Attributes: Difference between revisions

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To be able to see a full complete list of the character's attributes, type '''/attributes''' in an in-game chat.
To be able to see a full complete list of the character's attributes, type '''/attributes''' in an in-game chat.


== Strength-related Attributes ==
== ('''STR''')Strength-related Attributes ==


* '''Melee Attack:''' A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|<u>Quick Strike</u>]] is a melee attack skill.
* '''Melee Attack:''' A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|<u>Quick Strike</u>]] is a melee attack skill.
* '''Ranged Attack:''' A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|<u>Paralyzing Shot</u>]] is a ranged attack skill.
* '''Ranged Attack:''' A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|<u>Paralyzing Shot</u>]] is a ranged attack skill.


== Intelligence-related Attributes ==
== ('''INT''')Intelligence-related Attributes ==
* '''Magic Attack:''' A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.
* '''Magic Attack:''' A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.
* '''Mana:''' A value that represents an amount of a certain resource which is needed to use <u>[[Skill|skills]]</u>. The higher the mana attribute, the more skills that character can use/cast.
* '''Mana:''' A value that represents an amount of a certain resource which is needed to use <u>[[Skill|skills]]</u>. The higher the mana attribute, the more skills that character can use/cast.
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* '''Magic Defense:''' A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.
* '''Magic Defense:''' A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.


== Concentration-related Attributes ==
== ('''CON''')Concentration-related Attributes ==
* '''Melee Balance:''' A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.
* '''Melee Balance:''' A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.
* '''Ranged Balance:''' A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.
* '''Ranged Balance:''' A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.
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* '''Magic Hit Rate:''' A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.
* '''Magic Hit Rate:''' A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.


== Dexterity-related Attributes ==
== ('''DEX''')Dexterity-related Attributes ==
* '''Magic Defense:''' A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.
* '''Magic Defense:''' A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.
* '''Melee Evasion Rate:''' A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.
* '''Melee Evasion Rate:''' A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.
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* '''Casting Speed:''' A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.
* '''Casting Speed:''' A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.


== Vitality-related Attributes ==
== ('''VIT''')Vitality-related Attributes ==
* '''Health:''' A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.
* '''Health:''' A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.
* '''Health Recovery:''' A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.
* '''Health Recovery:''' A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.
* '''Defense:''' A value that represents how much [[physical damage]] the character can negate. The higher the defense attribute, the less physical damage that character receives.
* '''Defense:''' A value that represents how much [[physical damage]] the character can negate. The higher the defense attribute, the less physical damage that character receives.


== Luck-related Attributes ==
== (LUK)Luck-related Attributes ==
Luck directly affects:
Luck directly affects:


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* '''Ranged Critical Hit Rate:''' A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.
* '''Ranged Critical Hit Rate:''' A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.
* '''Magic Critical Hit Rate:''' A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.
* '''Magic Critical Hit Rate:''' A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.
==Additional Attribute Info ==
*Base critical hit chance is 1%.
*Base critical hit damage is 1.4x, but it can be increased via certain [[Card|cards]]/[[equipment]]/[[Enchantment Stone|enchantsments]]/etc.
*Balance : Affects the difference between character's Minimal Attack and Maximal Attack. Basically increases amount of hits which will deal damage closer to the maximal attack value rather than minimal.

Revision as of 19:47, 1 July 2022

Attributes are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against monsters and other players.

Attributes can be increased by increasing character's stats, by wearing equipment pieces that increase the character's stats, and by being affected by certain auras.

To be able to see a full complete list of the character's attributes, type /attributes in an in-game chat.

(STR)Strength-related Attributes

  • Melee Attack: A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a Quick Strike is a melee attack skill.
  • Ranged Attack: A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a Paralyzing Shot is a ranged attack skill.

(INT)Intelligence-related Attributes

  • Magic Attack: A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a Fireball is a magical skill.
  • Mana: A value that represents an amount of a certain resource which is needed to use skills. The higher the mana attribute, the more skills that character can use/cast.
  • Mana Recovery: A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.
  • Magic Defense: A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.

(CON)Concentration-related Attributes

  • Melee Balance: A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.
  • Ranged Balance: A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.
  • Magic Balance: A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.
  • Melee Attack: A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.
  • Ranged Attack: A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.
  • Magic Attack: A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a Fireball is a magical skill.
  • Melee Hit Rate: A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.
  • Ranged Hit Rate: A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.
  • Magic Hit Rate: A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.

(DEX)Dexterity-related Attributes

  • Magic Defense: A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.
  • Melee Evasion Rate: A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.
  • Ranged Evasion Rate: A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.
  • Magic Evasion Rate: A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.
  • Attack Speed: A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.
  • Cooldown Speed: A value that represents a decrease of the cooldown (CD). The higher the cooldown speed attribute, the faster the skills go off CD.
  • Casting Speed: A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.

(VIT)Vitality-related Attributes

  • Health: A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.
  • Health Recovery: A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.
  • Defense: A value that represents how much physical damage the character can negate. The higher the defense attribute, the less physical damage that character receives.

(LUK)Luck-related Attributes

Luck directly affects:

  • Melee Critical Hit Rate: A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.
  • Ranged Critical Hit Rate: A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.
  • Magic Critical Hit Rate: A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.

Additional Attribute Info

  • Base critical hit chance is 1%.
  • Base critical hit damage is 1.4x, but it can be increased via certain cards/equipment/enchantsments/etc.
  • Balance : Affects the difference between character's Minimal Attack and Maximal Attack. Basically increases amount of hits which will deal damage closer to the maximal attack value rather than minimal.