Glossary: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
| category = Glossary | | category = Glossary | ||
| uses = Template:AddToGlossary | | uses = Template:AddToGlossary | ||
| include = {AddToGlossary}:1,%0[150] | | include = {AddToGlossary}:1,%0[150]| mode = userformat | ||
| mode = userformat | | table = class="wikitable sortable" style="width: 100%;",-,Term,¦Description | ||
| | | tablerow = ¦[[Special:MyLanguage/%PAGE%#glossary-²{anchorencode:%%}²¦%%]],¦%% | ||
| | |||
| ordermethod = title | | ordermethod = title | ||
| count = {%DPL_count: | | count = {%DPL_count:500%} | ||
| offset = {%DPL_offset:0%} | | offset = {%DPL_offset:0%} | ||
| resultsheader = ²{DPL scroll¦total=%TOTALPAGES%¦¦offset={%DPL_offset:0%}¦count={%DPL_count: | | resultsheader = ²{DPL scroll¦total=%TOTALPAGES%¦¦offset={%DPL_offset:0%}¦count={%DPL_count:500%}¦page={{FULLPAGENAME}}}²\n | ||
| resultsfooter = ²{DPL scroll¦total=%TOTALPAGES%¦¦offset={%DPL_offset:0%}¦count={%DPL_count: | | resultsfooter = ²{DPL scroll¦total=%TOTALPAGES%¦¦offset={%DPL_offset:0%}¦count={%DPL_count:500%}¦page={{FULLPAGENAME}}}²\n | ||
| allowcachedresults = false | | allowcachedresults = false | ||
}} | }} |
Revision as of 07:47, 10 July 2024
Term | Description |
---|---|
Active Structure |
Active Structures ..→ |
Structure |
Active Structures ..→ |
Adventurer | |
Assassin |
<div class="alert alert-primary" ..→ |
Attribute |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Health |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Mana |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Rage |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Oxygen |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Aura | |
Buff | |
Debuff | |
Berserker |
Berserker is a playable character class. Berserkers ..→ |
Class | This page needs expansion. You can help by ..→ |
Zeny |
Zeny and Rupees (sometimes ..→ |
Rupee |
Zeny and Rupees (sometimes ..→ |
Element |
Elements are special kind of ..→ |
Enchanter |
<div class="alert alert-primary" ..→ |
Experience |
Experience is a measure of progress in the game. You receive experience points by ..→ |
EXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
cEXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
wEXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
Hunter |
<div class="alert alert-primary" ..→ |
Item |
<templatestyles src="Template:In ..→ |
[[Special:MyLanguage/Item#glossary-{{anchorencode:Inventory Item}}|Inventory Item]] |
<templatestyles src="Template:In ..→ |
[[Special:MyLanguage/Knight#glossary-{{anchorencode:Knight}}|Knight]] |
<div class="alert alert-primary" ..→ |
Minstrel |
<div class="alert alert-primary" ..→ |
Monster |
Monsters are creatures that exist in the Ymirheim in-game world. There is a wide ..→ |
NPC |
NPC is a non-playable character. Ymirheim NPCs provide the players with a ..→ |
Player Character |
</ ..→ |
Character |
</ ..→ |
PC |
</ ..→ |
Priest |
Priest is a playable character class. Priests devote ..→ |
Recruit |
Recruit is a playable character class. Recruits strive ..→ |
Stats | |
STR | |
INT | |
CON | |
DEX | |
VIT | |
LUK | |
Strength | |
Intelligence | |
Concentration | |
Dexterity | |
Vitality | |
Luck | |
Status Points | |
Status Effect |
Status Effect modifies the status of a target in-game entity ..→ |