Glossary
| Term | Description |
|---|---|
| Active Structure |
Active Structures ..→ |
| Structure |
Active Structures ..→ |
| Adventurer | |
| Assassin |
<div class="alert alert-primary" ..→ |
| Attribute |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
| Health |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
| Mana |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
| Rage |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
| Oxygen |
Attributes are values that affect in-game characters' parameters. Increasing ..→ |
| Aura | |
| Buff | |
| Debuff | |
| Berserker |
Berserker is a playable character class. Berserkers ..→ |
| Class | This page needs expansion. You can help by ..→ |
| Zeny |
Zeny and Rupees (sometimes ..→ |
| Rupee |
Zeny and Rupees (sometimes ..→ |
| Element |
Elements are special kind of ..→ |
| Enchanter |
<div class="alert alert-primary" ..→ |
| Experience |
Experience is a measure of progress in the game. You receive experience points by ..→ |
| EXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
| cEXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
| wEXP |
Experience is a measure of progress in the game. You receive experience points by ..→ |
| Hunter |
<div class="alert alert-primary" ..→ |
| Item |
<templatestyles src="Template:In ..→ |
| [[Special:MyLanguage/Item#glossary-{{anchorencode:Inventory Item}}|Inventory Item]] |
<templatestyles src="Template:In ..→ |
| [[Special:MyLanguage/Knight#glossary-{{anchorencode:Knight}}|Knight]] |
<div class="alert alert-primary" ..→ |
| Minstrel |
<div class="alert alert-primary" ..→ |
| Monster |
Monsters are creatures that exist in the Ymirheim in-game world. There is a wide ..→ |
| NPC |
NPC is a non-playable character. Ymirheim NPCs provide the players with a ..→ |
| Player Character |
</ ..→ |
| Character |
</ ..→ |
| PC |
</ ..→ |
| Priest |
Priest is a playable character class. Priests devote ..→ |
| Recruit |
Recruit is a playable character class. Recruits strive ..→ |
| Stats | |
| STR | |
| INT | |
| CON | |
| DEX | |
| VIT | |
| LUK | |
| Strength | |
| Intelligence | |
| Concentration | |
| Dexterity | |
| Vitality | |
| Luck | |
| Status Points | |
| Status Effect |
Status Effect modifies the status of a target in-game entity ..→ |