Fire Mastery
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Fire Mastery is an Enchanter skill.

Fire Mastery Lv.1
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +20% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.2
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +22% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.3
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +24% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.4
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +26% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.5
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +28% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.6
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +30% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.7
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +32% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.8
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +34% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.9
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +36% Attack Power for the next Fire element magic spell.
◀ Prev. Level

Fire Mastery Lv.10
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +38% Attack Power for the next Fire element magic spell.
◀ Prev. Level

★ Fire Mastery Lv.11
Passive Skill
Target: SelfMax Level: 11
Cooldown Time: Instant
Range: 0m
Increases power of Fire element spells chained right after another Fire element spell.
Each time you successfully use a Fire element magic spell, it gives you one power point for the Fire Mastery (up to 3 points).
Using any other kind of spell resets the Fire Mastery power.
Each power point gives additional +40% Attack Power for the next Fire element magic spell.
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Requirements
Adventurer | Berserker | Recruit | Priest | Enchanter | Minstrel | Knight | Assassin | Hunter |
---|---|---|---|---|---|---|---|---|
❌ | ❌ | ❌ | ❌ | ✔️ | ❌ | ❌ | ❌ | ❌ |
Empty hands | Dagger | Sword | Swordstick | Rifle | Bow | Rod |
---|---|---|---|---|---|---|
✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
Skillbooks
Name | Req. cLv | Price | Where to obtain |
---|---|---|---|
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15 | 2400 Rupee | Heinrich Hansel in Prontera |
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18 | 3200 Rupee | Heinrich Hansel in Prontera |
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22 | 4800 Rupee | N/A |
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27 | 7900 Rupee | N/A |
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33 | 1 Zeny 3000 Rupee | N/A |
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40 | 2 Zeny 2000 Rupee | N/A |
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48 | 3 Zeny 7000 Rupee | N/A |
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57 | 5 Zeny 8000 Rupee | N/A |
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67 | 9 Zeny 0 Rupee | N/A |
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78 | 14 Zeny 0 Rupee | N/A |
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90 | 20 Zeny 0 Rupee | N/A |