Fire Mastery: Difference between revisions
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== Requirements == | |||
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[[Category:Enchanter Skills]] | [[Category:Enchanter Skills]] |
Revision as of 11:22, 24 October 2023
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Fire Mastery is an Enchanter skill.
Fire Mastery Lv.1
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +20% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.2
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +22% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.3
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +24% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.4
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +26% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.5
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +28% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.6
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +30% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.7
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +32% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.8
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +34% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.9
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +36% Attack Power for the next Fire element magic spell.
◀ Prev. Level
Fire Mastery Lv.10
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +38% Attack Power for the next Fire element magic spell.
◀ Prev. Level
★ Fire Mastery Lv.11
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +40% Attack Power for the next Fire element magic spell.
◀ Prev. Level
◀ Prev. Level
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Requirements
Adventurer | Berserker | Recruit | Priest | Enchanter | Minstrel | Knight | Assassin | Hunter |
---|---|---|---|---|---|---|---|---|
❌ | ❌ | ❌ | ❌ | ✔️ | ❌ | ❌ | ❌ | ❌ |
Empty hands | Dagger | Sword | Swordstick | Rifle | Bow | Rod |
---|---|---|---|---|---|---|
✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |