Glossary
Term | Description |
---|---|
Active Structure |
Active Structures ..→ |
Structure |
Active Structures ..→ |
Adventurer | |
Assassin |
<div class="alert alert-primary" ..→ |
Attribute |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Health |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Mana |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Rage |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Oxygen |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
Aura | |
Buff | |
Debuff | |
Berserker |
Berserker is a playable character class. Berserkers ..→ |
Class | This page needs expansion. You can help by ..→ |
Zeny |
Zeny and Rupees (sometimes ..→ |
Rupee |
Zeny and Rupees (sometimes ..→ |
Element |
Elements are special kind of ..→ |
Enchanter |
<div class="alert alert-primary" ..→ |
Experience |
Experience is a measure of progress in the game. You receive experience points by ..→ |
EXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
cEXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
wEXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
Hunter |
<div class="alert alert-primary" ..→ |
Item |
<templatestyles src="Template:In ..→ |
[[Special:MyLanguage/Item#glossary-{{anchorencode:Inventory Item}}|Inventory Item]] |
<templatestyles src="Template:In ..→ |
[[Special:MyLanguage/Knight#glossary-{{anchorencode:Knight}}|Knight]] |
<div class="alert alert-primary" ..→ |
Minstrel |
<div class="alert alert-primary" ..→ |
Monster |
Monsters are creatures that exist in the Ymirheim in-game world. There is a wide ..→ |
NPC |
NPC is a non-playable character. Ymirheim NPCs provide the players with a ..→ |
Player Character |
</ ..→ |
Character |
</ ..→ |
PC |
</ ..→ |
Priest |
Priest is a playable character class. Priests devote ..→ |
Recruit |
Recruit is a playable character class. Recruits strive ..→ |
Stats | |
STR | |
INT | |
CON | |
DEX | |
VIT | |
LUK | |
Strength | |
Intelligence | |
Concentration | |
Dexterity | |
Vitality | |
Luck | |
Status Points | |
Status Effect |
Status Effect modifies the status of a target in-game entity ..→ |