控制
與遊戲的各種用戶交互方式。
與遊戲的各種用戶交互方式。
目錄
- 1鼠標控制 • 2移動和攝像機控制 • 3目標選擇 • 4戰鬥 • 5快捷欄槽 • 6UI交互 • 7系統 • 8自定義鍵盤映射
鼠標控制
動作 | 功能 |
---|---|
左鍵單擊 | 選擇目標PC/NPC |
右鍵單擊 | 在地面:移動到選定位置
在目標怪物上:開始攻擊 在NPC上:啟動對話 在活躍結構上:激活 |
中鍵單擊 | 切換自動移動 |
動作 | 功能 |
---|---|
左鍵按住 | 旋轉攝像機 |
右鍵按住 | 旋轉攝像機和角色 |
滾輪向上 | 攝像機放大 |
滾輪向下 | 攝像機縮小 |
- 1. %↑ 自動移動打開後,角色會像按下「W」鍵一樣自動運行前進。 2. %↑ 向上移動鼠標使攝像機面朝上方;向左移動使攝像機轉向左側。
動作和攝像機控制
遊戲攝像機鎖定第三人稱視角,始終將玩家角色置於屏幕中心。
您可以通過按住左鍵並移動鼠標(向上移動鼠標使攝像機向上看;向左移動鼠標使攝像機向左看等)或按住一個方向鍵(垂直軸反轉:向上按下方向鍵;按左方向鍵向左看)來圍繞角色旋轉攝像機。 按住右鍵或「Q」或「E」鍵時,您的角色會隨着攝像機旋轉,始終面向攝像機,朝着與攝像機相同的方向看。
按住左鍵時角色移動不會改變移動方向。但按住右鍵、方向鍵或「Q」和「E」鍵可以改變移動方向。
按住右鍵左右移動時,可以保持攝像機在同一位置,而角色直接從攝像機的左/右方移動。
按住右鍵後退時,角色會面向攝像機方向後退(速度比正常跑步慢兩倍)。這在戰鬥模式下後退時也會發生。 攝像機的垂直軸鎖定在-80°到+80°之間(您無法直接向上或直接向下看)。
按「W」、「A」、「S」、「D」控制的角色移動方向相對於攝像機方向,而不考慮角色的初始旋轉。如果在移動過程中鬆開攝像機控制,攝像機會自動移動,最終在水平軸上置於角色後方(移動不影響垂直位置)。如果在沒有攝像機控制時左右移動,攝像機會緩慢轉向移動方向,而角色會從攝像機方向的左/右方跑動,使角色沿着圓圈跑動。
Key | Function |
---|---|
W, Num8 | Move forward |
A, Num4 | Move left |
S, Num2 | Move backwards |
D, Num6 | Move right |
Space | On ground: Jump
In water: Dive deeper |
Shift+Space | On ground: Jump
In water: Ascend |
Key | Function |
---|---|
Q, Num7 | Turn left |
E, Num9 | Turn right |
PageUp | Zoom camera in |
PageDown | Zoom camera out |
Arrow keys | Rotate camera |
End | Toggle auto movement |
Insert, Home | Sit |
Target selection
You can select any player character (PC) (including yourself) or a non-player character (NPC) (including monsters) within a 80m range as your current target. When that happens, a small window on the upper portion of the screen appears with basic information about your target (name, level, health percentage bar, list of target's auras).
All targeted skills and emotions will be directed towards that target. When using a targeted skill that can only be cast on yourself or on an ally while targeting an enemy, the skill will get applied to yourself.
Structures cannot be targeted, they can only be activated by right-clicking them.
Key | Function |
---|---|
F1 | Select yourself |
F2 | Select 1st party member |
F3 | Select 2nd party member |
F4 | Select 3rd party member |
F5 | Select 4th party member |
Key | Function |
---|---|
Tab | Select next NPC |
Shift+Tab | Select previous NPC |
F7 | Select the nearest player |
F8 | Select the nearest NPC |
Num0 | Select the nearest NPC/PC |
Num. | Select the farthest NPC/PC |
Combat
Right-clicking an enemy or pressing "F" when an enemy is selected as the target initiates the combat: character enters the combat mode, unsheathing its weapon, starts running towards the target until it gets into the attack range, and starts hitting the enemy with the normal attack. Once the character gets in the attack range, it stops automatically following the target, you have to either manually follow the target when it moves away, or initiate the attack again.
Your character has to be facing the target in order to attack or use a skill or the target and the target should be in direct line of sight for the character.
You can activate different skills by either double-clicking them in the skill window, or by activating them from a shortcut slot using the corresponding key (see below).
The character will automatically exit the combat mode when the battle is finished. You can also manually switch to the combat mode by pressing "Z".
You cannot change character's equipment during combat, but you can switch between two pre-set combinations of weapon and shield by pressing "G".
Stance mode can be activated once the corresponding skill is learned (for example, Knight's Defensive Stance). Entering the stance mode can make different skills available or apply some effects to the character for the duration of the stance until it's activated.
Any movement during skill casting interrupts the casting. Also, you can interrupt it manually and stop auto-attacking by pressing "X".
Key | Function |
---|---|
~, Num- | Toggle the stance skill |
Z | Toggle combat mode |
G, Num1 | Switch between weapon sets |
Key | Function |
---|---|
F, Num5 | When an enemy selected: start attacking
When an NPC selected: initiate dialog |
X | Stop attacking/casting |
Shortcut slots
You can assign any skill, emotion, or usable item to one of the shortcut slots available at the bottom of the screen. You can easily activate that slot by pressing a key assigned to the slot (by default, the row of keys from "1" to "=").
There are 10 pages of 12 slots each available. You can switch between the pages with the "[" and "]" keys, and activate the slots from previous/next page by holding "Ctrl" or "Alt" together with the slot's key. You can also instantly switch to a specific page by either selecting the page number in the UI, or by pressing "Ctrl" + "Alt" + page number.
To assign a skill/emotion/item to a shortcut slot, simply drag it into the desired slot.
The stance skill shortcut is populated automatically depending on the availability of the skill and cannot be changed.
When activating a stance skill, a different shortcuts page gets activated (by default, it's page #4). You can change the page number, associated with the stance, by changing to the desired page before deactivating the stance.
Key | Function |
---|---|
1, 2, ..., 0, -, = | Use shortcut 1~12 |
Ctrl + 1, 2, ..., 0, -, = | Use shortcut 1~12 of the previous shortcut page |
Alt + 1, 2, ..., 0, -, = | Use shortcut 1~12 of the next shortcut page |
Key | Function |
---|---|
] | Switch to the next shortcut page |
[ | Switch to the previous shortcut page |
Ctrl + Alt + 1, 2, ..., 0 | Switch to shortcut page 1~10 |
UI interaction
Generally, you can navigate within a window controls by pressing "Tab" (next control) and "Shift"+"Tab" (previous control) or the arrow keys, and activate currently focused control by pressing "Enter". Unfortunately, this doesn't work for a lot of windows and the only option in that case is to navigate with the mouse.
Key | Function |
---|---|
T | Open character status window |
I | Open inventory window |
K | Open combat skills window |
L | Open transferred skills window |
O | Open emotions list window |
N | Open quest window |
M | Open world map |
Key | Function |
---|---|
P | Open community window |
U | Open equipment window (weapons tab) |
Y | Open equipment window (armor tab) |
H | Open history book window |
Num+ | Open chat history window |
Esc | Close active window or open the main menu (with the settings and the exit game button) when there is no active window. |
Backspace | Show/hide top info panel |
Pause, Alt+Delete | Show/hide entire UI |
System
Key | Function |
---|---|
Enter | Start typing in the chat |
/ | Start entering a slash-command |
R | Reply to the last received whisper |
PrintScreen | Take a screenshot |
Key | Function |
---|---|
ScrollLock | Show/hide other players |
C, Num3 | Open the looting window for the nearest corpse |
Shift+C | Loot all items from the nearest corpse |
Shift+Ctrl+I | Interrupt screen reader |
Customizing the keyboard mapping
Default keyboard bindings can be changed from the Main Menu → Controls window.
You can assign up to two keys per each function and use any one of them to activate the function. You can also use the modifier keys ("Ctrl", "Alt", "Shift") in addition to the main key as a keyboard shortcut key.