatically following the target, you have to either manually follow the target when it moves away, or initiate the attack again.
Your character has to be facing the target in order to attack or use a skill or the target and the target should be in direct line of sight for the character.
You can activate different skills by either double-clicking them in the skill window, or by activating them from a shortcut slot using the corresponding key (see below).
The character will automatically exit the combat mode when the battle is finished. You can also manually switch to the combat mode by pressing "Z".
You cannot change character's equipment during combat, but you can switch between two pre-set combinations of weapon and shield by pressing "G".
Stance mode can be activated once the corresponding skill is learned (for example, Knight's Defensive Stance). Entering the stance mode can make different skills available or apply some effects to the character for the duration of the stance until it's activated.
Any movement during skill casting interrupts the casting. Also, you can interrupt it manually and stop auto-attacking by pressing "X".
Key | Function |
---|---|
~, Num- | Toggle the stance skill |
Z | Toggle combat mode |
G, Num1 | Switch between weapon sets |
Key | Function |
---|---|
F, Num5 | When an enemy selected: start attacking
When an NPC selected: initiate dialog |
X | Stop attacking/casting |
Shortcut slots
You can assign any skill, emotion, or usable item to one of the shortcut slots available at the bottom of the screen. You can easily activate that slot by pressing a key assigned to the slot (by default, the row of keys from "1" to "=").
There are 10 pages of 12 slots each available. You can switch between the pages with the "[" and "]" keys, and activate the slots from previous/next page by holding "Ctrl" or "Alt" together with the slot's key. You can also instantly switch to a specific page by either selecting the page number in the UI, or by pressing "Ctrl" + "Alt" + page number.
To assign a skill/emotion/item to a shortcut slot, simply drag it into the desired slot.
The stance skill shortcut is populated automatically depending on the availability of the skill and cannot be changed.
When activating a stance skill, a different shortcuts page gets activated (by default, it's page #4). You can change the page number, associated with the stance, by changing to the desired page before deactivating the stance.
Key | Function |
---|---|
1, 2, ..., 0, -, = | Use shortcut 1~12 |
Ctrl + 1, 2, ..., 0, -, = | Use shortcut 1~12 of the previous shortcut page |
Alt + 1, 2, ..., 0, -, = | Use shortcut 1~12 of the next shortcut page |
Key | Function |
---|---|
] | Switch to the next shortcut page |
[ | Switch to the previous shortcut page |
Ctrl + Alt + 1, 2, ..., 0 | Switch to shortcut page 1~10 |
UI interaction
Generally, you can navigate within a window controls by pressing "Tab" (next control) and "Shift"+"Tab" (previous control) or the arrow keys, and activate currently focused control by pressing "Enter". Unfortunately, this doesn't work for a lot of windows and the only option in that case is to navigate with the mouse.
Key | Function |
---|---|
T | Open character status window |
I | Open inventory window |
K | Open combat skills window |
L | Open transferred skills window |
O | Open emotions list window |
N | Open quest window |
M | Open world map |
Key | Function |
---|---|
P | Open community window |
U | Open equipment window (weapons tab) |
Y | Open equipment window (armor tab) |
H | Open history book window |
Num+ | Open chat history window |
Esc | Close active window or open the main menu (with the settings and the exit game button) when there is no active window. |
Backspace | Show/hide top info panel |
Pause, Alt+Delete | Show/hide entire UI |
System
Key | Function |
---|---|
Enter | Start typing in the chat |
/ | Start entering a slash-command |
R | Reply to the last received whisper |
PrintScreen | Take a screenshot |
Key | Function |
---|---|
ScrollLock | Show/hide other players |
C, Num3 | Open the looting window for the nearest corpse |
Shift+C | Loot all items from the nearest corpse |
Shift+Ctrl+I | Interrupt screen reader |
Customizing the keyboard mapping
Default keyboard bindings can be changed from the Main Menu → Controls window.
You can assign up to two keys per each function and use any one of them to activate the function. You can also use the modifier keys ("Ctrl", "Alt", "Shift") in addition to the main key as a keyboard shortcut key.