Difference between revisions of "Attributes"

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'''Attributes''' are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against [[monsters]] and other players.
'''Attributes''' are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against [[Monster|<u>monsters</u>]] and other [[PvP|players]].


To be able to see a full complete list of character's attributes, type '''/attributes''' in an in-game chat.
Attributes can be increased by increasing character's [[Stats|<u>stats</u>]], by wearing [[Equipment|<u>equipment</u>]] pieces that increase the character's stats, and by being affected by certain [[Auras|<u>auras</u>]].


== Strength-related Attributes ==
To be able to see a full complete list of the character's attributes, type '''/attributes''' in an in-game chat.


* '''Melee Attack:''' A value that represents how powerful melee attacks are. Affects melee based skills and usual attacks damage. The higher the value is the more powerful those attacks are.
== ('''STR''')Strength-related Attributes ==
* '''Ranged Attack:''' A value that represents how powerful ranged attacks are. Affects ranged based skills and usual attacks damage. The higher the value is the more powerful those attacks are.


=== Intelligence ===
* '''Melee Attack:''' A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a [[Quick Strike|<u>Quick Strike</u>]] is a melee attack skill.
Intelligence directly affects:
* '''Ranged Attack:''' A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a [[Paralyzing Shot|<u>Paralyzing Shot</u>]] is a ranged attack skill.


* Magic Attack: <code>MagicAttackPerIntelligence = Intelligence * 3.0</code>
== ('''INT''')Intelligence-related Attributes ==
* Mana: <code>ManaMultiplierPerIntelligence = 1 + (Intelligence * 0.03)</code>
* '''Magic Attack:''' A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.
* Mana Recovery: <code>ManaRecoveryPerIntelligence = Intelligence / 48.0</code>
* '''Mana:''' A value that represents an amount of a certain resource which is needed to use <u>[[Skill|skills]]</u>. The higher the mana attribute, the more skills that character can use/cast.
* Magic Defense: <code>MagicDefensePerIntelligence = Intelligence</code>
* '''Mana Recovery:''' A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.
* '''Magic Defense:''' A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.


=== Concentration ===
== ('''CON''')Concentration-related Attributes ==
Concentration directly affects:
* '''Melee Balance:''' A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.
* '''Ranged Balance:''' A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.
* '''Magic Balance:''' A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.
* '''Melee Attack:''' A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.
* '''Ranged Attack:''' A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.
* '''Magic Attack:''' A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a [[Fireball]] is a magical skill.
* '''Melee Hit Rate:''' A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.
* '''Ranged Hit Rate:''' A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.
* '''Magic Hit Rate:''' A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.


* Melee Balance: <code>MeleeBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0</code>
== ('''DEX''')Dexterity-related Attributes ==
* Ranged Balance: <code>RangedBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0</code>
* '''Magic Defense:''' A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.
* Magic Balance: <code>MagicBalancePerConcentration = Math.Pow(Concentration, 0.5) * 35.0</code>
* '''Melee Evasion Rate:''' A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.
* Melee Attack: <code>MeleeAttackPerBaseConcentration = Concentration / 2.0</code>
* '''Ranged Evasion Rate:''' A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.
* Ranged Attack: <code>RangedAttackPerConcentration = Concentration * 2.0</code>
* '''Magic Evasion Rate:''' A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.
* Magic Attack: <code>MagicAttackPerBaseConcentration = Concentration / 2.0</code>
* '''Attack Speed:''' A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.
* Melee Hit Rate: <code>MeleeHitRatePerConcentration = Concentration</code>
* '''Cooldown Speed''': A value that represents a decrease of the <u>[[Cooldown|cooldown (CD)]]</u>. The higher the cooldown speed attribute, the faster the skills go off CD.
* Ranged Hit Rate: <code>RangedHitRatePerConcentration = Concentration</code>
* '''Casting Speed:''' A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.
* Magic Hit Rate: <code>MagicHitRatePerConcentration = Concentration</code>


=== Dexterity ===
== ('''VIT''')Vitality-related Attributes ==
Dexterity directly affects:
* '''Health:''' A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.
* '''Health Recovery:''' A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.
* '''Defense:''' A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.


* Magic Defense: <code>MagicDefencePerBaseDexterity = Dexterity / 4.0</code>
== ('''LUK''')Luck-related Attributes ==
* Melee Evasion Rate: <code>MeleeEvasionRatePerDexterity = Dexterity</code>
Luck directly affects:
* Ranged Evasion Rate: <code>RangedEvasionRatePerDexterity = Dexterity</code>
* Magic Evasion Rate: <code>MagicEvasionRatePerDexterity = Dexterity</code>
* Attack Speed: <code>AttackSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 5.0</code>
* Cooldown Speed: <code>CooldownSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 40.0</code>
* Casting Speed: <code>CastingSpeedPerDexterity = Math.Pow(Dexterity, 1.5) / 3.0</code>
 
=== Vitality ===
Vitality directly affects:
 
* Health: <code>HealthMultiplierPerVitality = 1.0 + (Math.Pow(Vitality, 0.7) * 0.1)</code>
* Health Recovery: <code>HealthRecoveryPerVitality = Vitality / 15.0</code>
* Defense: <code>DefensePerVitality = (Vitality / 2.0) + Math.Max(Vitality * 0.03, (Math.Pow(Vitality, 2) / 150.0) - 1)</code>


=== Luck ===
* '''Melee Critical Hit Rate:''' A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.
Luck directly affects:
* '''Ranged Critical Hit Rate:''' A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.
* '''Magic Critical Hit Rate:''' A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.
==Additional Attribute Info ==
*Base critical hit chance is 1%.
*Base critical hit damage is 1.4x, but it can be increased via certain [[Card|cards]]/[[equipment]]/[[Enchantment Stone|enchantsments]]/etc.
*Balance : Affects the difference between character's Minimal Attack and Maximal Attack. Basically increases amount of hits which will deal damage closer to the maximal attack value rather than minimal.


* Melee Critical Hit Rate: <code>MeleeCriticalHitRatePerLuck = Luck / 3.0</code>
[[pt:Atributos]]
* Ranged Critical Hit Rate: <code>RangedCriticalHitRatePerLuck = Luck / 3.0</code>
* Magic Critical Hit Rate: <code>MagicCriticalHitRatePerLuck = Luck / 3.0</code>

Latest revision as of 00:12, 4 October 2023

Attributes are values that affect in-game characters' parameters. Increasing certain attributes may increase the character's damage done or defense against monsters and other players.

Attributes can be increased by increasing character's stats, by wearing equipment pieces that increase the character's stats, and by being affected by certain auras.

To be able to see a full complete list of the character's attributes, type /attributes in an in-game chat.

(STR)Strength-related Attributes

  • Melee Attack: A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks. For example, a Quick Strike is a melee attack skill.
  • Ranged Attack: A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks. For example, a Paralyzing Shot is a ranged attack skill.

(INT)Intelligence-related Attributes

  • Magic Attack: A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a Fireball is a magical skill.
  • Mana: A value that represents an amount of a certain resource which is needed to use skills. The higher the mana attribute, the more skills that character can use/cast.
  • Mana Recovery: A value that represents the mana regeneration rate. The higher the mana recovery attribute, the more skills the character can use/cast.
  • Magic Defense: A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.

(CON)Concentration-related Attributes

  • Melee Balance: A value that affects the difference between the lowest and the highest possible melee damage output. The higher the melee balance attribute, the more often the character does stronger melee attacks.
  • Ranged Balance: A value that affects the difference between the lowest and the highest possible ranged damage output. The higher the ranged balance attribute, the more often the character does stronger ranger attacks.
  • Magic Balance: A value that affects the difference between the lowest and the highest possible magical damage output. The higher the magic balance attribute, the more often the character does stronger magical attacks.
  • Melee Attack: A value that represents how powerful melee attacks are. Affects melee based skills and usual (auto) melee attacks damage. The higher the melee attack attribute, the more powerful the melee attacks.
  • Ranged Attack: A value that represents how powerful ranged attacks are. Affects ranged based skills and usual (auto) attacks damage. The higher the ranged attack attribute, the more powerful the ranged attacks.
  • Magic Attack: A value that represents how powerful magical attacks are. Affects magical skills damage. The higher the magic attack attribute, the more powerful magical attacks. For example, a Fireball is a magical skill.
  • Melee Hit Rate: A value that represents how often the character hits with melee attacks. The higher the melee hit rate attribute, the more often the character hits with melee attacks.
  • Ranged Hit Rate: A value that represents how often the character hits with ranged attacks. The higher the ranged hit rate attribute, the more often the character hits with ranged attacks.
  • Magic Hit Rate: A value that represents how often the character hits with magic attacks. The higher the magic hit rate attribute, the more often the character hits with magical attacks.

(DEX)Dexterity-related Attributes

  • Magic Defense: A value that represents how much magical damage the character can negate. The higher the magic defense attribute, the less magical damage that character receives.
  • Melee Evasion Rate: A value that represents how often the character evades melee attacks. The higher the melee evasion rate attribute, the more often the character evades melee attacks.
  • Ranged Evasion Rate: A value that represents how often the character evades ranged attacks. The higher the ranged evasion rate attribute, the more often the character evades ranged attacks.
  • Magic Evasion Rate: A value that represents how often the character evades magical attacks. The higher the magical evasion rate attribute, the more often the character evades magical attacks.
  • Attack Speed: A value that represents how often the character attacks. The higher the attack speed attribute, the more often the character attacks. Increases number of attacks per certain period of time.
  • Cooldown Speed: A value that represents a decrease of the cooldown (CD). The higher the cooldown speed attribute, the faster the skills go off CD.
  • Casting Speed: A value that represent the speed the skills are cast with. The higher the casting speed attribute, the faster skills are cast.

(VIT)Vitality-related Attributes

  • Health: A value that represents how much damage the character can receive before its death. The higher the health attribute, the more damage the character can receive before its death.
  • Health Recovery: A value that health regeneration rate. The higher the health recovery attribute, the faster the character regenerates its health.
  • Defense: A value that represents how much melee and ranged damage the character can negate. The higher the defense attribute, the less physical damage that character receives.

(LUK)Luck-related Attributes

Luck directly affects:

  • Melee Critical Hit Rate: A value that represents the chance to land a critical hit with melee attacks. The higher the melee critical hit rate attribute, the more often the character lends the melee critical hits.
  • Ranged Critical Hit Rate: A value that represents the chance to land a critical hit with ranged attacks. The higher the ranged critical hit rate attribute, the more often the character lends the ranged critical hits.
  • Magic Critical Hit Rate: A value that represents the chance to land a critical hit with magical attacks. The higher the magical critical hit rate attribute, the more often the character lends the magical critical hits.

Additional Attribute Info

  • Base critical hit chance is 1%.
  • Base critical hit damage is 1.4x, but it can be increased via certain cards/equipment/enchantsments/etc.
  • Balance : Affects the difference between character's Minimal Attack and Maximal Attack. Basically increases amount of hits which will deal damage closer to the maximal attack value rather than minimal.